Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-08-21 23:08:54 +02:00
parent a136403dee
commit 572f7bbd1d
20 changed files with 37 additions and 31 deletions
+1 -1
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@@ -345,7 +345,7 @@ namespace VMAP
{
GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
vertices(vert.begin()), triangles(tris.begin()), hit(false) {}
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
{
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
if (result) hit=true;
+1 -1
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@@ -556,7 +556,7 @@ typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEvent
struct CreatureEventAI_Summon
{
uint32 id;
uint32 id2;
float position_x;
float position_y;
@@ -535,7 +535,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry *auction)
sScriptMgr.OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 /*item_template*/)
{
bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
@@ -493,7 +493,7 @@ void BattlegroundSA::TeleportPlayers()
}
}
void BattlegroundSA::EventPlayerDamagedGO(Player* plr, GameObject* go, uint8 hitType, uint32 destroyedEvent)
void BattlegroundSA::EventPlayerDamagedGO(Player* /*plr*/, GameObject* go, uint8 hitType, uint32 destroyedEvent)
{
if (!go || !go->GetGOInfo())
return;
+7 -7
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@@ -1200,14 +1200,14 @@ valid examples:
std::istringstream reader(message);
char buffer[256];
uint32 color;
uint32 color = 0;
ItemPrototype const* linkedItem;
Quest const* linkedQuest;
SpellEntry const *linkedSpell;
AchievementEntry const* linkedAchievement;
ItemRandomPropertiesEntry const* itemProperty;
ItemRandomSuffixEntry const* itemSuffix;
ItemPrototype const* linkedItem = NULL;
Quest const* linkedQuest = NULL;
SpellEntry const *linkedSpell = NULL;
AchievementEntry const* linkedAchievement = NULL;
ItemRandomPropertiesEntry const* itemProperty = NULL;
ItemRandomSuffixEntry const* itemSuffix = NULL;
while (!reader.eof())
{
+3 -3
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@@ -1114,7 +1114,7 @@ bool ChatHandler::HandleReloadAuctionsCommand(const char * /*args*/)
return true;
}
bool ChatHandler::HandleReloadConditions(const char* args)
bool ChatHandler::HandleReloadConditions(const char* /*args*/)
{
sLog.outString("Re-Loading Conditions...");
sConditionMgr.LoadConditions(true);
@@ -3536,8 +3536,8 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
if (repState) // and then target != NULL also
{
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry);
std::string rankName = GetTrinityString(index);
ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
+1 -1
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@@ -2586,7 +2586,7 @@ void Player::RemoveFromGroup(Group* group, uint64 guid)
}
}
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float group_rate)
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
{
WorldPacket data(SMSG_LOG_XPGAIN, 21); // guess size?
data << uint64(victim ? victim->GetGUID() : 0); // guid
+2 -2
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@@ -978,7 +978,7 @@ bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const * player) const
return false;
}
void LootTemplate::LootGroup::CopyConditions(ConditionList conditions)
void LootTemplate::LootGroup::CopyConditions(ConditionList /*conditions*/)
{
for (LootStoreItemList::iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
{
@@ -1114,7 +1114,7 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint
}
}
void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const
void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, LootIdSet* ref_set) const
{
for (LootStoreItemList::const_iterator ieItr=ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr)
{
+1 -1
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@@ -1646,7 +1646,7 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
}
}
inline bool IsOutdoorWMO(uint32 mogpFlags, int32 adtId, int32 rootId, int32 groupId, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, int32 /*groupId*/, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
{
bool outdoor = true;
@@ -262,7 +262,9 @@ void FlightPathMovementGenerator::Finalize(Player & player)
{
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z;
float x = 0;
float y = 0;
float z = 0;
i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
@@ -101,6 +101,10 @@ class ReputationMgr
ReputationRank GetRank(FactionEntry const* factionEntry) const;
ReputationRank GetBaseRank(FactionEntry const* factionEntry) const;
uint32 GetReputationRankStrIndex(FactionEntry const* factionEntry)
{
return ReputationRankStrIndex[GetRank(factionEntry)];
};
ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const
{
+1 -1
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@@ -177,7 +177,7 @@ template<class TObject> class UpdatableScript
public:
virtual void OnUpdate(TObject* obj, uint32 diff) { }
virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { }
};
class SpellHandlerScript : public ScriptObject
+1 -1
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@@ -80,7 +80,7 @@ WorldSession::~WorldSession()
}
///- empty incoming packet queue
WorldPacket* packet;
WorldPacket* packet = NULL;
while (_recvQueue.next(packet))
delete packet;
+1 -1
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@@ -6200,7 +6200,7 @@ void Spell::EffectBlock(uint32 /*i*/)
unitTarget->ToPlayer()->SetCanBlock(true);
}
void Spell::EffectLeap(uint32 i)
void Spell::EffectLeap(uint32 /*i*/)
{
if (unitTarget->isInFlight())
return;
+1 -1
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@@ -1826,7 +1826,7 @@ bool SpellMgr::IsSkillTypeSpell(uint32 spellId, SkillType type) const
}
// basepoints provided here have to be valid basepoints (use SpellMgr::CalculateSpellEffectBaseAmount)
int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 effIndex, Unit const * caster, int32 const * effBasePoints, Unit const * target)
int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 effIndex, Unit const * caster, int32 const * effBasePoints, Unit const * /*target*/)
{
float basePointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
int32 basePoints = effBasePoints ? *effBasePoints : spellEntry->EffectBasePoints[effIndex];
+1 -1
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@@ -477,7 +477,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
ROLLBACK(DUMP_FILE_BROKEN);
}
DumpTableType type;
DumpTableType type = DumpTableType(0);
uint8 i;
for (i = 0; i < DUMP_TABLE_COUNT; ++i)
{
+2 -2
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@@ -126,7 +126,7 @@ World::~World()
m_sessions.erase(m_sessions.begin());
}
CliCommandHolder* command;
CliCommandHolder* command = NULL;
while (cliCmdQueue.next(command))
delete command;
@@ -2742,4 +2742,4 @@ void World::ProcessQueryCallbacks()
_UpdateRealmCharCount(result, param);
m_realmCharCallback.FreeResult();
}
}
}
+1 -1
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@@ -35,7 +35,7 @@ class SignalHandler : public ACE_Event_Handler
HandleSignal(SigNum);
return 0;
}
virtual void HandleSignal(int SigNum) {};
virtual void HandleSignal(int /*SigNum*/) {};
};
}
@@ -72,7 +72,7 @@ char * command_finder(const char* text, int state)
return ((char*)NULL);
}
char ** cli_completion(const char * text, int start, int end)
char ** cli_completion(const char * text, int start, int /*end*/)
{
char ** matches;
matches = (char**)NULL;
@@ -85,7 +85,7 @@ char ** cli_completion(const char * text, int start, int end)
}
#endif
void utf8print(void* arg, const char* str)
void utf8print(void* /*arg*/, const char* str)
{
#if PLATFORM == PLATFORM_WINDOWS
wchar_t wtemp_buf[6000];
@@ -106,7 +106,7 @@ void utf8print(void* arg, const char* str)
#endif
}
void commandFinished(void*, bool sucess)
void commandFinished(void*, bool /*success*/)
{
printf("TC> ");
fflush(stdout);
@@ -226,7 +226,7 @@ void RASocket::zprint(void* callbackArg, const char * szText )
send(((RASocket*)callbackArg)->GetSocket(), szText, sz, 0);
}
void RASocket::commandFinished(void* callbackArg, bool success)
void RASocket::commandFinished(void* callbackArg, bool /*success*/)
{
RASocket* raSocket = (RASocket*)callbackArg;
raSocket->Sendf("TC>");