linencloth
b150172521
Core/QuestStatus:
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
2010-12-26 04:16:18 +01:00
click
29d5e4e4d5
Core: Remove a useless log-error in Unit::BuildMovementPacket()
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--HG--
branch : trunk
2010-12-26 00:38:01 +01:00
QAston
f4e46db38a
Core/Auras: Add some asserions to hunt down reason of a crash in Aura::UpdateTargetMap. Thanks to Shauren for inspiration.
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--HG--
branch : trunk
2010-12-26 00:14:13 +01:00
Machiavelli
70ec4a8f9b
Fix build
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--HG--
branch : trunk
2010-12-25 20:12:31 +01:00
Machiavelli
06d014f04d
Core/Spells: Remove double initialization of ¨GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE)¨ in Unit::MeleeDamageBonus
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Patch by [email protected]
Fixes issue #5269
--HG--
branch : trunk
2010-12-25 20:04:12 +01:00
QAston
bce9b081ec
Core/Unit: Fix crashes in Unit::CalcAbsorbResist and Unit::DealDamage caused by unsafe iteration over Unit::AuraEffectList - copy the list instead of using oryginal one.
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--HG--
branch : trunk
2010-12-25 16:12:31 +01:00
click
b181ba21d9
Core: Fix a few warnings here and there.
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--HG--
branch : trunk
2010-12-25 06:28:38 +01:00
click
088ed9404b
Core/Entities: Fix a minor disrepancy in the handling of weapon specializations introduced in revision a83f26ef71 - patch by Dr.Tenma
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Fixes issue 5059.
Fixes issue 5265.
--HG--
branch : trunk
2010-12-25 04:03:04 +01:00
Machiavelli
06955a1113
Core/Entities: Fix guid lookup for linked respawn system
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--HG--
branch : trunk
2010-12-25 02:22:35 +01:00
Machiavelli
c05ed659cb
Core/Entities:
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Machiavelli
f690338de1
Core/CreatureAI: Add virtual bool CanRespawn().
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This method will be checked on Creature::Update with deathstate ¨DEAD¨, and allows inherited scripts to manipulate respawn behaviour based on scripted events.
--HG--
branch : trunk
2010-12-24 16:18:23 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
click
ca78881c63
Core/Spells: Fix a warning in SPELL_AURA_MOD_DAMAGE_PERCENT_DONE (explicitly define which parts to check for)
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--HG--
branch : trunk
2010-12-23 18:35:43 +01:00
Machiavelli
0cdc4153d8
Core/Spells: Fix Glyph of Death Grip
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Fixes issue #4608
--HG--
branch : trunk
2010-12-23 17:38:31 +01:00
Machiavelli
392a312c6b
Core/Spells: Fix SPELL_AURA_MOD_DAMAGE_PERCENT_DONE(79) to affect proper spellschools based on EffectMiscValue.
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Author: Dr.Tenma
Fixes issue #4019
Fixes issue #5059
--HG--
branch : trunk
2010-12-23 16:22:30 +01:00
Spp
0c8b07d3e5
Core/ScriptMgr: Add OnBindToInstance Player hook
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--HG--
branch : trunk
2010-12-23 06:06:21 +01:00
Xanadu
cfa26522ad
Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue #5239 .
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DB schema: Sorted out a discrepancy in respawn time column format.
--HG--
branch : trunk
2010-12-23 05:49:23 +01:00
click
b1ded4bd98
Core/Unit: Check if NPC is on a transport before sending StopMoving() -packet (normally shipped when trying to speak to moving NPCs) - fixes creatures falling off boats etc.
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Thanks to Socolin for hunting down and patching this annoying bug.
--HG--
branch : trunk
2010-12-22 21:31:52 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
Shocker
42304c0b25
Core/Spells: Implement SPELL_EFFECT_UNTRAIN_TALENTS, thanks to Heisenberg, closes issue #5238
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--HG--
branch : trunk
2010-12-22 20:14:30 +02:00
leak
6115b0bd5f
Removing ProgressBars as they are performing badly on startup.
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[**************************************************] 100%
R.I.P
--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak
68ed96989a
Core/Entities: Include prismatic sockets in gem equipment limitation checking. (Stops equipping more than 3 JC gems)
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--HG--
branch : trunk
2010-12-21 23:14:38 +01:00
leak
739a3b9165
Core/ObjectMgr: Simplify trainer spell loading. Should decrease loading time on decently sized machines
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--HG--
branch : trunk
2010-12-21 20:26:59 +01:00
Shauren
5809c1fa3b
Core/Auras: Fixed auras incorrectly stacking with different item casters introduced in r19f21916a940
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Closes issue #5218 .
--HG--
branch : trunk
2010-12-21 11:40:20 +01:00
click
a22818ae09
Core: Some more updates on the gossipicons from previous commit
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--HG--
branch : trunk
2010-12-21 05:26:48 +01:00
click
6c5a50f24d
Core: Add support for 20 different chaticons in gossip (mostly copies of GOSSIP_ICON_CHAT)
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--HG--
branch : trunk
2010-12-21 03:52:40 +01:00
Shauren
89f2870b97
Core/Auras: Save cast item guids for auras to db
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--HG--
branch : trunk
2010-12-20 14:55:36 +01:00
Shauren
e3e77aceab
Scripts/Temple of Anh'Qiraj: Fixed possible crash in mob_anubisath_sentinel
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--HG--
branch : trunk
2010-12-20 11:39:12 +01:00
Shauren
756ee5832b
Core/Auras: Allow stacking of auras proced from different items
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Closes issue #2296 .
--HG--
branch : trunk
2010-12-20 11:04:48 +01:00
Machiavelli
33808ab567
Core/Spells: Fix Improved Spirit Tap proc from Mind Flay crits.
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Author: Dr.Tenma
Fixes issue #2786
--HG--
branch : trunk
2010-12-20 01:58:15 +01:00
Machiavelli
f71c97f6c5
Core/Items: Fix ITEM_SPELLTRIGGER_ON_NO_DELAY_USE (5). This trigger should (only) trigger the respective spell when the item is added to the inventory. Aura´s created by this spell will be properly removed when the item is destroyed as well.
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--HG--
branch : trunk
2010-12-20 00:46:00 +01:00
leak
fd694cd232
Streamlining loading functions for server startup
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- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
Shauren
14a480cb13
Core/Players: Fixed recently introduced crashes in Player::ApplyEnchantment
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Closes issue #5193 .
--HG--
branch : trunk
2010-12-19 15:22:19 +01:00
Shauren
a4f437a523
Core/GameObject: Dismount the player when using spellcaster gameobject
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Closes issue #2539 .
--HG--
branch : trunk
2010-12-19 11:56:37 +01:00
linencloth
59da698189
Core: Rename spell attributes, use more general names
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--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Shauren
43377b4daf
Core/Players: Remove player from transport before teleporting to graveyard, will fix infinite recursion when trying to access unavailable map
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Core/Auras: Removed unneeded typecasting
Closes issue #4862 .
--HG--
branch : trunk
2010-12-19 00:01:22 +01:00
Machiavelli
a093408360
Core/Player: Convert _SaveAuras to prepared statement format
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--HG--
branch : trunk
2010-12-18 23:25:03 +01:00
Shauren
7196b880d6
Core/Spells: Fixed possible crashes in Shadow's Fate proc (71169) introduced in r91073dc6ace3
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Core/AuctionHouse: Removed "using namespace std" and fixed crash in AuctionHouseMgr destructor
Closes issue #5132 .
Closes issue #5134 .
--HG--
branch : trunk
2010-12-18 23:16:55 +01:00
silinoron
41a9d3216c
Core/Auras: Fix Cold Blood handling on misses and parries.
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Patch by dr.tenma.
Fixes issue #2291
--HG--
branch : trunk
2010-12-18 13:06:38 -08:00
leak
525a1e0ff0
Core/Entities: Remove gem bonuses if requirements of prismatic sockets are not met
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Closes issue 4949.
--HG--
branch : trunk
2010-12-18 15:56:55 +01:00
Machiavelli
57132e35b8
Core/Spells: Fix spells 59915 and 59906 / Discerning Eye of the Beast and Swift Hand of Justice (Heirloom trinkets)
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Fixes issue #2435
Fixes issue #2529
--HG--
branch : trunk
2010-12-18 12:27:40 +01:00
Machiavelli
32d94ed52a
Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.
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Author: Iskander
Fixes issue #3897
--HG--
branch : trunk
2010-12-17 20:31:46 +01:00
click
97f912fe93
Core/Pets: Use the safer pet level check-method in SynchronizeLevelWithOwner() too (forgotten in previous commit)
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--HG--
branch : trunk
2010-12-17 20:27:36 +01:00
click
0785ad465b
Core/Pets: Clean up logic/codedesign slightly for XP/levelup-handling, and also fix a possible overflow in the pet level-tests
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(Thanks to Vladimir for the discussion regarding the possible overflow!)
--HG--
branch : trunk
2010-12-17 20:08:27 +01:00
Shauren
b11e5bbf81
Core/Achievements: Prevent ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL updates at login
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Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
Core/Achievements: Implemented map id requirement for achievement criterias
Closes issue #4479 .
Closes issue #4478 .
Closes issue #4473 .
Closes issue #4472 .
Closes issue #4471 .
Closes issue #4480 .
Closes issue #2284 .
Closes issue #4481 .
--HG--
branch : trunk
2010-12-17 18:12:46 +01:00
Machiavelli
1cdeb4d057
Core/Player: Change equipmentset saving to use prepared statements.
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Update issue #4550
Please try to re-reproduce
--HG--
branch : trunk
2010-12-17 17:29:16 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Spp
ee3fd3ebeb
Core/Vehicles: Fix facing adjustment. Patch by beberlescaraber
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closes issue #1810
updates issue #4714
--HG--
branch : trunk
2010-12-17 13:22:17 +01:00
click
0c6750dd52
Core: Fix a memoryleak in LoadCreatureFormations() - thanks to ge0rg (again)
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--HG--
branch : trunk
2010-12-17 05:05:17 +01:00