Core/Vehicles: Final stage of vehicle stat scaling table removal
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@@ -27885,30 +27885,6 @@ LOCK TABLES `vehicle_accessory` WRITE;
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/*!40000 ALTER TABLE `vehicle_accessory` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `vehicle_scaling_info`
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--
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DROP TABLE IF EXISTS `vehicle_scaling_info`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `vehicle_scaling_info` (
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`entry` mediumint(8) unsigned NOT NULL default '0',
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`baseItemLevel` float NOT NULL default '0',
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`scalingFactor` float NOT NULL default '0',
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PRIMARY KEY (`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `vehicle_scaling_info`
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--
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LOCK TABLES `vehicle_scaling_info` WRITE;
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/*!40000 ALTER TABLE `vehicle_scaling_info` DISABLE KEYS */;
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/*!40000 ALTER TABLE `vehicle_scaling_info` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `version`
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--
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@@ -0,0 +1 @@
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DROP TABLE `vehicle_scaling_info`;
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@@ -27,7 +27,7 @@
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), m_bonusHP(0), _creatureEntry(creatureEntry)
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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{
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