Core/DBLayer: Convert PAppend() queries to prepared statements No.1

This commit is contained in:
leak
2012-03-25 16:25:06 +02:00
parent 56fac5e1af
commit c6cbe4c77c
22 changed files with 288 additions and 91 deletions
+11 -3
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@@ -97,9 +97,17 @@ AccountOpResult DeleteAccount(uint32 accountId)
SQLTransaction trans = LoginDatabase.BeginTransaction();
trans->PAppend("DELETE FROM account WHERE id='%d'", accountId);
trans->PAppend("DELETE FROM account_access WHERE id ='%d'", accountId);
trans->PAppend("DELETE FROM realmcharacters WHERE acctid='%d'", accountId);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
@@ -496,8 +496,15 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
void AchievementMgr::DeleteFromDB(uint32 lowguid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM character_achievement WHERE guid = %u", lowguid);
trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = %u", lowguid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt32(0, lowguid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt32(0, lowguid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
@@ -153,6 +153,8 @@ void ArenaTeamMgr::DistributeArenaPoints()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt;
// Cycle that gives points to all players
for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr)
{
@@ -160,7 +162,12 @@ void ArenaTeamMgr::DistributeArenaPoints()
if (Player* player = HashMapHolder<Player>::Find(playerItr->first))
player->ModifyArenaPoints(playerItr->second, &trans);
else // Update database
trans->PAppend("UPDATE characters SET arenaPoints=arenaPoints+%u WHERE guid=%u", playerItr->second, playerItr->first);
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
stmt->setUInt32(0, playerItr->second);
stmt->setUInt32(1, playerItr->first);
trans->Append(stmt);
}
}
CharacterDatabase.CommitTransaction(trans);
+43 -28
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@@ -1099,32 +1099,34 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
// update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
trans->PAppend("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, m_DBTableGuid);
trans->Append(stmt);
std::ostringstream ss;
ss << "INSERT INTO creature VALUES ("
<< m_DBTableGuid << ','
<< GetEntry() << ','
<< mapid << ','
<< uint32(spawnMask) << ',' // cast to prevent save as symbol
<< uint16(GetPhaseMask()) << ',' // prevent out of range error
<< displayId << ','
<< GetEquipmentId() << ','
<< GetPositionX() << ','
<< GetPositionY() << ','
<< GetPositionZ() << ','
<< GetOrientation() << ','
<< m_respawnDelay << ',' //respawn time
<< (float) m_respawnradius << ',' //spawn distance (float)
<< (uint32) (0) << ',' //currentwaypoint
<< GetHealth() << ',' //curhealth
<< GetPower(POWER_MANA) << ',' //curmana
<< GetDefaultMovementType() << ',' //default movement generator type
<< npcflag << ','
<< unit_flags << ','
<< dynamicflags << ')';
uint8 index = 0;
trans->Append(ss.str().c_str());
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
stmt->setUInt32(index++, m_DBTableGuid);
stmt->setUInt32(index++, GetEntry());
stmt->setUInt16(index++, uint16(mapid));
stmt->setUInt8(index++, spawnMask);
stmt->setUInt16(index++, uint16(GetPhaseMask()));
stmt->setUInt32(index++, displayId);
stmt->setInt32(index++, int32(GetEquipmentId()));
stmt->setFloat(index++, GetPositionX());
stmt->setFloat(index++, GetPositionY());
stmt->setFloat(index++, GetPositionZ());
stmt->setFloat(index++, GetOrientation());
stmt->setUInt32(index++, m_respawnDelay);
stmt->setFloat(index++, m_respawnradius);
stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, GetHealth());
stmt->setUInt32(index++, GetPower(POWER_MANA));
stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
stmt->setUInt32(index++, npcflag);
stmt->setUInt32(index++, unit_flags);
stmt->setUInt32(index, dynamicflags);
trans->Append(stmt);
WorldDatabase.CommitTransaction(trans);
}
@@ -1397,10 +1399,23 @@ void Creature::DeleteFromDB()
sObjectMgr->DeleteCreatureData(m_DBTableGuid);
SQLTransaction trans = WorldDatabase.BeginTransaction();
trans->PAppend("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
trans->PAppend("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid);
trans->PAppend("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid);
trans->PAppend("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, m_DBTableGuid);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
stmt->setUInt32(0, m_DBTableGuid);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
stmt->setUInt32(0, m_DBTableGuid);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
stmt->setUInt32(0, m_DBTableGuid);
trans->Append(stmt);
WorldDatabase.CommitTransaction(trans);
}
@@ -686,29 +686,34 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.spawnMask = spawnMask;
data.artKit = GetGoArtKit();
// update in DB
std::ostringstream ss;
ss << "INSERT INTO gameobject VALUES ("
<< m_DBTableGuid << ','
<< GetEntry() << ','
<< mapid << ','
<< uint32(spawnMask) << ',' // cast to prevent save as symbol
<< uint16(GetPhaseMask()) << ',' // prevent out of range error
<< GetPositionX() << ','
<< GetPositionY() << ','
<< GetPositionZ() << ','
<< GetOrientation() << ','
<< GetFloatValue(GAMEOBJECT_PARENTROTATION) << ','
<< GetFloatValue(GAMEOBJECT_PARENTROTATION+1) << ','
<< GetFloatValue(GAMEOBJECT_PARENTROTATION+2) << ','
<< GetFloatValue(GAMEOBJECT_PARENTROTATION+3) << ','
<< m_respawnDelayTime << ','
<< uint32(GetGoAnimProgress()) << ','
<< uint32(GetGoState()) << ')';
// Update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
trans->PAppend("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
trans->Append(ss.str().c_str());
uint8 index = 0;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_DBTableGuid);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAMEOBJECT);
stmt->setUInt32(index++, m_DBTableGuid);
stmt->setUInt32(index++, GetEntry());
stmt->setUInt16(index++, uint16(mapid));
stmt->setUInt8(index++, spawnMask);
stmt->setUInt16(index++, uint16(GetPhaseMask()));
stmt->setFloat(index++, GetPositionX());
stmt->setFloat(index++, GetPositionY());
stmt->setFloat(index++, GetPositionZ());
stmt->setFloat(index++, GetOrientation());
stmt->setFloat(index++, GetFloatValue(GAMEOBJECT_PARENTROTATION));
stmt->setFloat(index++, GetFloatValue(GAMEOBJECT_PARENTROTATION+1));
stmt->setFloat(index++, GetFloatValue(GAMEOBJECT_PARENTROTATION+2));
stmt->setFloat(index++, GetFloatValue(GAMEOBJECT_PARENTROTATION+3));
stmt->setInt32(index++, int32(m_respawnDelayTime));
stmt->setUInt8(index++, GetGoAnimProgress());
stmt->setUInt8(index++, uint8(GetGoState()));
trans->Append(stmt);
WorldDatabase.CommitTransaction(trans);
}
+18 -4
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@@ -1082,16 +1082,30 @@ void Item::BuildUpdate(UpdateDataMapType& data_map)
void Item::SaveRefundDataToDB()
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
trans->PAppend("INSERT INTO item_refund_instance (`item_guid`, `player_guid`, `paidMoney`, `paidExtendedCost`)"
" VALUES('%u', '%u', '%u', '%u')", GetGUIDLow(), GetRefundRecipient(), GetPaidMoney(), GetPaidExtendedCost());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUIDLow());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUIDLow());
stmt->setUInt32(0, GetRefundRecipient());
stmt->setUInt32(0, GetPaidMoney());
stmt->setUInt16(0, uint16(GetPaidExtendedCost()));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
{
if (trans && !trans->null())
(*trans)->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUIDLow());
(*trans)->Append(stmt);
}
}
void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
+11 -3
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@@ -698,13 +698,21 @@ void Group::Disband(bool hideDestroy /* = false */)
if (!isBGGroup())
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM groups WHERE guid = %u", m_dbStoreId);
trans->PAppend("DELETE FROM group_member WHERE guid = %u", m_dbStoreId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
stmt->setUInt32(0, m_dbStoreId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER_ALL);
stmt->setUInt32(0, m_dbStoreId);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, m_dbStoreId);
CharacterDatabase.Execute(stmt);
@@ -438,7 +438,11 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
auction->bid = price;
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
trans->PAppend("UPDATE auctionhouse SET buyguid = '%u', lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
trans->Append(stmt);
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
}
@@ -640,7 +640,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realmID);
trans->Append(stmt);
+8 -1
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@@ -1124,7 +1124,14 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
stmt->setUInt32(0, GUID_LOPART(item->GetOwnerGUID()));
stmt->setUInt32(0, item->GetGUIDLow());
stmt->setUInt32(0, item->GetEntry());
stmt->setUInt32(0, item->GetUInt32Value(ITEM_FIELD_FLAGS));
trans->Append(stmt);
item->SetEntry(gift->GetEntry());
switch (item->GetEntry())
+9 -2
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@@ -374,8 +374,15 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
//we can return mail now
//so firstly delete the old one
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
stmt->setUInt32(0, mailId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt32(0, mailId);
trans->Append(stmt);
player->RemoveMail(mailId);
// only return mail if the player exists (and delete if not existing)
+18 -7
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@@ -647,15 +647,26 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
trans->PAppend("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%u', '%s', '%s', '%s', '%s', '%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, _player->GetGUIDLow());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
trans->Append(stmt);
}
CharacterDatabase.EscapeString(name);
trans->PAppend("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt32(1, _player->GetGUIDLow());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
+17 -4
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@@ -239,8 +239,14 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
trans->PAppend("INSERT INTO petition (ownerguid, petitionguid, name, type) VALUES ('%u', '%u', '%s', '%u')",
_player->GetGUIDLow(), charter->GetGUIDLow(), name.c_str(), type);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, charter->GetGUIDLow());
stmt->setString(2, name);
stmt->setUInt8(3, uint8(type));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
@@ -901,8 +907,15 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// created
+31 -8
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@@ -124,11 +124,21 @@ InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM instance WHERE id = '%u'", instanceid);
trans->PAppend("DELETE FROM character_instance WHERE instance = '%u'", instanceid);
trans->PAppend("DELETE FROM group_instance WHERE instance = '%u'", instanceid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// respawn times should be deleted only when the map gets unloaded
// Respawn times should be deleted only when the map gets unloaded
}
void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
@@ -568,9 +578,22 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// delete them from the DB, even if not loaded
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM character_instance USING character_instance LEFT JOIN instance ON character_instance.instance = id WHERE map = '%u' and difficulty='%u'", mapid, difficulty);
trans->PAppend("DELETE FROM group_instance USING group_instance LEFT JOIN instance ON group_instance.instance = id WHERE map = '%u' and difficulty='%u'", mapid, difficulty);
trans->PAppend("DELETE FROM instance WHERE map = '%u' and difficulty='%u'", mapid, difficulty);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_MAP_DIFF);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(0, uint8(difficulty));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_MAP_DIFF);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(0, uint8(difficulty));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_MAP_DIFF);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(0, uint8(difficulty));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// calculate the next reset time
@@ -586,7 +609,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0));
// Update it in the DB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt32(0, next_reset);
stmt->setUInt16(1, uint16(mapid));
+12 -2
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@@ -568,8 +568,18 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
{
if (itr->second.needSave)
{
trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", _player->GetGUIDLow(), itr->second.ID);
trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", _player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt16(1, uint16(itr->second.ID));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt16(1, uint16(itr->second.ID));
stmt->setInt32(2, itr->second.Standing);
stmt->setUInt16(3, uint16(itr->second.Flags));
trans->Append(stmt);
itr->second.needSave = false;
}
}
+1 -1
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@@ -2672,7 +2672,7 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
uint32 accountId = fields[0].GetUInt32();
uint32 charCount = fields[1].GetUInt32();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realmID);
LoginDatabase.Execute(stmt);
@@ -111,6 +111,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, auctioneerguid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_AUCTION, "DELETE FROM auctionhouse WHERE id = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_AUCTION_BY_TIME, "SELECT id FROM auctionhouse WHERE time <= ? ORDER BY TIME ASC", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_UPD_AUCTION_BID, "UPDATE auctionhouse SET buyguid = ?, lastbid = ? WHERE id = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_MAIL, "INSERT INTO mail(id, messageType, stationery, mailTemplateId, sender, receiver, subject, body, has_items, expire_time, deliver_time, money, cod, checked) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_MAIL, "DELETE FROM mail WHERE id = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_INS_MAIL_ITEM, "INSERT INTO mail_items(mail_id, item_guid, receiver) VALUES (?, ?, ?)", CONNECTION_ASYNC)
@@ -448,4 +449,26 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND entry = ? AND (slot = ? OR slot > ?)", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?) ", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACHIEVEMENT, "DELETE FROM character_achievement WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, "DELETE FROM character_achievement_progress WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_REPUTATION_BY_FACTION, "DELETE FROM character_reputation WHERE guid = ? AND faction = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_REPUTATION_BY_FACTION, "INSERT INTO character_reputation (guid, faction, standing, flags) VALUES (?, ?, ? , ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = (arenaPoints + ?) WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_ITEM_REFUND_INSTANCE, "DELETE FROM item_refund_instance WHERE item_guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_ITEM_REFUND_INSTANCE, "INSERT INTO item_refund_instance (item_guid, player_guid, paidMoney, paidExtendedCost) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_GROUP, "DELETE FROM groups WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_GROUP_MEMBER_ALL, "DELETE FROM group_member WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_GIFT, "INSERT INTO character_gifts (guid, item_guid, entry, flags) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_INSTANCE_BY_INSTANCE, "DELETE FROM instance WHERE id = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE, "DELETE FROM character_instance WHERE instance = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_INSTANCE_BY_MAP_DIFF, "DELETE FROM character_instance USING character_instance LEFT JOIN instance ON character_instance.instance = id WHERE map = ? and difficulty = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_GROUP_INSTANCE_BY_MAP_DIFF, "DELETE FROM group_instance USING group_instance LEFT JOIN instance ON group_instance.instance = id WHERE map = ? and difficulty = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_INSTANCE_BY_MAP_DIFF, "DELETE FROM instance WHERE map = ? and difficulty = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_MAIL_ITEM_BY_ID, "DELETE FROM mail_items WHERE mail_id = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_PET_DECLINEDNAME, "DELETE FROM character_pet_declinedname WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_ADD_CHAR_PET_DECLINEDNAME, "INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_CHAR_PET_NAME, "UPDATE character_pet SET name = ?, renamed = 1 WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_PETITION, "INSERT INTO petition (ownerguid, petitionguid, name, type) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_BY_GUID, "DELETE FROM petition WHERE petitionguid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_SIGNATURE_BY_GUID, "DELETE FROM petition_sign WHERE petitionguid = '%u'", CONNECTION_ASYNC);
}
@@ -120,6 +120,7 @@ enum CharacterDatabaseStatements
CHAR_INS_AUCTION,
CHAR_DEL_AUCTION,
CHAR_SEL_AUCTION_BY_TIME,
CHAR_UPD_AUCTION_BID,
CHAR_SEL_AUCTIONS,
CHAR_INS_MAIL,
CHAR_DEL_MAIL,
@@ -411,6 +412,28 @@ enum CharacterDatabaseStatements
CHAR_SEL_CHAR_PET_BY_ENTRY,
CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT,
CHAR_SEL_CHAR_PET_BY_SLOT,
CHAR_DEL_CHAR_ACHIEVEMENT,
CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS,
CHAR_DEL_CHAR_REPUTATION_BY_FACTION,
CHAR_INS_CHAR_REPUTATION_BY_FACTION,
CHAR_UPD_CHAR_ARENA_POINTS,
CHAR_DEL_ITEM_REFUND_INSTANCE,
CHAR_INS_ITEM_REFUND_INSTANCE,
CHAR_DEL_GROUP,
CHAR_DEL_GROUP_MEMBER_ALL,
CHAR_INS_CHAR_GIFT,
CHAR_DEL_INSTANCE_BY_INSTANCE,
CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE,
CHAR_DEL_CHAR_INSTANCE_BY_MAP_DIFF,
CHAR_DEL_GROUP_INSTANCE_BY_MAP_DIFF,
CHAR_DEL_INSTANCE_BY_MAP_DIFF,
CHAR_DEL_MAIL_ITEM_BY_ID,
CHAR_DEL_CHAR_PET_DECLINEDNAME,
CHAR_ADD_CHAR_PET_DECLINEDNAME,
CHAR_UPD_CHAR_PET_NAME,
CHAR_INS_PETITION,
CHAR_DEL_PETITION_BY_GUID,
CHAR_DEL_PETITION_SIGNATURE_BY_GUID,
MAX_CHARACTERDATABASE_STATEMENTS,
};
@@ -50,7 +50,8 @@ void LoginDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(LOGIN_DEL_IP_NOT_BANNED, "DELETE FROM ip_banned WHERE ip = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_INS_ACCOUNT_BANNED, "INSERT INTO account_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?, 1)", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_UPD_ACCOUNT_NOT_BANNED, "UPDATE account_banned SET active = 0 WHERE id = ? AND active != 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ? AND realmid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_DEL_REALM_CHARACTERS_BY_REALM, "DELETE FROM realmcharacters WHERE acctid = ? AND realmid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(LOGIN_INS_REALM_CHARACTERS, "INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, joindate) VALUES(?, ?, NOW())", CONNECTION_ASYNC);
@@ -86,5 +87,6 @@ void LoginDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(LOGIN_SEL_BANS, "SELECT 1 FROM account_banned WHERE id = ? AND active = 1 UNION SELECT 1 FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(LOGIN_SEL_ACCOUNT_WHOIS, "SELECT username, email, last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(LOGIN_SEL_REALMLIST_SECURITY_LEVEL, "SELECT allowedSecurityLevel from realmlist WHERE id = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(LOGIN_DEL_ACCOUNT, "DELETE FROM account WHERE id = ?", CONNECTION_ASYNC);
}
@@ -70,6 +70,7 @@ enum LoginDatabaseStatements
LOGIN_SEL_ACCOUNT_BY_ID,
LOGIN_INS_ACCOUNT_BANNED,
LOGIN_UPD_ACCOUNT_NOT_BANNED,
LOGIN_DEL_REALM_CHARACTERS_BY_REALM,
LOGIN_DEL_REALM_CHARACTERS,
LOGIN_INS_REALM_CHARACTERS,
LOGIN_SEL_SUM_REALM_CHARACTERS,
@@ -106,6 +107,7 @@ enum LoginDatabaseStatements
LOGIN_SEL_BANS,
LOGIN_SEL_ACCOUNT_WHOIS,
LOGIN_SEL_REALMLIST_SECURITY_LEVEL,
LOGIN_DEL_ACCOUNT,
MAX_LOGINDATABASE_STATEMENTS,
};
@@ -84,4 +84,8 @@ void WorldDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, phaseMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
}
@@ -105,6 +105,10 @@ enum WorldDatabaseStatements
WORLD_SEL_CREATURE_BY_ID,
WORLD_SEL_GAMEOBJECT_NEAREST,
WORLD_SEL_GAMEOBJECT_TARGET,
WORLD_INS_CREATURE,
WORLD_DEL_GAME_EVENT_CREATURE,
WORLD_DEL_GAME_EVENT_MODEL_EQUIP,
WORLD_INS_GAMEOBJECT,
MAX_WORLDDATABASE_STATEMENTS,
};