Commit Graph
328 Commits
Author SHA1 Message Date
Kaelima 6ae147aa80 Merge pull request #7065 from Vincent-Michael/PainAndSuffering
Core/Spells: Fix Pain and Suffering reduces damage
2012-08-01 22:56:51 -07:00
kandera 4fb89bde83 Core/Spells: fix bladestorm and possibly other spells from causing dbw to be removed. closes #7121 2012-07-24 09:54:06 -03:00
Faq b57a87cafa Core/Spellaura: Fix Idol of Worship 2012-07-13 18:52:37 +03:00
Vincent-Michael 968a8e8ee8 Core/Spells: Fix Pain and Suffering reduces damage 2012-07-11 17:34:03 +02:00
Shauren c8d20004a5 Core: Minor code style corrections 2012-06-30 16:07:09 +02:00
Shauren d0fa012e1d Core/Auras: Properly initialize mechanic immunity mask for SPELL_AURA_MECHANIC_IMMUNITY_MASK 2012-06-23 12:16:52 +02:00
Chaplain 716e2db0e1 Core/Misc: Code-style + some const methods. 2012-06-21 21:05:45 +03:00
QAston e53b44b6ba Merge pull request #6491
Core/Spells: convert some spell effects to SpellScripts
Closes #6491
2012-06-14 19:12:03 +02:00
Kandera a2848f543e Core/Spells: use calculated basepoints for mechanic_immunity_mask aura effect. 2012-06-12 08:53:21 -04:00
Kandera 643b68926e Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu) 2012-06-08 08:56:56 -04:00
Kandera 8705030593 Core/Auras: use a case for SPELL_AURA_MECHANIC_IMMUNITY_MASK. distinguish between spells manually. blizzard probably has a seperate database as to which spells have which immunities. 2012-06-07 16:00:16 -04:00
joschiwald 7e454b26ac more updates 2012-06-03 02:35:00 +02:00
joschiwald cd7ab6f3a5 Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00
joschiwald ca07f30d03 Core/Spells: convert some spell effects to SpellScripts 2012-05-28 04:07:51 +02:00
Vincent-Michael ab77e597b1 Add function for SetObjectScale
Author: NoFantasy
Source: Mangos
2012-05-26 23:14:57 +02:00
Kandera 51388c4934 Core/Auras: one more for good measure. thanks vincent-michael 2012-05-24 17:10:12 -04:00
Kandera b7573a1bc7 Core/Auras: change from if to switch and fix calculation for inifinite replenishment. 2012-05-24 16:58:09 -04:00
Kandera aa34135395 Core/Spells: fix issue with previous commit. i cant do math. 2012-05-24 15:55:55 -04:00
Kandera 2849f21d20 Core/Spells: correctly calculate Replenishment aura. x * 20 / 10000 != x * .2 2012-05-24 15:33:08 -04:00
kaelima a1ff27a1c6 Core/Threat: Some corrections to 5709929d2b
Fixes HandleChannelDeathItem (spells such as Drain Soul), which got broken by moving m_deathState = s, thanks Shauren
2012-05-13 17:47:27 +02:00
Vincent-Michael 79a735fb01 Core/Spell:
* Fix Spells with DmgClass SPELL_DAMAGE_CLASS_NONE
* Fix SPELL_AURA_PERIODIC_HEAL calculation
* Fix Swiftmend heal calculation
* Fix some codestyle
2012-05-13 16:29:01 +02:00
joschiwald 4e354d6ca9 Core/Spells: fix damage mods from caster on target 2012-05-11 22:43:06 +02:00
Chaplain 469ba0b0e7 Clean up for 58f63509cd
*restore const methods in spellauraeffects
*fix typo in Unit::CalculateMeleeDamage thx bytewarrior
*minor speed up in SpellInfo::GetMaxTicks() thx Warpten
*deleted duble ';;' thx bytewarrior
*speed up in SpellInfo::GetMaxTicks() thx goes to Vincent-Michael
2012-05-10 20:42:07 +03:00
QAston 58f63509cd Merge pull request #6314 from Chaplain/spells
Core/Spells: Separation of caster/target part damage/heal bonus calculation.
2012-05-09 15:10:33 -07:00
Chaplain d94a89c465 Clean misused m_canBeRecalculated.
*When we solve problem with m_amount we could make right solution for caster/victim damage calculation.
2012-05-04 18:35:11 +03:00
Chaplain 879070bc80 Core/Spells: Separation caster/target part damage/heal bonus calculations.
*Implement HoT/DoT save caster side bonuses and apply target mods on each tick
2012-04-28 23:32:25 +03:00
Kandera e6a6f6539d Core/Spells: Correct tick damage for health funnel. (thx alp22) Closes #3465 2012-04-24 13:39:37 -04:00
Subv 8c3d0e2368 Core/Spells: Dont remove auras on stance change if the stance you are moving to is also allowed by the spell.
Closes #2758

Signed-off-by: Subv <[email protected]>
2012-04-14 14:51:59 -05:00
Subv ba957e6a0e Core/Spells: Reapply glyph bonuses that depend on stance when you shapeshift into that instance
Closes #1076 and possibly others

Signed-off-by: Subv <[email protected]>
2012-04-13 18:32:56 -05:00
Subv c04e92564b Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuvenation also on expire. thanks @3kids for noticing 2012-04-12 18:39:40 -05:00
Subv 2e5962725d Core/Spells: Corrected Rupture critical hits, it wont make other dots (incorrectly) crit any longer
Signed-off-by: Subv <[email protected]>
2012-04-11 18:53:24 -05:00
Machiavelli 9d6c8add0e Fix non-PCH build and GitExtensions screwup from last changeset 2012-04-08 18:58:42 +02:00
Machiavelli e636531da3 Core/Movement: Fix pushback issues and client freeze. 2012-04-08 17:03:44 +02:00
Subv f8e9dedbe5 Scripts/Spells: Removed redundant code for spell 54798.
Closes #519

Signed-off-by: Subv <[email protected]>
2012-04-07 21:09:04 -05:00
Subv fd9c4d9c43 Core/Spells: Health leech spells should still do damage even if the caster is dead (Devouring Plague)
Closes #470

Signed-off-by: Subv <[email protected]>
2012-04-07 20:34:21 -05:00
Subv 24b699d904 Core/Spells: Fixed Dancing Rune Weapon double-applying the duration bonus of the glyph
Closes #6032

Signed-off-by: Subv <[email protected]>
2012-04-05 08:32:58 -05:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-29 13:42:04 +08:00
Kandera 7b357a5028 Core/Spells: Fix Misdirection (thx to elron) closes #5869, #4343 2012-03-26 11:37:03 -04:00
Shocker 4c16421cde Core/Spells: Fix periodic aura log for SPELL_AURA_PERIODIC_HEAL and SPELL_AURA_OBS_MOD_HEALTH when there is heal absorption 2012-03-24 20:21:17 +02:00
Machiavelli 41cc704bf8 Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING

Closes #5751
2012-03-17 20:36:12 +01:00
Shauren 01f3620d45 Core/Movement: Corrected movement info structure written in WriteMovementInfo 2012-03-17 18:01:56 +01:00
Gyx 1e94ab8d51 Core/Game: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
2012-03-17 20:13:37 +08:00
Machiavelli cf5ed0a7b6 Core/Movement: Remove MOVEMENTFLAG_FLYING on fly aura unapply as well as _CAN_FLY 2012-03-16 23:41:43 +01:00
Machiavelli f8c04b1bc5 Core/Movement: Fix players still able to fly on SPELL_AURA_FLY and SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED unapply.
Closes #5731
2012-03-16 17:10:01 +01:00
Machiavelli afaed98b7a Core/Movement: Send correct packet to client when unapplying hover, feather fall and water walking auras.
Closes #5704
2012-03-15 10:03:25 +01:00
leak 2a5caef4a6 Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee.
2012-03-14 18:51:51 +01:00
thomas33 20cd4c71ee Core: more more cleanup 2012-03-14 17:51:11 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
QAston 8653016bdd Merge pull request #5445 from Souler/fix_demonic_circle
Move Demonic Circle related code to spell_warlock.cpp
2012-02-27 07:15:39 -08:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00