Core: Fix some warnings
This commit is contained in:
@@ -137,14 +137,13 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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return true;
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}
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Creature::Creature(): Unit(),
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Creature::Creature(): Unit(), MapCreature(),
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lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0),
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m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
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m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL),
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MapCreature()
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m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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m_valuesCount = UNIT_END;
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@@ -602,10 +602,12 @@ void GameObject::Delete()
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{
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SetLootState(GO_NOT_READY);
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if (GetOwnerGUID())
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{
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if (Unit* owner = GetOwner())
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owner->RemoveGameObject(this, false);
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else //! Owner not in world anymore
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SetOwnerGUID(0);
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}
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ASSERT (!GetOwnerGUID());
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SendObjectDeSpawnAnim(GetGUID());
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@@ -141,34 +141,36 @@ void InstanceScript::AddDoor(GameObject* door, bool add)
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for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
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{
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DoorInfo const& data = itr->second;
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if (add)
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{
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itr->second.bossInfo->door[itr->second.type].insert(door);
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switch (itr->second.boundary)
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data.bossInfo->door[data.type].insert(door);
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switch (data.boundary)
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{
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default:
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case BOUNDARY_NONE:
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break;
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case BOUNDARY_N:
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case BOUNDARY_S:
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itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX();
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data.bossInfo->boundary[data.boundary] = door->GetPositionX();
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break;
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case BOUNDARY_E:
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case BOUNDARY_W:
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itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionY();
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data.bossInfo->boundary[data.boundary] = door->GetPositionY();
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break;
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case BOUNDARY_NW:
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case BOUNDARY_SE:
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itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX() + door->GetPositionY();
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data.bossInfo->boundary[data.boundary] = door->GetPositionX() + door->GetPositionY();
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break;
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case BOUNDARY_NE:
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case BOUNDARY_SW:
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itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX() - door->GetPositionY();
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data.bossInfo->boundary[data.boundary] = door->GetPositionX() - door->GetPositionY();
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break;
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}
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}
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else
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itr->second.bossInfo->door[itr->second.type].erase(door);
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data.bossInfo->door[data.type].erase(door);
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}
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if (add)
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@@ -202,11 +202,11 @@ void Map::DeleteStateMachine()
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent):
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i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
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_creatureToMoveLock(false), i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
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m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
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m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
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m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
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i_scriptLock(false), _creatureToMoveLock(false)
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i_scriptLock(false)
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{
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m_parentMap = (_parent ? _parent : this);
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for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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@@ -436,7 +436,7 @@ bool Map::AddToMap(Player* player)
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}
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template<class T>
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void Map::InitializeObject(T* obj)
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void Map::InitializeObject(T* /*obj*/)
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{
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}
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@@ -420,8 +420,8 @@ class Map : public GridRefManager<NGridType>
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GameObject* GetGameObject(uint64 guid);
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DynamicObject* GetDynamicObject(uint64 guid);
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MapInstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; }
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const MapInstanced* ToMainstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; }
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MapInstanced* ToMapInstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; }
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const MapInstanced* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; }
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InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; }
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const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; }
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@@ -443,6 +443,7 @@ class Map : public GridRefManager<NGridType>
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template<class T> void InitializeObject(T* obj);
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void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
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void RemoveCreatureFromMoveList(Creature* c);
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bool _creatureToMoveLock;
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std::vector<Creature*> _creaturesToMove;
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@@ -458,8 +459,7 @@ class Map : public GridRefManager<NGridType>
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NGridType* getNGrid(uint32 x, uint32 y) const
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{
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ASSERT(x < MAX_NUMBER_OF_GRIDS);
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ASSERT(y < MAX_NUMBER_OF_GRIDS);
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ASSERT(x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS);
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return i_grids[x][y];
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}
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@@ -1227,7 +1227,7 @@ class npc_tirion_fordring_tft : public CreatureScript
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SetEquipmentSlots(true); // remove glow on ashbringer
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}
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void sGossipSelect(Player* player, uint32 sender, uint32 action)
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void sGossipSelect(Player* /*player*/, uint32 sender, uint32 action)
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{
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if (me->GetCreatureInfo()->GossipMenuId == sender && !action)
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{
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@@ -1407,14 +1407,14 @@ class npc_raging_spirit : public CreatureScript
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DoCast(me, SPELL_BOSS_HITTIN_YA, true);
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}
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void IsSummonedBy(Unit* summoner)
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void IsSummonedBy(Unit* /*summoner*/)
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{
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// player is the spellcaster so register summon manually
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if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING)))
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lichKing->AI()->JustSummoned(me);
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING)))
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lichKing->AI()->SummonedCreatureDespawn(me);
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@@ -1931,7 +1931,7 @@ class npc_spirit_bomb : public CreatureScript
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{
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}
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void IsSummonedBy(Unit* summoner)
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void IsSummonedBy(Unit* /*summoner*/)
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{
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float destX, destY, destZ;
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me->GetPosition(destX, destY);
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@@ -1954,7 +1954,7 @@ class npc_spirit_bomb : public CreatureScript
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{
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}
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void UpdateAI(uint32 const diff)
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void UpdateAI(uint32 const /*diff*/)
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{
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UpdateVictim();
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// no melee attacks
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@@ -1983,7 +1983,7 @@ class npc_broken_frostmourne : public CreatureScript
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_events.Reset();
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}
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void IsSummonedBy(Unit* summoner)
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void IsSummonedBy(Unit* /*summoner*/)
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{
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_events.SetPhase(PHASE_OUTRO);
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_events.ScheduleEvent(EVENT_OUTRO_KNOCK_BACK, 3000, 0, PHASE_OUTRO);
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@@ -2087,7 +2087,6 @@ class spell_the_lich_king_necrotic_plague : public SpellScriptLoader
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* newCaster = GetTarget();
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switch (GetTargetApplication()->GetRemoveMode())
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{
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case AURA_REMOVE_BY_ENEMY_SPELL:
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@@ -2250,7 +2249,7 @@ class spell_the_lich_king_shadow_trap_visual : public SpellScriptLoader
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{
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PrepareAuraScript(spell_the_lich_king_shadow_trap_visual_AuraScript);
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void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes mode)
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
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GetTarget()->CastSpell(GetTarget(), SPELL_SHADOW_TRAP_AURA, TRIGGERED_NONE);
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@@ -2633,7 +2632,7 @@ class spell_the_lich_king_cast_back_to_caster : public SpellScriptLoader
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{
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PrepareSpellScript(spell_the_lich_king_cast_back_to_caster_SpellScript);
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void HandleScript(SpellEffIndex effIndex)
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
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}
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