*Fix Improved Spell Reflection
*Fix Glyph of Improved Scorch *Sword And Board *Fix Glyph of Devastate - original patch by CRAZyBUg --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,4 @@
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DELETE FROM `spell_proc_event` WHERE `entry` IN (59088, 59089, 58388);
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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(59088, 0x00, 4, 0x00000000, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0, 0, 0), -- Improved Spell Reflection
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(59089, 0x00, 4, 0x00000000, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0, 0, 0); -- Improved Spell Reflection␍
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@@ -1466,7 +1466,6 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
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(58364, 0x00, 4, 0x00000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Revenge
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(58372, 0x00, 4, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Hamstring
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(58386, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0, 0, 0), -- Glyph of Overpower
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(58388, 0x00, 4, 0x00000040, 0x00000000, 0x00000000, 0x00000110, 0x00000000, 0, 0, 0), -- Glyph of Devastate
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(58426, 0x00, 8, 0x00400000, 0x00000000, 0x00000000, 0x00014000, 0x00006001, 0, 0, 0), -- Overkill
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(58435, 0x00, 5, 0x00000002, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Pandemic (Rank 1)
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(58436, 0x00, 5, 0x00000002, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Pandemic (Rank 2)
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@@ -1484,6 +1483,8 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
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(58874, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0, 0, 0), -- Damage Shield (Rank 2)
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(58901, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Tears of Anguish
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(59057, 0x00, 15, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Rime (Rank 3)
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(59088, 0x00, 4, 0x00000000, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0, 0, 0), -- Improved Spell Reflection
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(59089, 0x00, 4, 0x00000000, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0, 0, 0), -- Improved Spell Reflection
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(59176, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Spell Damping
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(59327, 0x00, 15, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Rune Tap
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(59725, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0, 0, 0), -- Spell Reflection
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@@ -1054,7 +1054,7 @@ enum Targets
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TARGET_DST_TARGET_ENEMY = 53, // set unit coordinates as dest, only 16 target B imlemented
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TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, // 180 degree, or different angle
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TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
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TARGET_UNIT_RAID_CASTER = 56,
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TARGET_UNIT_RAID_CASTER = 56,
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TARGET_UNIT_TARGET_RAID = 57,
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TARGET_UNIT_NEARBY_RAID = 58,
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TARGET_UNIT_CONE_ALLY = 59,
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+3
-3
@@ -2202,7 +2202,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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{
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case TARGET_UNIT_AREA_PARTY_SRC:
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case TARGET_UNIT_AREA_PARTY_DST:
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m_caster->GetPartyMember(unitList, radius); //fix me
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m_caster->GetPartyMemberInDist(unitList, radius); //fix me
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break;
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case TARGET_OBJECT_AREA_SRC: // fix me
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case TARGET_OBJECT_AREA_DST:
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@@ -2237,10 +2237,10 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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break;
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}
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case TARGET_UNIT_PARTY_TARGET:
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m_targets.getUnitTarget()->GetPartyMember(unitList, radius);
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m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
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break;
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case TARGET_UNIT_PARTY_CASTER:
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m_caster->GetPartyMember(unitList, radius);
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m_caster->GetPartyMemberInDist(unitList, radius);
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break;
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case TARGET_UNIT_RAID_CASTER:
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m_caster->GetRaidMember(unitList, radius);
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+28
-2
@@ -80,7 +80,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&AuraEffect::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
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&AuraEffect::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
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&AuraEffect::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
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&AuraEffect::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
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&AuraEffect::HandleReflectSpells, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
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&AuraEffect::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
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&AuraEffect::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
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&AuraEffect::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
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@@ -730,7 +730,7 @@ void AreaAuraEffect::Update(uint32 diff)
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switch(m_areaAuraType)
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{
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case AREA_AURA_PARTY:
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source->GetPartyMember(targets, m_radius);
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source->GetPartyMemberInDist(targets, m_radius);
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break;
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case AREA_AURA_RAID:
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source->GetRaidMember(targets, m_radius);
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@@ -7161,3 +7161,29 @@ void AuraEffect::HandleAuraSafeFall( bool Apply, bool Real , bool /*changeAmount
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if(Apply && Real && GetId()==32474 && m_target->GetTypeId()==TYPEID_PLAYER)
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((Player*)m_target)->ActivateTaxiPathTo(506,GetId());
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}
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void AuraEffect::HandleReflectSpells( bool Apply, bool Real , bool /*changeAmount*/)
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{
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// implemented in Unit::SpellHitResult
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// only special case
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if(!Apply && Real && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x2)
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{
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if (Unit * caster = GetCaster())
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{
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// Improved Spell Reflection
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if (caster->GetDummyAura(59089) || caster->GetDummyAura(59088))
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{
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// aura remove - remove auras from all party members
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std::list<Unit*> PartyMembers;
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m_target->GetPartyMembers(PartyMembers);
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for (std::list<Unit*>::iterator itr = PartyMembers.begin();itr!=PartyMembers.end();++itr)
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{
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if ((*itr)!= m_target)
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(*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
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}
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}
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}
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}
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}
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@@ -331,6 +331,7 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandlePhase(bool Apply, bool Real, bool changeAmount);
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void HandleAuraAllowOnlyAbility(bool apply, bool Real, bool changeAmount);
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void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
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void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
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// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
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void HandleShapeshiftBoosts(bool apply);
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@@ -4211,7 +4211,12 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
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}
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if (!spellInfo)
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break;
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m_caster->CastSpell(unitTarget, spellInfo, true);
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int32 count = 1;
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// Glyph of Devastate
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if (AuraEffect * aurEff = m_caster->GetDummyAura(58388))
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count += aurEff->GetAmount();
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for (;count>0;count--)
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m_caster->CastSpell(unitTarget, spellInfo, true);
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if (stack)
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spell_bonus += stack * CalculateDamage(2, unitTarget);
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}
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@@ -3341,6 +3341,12 @@ void SpellMgr::LoadSpellCustomAttr()
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case 45150: // Meteor Slash
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mSpellCustomAttr[i] |= SPELL_ATTR_CU_SHARE_DAMAGE;
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break;
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case 59725: // Improved Spell Reflection - aoe aura
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// Target entry seems to be wrong for this spell :/
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_PARTY_CASTER;
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spellInfo->EffectRadiusIndex[0] = 45;
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//mSpellCustomAttr[i] |= SPELL_ATTR_CU_EXCLUDE_SELF;
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//break;
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case 27820: // Mana Detonation
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//case 28062: case 39090: // Positive/Negative Charge
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//case 28085: case 39093:
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+2
-2
@@ -439,8 +439,8 @@ enum ProcFlags
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PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage)
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PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage)
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PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
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PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
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PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags)
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PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
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PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
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PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
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+86
-34
@@ -500,6 +500,23 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
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UpdateInterruptMask();
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}
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void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
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{
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for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
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{
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if (!casterGUID || iter->second->GetCasterGUID() == casterGUID)
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{
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SpellEntry const *spell = iter->second->GetSpellProto();
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if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
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{
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RemoveAura(iter);
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continue;
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}
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}
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++iter;
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}
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}
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void Unit::UpdateInterruptMask()
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{
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m_interruptMask = 0;
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@@ -5421,35 +5438,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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triggered_spell_id = 22858;
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break;
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}
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// Glyph of Devastate
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if(dummySpell->Id==58388)
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// Improved Spell Reflection
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if(dummySpell->Id==59088
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|| dummySpell->Id==59089)
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{
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// get highest rank of the Sunder Armor spell
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if (GetTypeId()!=TYPEID_PLAYER)
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return false;
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const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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{
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// only highest rank is shown in spell book, so simply check if shown in spell book
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if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
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continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (!spellInfo)
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continue;
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if (spellInfo->SpellFamilyFlags.IsEqual(SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR)
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&& spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
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{
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triggered_spell_id = spellInfo->Id;
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break;
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}
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}
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if (!triggered_spell_id)
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return false;
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for (int32 value = CalculateSpellDamage(dummySpell, 0 , dummySpell->EffectBasePoints[0], pVictim);value>0;value--)
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CastSpell(target,triggered_spell_id,true);
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return true;
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triggered_spell_id = 59725;
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target = this;
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break;
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}
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// Second Wind
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if (dummySpell->SpellIconID == 1697)
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@@ -7046,11 +7041,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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case SPELLFAMILY_WARRIOR:
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if (auraSpellInfo->Id == 50421) // Scent of Blood
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trigger_spell_id = 50422;
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// Sword and Board
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else if (trigger_spell_id == 50227)
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// remove cooldown of Shield Slam
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if (GetTypeId()==TYPEID_PLAYER)
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((Player*)this)->RemoveCategoryCooldown(1209);
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break;
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case SPELLFAMILY_WARLOCK:
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{
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@@ -7376,6 +7366,31 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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break;
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}
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}
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else
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{
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switch (auraSpellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_WARRIOR:
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// Sword and Board
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if (trigger_spell_id == 50227)
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// remove cooldown of Shield Slam
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if (GetTypeId()==TYPEID_PLAYER)
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((Player*)this)->RemoveCategoryCooldown(1209);
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break;
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case SPELLFAMILY_MAGE:
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if (trigger_spell_id == 22959)
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{
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// Glyph of Improved Scorch
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if (AuraEffect * aurEff = GetDummyAura(56371))
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{
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for (int32 count = aurEff->GetAmount();count>0;count--)
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CastSpell(pVictim, 22959, true);
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return true;
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}
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}
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break;
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}
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}
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// All ok. Check current trigger spell
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SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
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@@ -13874,7 +13889,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
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}
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}
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void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
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void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
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{
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Unit *owner = GetCharmerOrOwnerOrSelf();
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Group *pGroup = NULL;
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@@ -13911,6 +13926,43 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
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}
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}
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void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
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{
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Unit *owner = GetCharmerOrOwnerOrSelf();
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Group *pGroup = NULL;
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if (owner->GetTypeId() == TYPEID_PLAYER)
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pGroup = ((Player*)owner)->GetGroup();
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if(pGroup)
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{
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uint8 subgroup = ((Player*)owner)->GetSubGroup();
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) )
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{
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if(Target->isAlive() && IsInMap(Target) )
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TagUnitMap.push_back(Target);
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if(Guardian* pet = Target->GetGuardianPet())
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if(pet->isAlive() && IsInMap(Target) )
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TagUnitMap.push_back(pet);
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}
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}
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}
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else
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{
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if(owner->isAlive() && (owner == this || IsInMap(owner)))
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TagUnitMap.push_back(owner);
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if(Guardian* pet = owner->GetGuardianPet())
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if(pet->isAlive() && (pet == this || IsInMap(pet)))
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TagUnitMap.push_back(pet);
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}
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}
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void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply)
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{
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if (aureff->GetParentAura()->IsRemoved())
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+3
-1
@@ -1123,7 +1123,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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bool IsNeutralToAll() const;
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bool IsInPartyWith(Unit const* unit) const;
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bool IsInRaidWith(Unit const* unit) const;
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void GetPartyMember(std::list<Unit*> &units, float dist);
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void GetPartyMemberInDist(std::list<Unit*> &units, float dist);
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void GetPartyMembers(std::list<Unit*> &units);
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void GetRaidMember(std::list<Unit*> &units, float dist);
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bool IsContestedGuard() const
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{
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@@ -1403,6 +1404,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void RemoveNotOwnSingleTargetAuras();
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bool RemoveNoStackAurasDueToAura(Aura *Aur);
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void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = NULL);
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void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID);
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void RemoveMovementImpairingAuras();
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void RemoveAllAuras();
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void RemoveArenaAuras(bool onleave = false);
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