*Let all controlled entercombat when owner/charmer enters combat.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-14 22:36:32 -05:00
parent 47735056cf
commit 5983558bcc
+10 -8
View File
@@ -10391,18 +10391,20 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
}
if(((Creature*)this)->isPet())
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
UpdateSpeed(MOVE_FLIGHT, true);
}
}
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
UpdateSpeed(MOVE_FLIGHT, true);
(*itr)->SetInCombatState(PvP, enemy);
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
else if(!isCharmed())
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
void Unit::ClearInCombat()