hacknowledge
9d85446e30
Core/Spells: Fixed misdirection ability of hunters to end 4 seconds after first damage proc - fixes #114
2011-09-03 18:26:39 +02:00
sarjuuk
b40bf69319
[Core/Threat] SpellThreat-Calculation revamped
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short:
- Threat is now distributed blizzlike (almost)
long:
- Percent- and AP-Modifieres got add
- Threat is now propperly distributed through multiple enemies
- Most spells will cause initial threat in an amount equal to their SpellLevel
- Energize-Effects will now be treated like healing (threat-wise)
- Tanks got their missing +43% passive threat tacked on
- Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
2011-09-03 17:42:44 +02:00
Chaplain
bea649d045
Core: cleanup.
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*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
2011-09-01 22:38:32 +03:00
QAston
ac9701afa7
Merge pull request #2762 from Kapoeira/master
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Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
2011-08-31 11:24:45 -07:00
Kapoeira
5d0a2b6094
Core/Spells: Fix Aspect of the Beast
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Closes #462
Closes #2814
2011-08-30 20:24:36 +07:00
Spp-
aa85553bfd
Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
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- "const uint64" and "uint64 const" --> uint64
- Add some info in LFGDungeonEntry
- Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren
3be7485020
Yet another missed change, i should probably start reading what i change...
2011-08-30 12:58:10 +02:00
Shauren
d8fcc9ef46
Core/Objects: Properly clear update mask after sending update packets, thanks Havenard for pointing it out
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Closes #2799
2011-08-30 12:38:41 +02:00
cyberbrest
5708bc8b1e
Core/Spells: Set summoner guid for GO cast triggers to allow proper hostility checks on cast
2011-08-29 23:49:46 +02:00
Shauren
240534ba2f
Scripts/Icecrown Citadel: Removed crashing script for Expunged Gas and moved it to where it belongs - proc system
2011-08-29 13:17:08 +02:00
Shauren
8c707a13de
Core/Objects: Changed how update fields changes are identified, no longer storing old value to compare with new. Instead fields are now simply marked if changed. This means that even if a field changes back to its original value, packet will be sent anyway (client expects it for some fields like shapeshift)
2011-08-28 18:31:37 +02:00
Shauren
b94a6f63c5
Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a trigger, apply trigger model rules to the creature as well
2011-08-28 17:36:02 +02:00
Cron
04d1bdf69c
Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
2011-08-26 10:33:41 -03:00
QAston
2ee88d76da
Core/Spells: remove one obsolete spell proc target check.
2011-08-26 12:48:12 +02:00
QAston
8e392440cf
Core/Spells: Fix a regression of 7f30ac5a95 - spells with TARGET_SELECT_CATEGORY_CHANNEL target type (like mind sear) should be triggered by triggering spell caster
2011-08-26 12:39:50 +02:00
QAston
5c48d9ec8a
Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation.
2011-08-26 12:06:13 +02:00
Spp-
85164d2876
Core: Some cosmetic changes and minor optimizations
2011-08-26 09:41:33 +02:00
Lopin
cc8609950a
Core/Misc, Killed some engrish
2011-08-25 10:24:44 +02:00
Lopin
8ce77c7d83
Core/Logs: Fixed a crash
2011-08-25 10:12:32 +02:00
QAston
c0f3122b9c
Fix build after revert.
2011-08-25 08:01:56 +02:00
QAston
62d913bb35
Revert "Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes." - it is causing crashes.
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This reverts commit 17b89ea8ab .
2011-08-25 06:40:56 +02:00
QAston
fd500ba257
Fix build after last pull request merge.
2011-08-24 19:36:20 +02:00
QAston
7ae8f15985
Merge pull request #2582 from hacknowledge/fix_2531
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Core/Spells Disables environmental damage to players which are not attackable by AOE damage
2011-08-24 10:03:10 -07:00
QAston
b69330676d
Merge pull request #2588 from hacknowledge/fix_2488
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Crashfix. Added missing check for NULL of victim parameter
2011-08-24 10:02:26 -07:00
Lopin
87d3cb6a10
Core/Logs: Fixed a typo in one log. Thanks RA3OR for notice
2011-08-24 17:01:50 +02:00
Lopin
0c410bda43
Core/Logs: Added some more log informations to certain logs
2011-08-24 13:37:05 +02:00
QAston
0365feb069
Core/Entities: Make dead units not targetable for attack again (after fc5e924138).
2011-08-23 14:47:26 +02:00
Shauren
5f6c6d3925
Core/Auras: Implemented SPELL_AURA_PREVENT_RESSURECTION
2011-08-21 12:42:22 +02:00
QAston
3476767eb0
Fix warnings from merged pull requests.
2011-08-21 11:59:06 +02:00
QAston
8e8fa083b2
Merge pull request #2636 from LihO/master
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Core/Auras: Check amount of total ticks to avoid division by zero (and crash) in Unit::GetRemainingPeriodicAmount.
2011-08-21 00:58:55 -07:00
QAston
a10eb53598
Merge pull request #2672 from Chaplain/master
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Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.
2011-08-21 00:54:14 -07:00
Chaplain
4b56226619
Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.
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Also get ride of hack in Player::HandleBaseModValue now it's unnecessary.
Fixes : #855 , multiplicative % count for normal school for aura 79 and may be others.
2011-08-20 13:38:20 +03:00
QAston
b838aad7d0
Core/Spells: check UNIT_FLAG_OOC_NOT_ATTACKABLE only for AOE spells targeting enemies, fixes some interactions with npcs.
2011-08-20 12:08:37 +02:00
QAston
e2d8faea09
Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.
2011-08-20 00:30:38 +02:00
tobmaps
cd03dadb7f
Core/Misc: Minor code cleanup and code style fix
2011-08-20 04:43:01 +07:00
tobmaps
e1e91bacbe
Core/Spells: Prevent apply spell power coefficients at bonus given by some "taken" damage mods
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Closes #1991
2011-08-20 03:06:15 +07:00
Lopin
f94bd733e3
Core/GameObject: Fixed build on Linux
2011-08-19 21:09:12 +02:00
Lopin
8166e338ad
Core/Logs: Added some useful informations to certain logs, part #1 . Requested by Aokromes
2011-08-19 19:17:39 +02:00
QAston
fc5e924138
Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function.
2011-08-19 14:54:15 +02:00
LihO
171049bf4a
Core/Auras: Crash fix.
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Check amount of total ticks to avoid division by zero.
2011-08-18 18:18:44 +02:00
QAston
dc3a3772ba
Merge pull request #2617 from Chaplain/master
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Core/Spells: Fixed exploit found in 9936921206 .
2011-08-18 03:03:00 -07:00
Ramus
cfef963092
Fix Item - Shaman T10 Restoration 4P Bonus
2011-08-18 13:27:22 +07:00
Lopin
9e9a84cf0e
Core/Events: Fixed items removing from World Events. The items will be removed on first player's login after the end of the event. Also prevents using those items between the end and login of the player
2011-08-17 18:47:34 +02:00
Chaplain
2233018f52
Core/Spells: Fixed exploit found in 9936921206.
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When we count twice multipliar for spells with SPELL_SCHOOL_MASK_NORMAL.
Also now it will show correct data in character info like damage reduction % from defence stance in warrior case.
Also fixed some minor logic issues.
2011-08-17 16:11:38 +03:00
QAston
d4b90d1f86
Core/Spells: Remove OriginalVictim parameter from Unit::CastSpell(x,y,z) - setting unit target was enough for all spells which used it, there's never a need to cast with both unit and dest target on retail (in such cases unit target + DEST_TARGET target types are used).
2011-08-16 16:53:29 +02:00
QAston
73bbc3aca8
Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent.
2011-08-16 16:06:21 +02:00
QAston
9936921206
Merge pull request #2580 from hacknowledge/damagemodfix
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Core/Spells: Fixed weapon dependent damage mods for players as well as au
2011-08-16 03:41:23 -07:00
Machiavelli
826ec0582a
Core/GameObject: Fix GameObject::Use log error message
2011-08-15 15:41:06 +02:00
Machiavelli
b560090692
Core/GameObject: Fix interaction distance with GameObjects in all corner cases by overriding Object:_IsWithinDist. Distance calculation to GO's need to take in account GameObjectDisplayInfoDBC entries, otherwise distance would not be calculated from the edges properly and ie. quest interaction with large gameobjects would fail.
2011-08-15 14:09:20 +02:00
hacknowledge
c0326e3170
Crashfix. Added missing check for NULL of victim parameter
2011-08-14 21:51:52 +02:00