[8082] Update Diminishing Returns. Author: Lightguard

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-27 18:24:40 -05:00
parent 7d24efd16d
commit cf9c437d8e
6 changed files with 68 additions and 29 deletions
+13 -10
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@@ -2384,20 +2384,23 @@ enum DiminishingGroup
{
// Common Groups
DIMINISHING_NONE,
DIMINISHING_CONTROL_STUN, // Player Controlled stuns
DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
DIMINISHING_CONTROL_STUN, // Player Controlled stuns
DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
DIMINISHING_CHARM,
DIMINISHING_SLEEP_FREEZE,
DIMINISHING_POLYMORPH, // Also: Gouge, Sap, Repentance, Hungering Cold
DIMINISHING_CHEAPSHOT_POUNCE,
DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
DIMINISHING_SILENCE,
DIMINISHING_KNOCKOUT, // Sap, Knockout mechanics
DIMINISHING_DISARM,
DIMINISHING_FEAR_BLIND, // Intimidating Shout, Howl of Terror, Blind
DIMINISHING_FEAR,
// Warlock Specific
DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
// Druid Specific
DIMINISHING_CYCLONE, // From 2.3.0
// Shared Class Specific
DIMINISHING_CHEAPSHOT_POUNCE,
DIMINISHING_DISARM, // From 2.3.0
DIMINISHING_SILENCE, // From 2.3.0
DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap
DIMINISHING_BANISH,
DIMINISHING_TAUNT,
DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s
+2 -1
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@@ -1277,7 +1277,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
{
// Now Reduce spell duration using data received at spell hit
int32 duration = Aur->GetAuraMaxDuration();
unit->ApplyDiminishingToDuration(m_diminishGroup,duration,caster,m_diminishLevel);
int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,m_spellInfo);
unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_caster, m_diminishLevel,limitduration);
Aur->setDiminishGroup(m_diminishGroup);
duration = caster->ModSpellDuration(m_spellInfo, unit, duration, Aur->IsPositive());
+48 -14
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@@ -2561,11 +2561,8 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
{
case SPELLFAMILY_ROGUE:
{
// Sap
if (spellproto->SpellFamilyFlags[0] & 0x80)
return DIMINISHING_POLYMORPH;
// Gouge
else if (spellproto->SpellFamilyFlags[0] & 0x8)
// Sap 0x80 Gouge 0x8
if (spellproto->SpellFamilyFlags[0] & 0x88)
return DIMINISHING_POLYMORPH;
// Blind
else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
@@ -2586,6 +2583,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Howl of Terror
else if (spellproto->SpellFamilyFlags[1] & 0x8)
return DIMINISHING_FEAR_BLIND;
// Seduction
else if (spellproto->SpellFamilyFlags[1] & 0x40000000)
return DIMINISHING_CHARM;
break;
}
case SPELLFAMILY_DRUID:
@@ -2593,7 +2593,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Pounce
if (spellproto->SpellFamilyFlags[0] & 0x20000)
return DIMINISHING_CHEAPSHOT_POUNCE;
// Cyclone
else if (spellproto->SpellFamilyFlags[1] & 0x20)
return DIMINISHING_CYCLONE;
//Entangling Roots: to force natures grasp proc to be control root
else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
return DIMINISHING_CONTROL_ROOT;
@@ -2624,11 +2626,14 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Repentance
if (spellproto->SpellFamilyFlags[0] & 0x4)
return DIMINISHING_POLYMORPH;
// Turn Evil
else if (spellproto->SpellFamilyFlags[1] & 0x8040)
return DIMINISHING_FEAR_BLIND;
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Hungering Cold
// Hungering Cold (no flags)
if (spellproto->SpellIconID == 2797)
return DIMINISHING_POLYMORPH;
break;
@@ -2641,10 +2646,10 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
uint32 mechanic = GetAllSpellMechanicMask(spellproto);
if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
if (mechanic & ((1<<MECHANIC_SLEEP) | (1<<MECHANIC_FREEZE))) return DIMINISHING_SLEEP_FREEZE;
if (mechanic & ((1<<MECHANIC_SLEEP) | (1<<MECHANIC_FREEZE))) return DIMINISHING_FREEZE_SLEEP;
if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR_BLIND;
if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
@@ -2661,20 +2666,49 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
return DIMINISHING_NONE;
}
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto)
{
if(!IsDiminishingReturnsGroupDurationLimited(group))
return 0;
// Explicit diminishing duration
switch(spellproto->SpellFamilyName)
{
case SPELLFAMILY_HUNTER:
{
// Wyvern Sting
if (spellproto->SpellFamilyFlags[1] & 0x1000)
return 6000;
break;
}
case SPELLFAMILY_PALADIN:
{
// Repentance - limit to 6 seconds in PvP
if (spellproto->SpellFamilyFlags[0] & 0x4)
return 6000;
break;
}
default:
break;
}
return 10000;
}
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch(group)
{
case DIMINISHING_CONTROL_STUN:
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_SLEEP_FREEZE:
case DIMINISHING_FREEZE_SLEEP:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
case DIMINISHING_FEAR:
case DIMINISHING_FEAR_BLIND:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_KNOCKOUT:
case DIMINISHING_CYCLONE:
case DIMINISHING_BANISH:
case DIMINISHING_LIMITONLY:
case DIMINISHING_CHEAPSHOT_POUNCE:
@@ -2694,17 +2728,17 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_CHEAPSHOT_POUNCE:
case DIMINISHING_FEAR_BLIND:
case DIMINISHING_CYCLONE:
return DRTYPE_ALL;
case DIMINISHING_BANISH:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
case DIMINISHING_FEAR:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_SILENCE:
case DIMINISHING_DISARM:
case DIMINISHING_DEATHCOIL:
case DIMINISHING_SLEEP_FREEZE:
case DIMINISHING_FREEZE_SLEEP:
case DIMINISHING_BANISH:
case DIMINISHING_KNOCKOUT:
return DRTYPE_PLAYER;
default:
+1
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@@ -380,6 +380,7 @@ inline uint32 GetDispellMask(DispelType dispel)
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto);
// Spell affects related declarations (accessed using SpellMgr functions)
typedef UNORDERED_MAP<uint32, flag96> SpellAffectMap;
+3 -3
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@@ -11537,7 +11537,7 @@ void Unit::IncrDiminishing(DiminishingGroup group)
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
{
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
return;
@@ -11547,13 +11547,13 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
Unit const* casterOwner = caster->GetCharmerOrOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
if(limitduration > 0 && duration > limitduration)
{
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
duration = 10000;
duration = limitduration;
}
float mod = 1.0f;
+1 -1
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@@ -1015,7 +1015,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
DiminishingLevels GetDiminishing(DiminishingGroup group);
void IncrDiminishing(DiminishingGroup group);
void ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level);
void ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level, int32 limitduration);
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); }