Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma
Closes #395 Closes #954 Closes #1188
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@@ -17111,6 +17111,7 @@ INSERT INTO `spell_bonus_data` (`entry`,`direct_bonus`,`dot_bonus`,`ap_bonus`,`a
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(30294, 0, 0, 0, 0, 'Warlock - Soul Leech'),
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(30108, -1, 0.2, -1, -1, 'Warlock - Unstable Affliction'),
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(31117, 1.8, -1, -1, -1, 'Warlock - Unstable Affliction Dispell'),
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(12162, 0, 0, 0, 0, 'Warrior - Deep Wounds'),
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(57755, -1, -1, 0.5, -1, 'Warrior - Heroic Throw'),
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(20253, -1, -1, 0.12, -1, 'Warrior - Intercept'),
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(61491, -1, -1, 0.12, -1, 'Warrior - Intercept'),
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@@ -0,0 +1,3 @@
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DELETE FROM `spell_bonus_data` WHERE `entry` = 12162;
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INSERT INTO `spell_bonus_data` VALUES
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(12162, 0, 0, 0, 0, 'Warrior - Deep Wounds');
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@@ -8689,6 +8689,33 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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// Custom triggered spells
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switch (auraSpellInfo->Id)
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{
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// Deep Wounds
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case 12834:
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case 12849:
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case 12867:
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{
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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// now compute approximate weapon damage by formula from wowwiki.com
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Item* item = NULL;
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if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
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item = ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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else
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item = ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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// dunno if it's really needed but will prevent any possible crashes
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if (!item)
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return false;
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ItemTemplate const* weapon = item->GetTemplate();
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float weaponDPS = weapon->getDPS();
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float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f;
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float weaponSpeed = float(weapon->Delay) / 1000.0f;
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basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed);
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break;
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}
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// Persistent Shield (Scarab Brooch trinket)
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// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
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case 26467:
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@@ -10385,6 +10412,11 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
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if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
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return pdamage;
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// small exception for Deep Wounds, can't find any general rule
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// should ignore ALL damage mods, they already calculated in trigger spell
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if (spellProto->Id == 12721) // Deep Wounds
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return pdamage;
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// For totems get damage bonus from owner
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if (GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem())
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if (Unit* owner = GetOwner())
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@@ -10898,7 +10930,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
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DoneTotalMod = 1.0f;
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}
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// Some spells don't benefit from from pct done mods
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// Some spells don't benefit from pct done mods
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// maybe should be implemented like SPELL_ATTR3_NO_DONE_BONUS,
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// but then it may break spell power coeffs work on spell 31117
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if (spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
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@@ -784,35 +784,28 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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if (!unitTarget)
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return;
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float damage;
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// DW should benefit of attack power, damage percent mods etc.
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// TODO: check if using offhand damage is correct and if it should be divided by 2
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if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK))
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damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
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else
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damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
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// apply damage percent mods
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damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
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switch (m_spellInfo->Id)
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{
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case 12162: damage *= 0.16f; break; // Rank 1
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case 12850: damage *= 0.32f; break; // Rank 2
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case 12868: damage *= 0.48f; break; // Rank 3
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case 12162: ApplyPctN(damage, 16); break; // Rank 1
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case 12850: ApplyPctN(damage, 32); break; // Rank 2
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case 12868: ApplyPctN(damage, 48); break; // Rank 3
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default:
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sLog->outError("Spell::EffectDummy: Spell %u not handled in DW", m_spellInfo->Id);
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return;
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};
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// get remaining damage of old Deep Wound aura
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AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0, m_caster->GetGUID());
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if (deepWound)
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{
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int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude();
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damage += remainingTicks * deepWound->GetAmount();
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}
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// 1 tick/sec * 6 sec = 6 ticks
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int32 deepWoundsDotBasePoints0 = int32(damage / 6);
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m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL);
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(12721);
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uint32 ticks = GetSpellDuration(spellInfo) / spellInfo->EffectAmplitude[0];
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// Add remaining ticks to damage done
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if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(12721, EFFECT_0, m_caster->GetGUID()))
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damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
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damage = damage / ticks;
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m_caster->CastCustomSpell(unitTarget, 12721, &damage, NULL, NULL, true);
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return;
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}
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case 13567: // Dummy Trigger
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