Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma

Closes #395
Closes #954
Closes #1188
This commit is contained in:
tobmaps
2011-07-23 00:10:44 +07:00
parent 6b1a7497dc
commit 4c9269cd54
4 changed files with 51 additions and 22 deletions
+1
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@@ -17111,6 +17111,7 @@ INSERT INTO `spell_bonus_data` (`entry`,`direct_bonus`,`dot_bonus`,`ap_bonus`,`a
(30294, 0, 0, 0, 0, 'Warlock - Soul Leech'),
(30108, -1, 0.2, -1, -1, 'Warlock - Unstable Affliction'),
(31117, 1.8, -1, -1, -1, 'Warlock - Unstable Affliction Dispell'),
(12162, 0, 0, 0, 0, 'Warrior - Deep Wounds'),
(57755, -1, -1, 0.5, -1, 'Warrior - Heroic Throw'),
(20253, -1, -1, 0.12, -1, 'Warrior - Intercept'),
(61491, -1, -1, 0.12, -1, 'Warrior - Intercept'),
@@ -0,0 +1,3 @@
DELETE FROM `spell_bonus_data` WHERE `entry` = 12162;
INSERT INTO `spell_bonus_data` VALUES
(12162, 0, 0, 0, 0, 'Warrior - Deep Wounds');
+33 -1
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@@ -8689,6 +8689,33 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Custom triggered spells
switch (auraSpellInfo->Id)
{
// Deep Wounds
case 12834:
case 12849:
case 12867:
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
// now compute approximate weapon damage by formula from wowwiki.com
Item* item = NULL;
if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
item = ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
// dunno if it's really needed but will prevent any possible crashes
if (!item)
return false;
ItemTemplate const* weapon = item->GetTemplate();
float weaponDPS = weapon->getDPS();
float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f;
float weaponSpeed = float(weapon->Delay) / 1000.0f;
basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed);
break;
}
// Persistent Shield (Scarab Brooch trinket)
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
case 26467:
@@ -10385,6 +10412,11 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
return pdamage;
// small exception for Deep Wounds, can't find any general rule
// should ignore ALL damage mods, they already calculated in trigger spell
if (spellProto->Id == 12721) // Deep Wounds
return pdamage;
// For totems get damage bonus from owner
if (GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem())
if (Unit* owner = GetOwner())
@@ -10898,7 +10930,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
DoneTotalMod = 1.0f;
}
// Some spells don't benefit from from pct done mods
// Some spells don't benefit from pct done mods
// maybe should be implemented like SPELL_ATTR3_NO_DONE_BONUS,
// but then it may break spell power coeffs work on spell 31117
if (spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
+14 -21
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@@ -784,35 +784,28 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
if (!unitTarget)
return;
float damage;
// DW should benefit of attack power, damage percent mods etc.
// TODO: check if using offhand damage is correct and if it should be divided by 2
if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK))
damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
else
damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
// apply damage percent mods
damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
switch (m_spellInfo->Id)
{
case 12162: damage *= 0.16f; break; // Rank 1
case 12850: damage *= 0.32f; break; // Rank 2
case 12868: damage *= 0.48f; break; // Rank 3
case 12162: ApplyPctN(damage, 16); break; // Rank 1
case 12850: ApplyPctN(damage, 32); break; // Rank 2
case 12868: ApplyPctN(damage, 48); break; // Rank 3
default:
sLog->outError("Spell::EffectDummy: Spell %u not handled in DW", m_spellInfo->Id);
return;
};
// get remaining damage of old Deep Wound aura
AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0, m_caster->GetGUID());
if (deepWound)
{
int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude();
damage += remainingTicks * deepWound->GetAmount();
}
// 1 tick/sec * 6 sec = 6 ticks
int32 deepWoundsDotBasePoints0 = int32(damage / 6);
m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL);
SpellEntry const* spellInfo = sSpellStore.LookupEntry(12721);
uint32 ticks = GetSpellDuration(spellInfo) / spellInfo->EffectAmplitude[0];
// Add remaining ticks to damage done
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(12721, EFFECT_0, m_caster->GetGUID()))
damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
damage = damage / ticks;
m_caster->CastCustomSpell(unitTarget, 12721, &damage, NULL, NULL, true);
return;
}
case 13567: // Dummy Trigger