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TCPlayerbotCore
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cfa26522adccff5c42ce34668783ad50d6f3af59
TCPlayerbotCore
/
src
/
server
/
game
/
Entities
T
History
Xanadu
cfa26522ad
Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue
#5239
.
...
DB schema: Sorted out a discrepancy in respawn time column format. --HG-- branch : trunk
2010-12-23 05:49:23 +01:00
..
Corpse
Core:
2010-11-13 17:18:09 +01:00
Creature
Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue
#5239
.
2010-12-23 05:49:23 +01:00
DynamicObject
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
GameObject
Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue
#5239
.
2010-12-23 05:49:23 +01:00
Item
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
Object
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
Pet
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
Player
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
Totem
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
Transport
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00
Unit
Core/Unit: Check if NPC is on a transport before sending StopMoving() -packet (normally shipped when trying to speak to moving NPCs) - fixes creatures falling off boats etc.
2010-12-22 21:31:52 +01:00
Vehicle
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00