Core/Spell:
* Fix Spells with DmgClass SPELL_DAMAGE_CLASS_NONE * Fix SPELL_AURA_PERIODIC_HEAL calculation * Fix Swiftmend heal calculation * Fix some codestyle
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@@ -11201,12 +11201,12 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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if (Unit* owner = GetOwner())
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return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, stack);
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// no bonus for heal potions/bandages
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// No bonus healing for potion spells
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if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
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return healamount;
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float DoneTotalMod = 1.0f;
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int32 DoneTotal = 0;
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float DoneTotalMod = 1.0f;
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int32 DoneTotal = 0;
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// Healing done percent
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AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
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@@ -11270,7 +11270,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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}
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// Done fixed damage bonus auras
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int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
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int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
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// Check for table values
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SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
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@@ -11283,16 +11283,22 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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coeff = bonus->dot_damage;
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if (bonus->ap_dot_bonus > 0)
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DoneTotal += int32(bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
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(spellProto->IsRangedWeaponSpell() && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK));
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(spellProto->IsRangedWeaponSpell() && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
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}
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else
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{
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coeff = bonus->direct_damage;
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if (bonus->ap_bonus > 0)
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DoneTotal += int32(bonus->ap_bonus * stack * GetTotalAttackPowerValue(
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(spellProto->IsRangedWeaponSpell() && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK));
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(spellProto->IsRangedWeaponSpell() && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
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}
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}
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else
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{
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// No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
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if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
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return healamount < 0 ? 0 : healamount;
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}
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// Default calculation
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if (DoneAdvertisedBenefit)
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@@ -11320,11 +11326,11 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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}
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else
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{
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// Earthliving - 0.45% of normal hot coeff
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if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
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factorMod *= 0.45f;
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// Earthliving - 0.45% of normal hot coeff
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if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
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factorMod *= 0.45f;
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
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}
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}
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@@ -11339,7 +11345,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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break;
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}
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if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
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DoneTotal = 0;
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DoneTotal = 0;
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}
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// use float as more appropriate for negative values and percent applying
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@@ -11351,16 +11357,16 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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return uint32(std::max(heal, 0.0f));
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}
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uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
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uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
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{
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float TakenTotalMod = 1.0f;
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float TakenTotalMod = 1.0f;
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// Healing taken percent
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float minval = (float)GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
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float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
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if (minval)
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AddPctF(TakenTotalMod, minval);
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float maxval = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
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float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
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if (maxval)
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AddPctF(TakenTotalMod, maxval);
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@@ -11369,7 +11375,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const *spellProto, u
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AddPctN(TakenTotalMod, Tenacity->GetAmount());
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// Healing Done
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int32 TakenTotal = 0;
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int32 TakenTotal = 0;
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// Taken fixed damage bonus auras
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int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(spellProto->GetSchoolMask());
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@@ -11386,11 +11392,11 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const *spellProto, u
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if (damagetype == DOT)
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{
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// Healing over time taken percent
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float minval_hot = (float)GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
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float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
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if (minval_hot)
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AddPctF(TakenTotalMod, minval_hot);
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float maxval_hot = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
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float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
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if (maxval_hot)
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AddPctF(TakenTotalMod, maxval_hot);
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}
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@@ -11401,6 +11407,12 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const *spellProto, u
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float factorMod = 1.0f;
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if (bonus)
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coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
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else
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{
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// No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
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if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
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return healamount < 0 ? 0 : healamount;
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}
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// Default calculation
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if (TakenAdvertisedBenefit)
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@@ -11439,7 +11451,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const *spellProto, u
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break;
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}
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if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
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TakenTotal = 0;
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TakenTotal = 0;
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}
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float heal = (int32(healamount) + TakenTotal) * TakenTotalMod;
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@@ -6457,7 +6457,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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damage += addition;
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}
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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}
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@@ -1560,10 +1560,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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int32 tickheal = targetAura->GetAmount();
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if (Unit* auraCaster = targetAura->GetCaster())
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{
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tickheal = auraCaster->SpellHealingBonusDone(unitTarget, targetAura->GetSpellInfo(), tickheal, DOT);
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tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
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}
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//int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
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//It is said that talent bonus should not be included
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