Don't send StartTravel with MoveJump. Fixes client display of jumping effects.

This commit is contained in:
Pesthuf
2011-10-31 20:10:06 +01:00
parent 1b8d9ec7b4
commit 04ad9b8bed
@@ -58,7 +58,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 diff)
arrived = true;
return false;
}
else if (!unit.HasUnitState(UNIT_STAT_MOVE))
else if (!unit.HasUnitState(UNIT_STAT_MOVE) && !unit.HasUnitState(UNIT_STAT_JUMPING))
{
i_destinationHolder.StartTravel(traveller);
}