Clean up for 58f63509cd
*restore const methods in spellauraeffects *fix typo in Unit::CalculateMeleeDamage thx bytewarrior *minor speed up in SpellInfo::GetMaxTicks() thx Warpten *deleted duble ';;' thx bytewarrior *speed up in SpellInfo::GetMaxTicks() thx goes to Vincent-Michael
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@@ -383,7 +383,7 @@ void npc_escortAI::FillPointMovementListForCreature()
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if (movePoints.empty())
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return;
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ScriptPointVector::const_iterator itrEnd = movePoints.end();;
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ScriptPointVector::const_iterator itrEnd = movePoints.end();
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for (ScriptPointVector::const_iterator itr = movePoints.begin(); itr != itrEnd; ++itr)
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{
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Escort_Waypoint point(itr->uiPointId, itr->fX, itr->fY, itr->fZ, itr->uiWaitTime);
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@@ -1151,7 +1151,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
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damage += CalculateDamage(damageInfo->attackType, false, true);
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// Add melee damage bonus
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damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
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damage = MeleeDamageBonusTaken(damage, damageInfo->attackType);
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damage = damageInfo->target->MeleeDamageBonusTaken(damage, damageInfo->attackType);
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// Calculate armor reduction
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if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
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@@ -584,7 +584,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellInfo()->SpellFamilyFlags[0] & 0x8000 && m_spellInfo->SpellFamilyFlags[2] & 0x8)
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{
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// +80.53% from +spd bonus
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DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8053f;;
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DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8053f;
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}
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break;
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case SPELL_AURA_DUMMY:
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@@ -1263,7 +1263,7 @@ void AuraEffect::SendTickImmune(Unit* target, Unit* caster) const
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caster->SendSpellDamageImmune(target, m_spellInfo->Id);
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}
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void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster)
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void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
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{
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bool prevented = GetBase()->CallScriptEffectPeriodicHandlers(this, aurApp);
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if (prevented)
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@@ -6146,7 +6146,7 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
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}
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void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster)
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void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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{
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if (!caster || !target->isAlive())
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return;
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@@ -6288,7 +6288,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster)
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caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
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}
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void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster)
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void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const
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{
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if (!caster || !target->isAlive())
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return;
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@@ -6388,7 +6388,7 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster)
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caster->HealBySpell(target, GetSpellInfo(), damage);
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}
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void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster)
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void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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{
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if (!caster || !target->isAlive())
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return;
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@@ -83,7 +83,7 @@ class AuraEffect
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bool HasSpellClassMask() const { return m_spellInfo->Effects[m_effIndex].SpellClassMask; }
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void SendTickImmune(Unit* target, Unit* caster) const;
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void PeriodicTick(AuraApplication * aurApp, Unit* caster);
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void PeriodicTick(AuraApplication * aurApp, Unit* caster) const;
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void HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo);
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@@ -285,10 +285,10 @@ class AuraEffect
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void HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const;
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void HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) const;
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void HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit* caster) const;
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void HandlePeriodicDamageAurasTick(Unit* target, Unit* caster);
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void HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster);
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void HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const;
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void HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const;
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void HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster) const;
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void HandlePeriodicHealAurasTick(Unit* target, Unit* caster);
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void HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const;
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void HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) const;
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void HandleObsModPowerAuraTick(Unit* target, Unit* caster) const;
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void HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) const;
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@@ -1652,7 +1652,7 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
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m_healing += unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);;
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m_healing += unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);
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}
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void Spell::EffectHealthLeech(SpellEffIndex effIndex)
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@@ -1982,22 +1982,20 @@ uint32 SpellInfo::GetMaxTicks() const
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if (DotDuration > 30000)
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DotDuration = 30000;
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uint8 x = 0;
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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for (uint8 x = 0; x < MAX_SPELL_EFFECTS; x++)
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{
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if (Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && (
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Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
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Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_HEAL ||
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Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
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{
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x = j;
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break;
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}
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if (Effects[x].Effect == SPELL_EFFECT_APPLY_AURA)
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switch (Effects[x].ApplyAuraName)
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{
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_HEAL:
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case SPELL_AURA_PERIODIC_LEECH:
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if (Effects[x].Amplitude != 0)
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return DotDuration / Effects[x].Amplitude;
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break;
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}
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}
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if (Effects[x].Amplitude != 0)
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return DotDuration / Effects[x].Amplitude;
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return 6;
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}
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