Shauren
0b22b329d6
Core/PacketIO: Updated SMSG_UPDATE_OBJECT structure
2012-07-12 21:20:34 +02:00
Shauren
ed6f3e2def
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
2012-07-04 22:20:21 +02:00
Shauren
28f8e42a69
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
2012-06-11 11:10:46 +02:00
Shauren
c7775c8d72
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
2012-06-07 23:20:57 +02:00
kaelima
3d14384c32
Merge git://github.com/TrinityCore/TrinityCore into 4.x
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Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
Shocker
fce6ec014d
Merge pull request #6605 from Vincent-Michael/scale
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Core/Misc: Add SetObjectScale function
2012-05-29 03:56:47 -07:00
Nay
e83f913fc5
Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
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... and this is why you shouldn't use the so called hacks. You will just
keep adding sh*t on top of more sh*t (like this).
Currently, GO spell casts spawn an invisible WORLD_TRIGGER (npc 12999)
inside of the gameobject (for certain forms of gameobjects) (and
this is why the LoS check was failing).
It shouldn't be like that. GOs should be able to cast the spells without
having to spawn an auxiliary creature.
Fixes "Eye of Acherus" and others
2012-05-28 22:17:17 +01:00
Vincent-Michael
ab77e597b1
Add function for SetObjectScale
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Author: NoFantasy
Source: Mangos
2012-05-26 23:14:57 +02:00
Kandera
c70792df02
Core/Scripting: add the ability to access loot/go state changed events for gameobjects from cpp scripting. (malcrom's idea)
2012-05-16 08:47:43 -04:00
kaelima
1fec4a5af2
Core/Gameobject: Set artkit once in GameObject::Create
2012-05-09 13:52:31 +02:00
Subv
5b80e7360b
Core/Collision: Disable LoS check for destroyed destructible buildings.
...
More research has to be done.
Closes #6228
2012-04-18 13:57:12 -05:00
Subv
a998e9e58a
Collision/GameObjects: Corrected a possible logic fail
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Signed-off-by: Subv <[email protected] >
2012-04-10 20:12:13 -05:00
Subv
6c5cabcf8b
Battlegrounds/WSG: Fixed door LoS in Warsong Gulch
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Closes #6147
Signed-off-by: Subv <[email protected] >
2012-04-10 20:06:40 -05:00
Machiavelli
bc96df1aae
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
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Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Gyx
1544b208da
Core/Game: Code style again.
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Signed-off-by: Gyx <[email protected] >
2012-03-28 20:00:29 +08:00
leak
c6cbe4c77c
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
2012-03-25 16:25:06 +02:00
Subv
21ccfb8e2e
Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like data0 for type 0 is in fact startClosed instead of startOpen
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closes #5660
Signed-off-by: Subv <[email protected] >
2012-03-17 15:58:47 -05:00
Shauren
671fd4176a
Core/GameObjects: Chests will now remain locked for players who left the group if loot from that boss is stored in it (note: this is just an implementation of locking the chest, they still need to be linked to a boss - not yet implemented)
2012-03-12 18:07:34 +01:00
Spp
f1949b20a6
Some random cleanup here and there
2012-03-09 13:42:52 +01:00
kaelima
eb1a2a3672
Core/Object:
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- Corrected the flag and use of UPDATEFLAG_LOWGUID.
- Send proper positions for objects on transports.
- Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION
- Added some comments
2012-02-29 12:43:59 +01:00
Spp
5cff9e0716
Merge branch 'master' into 4.x
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Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
Spp
03c34ee507
Fix a lot of warnings
2012-02-16 13:56:28 +01:00
Subv
a7f6c4f558
Fixed the logic on my last commit
2012-02-12 08:41:59 -05:00
Subv
b0bcf1f67c
Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
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closes #5197
Signed-off-by: Subv <[email protected] >
2012-02-11 21:47:00 -05:00
Shauren
806733550c
Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::SetGoState for summoned objects
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Closes #5166
2012-02-10 10:24:56 +01:00
Subv
9791bb599a
Merge pull request #5160 from TrinityCore/dynamic_vmaps
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Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112
93d199f043
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
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added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
QAston
012be16796
Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
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Core/GameObject: implement stealth/invisibility for traps
2012-02-09 09:38:13 -08:00
Spp
37b66384f3
Merge branch 'master' into 4.x
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Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
2012-01-31 11:49:53 +01:00
Subv2112
3d4f55723c
Core/SAI: Linked events should be executed after the event that linked them is executed.
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Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target
Signed-off-by: Subv2112 <[email protected] >
2012-01-22 20:36:01 -05:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
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Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
ille
baa2252bd3
implement objectdetection
2012-01-08 18:22:46 +01:00
Nay
9c26ce8da5
Merge branch 'master' into 4.x
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
2012-01-07 17:13:42 +00:00
Subv2112
aaa255b83d
Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LOOT_STATE
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Signed-off-by: Subv2112 <[email protected] >
2012-01-06 11:09:01 -05:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Spp
fa9daaf95b
Merge branch 'master' into 4.x and some warning fixes
2011-12-27 10:15:27 +01:00
leak
e646dbb3cd
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
2011-12-27 00:29:48 +01:00
megamage
8cf2062c1f
Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
2011-12-20 17:07:09 -05:00
Machiavelli
fe69bd654a
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
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Conflicts:
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Quests/QuestDef.cpp
2011-12-06 12:01:51 +01:00
megamage
529af3cd09
Delete obj if it is not successfully added to grid. More to fix.
2011-11-28 14:05:25 -05:00
Rat
7fdefceb43
Core/Packets: updated update_object structure
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Welcome ingame!
2011-11-27 16:06:29 +01:00
megamage
1b8d9ec7b4
Clean up summon/remove gameobject code.
2011-10-31 10:46:39 -04:00
kaelima
be0b2fcf97
Core/Grid:
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- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
bc023c6dfb
Core: Fix some warnings
2011-10-18 12:39:01 +02:00
Spp
be34ae68bb
Core/GameObject: Fixed memory leak in GameObject AI handling
2011-10-18 09:51:55 +02:00
Spp
8a448c5d91
Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always return the Bg type being played, never Random)
2011-10-18 09:48:11 +02:00
megamage
bcc55489f8
More cleanup of CanSeeOrDetect
2011-10-13 14:02:07 -04:00
megamage
5912e2444d
Some cleanup of CanSeeOrDetect code.
2011-10-13 13:26:27 -04:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00