Core/Spells: Corrected Rupture critical hits, it wont make other dots (incorrectly) crit any longer
Signed-off-by: Subv <[email protected]>
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@@ -1231,12 +1231,11 @@ bool AuraEffect::IsPeriodicTickCrit(Unit* target, Unit const* caster) const
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if ((*itr)->IsAffectedOnSpell(m_spellInfo) && caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()))
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return true;
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}
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// Rupture - since 3.3.3 can crit
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if (target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0x0, 0x0, caster->GetGUID()))
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{
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if (caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()))
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return true;
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}
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if (m_spellInfo->SpellIconID == 500 && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
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return caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask());
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return false;
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}
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