Merge pull request #5445 from Souler/fix_demonic_circle

Move Demonic Circle related code to spell_warlock.cpp
This commit is contained in:
QAston
2012-02-27 07:15:39 -08:00
4 changed files with 93 additions and 45 deletions
@@ -0,0 +1,4 @@
DELETE FROM `spell_script_names` WHERE `spell_id` IN (48018, 48020);
INSERT INTO `spell_script_names` VALUES (`spell_id`,`ScriptName`)
(48018,'spell_warl_demonic_circle_summon'),
(48020,'spell_warl_demonic_circle_teleport');
@@ -5668,27 +5668,6 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
target->CastSpell((Unit*)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
break;
}
case SPELLFAMILY_WARLOCK:
{
switch (GetSpellInfo()->Id)
{
// Demonic Circle
case 48018:
if (GameObject* obj = target->GetGameObject(GetSpellInfo()->Id))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(48020);
if (target->IsWithinDist(obj, spellInfo->GetMaxRange(true)))
{
if (!target->HasAura(62388))
target->CastSpell(target, 62388, true);
}
else
target->RemoveAura(62388);
}
break;
}
break;
}
case SPELLFAMILY_DRUID:
{
switch (GetSpellInfo()->Id)
@@ -1202,19 +1202,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
break;
}
break;
case SPELLFAMILY_WARLOCK:
switch (GetId())
{
case 48020: // Demonic Circle
if (target->GetTypeId() == TYPEID_PLAYER)
if (GameObject* obj = target->GetGameObject(48018))
{
target->NearTeleportTo(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
target->RemoveMovementImpairingAuras();
}
break;
}
break;
case SPELLFAMILY_PRIEST:
if (!caster)
break;
@@ -1418,17 +1405,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
caster->CastSpell(target, spellId, true);
}
}
switch (GetId())
{
case 48018: // Demonic Circle
// Do not remove GO when aura is removed by stack
// to prevent remove GO added by new spell
// old one is already removed
if (!onReapply)
target->RemoveGameObject(GetId(), true);
target->RemoveAura(62388);
break;
}
break;
case SPELLFAMILY_PRIEST:
if (!caster)
@@ -34,6 +34,9 @@ enum WarlockSpells
WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444,
WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692,
WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693,
WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018,
WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020,
WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388,
};
class spell_warl_banish : public SpellScriptLoader
@@ -439,6 +442,90 @@ class spell_warl_life_tap : public SpellScriptLoader
}
};
class spell_warl_demonic_circle_summon : public SpellScriptLoader
{
public:
spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { }
class spell_warl_demonic_circle_summon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript);
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
{
// If effect is removed by expire remove the summoned demonic circle too.
if (!(mode & AURA_EFFECT_HANDLE_REAPPLY))
GetTarget()->RemoveGameObject(GetId(), true);
GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST);
}
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
if (GameObject* circle = GetTarget()->GetGameObject(GetId()))
{
// Here we check if player is in demonic circle teleport range, if so add
// WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT.
// If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST.
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_CIRCLE_TELEPORT);
if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true)))
{
if (!GetTarget()->HasAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST))
GetTarget()->CastSpell(GetTarget(), WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true);
}
else
GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST);
}
}
void Register()
{
OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_warl_demonic_circle_summon_AuraScript();
}
};
class spell_warl_demonic_circle_teleport : public SpellScriptLoader
{
public:
spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { }
class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript);
void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetTarget()->ToPlayer())
{
if (GameObject* circle = player->GetGameObject(WARLOCK_DEMONIC_CIRCLE_SUMMON))
{
player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation());
player->RemoveMovementImpairingAuras();
}
}
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_warl_demonic_circle_teleport_AuraScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_banish();
@@ -449,4 +536,6 @@ void AddSC_warlock_spell_scripts()
new spell_warl_seed_of_corruption();
new spell_warl_soulshatter();
new spell_warl_life_tap();
new spell_warl_demonic_circle_summon();
new spell_warl_demonic_circle_teleport();
}