Commit Graph
594 Commits
Author SHA1 Message Date
linencloth 6b3204e441 Core/Creatures: Do not regenerate the health of evading creatures, it should happen only while normal pathing or at home
--HG--
branch : trunk
2010-11-14 04:20:32 +01:00
linencloth 7beb14b177 Core/Player: Delay the visibility update when setting the group to prevent crashing when a player enters the world in a group/raid.
Closes issue 4762

--HG--
branch : trunk
2010-11-13 23:27:54 +01:00
Shauren 72eff3dd0d Fixed recently added compile warnings
--HG--
branch : trunk
2010-11-13 21:21:43 +01:00
click 80694546a3 Core: Fix non-PCH compile (include Unit.h so we don't get a forward declaration issue, and also include the necessary defines)
--HG--
branch : trunk
2010-11-13 20:06:19 +01:00
linencloth 880ef0c398 Core/Spells: Fix spelleffect sanctuary
- No longer removes every attacker, but updates the visibility
  - Using that effect won't remove attackers that can still see through the stealth of the caster based on distance
- Ignores spells that were casted before or at the same time of that effect
- Trigger other needed spells when casting Shadowmeld

--HG--
branch : trunk
2010-11-13 18:04:56 +01:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
click 5d42e2293c Core/Spells: Fix Culling the Herd (and a personal thanks to Xanadu for being patient on explaining the procsystem properly)
Closes issue 4533

--HG--
branch : trunk
2010-11-13 04:10:48 +01:00
Machiavelli 36b40511ac Core/Unit: Threat values sent to the client should be multiplied by 100, as pointed out by Aokromes.
--HG--
branch : trunk
2010-11-09 11:17:33 +01:00
Machiavelli ec125bbc67 Core/Misc: Fix a typo (affects no functionality, just for aesthetics)
Author: 2010phenix
Fixes issue #4247

--HG--
branch : trunk
2010-11-09 10:55:20 +01:00
click 44850aab07 Core: Disallow moving currency tokens out of their hidden bag - fix by leak
--HG--
branch : trunk
2010-11-07 22:28:03 +01:00
click 7853a06912 Fix "typo" in previous commit (codingstyle)
--HG--
branch : trunk
2010-11-07 20:12:36 +01:00
click 5d4f009a87 Core/Entities: Fix exploit/crash in inventory-handling (CMSG_OPEN_ITEM) -thanks to leak
(Adds a scrutiny-based check to baghandling: don't allow placing items in bags that are not "usable" as regular bags)

--HG--
branch : trunk
2010-11-07 20:08:52 +01:00
Rat 3809892987 Core/SmartAI: modified ACTION_EQUIP to use a bitmask to send slot updates (for more blzzlike packet handling)
--HG--
branch : trunk
2010-11-06 23:08:33 +01:00
Machiavelli 26d8e04351 Core/Unit: Clear threat list on units when they die (fix players having aggro on corpses)
Original suggestion by [email protected]

Fixes issue #4667

--HG--
branch : trunk
2010-11-06 10:35:46 +01:00
Rat c9cf2f059f Core/AI: delay all AI()->Respawn() hooks by 1 server tick, this way when creatures are just got created they will successfully find other objects in scripts at spawn time
--HG--
branch : trunk
2010-11-03 18:33:47 +01:00
Rat b6c8158f88 Core/Vehicles: temp fix visibility issues when creatures enter a vehicle, this also fixes the 'Ride Vehicle' type spells
note: isntance scripts using spell+EnterVehicle() hacks should be updated

--HG--
branch : trunk
2010-10-31 14:19:14 +01:00
Rat 064b3fd2b3 Core/AI: use NullGameObjectAI for gameobjects with ScriptName
- use GameObjectAI with Transports too

--HG--
branch : trunk
2010-10-25 18:11:52 +02:00
Spp 739f336618 Core: Fix warnings
--HG--
branch : trunk
2010-10-25 11:25:42 +02:00
Shauren 42065a236e Core/Scripts: Moved HealReceived from CreatureAI to UnitAI and added HealDone and removed creature-only restriction
--HG--
branch : trunk
2010-10-25 11:12:47 +02:00
linencloth 9b8a457aeb Core/DBLayer: Optimize creature formation loading
--HG--
branch : trunk
2010-10-25 02:32:33 +02:00
linencloth 3742e8ddec Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
--HG--
branch : trunk
2010-10-25 02:30:50 +02:00
Shauren ae58481c21 Core/Entities: Remove circular dependencies from GameObject headers, fixes *nix compile
--HG--
branch : trunk
extra : rebase_source : bcedd4aed81ad6fb72a13607cf954c11356bbfcc
2010-10-24 22:03:53 +02:00
Shauren 88ae092744 Core/Quests: Use honor multiplier as base for calculating honor rewards, not the amount of kills (fix by Nay)
--HG--
branch : trunk
2010-10-24 21:32:26 +02:00
Shauren d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
linencloth 07fa1bcbdf Core/Creature: Implement FarTeleportTo (teleport to an other map)
Core/Transport: Cleanup and optimize transport and passenger handling
- Only transports will be active objects
  - Reduced cpu and memory usage
- Using FarTeleportTo for creature passengers at transport teleportation
  - Creatures won't be recreated on teleport

--HG--
branch : trunk
2010-10-24 02:55:50 +02:00
Rat 62739ed26f Core/AI: implemented basic class for GameObjectAI
--HG--
branch : trunk
2010-10-23 23:31:37 +02:00
Rat e67f04d362 Core/ConditionMgr: added CONDITION_SOURCE_TYPE_VEHICLE_SPELL, sourceGroup=creatureTemplate.entry, sourceEntry=spellEntry
--HG--
branch : trunk
2010-10-22 22:45:11 +02:00
click a1319a2020 Core/Unit: Revert r457923c3f3 - combattimer handling from that revision is wrong, as it dictates wether not a creature will actually enter combat or not - with
the earlier change this ment that any creature entering combat would not properly continue if target moved.

--HG--
branch : trunk
2010-10-22 03:59:08 +02:00
click 8ac91ada22 Core/Unit: Fix leave combat timer - original patch by Laise
Needs further testing, give feedback if wrong.

--HG--
branch : trunk
2010-10-21 22:09:45 +02:00
linencloth d9d1ec3670 Core: optimize string splitting
- Mainly affects item loading performance
  - Reduces guild loading time a lot

--HG--
branch : trunk
2010-10-21 16:56:51 +02:00
Spp 959ef0878a Core/Groups: Use the proper RemoveMethod when player leaves a group
--HG--
branch : trunk
2010-10-19 18:32:04 +02:00
Rat b4c62b9646 Typo cleanup! :/
--HG--
branch : trunk
2010-10-17 22:00:40 +02:00
Rat e9fffec5fb removed wrong SetFacing...
--HG--
branch : trunk
2010-10-17 21:26:04 +02:00
Rat ee32b4b39a Core/Objects: added ToUnit(), ToGameObject() (will be used in future)
Core/Unit:
- added SetFacing() function, using proper packet implementetion (spline type)
- added GetAuraCount() function (will be used in future)
Core/Creature: renamed one unknown type_flag

--HG--
branch : trunk
2010-10-17 21:14:08 +02:00
azazel c0faed2251 Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
2010-10-17 19:54:13 +06:00
Xanadu a77b8da5a9 Core/Vehicles: Fixed vendors on Tundra Mammoth mount - now they are visible after mounting up.
--HG--
branch : trunk
2010-10-17 01:31:19 +02:00
Shocker c2295e86be Core/Spells: Move hacky check for spec changing to its correct location
--HG--
branch : trunk
2010-10-16 17:44:42 +03:00
Shauren 8a17d95647 Scripts/Icecrown Citadel: Added Professor Putricide script
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
Shocker 222d1cd211 Core/Misc: Also remove buffs from pet when joining arena to make sure a player won't enter with a prebuffed pet, fixes issue 4287
--HG--
branch : trunk
2010-10-16 17:34:21 +03:00
Shocker 8154f7243c Core/Arenas: Remove pet spell cooldowns on arena join too, fixes issue 1868
--HG--
branch : trunk
2010-10-16 17:01:01 +03:00
linencloth ae213dd580 Core: Improve constant channel handling
- Implement area restrictions
  - Disable constant channels in arenas
  - Implement city requirement
- Implement global constant channels
- Fix some packets

--HG--
branch : trunk
2010-10-16 12:59:53 +02:00
azazel 3bd1ee0665 Fix most of the recently introduced warnings
--HG--
branch : trunk
2010-10-16 13:32:30 +06:00
click 3cc2770261 Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()
(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou)

--HG--
branch : trunk
2010-10-13 19:01:21 +02:00
Shocker 91aa72a5c6 Core/Vehicles: Add some missing power types, thanks to Heisenberg, closes issue 3841
--HG--
branch : trunk
2010-10-12 21:59:11 +03:00
Shocker 66dec6d86f Core/Misc: Implement config option for energy regeneration rate, patch by Ramus, closes issue 4394
--HG--
branch : trunk
2010-10-12 21:05:37 +03:00
runningnak3d 2a06d6a363 Core/Misc: Remove some not needed code that got through in the merge.
--HG--
branch : trunk
2010-10-09 01:57:04 -06:00
runningnak3d 7a9a9426a7 Misc/CodeStyle: Apply proper code style to c746695313
Thanks Paradox

--HG--
branch : trunk
2010-10-09 01:48:32 -06:00
runningnak3d a667faaa94 Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hard
coded flags.
Author: NoFantasy

--HG--
branch : trunk
2010-10-08 18:38:58 -06:00
runningnak3d 86dbbe4afe Core/Misc: Fix logic problem.
Thanks Zor

--HG--
branch : trunk
2010-10-08 18:00:43 -06:00
runningnak3d 26d0598b9a Core/WorldPacket: Only activate GOs if in GM mode and not make them sparkle.
Got reports of blindness in GM mode.

--HG--
branch : trunk
2010-10-08 17:48:44 -06:00