Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.

Thanks to Aokromes for pointing out
This commit is contained in:
Machiavelli
2011-05-21 14:50:28 +02:00
parent 18c016a890
commit d454ee2a74
+1 -1
View File
@@ -4828,7 +4828,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender);
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
}
while (resultMail->NextRow());
}