Commit Graph
1094 Commits
Author SHA1 Message Date
QAston fe913bf66c Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) - this time without additional changes (argh!) 2011-07-28 23:45:57 +02:00
QAston 495ead5f7f Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
2011-07-28 23:44:39 +02:00
QAston 07badd7385 Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) 2011-07-28 23:41:29 +02:00
QAston 045dec19fa CoreSpells: Typofixes: fix area auras autocast and usage of items in combat. 2011-07-28 13:21:31 +02:00
Shauren 3e5aa2d1ff Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script 2011-07-27 12:40:14 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Spp- b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
Spp- fa50c0a464 Fix some warnings here and there 2011-07-27 11:00:39 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren 16a1435a0b Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state 2011-07-24 23:55:14 +02:00
insider42 17c2c122da Core/Spells: Fix Glyph of Shadow Word: Death 2011-07-25 01:50:46 +07:00
tobmaps 55b0e550b9 Core/Spells: Properly fix Ignite 2011-07-24 19:37:57 +07:00
Sarjuuk 3e70742e81 Core/Units: Prevent dodge/parry/block while under the effects of fear or desorientation 2011-07-24 06:22:53 +07:00
tobmaps 5a370392d4 Core/Chat: Prevent turning whispers on, receive spam about AFK or DND in case of whispering with addon message 2011-07-24 03:14:28 +07:00
Sarjuuk f526b61e1a Core/Spells: Grounding Totem should respect line of sight 2011-07-24 00:44:29 +07:00
Sarjuuk bfb5032937 Core/Spells: Bonuses from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS should be multiplicative 2011-07-23 23:19:16 +07:00
tobmaps bb0634c7c2 Core/Spells: Bonuses from SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN should be multiplicative 2011-07-23 22:17:16 +07:00
Sarjuuk 57c042e280 Core/Spells
* refactored the calculations of critical strike amount for damaging spells
* renamed and reimplemented SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE

Closes #2354
2011-07-23 06:11:26 +07:00
tobmaps a0f1a5c789 Core/Spells: Removed remaining part of old global cooldown handler 2011-07-23 03:30:43 +07:00
Shauren ba4c4d8943 Core/GameObject: Added missed change to destructible health setting 2011-07-22 21:42:17 +02:00
Shauren 74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
tobmaps 4c9269cd54 Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma
Closes #395
Closes #954
Closes #1188
2011-07-23 00:10:44 +07:00
tobmaps a3feb40eb6 Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
Closes #1307
Closes #2270
2011-07-22 23:30:23 +07:00
tobmaps ecc76277f1 Core/Spells: Update damage formulas for talent Ignite 2011-07-22 20:16:31 +07:00
tobmaps dd2990e2a7 Core/Spells: Fix Glyph of Scourge Strike
Closes #391
2011-07-21 20:38:13 +07:00
Machiavelli dae2a088fd Core/Entities: After some research redefine MOVEMENTFLAG_MASK_MOVING and make it entirely mutually exclusive with MOVEMENTFLAG_ROOT - fixes the last of the related client freezes. 2011-07-19 20:37:17 +02:00
DrTenma cf9ce100ed Core/Spells: Fix talent Dirty Deeds
Closes #542
2011-07-16 22:21:15 +07:00
tobmaps 3c780bb0b4 Core/Spells: Fix exploit with Fiery Payback talent
Closes #182
2011-07-16 05:56:57 +07:00
tobmaps 66b217991c Core/Spells: Fix Unstable Affliction
Closes #94
Closes #1244
Closes #1528
2011-07-16 01:24:15 +07:00
tobmaps 99530dcde2 Core/Vehicles: Move most of hardcoded vehicle immunities to DB 2011-07-15 21:37:09 +07:00
tobmaps 0b40d39dcf Core/Vehicles: Add more immunes to mechanical vehicles 2011-07-15 20:17:55 +07:00
tobmaps e1c7d95699 Core/Spells: Fix Divine Hymn crits 2011-07-15 19:57:22 +07:00
Shauren 1e3c23a4e8 Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target 2011-07-15 12:33:03 +02:00
DrTenma ebc1baf684 Core/Spells: Fix talent Improved Unholy Presence
Closes #411
2011-07-15 04:58:14 +07:00
QAston b9413f08b3 Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection. 2011-07-13 20:14:55 +02:00
QAston 5b1d170272 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
2011-07-13 17:22:04 +02:00
QAston 20e8c25b48 Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, change names of some attributes to better describe their functionality. 2011-07-13 17:18:04 +02:00
tobmaps 2400a8a1dd Core/Spells: Fix Beacon of Light in more correct way 2011-07-13 05:48:14 +07:00
Sarjuuk 1d5fbc3830 Core/Spells: Fix combat log bugs with Beacon of Light 2011-07-13 05:23:40 +07:00
Spp- f441a159b1 Cosmetic: Some cosmetic changes in Unit.cpp and conversion of pVictim to victim 2011-07-12 13:18:18 +02:00
Machiavelli 145ff66382 Core/Entities: MOVEMENTFLAG_ROOT in conjunction with MOVEMENTFLAG_FALLING will cause client freezes, so make them mutually exclusive. 2011-07-12 00:22:38 +02:00
QAston 53cc218983 Core/Spells: Allow periodic trigger auras to work on dead creatures. Patch by Josh (major stuff) and me (minor changes). 2011-07-12 00:19:50 +02:00
QAston 58c63f4cc5 Core/Spells: Breaking news: Spell Reflection cannot reflect abilities (patch 1.2 change) 2011-07-11 22:54:18 +02:00
Lopin a233e7b9d8 Core/Misc: Add new function for selection nearest player in given distance 2011-07-11 16:17:21 +02:00
QAston 72ea9c9fa8 Core/Spells: Add a base for brand new proc system, this is a WIP and doesn't affect currently working code. 2011-07-10 13:13:02 +02:00
Shauren 39be194fd0 Core/Object: Removed unused LoadValues method 2011-07-08 18:18:04 +02:00
Shauren d12194a006 Core/Units: Removed unused vehicle check 2011-07-08 18:16:28 +02:00
Spp- d8bbbc40de Cosmetic: Correction to 3f9db9d29e 2011-07-08 11:18:05 +02:00
Spp- 3f9db9d29e Core/Quests: Reduced the need to expose internal Player's class member 2011-07-08 10:54:46 +02:00
kaelima 622fa86026 Core/Spells: Allow death knights to mount while under the effect of Lichborne.
Closes #878
2011-07-08 08:19:50 +02:00