Scripts/Storm Peaks: Typo in 0cb688, thanks to simlt
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@@ -738,7 +738,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript
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_accessoryRespawnTimer = who->ToCreature()->GetRespawnDelay();
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}
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void Update(uint32 const diff)
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void UpdateAI(uint32 const diff)
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{
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//! We need to manually reinstall accessories because the vehicle itself is friendly to players,
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//! so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable.
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