*Add aura_required, aura_forbidden, user_type columns to npc_spellclick_spells table for additional requirement checks
*Remove workarounds from lightwell code and use new npc_spellclick_spells fields instead.
--HG--
branch : trunk
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.
--HG--
branch : trunk
*Add SPELL_TARGET_TYPE_CONTROLLED for spell_script_target table for fast search of units(grid search skipped) and to prevent applying effects to not owned summons
--HG--
branch : trunk
This fix cast fail for some spells, mostly triggered or scripted with unexpected prowided explicit tatrget different from caster.
--HG--
branch : trunk
* Allow add to DB data only for first rank in table `mangos_spell_bonus_data` and `mangos_spell_proc_event`.
* Copy data for other ranks for speedup use at loading for this data and data from `spell_proc_item_enchant`.
--HG--
branch : trunk
*Fixes all per caster aurastates instead of only conflagrate
*Adds a holder for aura state auras for speedup search
*Save some memory space by removing m_auraStateMask from aura class.
--HG--
branch : trunk
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.
* Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.
Thanks to MaS0n as author alternative patch that partly used in this patch.
Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.
Author: nos4r2zod
*Note: has been implemented before. Only use part of the patch.
--HG--
branch : trunk
*Use -1 to mark entries, for which default spell bonus calculation should be used.
*Move periodic auras ap bonuses from core to db.
*Add coefficient for Black Arrow.
--HG--
branch : trunk
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
--HG--
branch : trunk
[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
--HG--
branch : trunk
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
--HG--
branch : trunk
[8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
itemtype==0
Note: required DB support in `spell_loot_termplate` Author: VladimirMangos
--HG--
branch : trunk