Don't send StartTravel with MoveJump. Fixes client display of jumping effects.
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@@ -58,7 +58,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 diff)
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arrived = true;
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return false;
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}
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else if (!unit.HasUnitState(UNIT_STAT_MOVE))
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else if (!unit.HasUnitState(UNIT_STAT_MOVE) && !unit.HasUnitState(UNIT_STAT_JUMPING))
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{
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i_destinationHolder.StartTravel(traveller);
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}
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