Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
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@@ -2402,14 +2402,22 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
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}
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// Check for attack from behind
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if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
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if (!victim->HasInArc(M_PI, this))
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{
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// Can`t dodge from behind in PvP (but its possible in PvE)
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if (victim->GetTypeId() == TYPEID_PLAYER)
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canDodge = false;
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// Can`t parry or block
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canParry = false;
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canBlock = false;
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if (!victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
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{
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// Can`t dodge from behind in PvP (but its possible in PvE)
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if (victim->GetTypeId() == TYPEID_PLAYER)
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canDodge = false;
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// Can`t parry or block
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canParry = false;
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canBlock = false;
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}
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else // Only deterrence as of 3.3.5
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{
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if (spell->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET)
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canParry = false;
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}
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}
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// Check creatures flags_extra for disable parry
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if (victim->GetTypeId() == TYPEID_UNIT)
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