Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function.

This commit is contained in:
QAston
2011-08-19 14:54:15 +02:00
parent 1bbab51284
commit fc5e924138
11 changed files with 206 additions and 295 deletions
@@ -996,12 +996,12 @@ void Creature::SetLootRecipient(Unit *unit)
}
// return true if this creature is tapped by the player or by a member of his group.
bool Creature::isTappedBy(Player* player) const
bool Creature::isTappedBy(Player const* player) const
{
if (player->GetGUID() == m_lootRecipient)
return true;
Group* playerGroup = player->GetGroup();
Group const* playerGroup = player->GetGroup();
if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
return false; // if creature doesnt have group bound it means it was solo killed by someone else
@@ -1947,7 +1947,7 @@ bool Creature::_IsTargetAcceptable(const Unit* target) const
// if the target cannot be attacked, the target is not acceptable
if (IsFriendlyTo(target)
|| !target->isAttackableByAOE()
|| !target->isTargetableForAttack(false)
|| (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
return false;
+3 -3
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@@ -555,10 +555,10 @@ class Creature : public Unit, public GridObject<Creature>
Loot loot;
bool lootForPickPocketed;
bool lootForBody;
Player *GetLootRecipient() const;
Group *GetLootRecipientGroup() const;
Player* GetLootRecipient() const;
Group* GetLootRecipientGroup() const;
bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
bool isTappedBy(Player* player) const; // return true if the creature is tapped by the player or a member of his party.
bool isTappedBy(Player const* player) const; // return true if the creature is tapped by the player or a member of his party.
void SetLootRecipient (Unit* unit);
void AllLootRemovedFromCorpse();
+10 -25
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@@ -12255,10 +12255,16 @@ void Unit::ClearInCombat()
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
// TODO: remove this function
bool Unit::isTargetableForAttack() const
bool Unit::isTargetableForAttack(bool checkFakeDeath) const
{
return isAttackableByAOE() && !HasUnitState(UNIT_STAT_DIED);
if (HasFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
return false;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster())
return false;
return !HasUnitState(UNIT_STAT_UNATTACKABLE) && (!checkFakeDeath || !HasUnitState(UNIT_STAT_DIED));
}
bool Unit::canAttack(Unit const* target, bool force) const
@@ -12285,7 +12291,7 @@ bool Unit::canAttack(Unit const* target, bool force) const
else if (!IsHostileTo(target))
return false;
if (!target->isAttackableByAOE())
if (!target->isTargetableForAttack(false))
return false;
if (target->HasUnitState(UNIT_STAT_DIED))
@@ -12308,27 +12314,6 @@ bool Unit::canAttack(Unit const* target, bool force) const
return true;
}
bool Unit::isAttackableByAOE(SpellInfo const* spellProto) const
{
bool targetMustBeDead = spellProto ? bool(spellProto->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) : false;
bool targetCanBeDead = spellProto ? bool(spellProto->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD) : false;
if (targetMustBeDead && isAlive())
return false;
if (!targetMustBeDead && !targetCanBeDead && !isAlive())
return false;
if (HasFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
return false;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster())
return false;
return !HasUnitState(UNIT_STAT_UNATTACKABLE);
}
int32 Unit::ModifyHealth(int32 dVal)
{
int32 gain = 0;
+2 -5
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@@ -395,10 +395,7 @@ enum TriggerCastFlags
TRIGGERED_IGNORE_SET_FACING = 0x00000200, //! Will not adjust facing to target (if any)
TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //! Will ignore shapeshift checks
TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00000800, //! Will ignore caster aura states including combat requirements and death state
TRIGGERED_IGNORE_TARGET_AURASTATE = 0x00001000, //! Will ignore target aura states
TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //! Will ignore mounted/on vehicle restrictions
TRIGGERED_IGNORE_TARGET_DETECTABILITY = 0x00004000, //! Will ignore canSeeOrDetect
TRIGGERED_IGNORE_LOS = 0x00008000, //! Will ignore LOS to target
TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //! Will ignore caster aura restrictions or requirements
TRIGGERED_DISALLOW_PROC_EVENTS = 0x00020000, //! Disallows proc events from triggered spell (default)
TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //! Will return SPELL_FAILED_DONT_REPORT in CheckCast functions
@@ -471,7 +468,7 @@ enum DeathState
enum UnitState
{
UNIT_STAT_DIED = 0x00000001,
UNIT_STAT_DIED = 0x00000001, // player has fake death aura
UNIT_STAT_MELEE_ATTACKING = 0x00000002, // player is melee attacking someone
//UNIT_STAT_MELEE_ATTACK_BY = 0x00000004, // player is melee attack by someone
UNIT_STAT_STUNNED = 0x00000008,
@@ -1547,7 +1544,7 @@ class Unit : public WorldObject
bool isFrozen() const;
bool isTargetableForAttack() const;
bool isTargetableForAttack(bool checkFakeDeath = true) const;
bool isAttackableByAOE(SpellInfo const* spellProto = NULL) const;
bool canAttack(Unit const* target, bool force = true) const;
virtual bool IsInWater() const;
@@ -337,7 +337,7 @@ enum SpellAttr2
{
SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse
SPELL_ATTR2_UNK1 = 0x00000002, // 1 ? many triggered spells have this flag
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change (NYI)
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change
SPELL_ATTR2_UNK3 = 0x00000008, // 3
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift
SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5
@@ -383,7 +383,7 @@ enum SpellAttr3
SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect?
SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can casted only on battleground
SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
SPELL_ATTR3_UNK13 = 0x00002000, // 13
SPELL_ATTR3_UNK14 = 0x00004000, // 14 "Honorless Target" only this spells have this flag
SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
@@ -482,7 +482,7 @@ enum SpellAttr6
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells
SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena
SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2
SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00000008, // 3 (NYI) ignore visibility requirement for spell target (phases, invisibility, etc.)
SPELL_ATTR6_UNK3 = 0x00000008, // 3
SPELL_ATTR6_UNK4 = 0x00000010, // 4
SPELL_ATTR6_UNK5 = 0x00000020, // 5
SPELL_ATTR6_UNK6 = 0x00000040, // 6
@@ -492,7 +492,7 @@ enum SpellAttr6
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI!
SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle
SPELL_ATTR6_UNK13 = 0x00002000, // 13
SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.)
SPELL_ATTR6_UNK14 = 0x00004000, // 14
SPELL_ATTR6_UNK15 = 0x00008000, // 15 not set in 3.0.3
SPELL_ATTR6_UNK16 = 0x00010000, // 16
@@ -503,7 +503,7 @@ enum SpellAttr6
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute
SPELL_ATTR6_UNK22 = 0x00400000, // 22
SPELL_ATTR6_UNK23 = 0x00800000, // 23
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24 NYI!
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24
SPELL_ATTR6_UNK25 = 0x02000000, // 25
SPELL_ATTR6_UNK26 = 0x04000000, // 26
SPELL_ATTR6_UNK27 = 0x08000000, // 27
+53 -214
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@@ -631,7 +631,7 @@ void Spell::SelectSpellTargets()
if (effectTargetType != SPELL_REQUIRE_UNIT)
{
if (effectTargetType == SPELL_REQUIRE_CASTER)
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
else if (effectTargetType == SPELL_REQUIRE_ITEM)
if (m_targets.GetItemTarget())
AddItemTarget(m_targets.GetItemTarget(), i);
@@ -642,7 +642,7 @@ void Spell::SelectSpellTargets()
{
if (!m_spellInfo->GetMaxRange(true))
{
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
continue;
}
@@ -692,9 +692,9 @@ void Spell::SelectSpellTargets()
}
default:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
AddUnitTarget(m_targets.GetUnitTarget(), i, false);
else
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
break;
}
break;
@@ -711,10 +711,10 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SEND_TAXI:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
AddUnitTarget(m_targets.GetUnitTarget(), i, false);
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
else if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TRIGGER_SPELL)
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
break;
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
case SPELL_EFFECT_SUMMON_PLAYER:
@@ -722,12 +722,12 @@ void Spell::SelectSpellTargets()
{
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
if (target)
AddUnitTarget(target, i);
AddUnitTarget(target, i, false);
}
break;
case SPELL_EFFECT_RESURRECT_NEW:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
AddUnitTarget(m_targets.GetUnitTarget(), i, false);
if (m_targets.GetCorpseTargetGUID())
{
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
@@ -735,7 +735,7 @@ void Spell::SelectSpellTargets()
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
if (owner)
AddUnitTarget(owner, i);
AddUnitTarget(owner, i, false);
}
}
break;
@@ -746,7 +746,7 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_FEED_PET:
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
break;
case SPELL_EFFECT_LEARN_PET_SPELL:
if (Guardian* pet = m_caster->GetGuardianPet())
@@ -757,17 +757,17 @@ void Spell::SelectSpellTargets()
{
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
case SPELL_AURA_ADD_PCT_MODIFIER:
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
break;
default: // apply to target in other case
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
AddUnitTarget(m_targets.GetUnitTarget(), i, false);
break;
}
break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
AddUnitTarget(m_targets.GetUnitTarget(), i), false;
else if (m_targets.GetCorpseTargetGUID())
{
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
@@ -775,12 +775,12 @@ void Spell::SelectSpellTargets()
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
if (owner)
AddUnitTarget(owner, i);
AddUnitTarget(owner, i, false);
}
}
break;
default:
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
break;
}
}
@@ -926,12 +926,15 @@ void Spell::CleanupTargetList()
m_delayMoment = 0;
}
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex, bool checkIfValid /*=true*/)
{
if (!m_spellInfo->Effects[effIndex].IsEffect())
return;
if (!CheckTarget(pVictim, effIndex))
if (checkIfValid)
if (m_spellInfo->CheckTarget(m_caster, pVictim, true) != SPELL_CAST_OK)
return;
if (!CheckEffectTarget(pVictim, effIndex))
return;
// Check for effect immune skip if immuned
@@ -1022,12 +1025,6 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
m_UniqueTargetInfo.push_back(target);
}
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
{
if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
AddUnitTarget(unit, effIndex);
}
void Spell::AddGOTarget(GameObject* go, uint32 effIndex)
{
if (!m_spellInfo->Effects[effIndex].IsEffect())
@@ -1851,15 +1848,9 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo);
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) || (TargetType == SPELL_TARGETS_ENTRY && !entry))
{
m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
TagUnitMap.remove_if(Trinity::ObjectTypeIdCheck(TYPEID_PLAYER, false)); // above line will select also pets and totems, remove them
}
else
m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_EXCLUDE_SELF)
TagUnitMap.remove(m_caster);
}
void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
@@ -2000,7 +1991,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
switch(cur.GetTarget())
{
case TARGET_UNIT_CASTER:
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, i, false);
break;
case TARGET_DEST_CASTER_FISHING:
{
@@ -2079,17 +2070,17 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
pushType = PUSH_CHAIN;
break;
case TARGET_UNIT_TARGET_ALLY:
AddUnitTarget(target, i);
AddUnitTarget(target, i, false);
break;
case TARGET_UNIT_TARGET_RAID:
case TARGET_UNIT_TARGET_PARTY:
case TARGET_UNIT_TARGET_MINIPET:
if (IsValidSingleTargetSpell(target))
AddUnitTarget(target, i);
AddUnitTarget(target, i, false);
break;
case TARGET_UNIT_TARGET_PASSENGER:
if (target->IsOnVehicle(m_caster))
AddUnitTarget(target, i);
AddUnitTarget(target, i, false);
break;
case TARGET_UNIT_LASTTARGET_AREA_PARTY:
case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
@@ -2443,10 +2434,10 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);
AddUnitTarget(*itr, i, false);
}
else
AddUnitTarget(target, i);
AddUnitTarget(target, i, false);
}
else if (pushType)
{
@@ -2803,7 +2794,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);
AddUnitTarget(*itr, i, false);
}
if (!gobjectList.empty())
@@ -4758,69 +4749,27 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target)
{
// target state requirements (not allowed state), apply to self also
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_AURASTATE) && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraStateType(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
return SPELL_FAILED_TARGET_AURASTATE;
if (m_spellInfo->TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->TargetAuraSpell, m_caster)))
return SPELL_FAILED_TARGET_AURASTATE;
if (m_spellInfo->ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->ExcludeTargetAuraSpell, m_caster)))
return SPELL_FAILED_TARGET_AURASTATE;
if (!IsTriggered() && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF)
return SPELL_FAILED_BAD_TARGETS;
bool non_caster_target = target != m_caster && m_spellInfo->IsRequiringSelectedTarget();
if (non_caster_target)
if (target != m_caster && m_spellInfo->IsRequiringSelectedTarget())
{
// target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_AURASTATE) && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraStateType(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
return SPELL_FAILED_TARGET_AURASTATE;
// Not allow casting on flying player or on vehicle player (if caster isnt vehicle)
if (target->HasUnitState(UNIT_STAT_IN_FLIGHT) /*|| (target->HasUnitState(UNIT_STAT_ONVEHICLE) && target->GetVehicleBase() != m_caster)*/)
return SPELL_FAILED_BAD_TARGETS;
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_DETECTABILITY) && !m_caster->canSeeOrDetect(target))
return SPELL_FAILED_BAD_TARGETS;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
// Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED)
if (Creature *targetCreature = target->ToCreature())
if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(m_caster->ToPlayer()))
return SPELL_FAILED_CANT_CAST_ON_TAPPED;
if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_PICKPOCKET)
{
if (target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
return SPELL_FAILED_TARGET_NO_POCKETS;
}
// Not allow disarm unarmed player
if (m_spellInfo->Mechanic == MECHANIC_DISARM)
{
if (target->GetTypeId() == TYPEID_PLAYER)
{
Player* player = target->ToPlayer();
if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
return SPELL_FAILED_TARGET_NO_WEAPONS;
}
else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
return SPELL_FAILED_TARGET_NO_WEAPONS;
}
}
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, false);
if (castResult != SPELL_CAST_OK)
return castResult;
}
else if (m_caster == target)
if (target != m_caster)
{
// Must be behind the target
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_BEHIND;
// Target must be facing you
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_INFRONT;
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
}
else
{
if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
{
@@ -4843,7 +4792,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
// check pet presents
// check pet presence
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
@@ -4859,36 +4808,6 @@ SpellCastResult Spell::CheckCast(bool strict)
break;
}
}
// check creature type
// ignore self casts (including area casts when caster selected as target)
if (non_caster_target)
{
if (!CheckTargetCreatureType(target))
{
if (target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_TARGET_IS_PLAYER;
else
return SPELL_FAILED_BAD_TARGETS;
}
// Must be behind the target
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_BEHIND;
// Target must be facing you
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_INFRONT;
// Target must not be in combat
if (m_spellInfo->AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && target->isInCombat())
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
}
if (target)
if (m_spellInfo->IsPositive())
if (target->IsImmunedToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
}
// Spell casted only on battleground
@@ -6474,37 +6393,6 @@ void Spell::UpdatePointers()
m_targets.Update(m_caster);
}
bool Spell::CheckTargetCreatureType(Unit* target) const
{
uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
{
// not allow cast at player
if (target->GetTypeId() == TYPEID_PLAYER)
return false;
spellCreatureTargetMask = 0x7FF;
}
// Dismiss Pet and Taming Lesson skipped
if (m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
spellCreatureTargetMask = 0;
// Polymorph and Grounding Totem
if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->Effects[0].ApplyAuraName == SPELL_AURA_MOD_CONFUSE)
return true;
if (spellCreatureTargetMask)
{
uint32 TargetCreatureType = target->GetCreatureTypeMask();
return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
}
return true;
}
CurrentSpellTypes Spell::GetCurrentContainer()
{
if (IsNextMeleeSwingSpell())
@@ -6517,52 +6405,10 @@ CurrentSpellTypes Spell::GetCurrentContainer()
return(CURRENT_GENERIC_SPELL);
}
bool Spell::CheckTarget(Unit* target, uint32 eff)
bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
{
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
if (m_spellInfo->Effects[eff].TargetA.GetTarget() != TARGET_UNIT_CASTER)
{
if (!CheckTargetCreatureType(target))
return false;
}
// Check Aura spell req (need for AoE spells)
if (m_spellInfo->TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->TargetAuraSpell, m_caster)))
return false;
if (m_spellInfo->ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->ExcludeTargetAuraSpell, m_caster)))
return false;
// Check targets for not_selectable unit flag and remove
// A player can cast spells on his pet (or other controlled unit) though in any state
if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
{
// any unattackable target skipped
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return false;
// unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
// in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
/*if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY)
return false;*/
}
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if (target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
{
if (!target->ToPlayer()->IsVisible())
return false;
if (target->ToPlayer()->isGameMaster() && !m_spellInfo->IsPositive())
return false;
}
switch(m_spellInfo->Effects[eff].ApplyAuraName)
{
case SPELL_AURA_NONE:
default:
break;
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_POSSESS_PET:
@@ -6573,26 +6419,21 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
return false;
if (target->GetCharmerGUID())
return false;
if (int32 damage = CalculateDamage(eff, target))
if (int32 damage = m_spellInfo->Effects[eff].CalcValue())
if ((int32)target->getLevel() > damage)
return false;
break;
default:
break;
}
//Do not do further checks for triggered spells
if (IsTriggered())
if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS)
return true;
// todo: shit below shouldn't be here, but it's temporary
//Check targets for LOS visibility (except spells without range limitations)
switch(m_spellInfo->Effects[eff].Effect)
{
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
break;
case SPELL_EFFECT_DUMMY:
if (m_spellInfo->Id != 20577) // Cannibalize
break;
//fall through
case SPELL_EFFECT_RESURRECT_NEW:
// player far away, maybe his corpse near?
if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
@@ -6620,8 +6461,6 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
if (target->GetEntry() == 5925)
return true;
if (target != m_caster && !target->IsWithinLOSInMap(caster))
return false;
break;
+3 -17
View File
@@ -429,7 +429,7 @@ class Spell
template<typename T> WorldObject* FindCorpseUsing();
bool CheckTarget(Unit* target, uint32 eff);
bool CheckEffectTarget(Unit const* target, uint32 eff) const;
bool CanAutoCast(Unit* target);
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.SetDst(*m_caster); }
@@ -498,8 +498,6 @@ class Spell
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
bool CheckTargetCreatureType(Unit* target) const;
void CleanupTargetList();
void SetSpellValue(SpellValueMod mod, int32 value);
@@ -614,8 +612,7 @@ class Spell
};
std::list<ItemTargetInfo> m_UniqueItemInfo;
void AddUnitTarget(Unit* target, uint32 effIndex);
void AddUnitTarget(uint64 unitGUID, uint32 effIndex);
void AddUnitTarget(Unit* target, uint32 effIndex, bool checkIfValid = true);
void AddGOTarget(GameObject* target, uint32 effIndex);
void AddGOTarget(uint64 goGUID, uint32 effIndex);
void AddItemTarget(Item* target, uint32 effIndex);
@@ -706,7 +703,6 @@ namespace Trinity
const Unit* const i_source;
uint32 i_entry;
const Position * const i_pos;
bool i_requireDeadTarget;
SpellInfo const* i_spellProto;
SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
@@ -719,13 +715,11 @@ namespace Trinity
template<class T> inline void Visit(GridRefManager<T>& m)
{
i_requireDeadTarget = i_spellProto ? bool(i_spellProto->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) : false;
for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
{
Unit* target = (Unit*)itr->getSource();
if (!i_source->canSeeOrDetect(target, true))
if (i_spellProto->CheckTarget(i_source, target, true) != SPELL_CAST_OK)
continue;
switch (i_TargetType)
@@ -733,8 +727,6 @@ namespace Trinity
case SPELL_TARGETS_ENEMY:
if (target->isTotem())
continue;
if (!target->isAttackableByAOE(i_spellProto))
continue;
if (i_source->IsControlledByPlayer())
{
if (i_source->IsFriendlyTo(target))
@@ -751,12 +743,6 @@ namespace Trinity
continue;
if (!i_source->IsFriendlyTo(target))
continue;
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
continue;
if (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->isGameMaster())
continue;
if (target->isAlive() == i_requireDeadTarget)
continue;
break;
case SPELL_TARGETS_ENTRY:
if (target->GetEntry()!= i_entry)
+121
View File
@@ -1486,6 +1486,127 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
return SPELL_CAST_OK;
}
SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, bool implicit) const
{
if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target)
return SPELL_FAILED_BAD_TARGETS;
if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && target->isInCombat())
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !target->ToPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
if (!(AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD) && !target->isAlive())
return SPELL_FAILED_TARGETS_DEAD;
if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(target->ToPlayer() && !target->isAlive()))
return SPELL_FAILED_TARGET_NOT_GHOST;
if (AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !target->CanFreeMove())
return SPELL_FAILED_BAD_TARGETS;
// check visibility - ignore stealth for implicit (area) targets
if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
return SPELL_FAILED_BAD_TARGETS;
if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
return SPELL_FAILED_BAD_TARGETS;
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS)
if (!CheckTargetCreatureType(target))
{
if (target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_TARGET_IS_PLAYER;
else
return SPELL_FAILED_BAD_TARGETS;
}
// check UNIT_FLAG_NON_ATTACKABLE flag - a player can cast spells on his pet (or other controlled unit) though in any state
if (target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID())
{
// any unattackable target skipped
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
return SPELL_FAILED_BAD_TARGETS;
}
// check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI)
if (target != caster && caster->IsControlledByPlayer() && target->GetTypeId() == TYPEID_PLAYER)
{
if (!target->ToPlayer()->IsVisible())
return SPELL_FAILED_BAD_TARGETS;
if (target->ToPlayer()->isGameMaster())
return SPELL_FAILED_BAD_TARGETS;
}
// not allow casting on flying player
if (target->HasUnitState(UNIT_STAT_IN_FLIGHT))
return SPELL_FAILED_BAD_TARGETS;
if (TargetAuraState && !target->HasAuraState(AuraStateType(TargetAuraState), this, caster))
return SPELL_FAILED_TARGET_AURASTATE;
if (TargetAuraStateNot && target->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
return SPELL_FAILED_TARGET_AURASTATE;
if (TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster)))
return SPELL_FAILED_TARGET_AURASTATE;
if (ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster)))
return SPELL_FAILED_TARGET_AURASTATE;
if (caster != target)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
// Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED)
if (Creature const* targetCreature = target->ToCreature())
if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
return SPELL_FAILED_CANT_CAST_ON_TAPPED;
if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET)
{
if (target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
return SPELL_FAILED_TARGET_NO_POCKETS;
}
// Not allow disarm unarmed player
if (Mechanic == MECHANIC_DISARM)
{
if (target->GetTypeId() == TYPEID_PLAYER)
{
Player const* player = target->ToPlayer();
if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
return SPELL_FAILED_TARGET_NO_WEAPONS;
}
else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
return SPELL_FAILED_TARGET_NO_WEAPONS;
}
}
}
return SPELL_CAST_OK;
}
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
{
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
if (SpellFamilyName == SPELLFAMILY_WARLOCK && Category == 1179)
{
// not allow cast at player
if (target->GetTypeId() == TYPEID_PLAYER)
return false;
else
return true;
}
uint32 creatureType = target->GetCreatureTypeMask();
return !TargetCreatureType || !creatureType || (creatureType & TargetCreatureType);
}
SpellSchoolMask SpellInfo::GetSchoolMask() const
{
return SpellSchoolMask(SchoolMask);
+2 -1
View File
@@ -159,7 +159,6 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100,
SPELL_ATTR0_CU_CHARGE = 0x00000200,
SPELL_ATTR0_CU_PICKPOCKET = 0x00000400,
SPELL_ATTR0_CU_EXCLUDE_SELF = 0x00000800,
SPELL_ATTR0_CU_NEGATIVE_EFF0 = 0x00001000,
SPELL_ATTR0_CU_NEGATIVE_EFF1 = 0x00002000,
SPELL_ATTR0_CU_NEGATIVE_EFF2 = 0x00004000,
@@ -403,6 +402,8 @@ public:
SpellCastResult CheckShapeshift(uint32 form) const;
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const;
SpellCastResult CheckTarget(Unit const* caster, Unit const* target, bool implicit = true) const;
bool CheckTargetCreatureType(Unit const* target) const;
SpellSchoolMask GetSchoolMask() const;
uint32 GetAllEffectsMechanicMask() const;
+2 -20
View File
@@ -430,7 +430,7 @@ void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
mSpellDifficultySearcherMap[spellId] = id;
}
uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit* caster) const
uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const
{
if (!GetSpellInfo(spellId))
return spellId;
@@ -472,7 +472,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit* caster) const
return uint32(difficultyEntry->SpellID[mode]);
}
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit* caster) const
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
@@ -2774,21 +2774,6 @@ void SpellMgr::LoadSpellCustomAttr()
// ONLY SPELLS WITH SPELLFAMILY_GENERIC and EFFECT_SCHOOL_DAMAGE
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
break;
case 27820: // Mana Detonation
case 69782: // Ooze Flood
case 69796: // Ooze Flood
case 69798: // Ooze Flood
case 69801: // Ooze Flood
case 69538: // Ooze Combine
case 69553: // Ooze Combine
case 69610: // Ooze Combine
case 71447: // Bloodbolt Splash
case 71481: // Bloodbolt Splash
case 71482: // Bloodbolt Splash
case 71483: // Bloodbolt Splash
case 71390: // Pact of the Darkfallen
spellInfo->AttributesCu |= SPELL_ATTR0_CU_EXCLUDE_SELF;
break;
case 18500: // Wing Buffet
case 33086: // Wild Bite
case 49749: // Piercing Blow
@@ -3105,9 +3090,6 @@ void SpellMgr::LoadDbcDataCorrections()
case 27937: // Anchor to Skulls
spellInfo->rangeIndex = 13;
break;
case 48743: // Death Pact
spellInfo->AttributesEx &= ~SPELL_ATTR1_CANT_TARGET_SELF;
break;
// target allys instead of enemies, target A is src_caster, spells with effect like that have ally target
// this is the only known exception, probably just wrong data
case 29214: // Wrath of the Plaguebringer
+2 -2
View File
@@ -550,8 +550,8 @@ class SpellMgr
// Spell difficulty
uint32 GetSpellDifficultyId(uint32 spellId) const;
void SetSpellDifficultyId(uint32 spellId, uint32 id);
uint32 GetSpellIdForDifficulty(uint32 spellId, Unit* caster) const;
SpellInfo const* GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit* caster) const;
uint32 GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const;
SpellInfo const* GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const;
// Spell Ranks table
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const;