*Better, but this needs work.
--HG-- branch : trunk
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@@ -21819,6 +21819,7 @@ void Player::ActivateSpec(uint8 spec)
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SetGlyph(slot, glyph);
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}
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m_usedTalentCount = (uint32)(sizeof(m_talents[spec]) / sizeof(m_talents[spec][0])); // This is not right, not factoring in talent ranks :(
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InitTalentForLevel();
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QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec);
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