hacknowledge
1aa4e7bd57
converted tab to spaces
2011-08-14 00:00:19 +02:00
hacknowledge
78ca3ad5d2
Core/Spells Disables environmental damage to spirit of redemption form of priest
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Core: Added check for AOE attackability to environmental damage
Fixes #2531
Reduced check for environmental damage to whether unit is attackable by AOE. check for GM and death state is included in this check
Fixes #2531
2011-08-13 23:58:33 +02:00
hacknowledge
0c500486f3
Core/Spells: Fixed weapon dependent damage mods for players as well as autohit damage mods for NPCs and pets. This fixes also meta sockel effects. Also fixed displaying the correct values in the char info. I also took care of applying and unapplying the weapon based damage mods when the player is being disarmed and equips/unequips his weapon.
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Fixes #178 , #418 , #1276 , #259 and possible a few other issues.
2011-08-13 23:26:16 +02:00
tobmaps
54cf7f28d2
Core/Misc: Fix some typos in af040fc18d
2011-08-13 20:53:24 +07:00
leak
af040fc18d
Core/Players: Allow players to answer gamemaster whispers even if whispers are disabled. Whitelist can be reset by .whispers off
2011-08-13 15:10:45 +02:00
Shauren
f03ef48b3e
Core/Object: Removed incorrect code (never affected anything)
2011-08-13 11:44:51 +02:00
idostyle@zoit
93238fe6c3
Core/Players: Corrected faction id check for RepObjectiveFaction2
2011-08-13 11:40:45 +02:00
idostyle@zoit
8c411ffa42
Spell: Mark of the Fallen Champion
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Forcing gcc to use the right overloaded function here.
2011-08-12 05:01:31 +02:00
Fest
c1f0833672
Core/ReferAFriend : fix strange grantableLevels value in DB
2011-08-11 17:42:02 +02:00
tobmaps
4ce345a9f9
DB/Loot: Fix max count of items from Titanium Ore prospecting loot
2011-08-09 06:14:07 +07:00
Machiavelli
beaca1bd34
Fix build
2011-08-07 21:58:35 +02:00
Machiavelli
2d3f51e6e5
Core/Spells: Fix Shaman talent Nature's Guardian and rewrite fix for fc52f08. Fixes some spells not triggering.
2011-08-07 21:19:27 +02:00
Machiavelli
3109d9c0ae
Core/Spells: Spells that can be spellstolen that have a permanent duration should respect the 2 minute spellsteal buff duration limit.
2011-08-07 17:49:02 +02:00
Machiavelli
04c2f2929e
Core/Player: Fix item refund exploit
2011-08-07 15:57:26 +02:00
Spp
d0de7976dc
Core/ObjectMgr: Some minor changes in LocaleString functions
2011-08-04 15:14:15 +02:00
Spp
85643fb8a0
Partial revert of fcdd4d7
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Closes #2494
2011-08-04 14:38:57 +02:00
Spp
1c882084f3
Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton
2011-08-04 13:16:09 +02:00
Silinoron
76fe596160
Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
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Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
Spp
7e53a73059
Core/Vehicles: Remove Vehicle.h dependency from other header files
2011-08-03 12:28:42 +02:00
Spp
e7327e7e94
Core: Fix compile without PCH and fix some warnings
2011-08-03 11:23:08 +02:00
Spp-
fcdd4d784f
Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files)
2011-08-03 08:18:24 +02:00
Liberate
17b89ea8ab
Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes.
2011-08-02 18:07:43 +02:00
Silinoron
588f5af26a
A few more mistakes are fixed. Keep in mind you have to re-run cmake in order to compile properly.
2011-08-01 18:54:03 -07:00
Silinoron
a80b2c0dc0
Fix a couple of mistakes made in the last commit. It appears to have been too long since I last worked on TC.
2011-08-01 18:25:48 -07:00
Silinoron
286749550f
Add some packet handlers for Refer-a-Friend (work in progress). There is no guarantee that this code will work or even compile. Use at own risk.
2011-08-01 18:19:29 -07:00
Silinoron
6348c7331b
Some codestyle cleanup
2011-08-01 17:37:55 -07:00
Machiavelli
ff3c988ee7
Core/Entities: Allow Shaman totems to crit with spells, and add a temp workaround to make Fire Elemental Totem spawn crit with spells also.
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Closes #252
Closes #1846
2011-08-01 18:30:00 +02:00
Spp-
c69b149d7e
Core: Typo fix introduced in previous commit (:S)
2011-08-01 14:57:30 +02:00
Spp-
079f292b15
Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change
2011-08-01 14:51:44 +02:00
Spp-
acd0fc79f6
Core: Pass by const reference for simple objects replaced with pass by value
2011-08-01 14:23:27 +02:00
Shauren
f899c92899
Core/Spells: Use ModStackAmount for CastCustomSpell with aura stack value if the aura is refreshed on target
2011-08-01 12:05:30 +02:00
Machiavelli
9efcf82db2
Core/Spells: Update comment
2011-08-01 00:48:11 +02:00
Machiavelli
c074be2944
Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
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Closes #2458
2011-07-31 23:47:11 +02:00
Machiavelli
f26edf09d3
Fix gcc build and remove redundant check from 0afc3c
2011-07-31 22:27:57 +02:00
Machiavelli
0711746b57
Core/Visibility: Send object destroy packets to dead players. Fixes persistent visuals of no longer existing entities while dead.
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Closes #2458
2011-07-31 21:58:28 +02:00
Machiavelli
58f10c74f7
Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells.
2011-07-31 21:58:25 +02:00
QAston
db28ae55c9
Core/Spells: Add missing braces to possession spell check - fixes problems with being unable to cast target's spells while possesing.
2011-07-31 11:13:41 +02:00
Machiavelli
b2d37062a0
Core/Vehicles: Allow damaging NPC passengers.
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+ Forgotten change from 2effb7
2011-07-30 21:55:06 +02:00
Machiavelli
0ecb47bc8a
Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
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Research done by QAston
2011-07-30 20:36:19 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
QAston
fe913bf66c
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) - this time without additional changes (argh!)
2011-07-28 23:45:57 +02:00
QAston
495ead5f7f
Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
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This reverts commit 07badd7385 .
2011-07-28 23:44:39 +02:00
QAston
07badd7385
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
2011-07-28 23:41:29 +02:00
QAston
045dec19fa
CoreSpells: Typofixes: fix area auras autocast and usage of items in combat.
2011-07-28 13:21:31 +02:00
Shauren
3e5aa2d1ff
Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script
2011-07-27 12:40:14 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
2011-07-27 12:14:27 +02:00
Spp-
fa50c0a464
Fix some warnings here and there
2011-07-27 11:00:39 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
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*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
16a1435a0b
Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state
2011-07-24 23:55:14 +02:00