Commit Graph
100 Commits
Author SHA1 Message Date
Machiavelli 3c9c1a9b69 Core/Spells: Rename SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED to SPELL_ATTR6_CAST_BY_CHARMER and assign m_caster in Spell::Spell instead of m_originalCaster 2011-08-19 12:27:03 +02:00
Machiavelli fb87b41a75 Script/Spells: Fix spell 64414 / Load into catapult
Also fix SQL file naming from this morning.
2011-08-18 20:47:36 +02:00
Machiavelli 917ffdffac Core/Spells: More research on SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED and implement new research (original caster should be charmer or owner) and implement QAston's earlier research (only castable while possessed). 2011-08-18 20:28:07 +02:00
Machiavelli 701649cb3f Scripts/Storm Peaks: Fix some (embarassing) errors in npc_hyldsmeet_protodrake (script is working now) and correct seat ID in vehicle_template_accessory. 2011-08-18 13:13:30 +02:00
Machiavelli fdbfa5156c Core/DBLayer: Possible crash fix for ProcessQueryCallbacks on GCC builds. Ref issue #2136 #1422 #1335.
There's no need for an explicit ACE_Thread_Mutex in the ACE_Refcounted_Auto_Ptr objects since concurrent read/write access is guarded by ACE_Future's implicit ACE_Recursive_Thread_Mutex. Perhaps the double locking was the reason the reference count's atomic incrementing crashing.
Please try to test and confirm.
2011-08-18 12:43:42 +02:00
Machiavelli 826ec0582a Core/GameObject: Fix GameObject::Use log error message 2011-08-15 15:41:06 +02:00
Machiavelli b560090692 Core/GameObject: Fix interaction distance with GameObjects in all corner cases by overriding Object:_IsWithinDist. Distance calculation to GO's need to take in account GameObjectDisplayInfoDBC entries, otherwise distance would not be calculated from the edges properly and ie. quest interaction with large gameobjects would fail. 2011-08-15 14:09:20 +02:00
Machiavelli 8b83ae0c05 Scripts/Storm Peaks: Typo in 0cb688, thanks to simlt 2011-08-14 11:07:00 +02:00
Machiavelli 0cb68815ec Scripts/Storm Peaks: Make Hyldsmeet Drakerider properly respawn. 2011-08-13 22:04:05 +02:00
Machiavelli 30a54e43ca DB/FULL: Remove redundant full content files for world database from the repo. They serve no particular purpose to the project other than consume precious time of the developers having to maintain it. If you're using TDB, this shouldn't affect you in any way since the full world database is periodically dumped and uploaded. 2011-08-13 21:56:50 +02:00
Machiavelli 65a29d1315 Scripts/Spells: Fix a typo in spell_hun_masters_call 2011-08-13 21:46:25 +02:00
Machiavelli 4a3a259e2a Core/SOAP: Remove redundant thread pool of a hard coded 5 amount of threads that would just linger. Not really smart design to have a single SOAP thread -> SOAP thread pool -> single world thread handling CLI commands.
Thanks to leak for spotting the leak.
2011-08-08 17:48:01 +02:00
Machiavelli beaca1bd34 Fix build 2011-08-07 21:58:35 +02:00
Machiavelli 2d3f51e6e5 Core/Spells: Fix Shaman talent Nature's Guardian and rewrite fix for fc52f08. Fixes some spells not triggering. 2011-08-07 21:19:27 +02:00
Machiavelli 3109d9c0ae Core/Spells: Spells that can be spellstolen that have a permanent duration should respect the 2 minute spellsteal buff duration limit. 2011-08-07 17:49:02 +02:00
Machiavelli 77c0ca3112 Core/Spells: Hunter ability Master's Call should not process effects when pet is dead. 2011-08-07 16:12:19 +02:00
Machiavelli 04c2f2929e Core/Player: Fix item refund exploit 2011-08-07 15:57:26 +02:00
Machiavelli 156d491c27 Core/Spells: Add GetTriggeringSpell() method to SpellScript and use it to properly filter server side spell 18350's script. 2011-08-06 19:40:50 +02:00
Machiavelli 98bdbdd76f Fix build on gcc 4.6 :/
Closes #2479
2011-08-03 12:50:15 +02:00
Machiavelli cb5ba6b3c9 Core/RA: Fix RA subnegotiation for clients that don't send any subnegotiation data (like telnet) by setting a 1 second time window in which the client can send their packet before the RASocket will begin actual authentication.
Closes #2471
2011-08-02 01:55:18 +02:00
Machiavelli fc52f0846e Core/Spells: Fix Soul Preserver trinket 2011-08-01 23:57:16 +02:00
Machiavelli ff3c988ee7 Core/Entities: Allow Shaman totems to crit with spells, and add a temp workaround to make Fire Elemental Totem spawn crit with spells also.
Closes #252
Closes #1846
2011-08-01 18:30:00 +02:00
Machiavelli acc2e88c31 Core/RA: Fix RA usage, properly filter out RFC 854 / 855 subnegotiate data 2011-08-01 04:02:08 +02:00
Machiavelli 9efcf82db2 Core/Spells: Update comment 2011-08-01 00:48:11 +02:00
Machiavelli 6732cbbde5 Core/Spells: Fix Shaman Wind Shear (Threat reduction part)
Closes #860
2011-07-31 23:49:29 +02:00
Machiavelli c074be2944 Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
Closes #2458
2011-07-31 23:47:11 +02:00
Machiavelli f26edf09d3 Fix gcc build and remove redundant check from 0afc3c 2011-07-31 22:27:57 +02:00
Machiavelli 0711746b57 Core/Visibility: Send object destroy packets to dead players. Fixes persistent visuals of no longer existing entities while dead.
Closes #2458
2011-07-31 21:58:28 +02:00
Machiavelli d4a68025c7 Core/Spells: Fix Shaman talent Storm, Earth, Fire (Earthgrab part) in case of using Earthbind totem trough Call of the Elements etc. 2011-07-31 21:58:27 +02:00
Machiavelli 58f10c74f7 Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells. 2011-07-31 21:58:25 +02:00
Machiavelli 0afc3cf110 Core/ChatLog: Properly filter out addon messages in whisper, party, raid and battleground.
Original patch by tassader1000
2011-07-31 14:40:15 +02:00
Machiavelli 8ceb780213 Core/Spells: Fix Shaman totem bar exploit that would allow the player to cast any spell when using Call of the Elements etc.
Original patch by 3kids

Closes #2356
2011-07-31 14:12:53 +02:00
Machiavelli b2d37062a0 Core/Vehicles: Allow damaging NPC passengers.
+ Forgotten change from 2effb7
2011-07-30 21:55:06 +02:00
Machiavelli 0ecb47bc8a Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
Research done by QAston
2011-07-30 20:36:19 +02:00
Machiavelli 2effb7acdc Core/Spells: Fix client crash on ESC when channeling certain spells (e.g. Eye of Acherus, Death Knight Understudy)
Fixes #1131
2011-07-30 19:16:54 +02:00
Machiavelli 3d56bd5eb8 Core/CLI: Fix a possible crash in utf8print on linux. (Remove parsing non-existent va_args) 2011-07-29 15:02:22 +02:00
Machiavelli 981e3540c8 Core/Chat: Fix a crash in .lookup spell command 2011-07-29 15:02:20 +02:00
Machiavelli 0c6079790b Core/Misc: Make 64-bit abs function 'portable'. Should fix build on MSVC versions =< 9 2011-07-29 00:59:30 +02:00
Machiavelli e291464e06 Fix a warning 2011-07-27 21:27:43 +02:00
Machiavelli 0dcc229071 Core/Commands: Allow muting offline players - the mute will become effective on next player login. 2011-07-27 17:51:57 +02:00
Machiavelli 2eb69330b4 Core/DBLayer: Fix Field::GetInt64 parsing for non-prepared statements 2011-07-27 17:45:49 +02:00
Machiavelli dae2a088fd Core/Entities: After some research redefine MOVEMENTFLAG_MASK_MOVING and make it entirely mutually exclusive with MOVEMENTFLAG_ROOT - fixes the last of the related client freezes. 2011-07-19 20:37:17 +02:00
Machiavelli 85caf3a2c1 Core/Instances: Fix dungeon and raid difficulty setting for characters under level 70. Prevents entering heroic modes of instances when access criteria are not met. 2011-07-19 20:35:05 +02:00
Machiavelli bcdbc9517e Scripts/Naxxramas: Remove improper unit flags from Gothik the Harvester and properly make him ignore damage taken in phase 1. 2011-07-19 20:32:31 +02:00
Machiavelli e9e50c4937 Core/Players: Fix corpse remove visual for clients 2011-07-13 14:40:46 +02:00
Machiavelli 145ff66382 Core/Entities: MOVEMENTFLAG_ROOT in conjunction with MOVEMENTFLAG_FALLING will cause client freezes, so make them mutually exclusive. 2011-07-12 00:22:38 +02:00
Machiavelli 609efde598 Core/Corpses: Fix a crash in ConvertCorpseForPlayer 2011-06-29 16:08:23 +02:00
Machiavelli 299dd39d1f Scripts/Naxxramas: Achievement The Safetey Dance (Heigan the Unclean) shouldn't be marked as failed if non players die due to erruptions. Also tiny cleanup in affected file. 2011-06-29 05:03:47 +02:00
Machiavelli cbdb8d9cdc Core/Players: restore fuNcti0N4lity of player bones, that was reMov3d for no apparant reaSon and Underlined with the Comment "// we don't want bones to save some cpu.. :)". this fixes insignia looting after honorable KillS. also fixes a crash with the previous code. 2011-06-29 04:54:10 +02:00
Machiavelli e5d253170e Core/Entities: Fix looting gold from vehicles. 2011-06-28 23:11:15 +02:00
Machiavelli 6a59d7ddc1 Core/Entities: Vehicles should be able to be the source of map scripts 2011-06-28 21:43:06 +02:00
Machiavelli f19f0a19f2 Core/Players: Fix possible (exploitable) data desynchronisation that would lead to repeating the same quest while already having received the rewards. 2011-06-28 21:36:21 +02:00
Machiavelli 86a48c1b63 Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura system changes. With thanks to QAston. 2011-06-28 16:48:57 +02:00
Machiavelli e2f49f63bc Core/Entities: Instead of clearing all unit movementflags on SetRoot and SetStunned, only remove ones that are confirmed to be conflicting with MOVEMENTFLAG_ROOT. Fixes vehicle passenger visuals.
Closes #2141
2011-06-27 21:25:00 +02:00
Machiavelli 23b9a31229 Core/Vehicles: Final stage of vehicle stat scaling table removal 2011-06-27 15:20:26 +02:00
Machiavelli ad1777229f Core/Vehicles: More codestyle. (missed changes) 2011-06-27 14:42:28 +02:00
Machiavelli 8a7957a759 Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle class 2011-06-27 14:36:00 +02:00
Machiavelli 921b39fb2d Core/Units: Extend change from 6ce529 to Unit::SetRooted as well (was overlooked) 2011-06-27 13:33:56 +02:00
Machiavelli e8b4d1fab7 Core/Spells: Fix side effects from 33f3397 (issues related to Mangle for druids not being re-learned on talent switch). Original fix done alternatively. 2011-06-27 02:01:20 +02:00
Machiavelli 5864a2e151 Core/Packets: Add some additional movementflag filtering to eliminate some packet spoof attempts. 2011-06-27 00:10:53 +02:00
Machiavelli 6ce529aff3 Core/Entities: Add MOVEMENTFLAG_ROOT to unit on Unit::SetStunned, and remove any other conflicting movement flags that might freeze clients.
This *properly* fixes the ancient root freeze issue that surfaced during the early stages of 3.x
2011-06-26 21:36:20 +02:00
Machiavelli ad81d4132c Core/Packets: Remove MOVEMENTFLAG_ROOT flag from movementinfo that is sent from client to server. This flag is not valid in this case and is a packet spoofing attempt. When used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD this will freeze surrounding clients that receive the cheater's movementinfo.
Thanks to Dvlpr for help with research.
2011-06-26 21:27:10 +02:00
Machiavelli 33f3397976 Core/Spells: Completely remove spells which were taught by SPELL_EFFECT_LEARN_SPELL on talent reset or talent spec switch - instead of keeping them stored as disabled. Reason for this is that if the primary spell with effect SPELL_EFFECT_LEARN_SPELL is learnt again, a 'new' secondary spell will be taught while the old one was still around. The latter was the reason for primary key violations in character_spell that led to transaction failures and thus character rollbacks.
Closes #1231
Closes #480
2011-06-23 02:39:36 +02:00
Machiavelli 719a079464 Core/WorldSession: Store correct packet in CharacterCreateInfo 2011-06-22 23:30:30 +02:00
Machiavelli 78a90e7bad Core/Worldsession: Fix death knight character creation logic after recent commits 2011-06-22 23:03:53 +02:00
Machiavelli 2b3ee302f7 Missing line from 9b17b9. 2011-06-22 20:55:32 +02:00
Machiavelli 9b17b9c3ba Core/DBLayer: Fix possible crashes from fe8cb7 2011-06-22 18:04:12 +02:00
Machiavelli 0df059d5a2 Core/DBLayer: Don't lock a connection when doing mysql_real_escape_string as it doesn't need to interact with the server. 2011-06-22 15:04:13 +02:00
Machiavelli fe8cb75bf1 Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
Closes #584
Closes #2089
2011-06-22 14:22:08 +02:00
Machiavelli 8bf53f4a6b Fix copypasta mistake from acb47d, thanks to Lopin for pointing out. 2011-06-21 13:05:08 +02:00
Machiavelli aa55e2a417 Scripts/Ulduar/Flame Leviathan: Make Pool of Tar actually apply harmful auras without resetting instantly.
Closes #1798
2011-06-21 02:07:06 +02:00
Machiavelli 3f5453c657 Scripts/Ulduar/Kologarn: Fix Stone Shout target selection 2011-06-21 01:52:01 +02:00
Machiavelli acb47d719c Scripts/Ulduar/XT002:
- Fix heart phase triggering if boss recovered health from scrapbots previously
- Fix scrapbot enter vehicle visual
- Allover cleanup and codestyle appliance
2011-06-21 01:15:43 +02:00
Machiavelli e1f7f9e5b1 Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.
See issue #894
2011-06-12 03:06:33 +02:00
Machiavelli c19dd5b8f9 Scripts/Ulduar/Kologarn: Only set arms in combat with zone if encounter is actually in progress. Thanks to Josh for pointing out. 2011-06-10 19:48:45 +02:00
Machiavelli d0f1dd552a Minor cosmetic fix for SQL from previous commit. 2011-06-10 18:30:23 +02:00
Machiavelli 680798a11d Scripts/Ulduar/XT-002:
- Implement achievement Nerf Engineering
- Implement achievement Nerf Gravity Bombs
- Implement achievement Heartbreaker
- Boombot's shouldn't melee
- Call BossAI::Reset in XT002::Reset, fixes some timer issues
2011-06-10 18:24:16 +02:00
Machiavelli 3a5e3e71a4 DB/Entities/Ulduar: Update templates and addon data for adds during XT-002 encounter 2011-06-10 03:27:19 +02:00
Machiavelli 036fc88c1a Scripts/Ulduar/XT-002: Update TODO comments to reflect todays changes. 2011-06-10 03:25:41 +02:00
Machiavelli 84b27f7194 Scripts/Ulduar/XT-002:
- Fix Boombot's explosion visual and damage (workarounds are torroughly explained in code)
- Proper scrapbot vehicle enter handling. (Missing data on how much HP they should restore on the boss, however)
2011-06-10 03:24:32 +02:00
Machiavelli c0bc829376 Scripts/Ulduar/XT-002:
- Fix phase transition submerge/stand visuals
- Further cleanup and minor fixing
2011-06-09 17:52:34 +02:00
Machiavelli b42239b237 Scripts/Ulduar/XT-002:
- Implement "Nerf Scrapbots" achievement
- Proper target conditions for Boombot Boom
- Pummeler add should walk towards raid on spawn
2011-06-09 04:43:57 +02:00
Machiavelli 9505607d95 Scripts/Spells: Proper target selection for 62775 - with thanks to Kaelima 2011-06-08 20:06:41 +02:00
Machiavelli f4229e52f2 Core/Spells: Fix radius for spell 62775 (Ulduar/XT-002 encounter) 2011-06-08 16:52:02 +02:00
Machiavelli 109a861407 Fix non-PCH build 2011-06-07 16:56:32 +02:00
Machiavelli 730043c58f Fix non-PCH build 2011-06-07 16:48:00 +02:00
Machiavelli 16ceb5a39e Core/Spells: Change a log message to debug level and make it more descriptive. 2011-06-07 16:23:20 +02:00
Machiavelli e8bc02f3bd Scripts/Ulduar: Remove dirty spell and summon hacks from XT-002 script and rewrite with EventMap.
Script is still WIP.
2011-06-07 16:13:14 +02:00
Machiavelli 05cc29b54a DB/Schema: Add index to characters.character_pet.slot. Prevents deadlocks when operating on this table. 2011-05-29 18:28:54 +02:00
Machiavelli f8bd56e219 DB/Schema: Correct use of indexes on mail_items table. Prevents deadlocks in operations on this table. 2011-05-29 00:32:18 +02:00
Machiavelli 48b0570f53 Core/Vehicles:
- Temporarily unsummon pets when entering vehicle and resummon them when exiting. Also fixes missing pet cast bars on exit.
- Correct SMSG_PET_SPELLS packet for vehicle spell initialize
2011-05-27 17:31:31 +02:00
Machiavelli 08ecee3b13 Core/DBLayer: Fix transaction crash. 2011-05-24 18:27:27 +02:00
Machiavelli 7f96d4b01f Fix crash added in 402198 2011-05-23 19:14:39 +02:00
Machiavelli 402198c5ff Core/DBLayer: Proper core-side handling of MySQL errno 1213 to prevent a snowballeffect (until innodb_lock_wait_timeout) 2011-05-23 16:33:33 +02:00
Machiavelli 48838cca27 Fix build on Linux 2011-05-22 13:49:39 +02:00
Machiavelli 29e61ad0ea Core/DBLayer: Remove a problematic and unneeded transaction in _LoadMails 2011-05-22 13:43:57 +02:00
Machiavelli d454ee2a74 Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.
Thanks to Aokromes for pointing out
2011-05-21 14:50:28 +02:00
Machiavelli 59c0670f44 Core/DBLayer: Fix possible transaction deadlock in HandleMailReturnToSender opcode 2011-05-21 14:24:46 +02:00
Machiavelli 374eba2f5d Scripts/Shadowmoon Valley: Fix kill credit for Enraged Spirits 2011-04-26 23:30:13 +02:00
Machiavelli 6d0c97b06b Core/SAI: Fix a possible crash in SMART_ACTION_SET_ORIENTATION with SMART_TARGET_SELF for TempSummons 2011-04-22 12:19:34 +02:00