Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
This commit is contained in:
@@ -1454,7 +1454,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
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data.go_state = 1;
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*/
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// Add to world, so it can be later looked up from HashMapHolder
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map->Add(go);
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map->AddToMap(go);
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m_BgObjects[type] = go->GetGUID();
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return true;
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}
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@@ -1521,7 +1521,7 @@ void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
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// Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
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obj->SetLootState(GO_READY);
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obj->SetRespawnTime(respawntime);
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map->Add(obj);
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map->AddToMap(obj);
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}
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}
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@@ -1557,7 +1557,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
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creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
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creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
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map->Add(creature);
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map->AddToMap(creature);
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m_BgCreatures[type] = creature->GetGUID();
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if (respawntime)
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@@ -895,7 +895,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
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pet->InitPetCreateSpells();
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pet->SetFullHealth();
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pet->GetMap()->Add(pet->ToCreature());
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pet->GetMap()->AddToMap(pet->ToCreature());
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// visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
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@@ -382,7 +382,7 @@ void GameObject::Update(uint32 diff)
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if (poolid)
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sPoolMgr->UpdatePool<GameObject>(poolid, GetDBTableGUIDLow());
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else
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GetMap()->Add(this);
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GetMap()->AddToMap(this);
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break;
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}
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}
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@@ -595,7 +595,7 @@ void GameObject::Refresh()
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return;
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if (isSpawned())
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GetMap()->Add(this);
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GetMap()->AddToMap(this);
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}
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void GameObject::AddUniqueUse(Player* player)
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@@ -2199,7 +2199,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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summon->SetHomePosition(pos);
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summon->InitStats(duration);
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Add(summon->ToCreature());
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AddToMap(summon->ToCreature());
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summon->InitSummon();
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//ObjectAccessor::UpdateObjectVisibility(summon);
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@@ -2307,7 +2307,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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break;
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}
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map->Add(pet->ToCreature());
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map->AddToMap(pet->ToCreature());
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switch (petType)
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{
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@@ -2368,7 +2368,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
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((Unit*)this)->AddGameObject(go);
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else
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go->SetSpawnedByDefault(false);
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map->Add(go);
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map->AddToMap(go);
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return go;
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}
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@@ -185,7 +185,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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CreatureTemplate const* cinfo = GetCreatureInfo();
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if (cinfo->type == CREATURE_TYPE_CRITTER)
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{
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map->Add(this->ToCreature());
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map->AddToMap(this->ToCreature());
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return true;
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}
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@@ -279,7 +279,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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}
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owner->SetMinion(this, true);
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map->Add(this->ToCreature());
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map->AddToMap(this->ToCreature());
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InitTalentForLevel(); // set original talents points before spell loading
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@@ -2278,7 +2278,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// remove from old map now
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if (oldmap)
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oldmap->Remove(this, false);
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oldmap->RemoveFromMap(this, false);
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// new final coordinates
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float final_x = x;
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@@ -5044,7 +5044,7 @@ void Player::BuildPlayerRepop()
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sLog->outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow());
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return;
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}
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GetMap()->Add(corpse);
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GetMap()->AddToMap(corpse);
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// convert player body to ghost
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SetHealth(1);
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@@ -673,7 +673,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
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return 0;
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}
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map->Add(creature);
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map->AddToMap(creature);
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m_NPCPassengerSet.insert(creature);
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if (tguid == 0)
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@@ -1179,7 +1179,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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if (!creature->LoadFromDB(*itr, map))
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delete creature;
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else
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map->Add(creature);
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map->AddToMap(creature);
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}
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}
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}
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@@ -1210,7 +1210,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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else
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{
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if (pGameobject->isSpawnedByDefault())
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map->Add(pGameobject);
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map->AddToMap(pGameobject);
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}
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}
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}
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@@ -199,10 +199,10 @@ void ObjectAccessor::RemoveCorpse(Corpse* corpse)
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{
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ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
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if (corpse->FindMap())
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if (Map* map = corpse->FindMap())
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{
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corpse->DestroyForNearbyPlayers();
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corpse->FindMap()->Remove(corpse, false);
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map->RemoveFromMap(corpse, false);
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}
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else
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corpse->RemoveFromWorld();
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@@ -317,7 +317,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
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}
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// add bones in grid store if grid loaded where corpse placed
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map->Add(bones);
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map->AddToMap(bones);
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}
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// all references to the corpse should be removed at this point
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@@ -1636,7 +1636,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
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delete go;
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return 0;
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}
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map->Add(go);
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map->AddToMap(go);
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}
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sLog->outDebug(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
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@@ -1672,7 +1672,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
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delete creature;
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return false;
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}
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map->Add(creature);
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map->AddToMap(creature);
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}
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}
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return true;
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@@ -1725,7 +1725,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
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delete creature;
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return 0;
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}
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map->Add(creature);
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map->AddToMap(creature);
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}
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}
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@@ -404,7 +404,7 @@ void Map::LoadGrid(float x, float y)
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EnsureGridLoaded(cell);
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}
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bool Map::Add(Player* player)
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bool Map::AddToMap(Player* player)
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{
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// Check if we are adding to correct map
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ASSERT (player->GetMap() == this);
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@@ -448,7 +448,7 @@ void Map::InitializeObject(Creature* obj)
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template<class T>
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void
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Map::Add(T *obj)
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Map::AddToMap(T *obj)
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{
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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@@ -682,7 +682,7 @@ void Map::ProcessRelocationNotifies(const uint32 diff)
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}
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}
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void Map::Remove(Player* player, bool remove)
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void Map::RemoveFromMap(Player* player, bool remove)
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{
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player->RemoveFromWorld();
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SendRemoveTransports(player);
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@@ -714,7 +714,7 @@ void Map::Remove(Player* player, bool remove)
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template<class T>
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void
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Map::Remove(T *obj, bool remove)
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Map::RemoveFromMap(T *obj, bool remove)
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{
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obj->RemoveFromWorld();
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if (obj->isActiveObject())
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@@ -2089,20 +2089,20 @@ void Map::RemoveAllObjectsInRemoveList()
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if (!corpse)
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sLog->outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
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else
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Remove(corpse, true);
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RemoveFromMap(corpse, true);
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break;
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}
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case TYPEID_DYNAMICOBJECT:
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Remove((DynamicObject*)obj, true);
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RemoveFromMap((DynamicObject*)obj, true);
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break;
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case TYPEID_GAMEOBJECT:
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Remove((GameObject*)obj, true);
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RemoveFromMap((GameObject*)obj, true);
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break;
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case TYPEID_UNIT:
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// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
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// make sure that like sources auras/etc removed before destructor start
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obj->ToCreature()->CleanupsBeforeDelete();
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Remove(obj->ToCreature(), true);
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RemoveFromMap(obj->ToCreature(), true);
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break;
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default:
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sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
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@@ -2212,15 +2212,15 @@ void Map::RemoveFromActive(Creature* c)
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}
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}
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template void Map::Add(Corpse*);
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template void Map::Add(Creature*);
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template void Map::Add(GameObject*);
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template void Map::Add(DynamicObject*);
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template void Map::AddToMap(Corpse*);
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template void Map::AddToMap(Creature*);
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template void Map::AddToMap(GameObject*);
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template void Map::AddToMap(DynamicObject*);
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template void Map::Remove(Corpse*, bool);
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template void Map::Remove(Creature*, bool);
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template void Map::Remove(GameObject*, bool);
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template void Map::Remove(DynamicObject*, bool);
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template void Map::RemoveFromMap(Corpse*, bool);
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template void Map::RemoveFromMap(Creature*, bool);
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template void Map::RemoveFromMap(GameObject*, bool);
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template void Map::RemoveFromMap(DynamicObject*, bool);
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/* ******* Dungeon Instance Maps ******* */
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@@ -2315,7 +2315,7 @@ bool InstanceMap::CanEnter(Player* player)
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/*
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Do map specific checks and add the player to the map if successful.
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*/
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bool InstanceMap::Add(Player* player)
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bool InstanceMap::AddToMap(Player* player)
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{
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// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
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// GMs still can teleport player in instance.
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@@ -2425,7 +2425,7 @@ bool InstanceMap::Add(Player* player)
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}
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// this will acquire the same mutex so it cannot be in the previous block
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Map::Add(player);
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Map::AddToMap(player);
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if (i_data)
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i_data->OnPlayerEnter(player);
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@@ -2441,13 +2441,13 @@ void InstanceMap::Update(const uint32 t_diff)
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i_data->Update(t_diff);
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}
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void InstanceMap::Remove(Player* player, bool remove)
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void InstanceMap::RemoveFromMap(Player* player, bool remove)
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{
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sLog->outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
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//if last player set unload timer
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if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
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m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
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Map::Remove(player, remove);
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Map::RemoveFromMap(player, remove);
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// for normal instances schedule the reset after all players have left
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SetResetSchedule(true);
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}
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@@ -2661,7 +2661,7 @@ bool BattlegroundMap::CanEnter(Player* player)
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return Map::CanEnter(player);
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}
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bool BattlegroundMap::Add(Player* player)
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bool BattlegroundMap::AddToMap(Player* player)
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{
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
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@@ -2671,13 +2671,13 @@ bool BattlegroundMap::Add(Player* player)
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// reset instance validity, battleground maps do not homebind
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player->m_InstanceValid = true;
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}
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return Map::Add(player);
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return Map::AddToMap(player);
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}
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void BattlegroundMap::Remove(Player* player, bool remove)
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void BattlegroundMap::RemoveFromMap(Player* player, bool remove)
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{
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sLog->outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
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Map::Remove(player, remove);
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Map::RemoveFromMap(player, remove);
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}
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void BattlegroundMap::SetUnload()
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@@ -244,10 +244,10 @@ class Map : public GridRefManager<NGridType>
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return false;
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}
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virtual bool Add(Player*);
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virtual void Remove(Player*, bool);
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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virtual bool AddToMap(Player*);
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virtual void RemoveFromMap(Player*, bool);
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template<class T> void AddToMap(T *);
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template<class T> void RemoveFromMap(T *, bool);
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void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor);
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virtual void Update(const uint32);
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@@ -571,8 +571,8 @@ class InstanceMap : public Map
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public:
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InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
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~InstanceMap();
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bool Add(Player*);
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void Remove(Player*, bool);
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bool AddToMap(Player*);
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void RemoveFromMap(Player*, bool);
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void Update(const uint32);
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void CreateInstanceData(bool load);
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bool Reset(uint8 method);
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@@ -601,8 +601,8 @@ class BattlegroundMap : public Map
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BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
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~BattlegroundMap();
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bool Add(Player*);
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void Remove(Player*, bool);
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bool AddToMap(Player*);
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void RemoveFromMap(Player*, bool);
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bool CanEnter(Player* player);
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void SetUnload();
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//void UnloadAll(bool pForce);
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@@ -371,7 +371,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
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return;
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}
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else
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map->Add(creature);
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map->AddToMap(creature);
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}
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}
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}
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@@ -399,7 +399,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
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else
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{
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if (pGameobject->isSpawnedByDefault())
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map->Add(pGameobject);
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map->AddToMap(pGameobject);
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}
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}
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}
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@@ -507,7 +507,7 @@ void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
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{
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if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
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creature->GetMap()->Add(creature);
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creature->GetMap()->AddToMap(creature);
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}
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// Method that does the respawn job on the specified gameobject
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@@ -516,7 +516,7 @@ void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
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{
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if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
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if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
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pGameobject->GetMap()->Add(pGameobject);
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pGameobject->GetMap()->AddToMap(pGameobject);
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}
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// Nothing to do for a child Pool
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@@ -628,7 +628,7 @@ void Map::ScriptsProcess()
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pGO->SetLootState(GO_READY);
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pGO->SetRespawnTime(nTimeToDespawn);
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pGO->GetMap()->Add(pGO);
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pGO->GetMap()->AddToMap(pGO);
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}
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}
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break;
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@@ -920,7 +920,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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}
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}
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if (!pCurrChar->GetMap()->Add(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
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if (!pCurrChar->GetMap()->AddToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
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{
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AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
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if (at)
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@@ -68,7 +68,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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if (GetPlayer()->IsInWorld())
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{
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sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
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oldMap->Remove(GetPlayer(), false);
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oldMap->RemoveFromMap(GetPlayer(), false);
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}
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// relocate the player to the teleport destination
|
||||
@@ -88,7 +88,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
GetPlayer()->SetMap(newMap);
|
||||
|
||||
GetPlayer()->SendInitialPacketsBeforeAddToMap();
|
||||
if (!GetPlayer()->GetMap()->Add(GetPlayer()))
|
||||
if (!GetPlayer()->GetMap()->AddToMap(GetPlayer()))
|
||||
{
|
||||
sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
|
||||
GetPlayer()->ResetMap();
|
||||
|
||||
@@ -494,7 +494,7 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
_player->CleanupsBeforeDelete();
|
||||
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow());
|
||||
Map* _map = _player->GetMap();
|
||||
_map->Remove(_player, true);
|
||||
_map->RemoveFromMap(_player, true);
|
||||
SetPlayer(NULL); // deleted in Remove call
|
||||
|
||||
///- Send the 'logout complete' packet to the client
|
||||
|
||||
@@ -2575,7 +2575,7 @@ void Spell::EffectPersistentAA(SpellEffIndex effIndex)
|
||||
return;
|
||||
}
|
||||
|
||||
dynObj->GetMap()->Add(dynObj);
|
||||
dynObj->GetMap()->AddToMap(dynObj);
|
||||
|
||||
if (Aura* aura = Aura::TryCreate(m_spellInfo, MAX_EFFECT_MASK, dynObj, caster, &m_spellValue->EffectBasePoints[0]))
|
||||
{
|
||||
@@ -3422,7 +3422,7 @@ void Spell::EffectAddFarsight(SpellEffIndex effIndex)
|
||||
dynObj->SetDuration(duration);
|
||||
|
||||
dynObj->setActive(true); //must before add to map to be put in world container
|
||||
dynObj->GetMap()->Add(dynObj); //grid will also be loaded
|
||||
dynObj->GetMap()->AddToMap(dynObj); //grid will also be loaded
|
||||
dynObj->SetCasterViewpoint();
|
||||
}
|
||||
|
||||
@@ -3812,7 +3812,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
|
||||
|
||||
// add to world
|
||||
pet->GetMap()->Add(pet->ToCreature());
|
||||
pet->GetMap()->AddToMap(pet->ToCreature());
|
||||
|
||||
// visual effect for levelup
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
|
||||
@@ -4378,7 +4378,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
|
||||
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
||||
|
||||
// Wild object not have owner and check clickable by players
|
||||
map->Add(pGameObj);
|
||||
map->AddToMap(pGameObj);
|
||||
|
||||
if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
@@ -4423,7 +4423,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
|
||||
ExecuteLogEffectSummonObject(effIndex, linkedGO);
|
||||
|
||||
// Wild object not have owner and check clickable by players
|
||||
map->Add(linkedGO);
|
||||
map->AddToMap(linkedGO);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5583,7 +5583,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
|
||||
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
||||
|
||||
m_caster->AddGameObject(pGameObj);
|
||||
map->Add(pGameObj);
|
||||
map->AddToMap(pGameObj);
|
||||
//END
|
||||
|
||||
// Send request
|
||||
@@ -5934,7 +5934,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
|
||||
|
||||
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
||||
|
||||
map->Add(pGameObj);
|
||||
map->AddToMap(pGameObj);
|
||||
|
||||
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
|
||||
}
|
||||
@@ -6630,7 +6630,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
|
||||
//m_caster->AddGameObject(pGameObj);
|
||||
//m_ObjToDel.push_back(pGameObj);
|
||||
|
||||
cMap->Add(pGameObj);
|
||||
cMap->AddToMap(pGameObj);
|
||||
|
||||
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
|
||||
{
|
||||
@@ -6645,7 +6645,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
|
||||
|
||||
ExecuteLogEffectSummonObject(effIndex, linkedGO);
|
||||
|
||||
linkedGO->GetMap()->Add(linkedGO);
|
||||
linkedGO->GetMap()->AddToMap(linkedGO);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6968,7 +6968,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
|
||||
return;
|
||||
|
||||
// add to world
|
||||
pet->GetMap()->Add(pet->ToCreature());
|
||||
pet->GetMap()->AddToMap(pet->ToCreature());
|
||||
|
||||
// unitTarget has pet now
|
||||
unitTarget->SetMinion(pet, true);
|
||||
|
||||
@@ -925,7 +925,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
map->Add(v->ToCreature());
|
||||
map->AddToMap(v->ToCreature());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -171,7 +171,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
map->Add(object);
|
||||
map->AddToMap(object);
|
||||
|
||||
// TODO: is it really necessary to add both the real and DB table guid here ?
|
||||
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
|
||||
|
||||
@@ -149,7 +149,7 @@ public:
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
creature->LoadFromDB(db_guid, map);
|
||||
|
||||
map->Add(creature);
|
||||
map->AddToMap(creature);
|
||||
sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid));
|
||||
return true;
|
||||
}
|
||||
@@ -1142,7 +1142,7 @@ public:
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
|
||||
|
||||
// add to world
|
||||
pet->GetMap()->Add(pet->ToCreature());
|
||||
pet->GetMap()->AddToMap(pet->ToCreature());
|
||||
|
||||
// visual effect for levelup
|
||||
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
|
||||
|
||||
@@ -591,7 +591,7 @@ public:
|
||||
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
|
||||
map->Add(wpCreature2);
|
||||
map->AddToMap(wpCreature2);
|
||||
//sMapMgr->GetMap(npcCreature->GetMapId())->Add(wpCreature2);
|
||||
}
|
||||
|
||||
@@ -790,7 +790,7 @@ public:
|
||||
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map);
|
||||
map->Add(wpCreature);
|
||||
map->AddToMap(wpCreature);
|
||||
|
||||
if (target)
|
||||
{
|
||||
@@ -837,7 +837,7 @@ public:
|
||||
|
||||
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
creature->LoadFromDB(creature->GetDBTableGUIDLow(), map);
|
||||
map->Add(creature);
|
||||
map->AddToMap(creature);
|
||||
|
||||
if (target)
|
||||
{
|
||||
@@ -885,7 +885,7 @@ public:
|
||||
|
||||
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
creature->LoadFromDB(creature->GetDBTableGUIDLow(), map);
|
||||
map->Add(creature);
|
||||
map->AddToMap(creature);
|
||||
|
||||
if (target)
|
||||
{
|
||||
|
||||
@@ -86,6 +86,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
//TODO: this should be handled in map, maybe add a summon function in map
|
||||
// There is no other way afaik...
|
||||
void SpawnGameObject(uint32 entry, Position& pos)
|
||||
{
|
||||
@@ -98,7 +99,7 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
instance->Add(go);
|
||||
instance->AddToMap(go);
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
|
||||
@@ -170,7 +170,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
|
||||
else
|
||||
{
|
||||
go->SetRespawnTime(0);
|
||||
map->Add(go);
|
||||
map->AddToMap(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -199,7 +199,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
|
||||
else
|
||||
{
|
||||
go->SetRespawnTime(0);
|
||||
map->Add(go);
|
||||
map->AddToMap(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user