r1287 Move all non-instance scripts that are not related to any special continent to new world folder.
sorry about mistake in last sd2 merge. there should be:
r1286 Restructure file layout and move all non-instance source files to a logical continental single folder.
--HG--
branch : trunk
* Correctly adopt spec 1's action bars into spec 2 when learning a new spec.
* Correct handling for UpdateSpecCount where count == 1.
* Other small cleanup and consistency variables.
--HG--
branch : trunk
r1287 Move all non-instance scripts that are not related to any special continent to new world folder.
Windows users pls wait until vcproj will be fixed
--HG--
branch : trunk
r1284 Apply SD2 code style to all uint32 arguments in gossip related functions.
r1285 Replace all remains of _GO with proper pointer style.
Aslo some other code style.
Fix typo in world_scripts_full.sql. thx Sundark
--HG--
branch : trunk
r1281 Added support for quest 12247. Patch by Azuritus
r1282 Added support for quest 11708. Patch by Azuritus.
Additional cleanup and code style applied.
r1283 Add support for quest 12807. Patch by Azuritus
--HG--
branch : trunk
Implemented 2 way set cache data "version":
* New db_version.cache_id field let set cache data version by DB content creators.
This can be used for content releases by seting some unique value at each release.
This value used by default.
* New mangosd.conf config option let set (overwrite DB value) or use 0 for ignore.
This can be used by serever admin for reset cache at some local changes.
Note: values use at client login and then must be unique for long period time to avoid ignored
at login some long not connected client with old same cache version value.
--HG--
branch : trunk
r1272 Rough cleanup of hyjal-related scripts. Mainly applied SD2 code style, but also minor improvement of code and removal of not needed functions. - skip
r1273 Move code and use JustSummoned() instead of own system in hyjalAI - skip
r1274 Simplify way to determine where to spawn creature and remove already known base area passed in function. Also rename arrays. - skip
r1275 Provide updated .patch file after changes in Mangos rev 8255 - skip
r1277 Remove adding threat for summoned waves in hyjal and instead move to point when summoned. Also add simple handler to attempt move summoned closer to base bosses when not in combat. - skip
r1278 Replace world state functions in misc scripts with new ScriptedInstance function.
r1279 Simplify spawning of correct wave in hyjal. Remove no longer needed arguments in related function.
Also restore wave timer reset in case all mobs in wave are dead before master timer end. - skip
r1280 Added basic support for quest 1324. Patch by jotapdiez
Also adding additional data for further development of event.
--HG--
branch : trunk
r1268 Check if faction pointer are valid before use. Patch by balrok
r1269 Clean up one source file and apply code style. Patch by jotapdiez
r1270 Fix code causing crash after log in, part revert rev 1267
r1271 Revert previous commit, and instead fix typo :) Patch by Apoc
--HG--
branch : trunk
r1261 Add GO script to complete lyceum event in BRD. Patch by Turok
Some minor cleanup.
r1262 Apply SD2 code style to example scripts. Patch by DasBlub
r1263 Remove AI for some of the npc's in tomb of seven event (BRD). Note that ACID is required for event to work properly (set instance data). Patch by Turok
r1264 Fix typo in filename in previous commit.
r1265 Added support for quest 2742
--HG--
branch : trunk
r1251 Add waypoints for Hellmaw
r1252 Add missing SQL to *_full for script added in rev 1243
r1253 Increment count value only for alive creature in SL instance script. Some minor cleanup.
r1254 Fix typo, and not set friendly creature in combat with zone. Also add comments and re-order code for readability. Patch by astriconX - skip
r1255 Handle akama channelers in different way, fill list of guids only when needed for event. - skip
r1256 Clean up akama script and apply sd2 code style. - skip
r1257 Correct 2 waypoints and apply sd2 code style to related script.
r1258 Add basic support for quest 1560
r1259 Simplify way to summon druid creatures. Patch by Turok
r1260 Clean up two more world bosses, apply SD2 code style and simplify code. Add missing texts. Patch by Turok.
--HG--
branch : trunk
r1245 Update escortAI MAX_PLAYER_DISTANCE from 50 to 66 yards - skip
r1246 Not call JustDied() AI function when escortAI max range is over limit(not regular death). Some additional cleanup to apply code style.
r1247 Implement automated FailQuest in escortAI (if npc has specific death events, call npc_escortAI::JustDied()). Clean up scripts related to it.
Restore original faction at escortAI's JustRespawned() in case faction changed (normal case for escorts). Remove in scripts where defined.
r1248 Add small delay before move to first point in escortAI.
r1249 Add support for quest 898
r1250 Add support for quest 10451. Original patch by Lightguard
--HG--
branch : trunk
r1241 Add text to ysondre and also replace manual summon with spell. Clean up script. Patch by Turok
r1242 Add support for quest 4770
r1243 Add support for quest 4904
r1244 Update most scripts calling escortAI's Start() from outside creature AI with more safe method.
--HG--
branch : trunk
r1240 Update scripts, increment/decrement variables using operator before instead of after variable, mainly for code consistency. Original patch by Meldanor.
--HG--
branch : trunk
r1231 Remove old hack code that never worked and move/comment a few remaining to a more suitable function.
r1232 Use more safe way to check local bool in AI, accessed from GossipSelect
r1233 Update instance type and data labels for ZG to sd2 style and remove not needed ones.
r1234 Add scriptname for Gong, prevent using it in ZG if event already in progress or done (script added in previous commit)
r1235 Restore compile, sorry for typos :)
Apply SD2 code style to arlokk script.
--HG--
branch : trunk
r1221 Restore compile after changes to KilledMonster().
Remove no longer needed code where creature_template are expected to have definitions for KillCredit.
Replace one creature script with areatrigger script and some related code cleanup.
Requires Mangos 8190+
r1222 Move waypoints for Barnes to database. Also adjust code and simplify parts of pre-event. Some additional code cleanup
r1223 Clean up labels for Kara instance.
r1224 Replace use of MANGOS_DLL_SPEC with MANGOS_DLL_DECL as expected in script. Thanks Zor for notice. - skip
r1225 Add new options for escortAI.
For normal escorts, InstantRespawn can be set true (normal will despawn creature and use database spawntimesecs)
For non-escorting scripts, option to loop path can be set. Creature will return to respawn coords and after, start path from beginning.
r1226 Remove escortAI option to defend self. Creature must be able to enter combat with any attacking and then defend self by attacking back.
If custom cases exist where creature must not be set in combat with attacking, then custom script is expected.
r1227 Using _SECURE_SCL=0 to speedup iterators in Windows (release build, ref Mangos rev 8194). Patch by Vladimir - skip
r1228 Clean up gruul instance + scripts, add instance save and apply sd2 code style.
Some adjustment to hurtful strike. Minor adjustments to other spell abilities.
Create own AI for adds, and avoid repetitive code being common for all adds.
Patch by Abim - skip
r1229 Move door code to instance script and simplify Set/GetData() code and aggro check. - skip
r1230 Remove no longer needed call to Reset() in Council_Base_AI and correct typo. - skip
--HG--
branch : trunk