megamage
98be413ce0
Clean up very some confusing MapManager functions (create/find map/base map).
2011-11-23 12:45:59 -05:00
kaelima
9b7e9a1ee3
Core/Movement:
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- Lower movement radius and speed when confused/disoriented.
- Force attackstop when confused or feared. Should fix issue with creatures "teleporting" after fear.
Close #2689
Close #466
Close #3743
2011-11-13 02:36:51 +01:00
Pesthuf
04ad9b8bed
Don't send StartTravel with MoveJump. Fixes client display of jumping effects.
2011-10-31 20:10:06 +01:00
Liberate
04bb2f4a17
Core/Movement: Fix Point Movement after a stun/root. The NPC should now correctly start moving again.
2011-10-17 03:06:35 +02:00
kaelima
97e5140a1d
Core/WaypointMgr: Allow to set orientation to waypoints.
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- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15 18:38:27 +02:00
megamage
d156e066cf
Rename "SetPosition" to "UpdatePosition".
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Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Spp
b16d2245bb
Cosmetic: Multiple cosmetic changes
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- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
acd0fc79f6
Core: Pass by const reference for simple objects replaced with pass by value
2011-08-01 14:23:27 +02:00
Shauren
3e5aa2d1ff
Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script
2011-07-27 12:40:14 +02:00
Shauren
0a4f18fab3
Compile fix and removed unneeded call in HomeMovementGenerator initialization
2011-07-22 20:10:48 +02:00
Shauren
1e3c23a4e8
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
2011-07-15 12:33:03 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
Shauren
cb608283b2
Core/WaypointMgr: Fixed crashes when loading data with waypoint_data.id=0 and fixed memory leaks in .wp reload command
2011-05-24 23:13:47 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
linencloth
454444a1af
Core/MovementGenerators: Remove evade state when HomeMovementGenerator gets destroyed without finishing the movement
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--HG--
branch : trunk
2010-12-18 23:01:42 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Anubisss
6d9029c12e
Make some cleanup.
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My thank goes to Az@zel for the code analysis.
--HG--
branch : trunk
2010-12-16 18:08:23 +01:00
linencloth
7811c89a93
Core/MovementGenerators: Don't remove evade state when clearing unit states.
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Core/Spells: Don't start combat when the target is evading.
Closes issue 1861
--HG--
branch : trunk
2010-11-13 23:51:23 +01:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
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--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
dd29d9e422
More copyright header updates (will this ever end?)
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--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click
a67d7c9afd
Copyright header updates - part 3... (and some whitespace cleanups)
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--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
silinoron
8649bee17f
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
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Also fix a warning from a previous commit.
--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
silinoron
ccc2a83510
* Some consistency changes.
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* Move spell 6962 to spell scripts and make sure to set deathstate.
--HG--
branch : trunk
2010-08-22 21:07:18 -07:00
silinoron
5cbae843d5
Core/Game: fix all warnings related to converting doubles and floats.
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--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
click
670964803f
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
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--HG--
branch : trunk
2010-08-22 01:57:04 +02:00
Spp
572f7bbd1d
Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings
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--HG--
branch : trunk
2010-08-21 23:08:54 +02:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
azazel
9d45f29593
Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
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--HG--
branch : trunk
2010-08-18 18:10:42 +06:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
QAston
6353e7dd8c
*Update movement enums - thanks to Zor for info.
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*Add functions for position data streaming.
--HG--
branch : trunk
2010-08-04 14:39:45 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
click
673c652ba6
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
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--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Machiavelli
85114979f8
Update ConfusedMovementGenerator with some coordinate sanity checks.
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Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled
--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Machiavelli
b917d5029e
Preload grid on flightpath 2 nodes before final node instead of halfway.
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Previous setup could preload grid in a long flight and unload it again in the very same flight.
--HG--
branch : trunk
2010-06-23 02:03:50 +02:00
Machiavelli
968c27f55f
Implement taxi/transport event scripts support. Author: Vladimir
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--HG--
branch : trunk
2010-06-23 01:59:32 +02:00
Machiavelli
d50cb473cb
Use original taxipath data in taxi flight movement generator. Author: Vladimir
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+ Cleanup
--HG--
branch : trunk
2010-06-23 00:57:16 +02:00
Machiavelli
8c8986b2bc
Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
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With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
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--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
15f8bbe9ca
* More cleanup
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--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
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--HG--
branch : trunk
2010-06-06 22:55:56 +02:00