Core/Game: fix all warnings related to converting doubles and floats.
--HG-- branch : trunk
This commit is contained in:
@@ -126,7 +126,7 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
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bool GuardAI::IsVisible(Unit *pl) const
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{
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return me->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER))
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return me->IsWithinDist(pl,(float)sWorld.getConfig(CONFIG_SIGHT_GUARDER))
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&& pl->isVisibleForOrDetect(me,true);
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}
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@@ -216,7 +216,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
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if (!me->isInCombat())
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return false;
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Unit* pUnit = DoSelectLowestHpFriendly(event.friendly_hp.radius, event.friendly_hp.hpDeficit);
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Unit* pUnit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit);
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if (!pUnit)
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return false;
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@@ -232,7 +232,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
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return false;
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std::list<Creature*> pList;
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DoFindFriendlyCC(pList, event.friendly_is_cc.radius);
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DoFindFriendlyCC(pList, (float)event.friendly_is_cc.radius);
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//List is empty
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if (pList.empty())
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@@ -248,7 +248,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
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case EVENT_T_FRIENDLY_MISSING_BUFF:
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{
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std::list<Creature*> pList;
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DoFindFriendlyMissingBuff(pList, event.friendly_buff.radius, event.friendly_buff.spellId);
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DoFindFriendlyMissingBuff(pList, (float)event.friendly_buff.radius, event.friendly_buff.spellId);
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//List is empty
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if (pList.empty())
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@@ -763,7 +763,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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}
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case ACTION_T_CALL_FOR_HELP:
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{
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me->CallForHelp(action.call_for_help.radius);
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me->CallForHelp((float)action.call_for_help.radius);
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break;
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}
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break;
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@@ -772,7 +772,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat
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{
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float x,y,z;
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me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, action.raw.param1);
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me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)action.raw.param1);
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me->GetMotionMaster()->MovePoint(0,x,y,z);
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break;
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}
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@@ -1014,7 +1014,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
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if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
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{
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//can trigger if closer than fMaxAllowedRange
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float fMaxAllowedRange = (*itr).Event.ooc_los.maxRange;
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float fMaxAllowedRange = (float)((*itr).Event.ooc_los.maxRange);
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//if range is ok and we are actually in LOS
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if (me->IsWithinDistInMap(who, fMaxAllowedRange) && me->IsWithinLOSInMap(who))
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@@ -267,7 +267,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, uint32 uiSchool, uint32
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continue;
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//Check if our target is in range
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if (me->IsWithinDistInMap(pTarget, me->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !me->IsWithinDistInMap(pTarget, me->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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if (me->IsWithinDistInMap(pTarget, (float)me->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !me->IsWithinDistInMap(pTarget, (float)me->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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continue;
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//All good so lets add it to the spell list
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@@ -303,7 +303,7 @@ bool ScriptedAI::CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggere
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return false;
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//Unit is out of range of this spell
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if (me->IsInRange(pTarget, me->GetSpellMinRangeForTarget(pTarget, pTempRange), me->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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if (me->IsInRange(pTarget, (float)me->GetSpellMinRangeForTarget(pTarget, pTempRange), (float)me->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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return false;
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return true;
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@@ -645,9 +645,9 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
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Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
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Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
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cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
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}
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WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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@@ -655,7 +655,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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data << uint32(achievement->ID);
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data << uint32(secsToTimeBitFields(time(NULL)));
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data << uint32(0);
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GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
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GetPlayer()->SendMessageToSetInRange(&data, (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
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}
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void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted)
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@@ -828,7 +828,7 @@ bool ChatHandler::HandleGameObjectPhaseCommand(const char* args)
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bool ChatHandler::HandleGameObjectNearCommand(const char* args)
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{
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float distance = (!*args) ? 10 : atol(args);
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float distance = (!*args) ? 10.0f : (float)(atof(args));
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uint32 count = 0;
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Player* pl = m_session->GetPlayer();
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@@ -1593,7 +1593,7 @@ bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
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if (!*args)
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return false;
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float option = atof((char*)args);
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float option = (float)(atof((char*)args));
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if (option < 0.0f)
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{
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SendSysMessage(LANG_BAD_VALUE);
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@@ -2662,7 +2662,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
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if (arg_str_2 == "posx")
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{
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coord = atof(arg_3);
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coord = (float)(atof(arg_3));
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WorldDatabase.PExecute("UPDATE waypoint_scripts SET x='%f' WHERE guid='%u'",
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coord, id);
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PSendSysMessage("|cff00ff00Waypoint script:|r|cff00ffff %u|r|cff00ff00 position_x updated.|r", id);
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@@ -2670,7 +2670,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
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}
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else if (arg_str_2 == "posy")
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{
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coord = atof(arg_3);
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coord = (float)(atof(arg_3));
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WorldDatabase.PExecute("UPDATE waypoint_scripts SET y='%f' WHERE guid='%u'",
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coord, id);
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PSendSysMessage("|cff00ff00Waypoint script: %u position_y updated.|r", id);
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@@ -2678,7 +2678,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
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}
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else if (arg_str_2 == "posz")
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{
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coord = atof(arg_3);
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coord = (float)(atof(arg_3));
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WorldDatabase.PExecute("UPDATE waypoint_scripts SET z='%f' WHERE guid='%u'",
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coord, id);
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PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 position_z updated.|r", id);
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@@ -2686,7 +2686,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
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}
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else if (arg_str_2 == "orientation")
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{
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coord = atof(arg_3);
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coord = (float)(atof(arg_3));
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WorldDatabase.PExecute("UPDATE waypoint_scripts SET o='%f' WHERE guid='%u'",
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coord, id);
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PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 orientation updated.|r", id);
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@@ -159,7 +159,7 @@ m_formation(NULL)
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DisableReputationGain = false;
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//m_unit_movement_flags = MONSTER_MOVE_WALK;
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m_SightDistance = sWorld.getConfig(CONFIG_SIGHT_MONSTER);
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m_SightDistance = (float)sWorld.getConfig(CONFIG_SIGHT_MONSTER);
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m_CombatDistance = 0;//MELEE_RANGE;
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ResetLootMode(); // restore default loot mode
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@@ -383,7 +383,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
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SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
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CreatureBaseStats const* stats = sObjectMgr.GetCreatureBaseStats(getLevel(), cInfo->unit_class);
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float armor = stats->GenerateArmor(cInfo); // TODO: Why is this treated as uint32 when it's a float?
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float armor = (float)stats->GenerateArmor(cInfo); // TODO: Why is this treated as uint32 when it's a float?
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SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
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SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance1));
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SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance2));
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@@ -618,7 +618,7 @@ void Creature::RegenerateMana()
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AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
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for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
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if ((*i)->GetMiscValue() == POWER_MANA)
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addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
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addvalue = uint32(addvalue * ((*i)->GetAmount() + 100) / 100.0f);
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addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
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@@ -655,7 +655,7 @@ void Creature::RegenerateHealth()
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// Apply modifiers (if any).
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AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
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for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
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addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
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addvalue = uint32(addvalue * ((*i)->GetAmount() + 100) / 100.0f);
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
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@@ -670,7 +670,7 @@ void Creature::DoFleeToGetAssistance()
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if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
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return;
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
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float radius = (float)sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
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if (radius >0)
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{
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Creature* pCreature = NULL;
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@@ -1112,8 +1112,8 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
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// TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
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SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
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SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
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SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana);
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//damage
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float damagemod = 1.0f;//_GetDamageMod(rank);
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@@ -1418,7 +1418,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
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if (who->isInCombat())
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if (Unit *victim = who->getAttackerForHelper())
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if (IsWithinDistInMap(victim, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
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if (IsWithinDistInMap(victim, (float)sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
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force = true;
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if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
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@@ -1861,7 +1861,7 @@ void Creature::CallAssistance()
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{
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SetNoCallAssistance(true);
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
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float radius = (float)sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
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if (radius > 0)
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{
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@@ -352,7 +352,7 @@ void GameObject::Update(uint32 diff)
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bool IsBattlegroundTrap = false;
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//FIXME: this is activation radius (in different casting radius that must be selected from spell data)
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//TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
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float radius = (goInfo->trap.radius)/2; // TODO rename radius to diameter (goInfo->trap.radius) should be (goInfo->trap.diameter)
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float radius = (float)(goInfo->trap.radius)/2; // TODO rename radius to diameter (goInfo->trap.radius) should be (goInfo->trap.diameter)
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if (!radius)
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{
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if (goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call)
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@@ -362,7 +362,7 @@ void GameObject::Update(uint32 diff)
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if (m_respawnTime > 0)
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break;
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radius = goInfo->trap.cooldown; // battlegrounds gameobjects has data2 == 0 && data5 == 3
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radius = (float)goInfo->trap.cooldown; // battlegrounds gameobjects has data2 == 0 && data5 == 3
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IsBattlegroundTrap = true;
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if (!radius)
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@@ -899,7 +899,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
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else
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{
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if (Unit *owner = GetOwner())
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range = owner->GetSpellMaxRangeForTarget(target, srentry);
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range = (float)owner->GetSpellMaxRangeForTarget(target, srentry);
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else
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//if no owner assume that object is hostile to target
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range = GetSpellMaxRangeForHostile(srentry);
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@@ -1230,7 +1230,7 @@ void GameObject::Use(Unit* user)
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int32 chance;
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if (skill < zone_skill)
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{
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chance = pow((double)skill/zone_skill,2) * 100;
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chance = int32(pow((double)skill/zone_skill,2) * 100);
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if (chance < 1)
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chance = 1;
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}
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@@ -1732,8 +1732,8 @@ void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3
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if (rotation2 == 0.0f && rotation3 == 0.0f)
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{
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rotation2 = f_rot1;
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rotation3 = f_rot2;
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rotation2 = (float)f_rot1;
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rotation3 = (float)f_rot2;
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}
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SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2);
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@@ -1479,7 +1479,7 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
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if (dx < 0.001f && dy < 0.001f)
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{
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float angle = rand_norm()*2*M_PI;
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float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
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vcos = cos(angle);
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vsin = sin(angle);
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}
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@@ -1547,8 +1547,8 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran
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}
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// angle to face `obj` to `this`
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float angle = rand_norm()*2*M_PI;
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float new_dist = rand_norm()*distance;
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float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
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float new_dist = (float)rand_norm()*static_cast<float>(distance);
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rand_x = pos.m_positionX + new_dist * cos(angle);
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rand_y = pos.m_positionY + new_dist * sin(angle);
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@@ -1575,21 +1575,21 @@ void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGui
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
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SendMessageToSetInRange(&data,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
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}
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void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
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SendMessageToSetInRange(&data,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
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}
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void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);
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SendMessageToSetInRange(&data,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);
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}
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void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
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@@ -1661,9 +1661,9 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
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Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
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Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
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Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
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TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
|
||||
cell.Visit(p, message, *GetMap(), *this, (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
|
||||
}
|
||||
|
||||
void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
|
||||
@@ -1676,9 +1676,9 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
|
||||
|
||||
Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
|
||||
Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
|
||||
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
||||
cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
|
||||
cell.Visit(p, message, *GetMap(), *this, (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
|
||||
}
|
||||
|
||||
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
|
||||
@@ -1704,9 +1704,9 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
|
||||
|
||||
Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
|
||||
Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
|
||||
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
||||
cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
cell.Visit(p, message, *GetMap(), *this, (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
}
|
||||
|
||||
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
|
||||
|
||||
@@ -573,7 +573,7 @@ class WorldObject : public Object, public WorldLocation
|
||||
void GetRandomNearPosition(Position &pos, float radius)
|
||||
{
|
||||
GetPosition(&pos);
|
||||
MovePosition(pos, radius * rand_norm(), rand_norm() * 2 * M_PI);
|
||||
MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
|
||||
}
|
||||
|
||||
void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const
|
||||
|
||||
@@ -715,7 +715,7 @@ void Pet::GivePetXP(uint32 xp)
|
||||
// Subtract newXP from amount needed for nextlevel
|
||||
newXP -= nextLvlXP;
|
||||
GivePetLevel(level+1);
|
||||
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
|
||||
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr.GetXPForLevel(level+1)*PET_XP_FACTOR));
|
||||
|
||||
// Make sure we're working with the upgraded levels for the pet XP-levels
|
||||
level = getLevel();
|
||||
@@ -801,7 +801,7 @@ bool Pet::CreateBaseAtTamed(CreatureInfo const * cinfo, Map * map, uint32 phaseM
|
||||
setPowerType(POWER_FOCUS);
|
||||
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
||||
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
||||
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(getLevel()+1)*PET_XP_FACTOR);
|
||||
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr.GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
|
||||
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
||||
|
||||
if (cinfo->type == CREATURE_TYPE_BEAST)
|
||||
@@ -927,7 +927,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
|
||||
}
|
||||
case HUNTER_PET:
|
||||
{
|
||||
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(petlevel)*PET_XP_FACTOR);
|
||||
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr.GetXPForLevel(petlevel)*PET_XP_FACTOR));
|
||||
//these formula may not be correct; however, it is designed to be close to what it should be
|
||||
//this makes dps 0.5 of pets level
|
||||
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
||||
@@ -943,7 +943,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
|
||||
case 510: // mage Water Elemental
|
||||
{
|
||||
//40% damage bonus of mage's frost damage
|
||||
float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
|
||||
float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f;
|
||||
if (val < 0)
|
||||
val = 0;
|
||||
SetBonusDamage(int32(val));
|
||||
|
||||
@@ -1394,7 +1394,7 @@ void Player::Update(uint32 p_time)
|
||||
int time_inn = time(NULL)-GetTimeInnEnter();
|
||||
if (time_inn >= 10) // freeze update
|
||||
{
|
||||
float bubble = 0.125*sWorld.getRate(RATE_REST_INGAME);
|
||||
float bubble = 0.125f*sWorld.getRate(RATE_REST_INGAME);
|
||||
// speed collect rest bonus (section/in hour)
|
||||
SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
|
||||
UpdateInnerTime(time(NULL));
|
||||
@@ -2309,7 +2309,7 @@ void Player::RegenerateHealth()
|
||||
|
||||
// polymorphed case
|
||||
if (IsPolymorphed())
|
||||
addvalue = GetMaxHealth()/3;
|
||||
addvalue = (float)GetMaxHealth()/3;
|
||||
// normal regen case (maybe partly in combat case)
|
||||
else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
||||
{
|
||||
@@ -2625,7 +2625,7 @@ void Player::GiveXP(uint32 xp, Unit *victim, float group_rate)
|
||||
float favored_exp_mult = 0;
|
||||
if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714))
|
||||
favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
|
||||
xp *= (1 + favored_exp_mult);
|
||||
xp = uint32(xp * (1 + favored_exp_mult));
|
||||
// Favored experience increase END
|
||||
|
||||
// XP to money conversion processed in Player::RewardQuest
|
||||
@@ -5044,7 +5044,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
|
||||
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
|
||||
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
|
||||
|
||||
costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST);
|
||||
costs = uint32(costs * discountMod * sWorld.getRate(RATE_REPAIRCOST));
|
||||
|
||||
if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
|
||||
costs = 1;
|
||||
@@ -6732,7 +6732,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt
|
||||
return true;
|
||||
|
||||
// Promote to float for calculations
|
||||
float honor_f = honor;
|
||||
float honor_f = (float)honor;
|
||||
|
||||
if (honor_f <= 0)
|
||||
{
|
||||
@@ -6807,7 +6807,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt
|
||||
|
||||
honor_f *= sWorld.getRate(RATE_HONOR);
|
||||
// Back to int now
|
||||
honor = honor_f;
|
||||
honor = int32(honor_f);
|
||||
// honor - for show honor points in log
|
||||
// victim_guid - for show victim name in log
|
||||
// victim_rank [1..4] HK: <dishonored rank>
|
||||
@@ -7845,7 +7845,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
|
||||
if (m_extraAttacks && IsSpellHaveEffect(spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
|
||||
return;
|
||||
|
||||
float chance = spellInfo->procChance;
|
||||
float chance = (float)spellInfo->procChance;
|
||||
|
||||
if (spellData.SpellPPMRate)
|
||||
{
|
||||
@@ -7915,7 +7915,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
|
||||
if (entry->PPMChance)
|
||||
chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
|
||||
else if (entry->customChance)
|
||||
chance = entry->customChance;
|
||||
chance = (float)entry->customChance;
|
||||
}
|
||||
|
||||
// Apply spell mods
|
||||
@@ -13110,27 +13110,27 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
|
||||
case ITEM_MOD_AGILITY:
|
||||
sLog.outDebug("+ %u AGILITY",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
|
||||
ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_STRENGTH:
|
||||
sLog.outDebug("+ %u STRENGTH",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
|
||||
ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_INTELLECT:
|
||||
sLog.outDebug("+ %u INTELLECT",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
|
||||
ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_SPIRIT:
|
||||
sLog.outDebug("+ %u SPIRIT",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
|
||||
ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_STAMINA:
|
||||
sLog.outDebug("+ %u STAMINA",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
|
||||
ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
||||
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
||||
@@ -15961,7 +15961,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
|
||||
uint32 transGUID = fields[30].GetUInt32();
|
||||
Relocate(fields[12].GetFloat(),fields[13].GetFloat(),fields[14].GetFloat(),fields[16].GetFloat());
|
||||
uint32 mapId = fields[15].GetUInt32();
|
||||
uint32 instanceId = fields[58].GetFloat();
|
||||
uint32 instanceId = fields[58].GetUInt32();
|
||||
|
||||
uint32 dungeonDiff = fields[38].GetUInt32() & 0x0F;
|
||||
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
|
||||
@@ -18625,7 +18625,7 @@ void Player::Say(const std::string& text, const uint32 language)
|
||||
|
||||
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
||||
BuildPlayerChat(&data, CHAT_MSG_SAY, text, language);
|
||||
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
|
||||
SendMessageToSetInRange(&data,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
|
||||
}
|
||||
|
||||
void Player::Yell(const std::string& text, const uint32 language)
|
||||
@@ -18634,7 +18634,7 @@ void Player::Yell(const std::string& text, const uint32 language)
|
||||
|
||||
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
||||
BuildPlayerChat(&data, CHAT_MSG_YELL, text, language);
|
||||
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
|
||||
SendMessageToSetInRange(&data,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
|
||||
}
|
||||
|
||||
void Player::TextEmote(const std::string& text)
|
||||
@@ -18643,7 +18643,7 @@ void Player::TextEmote(const std::string& text)
|
||||
|
||||
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
||||
BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL);
|
||||
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
|
||||
SendMessageToSetInRange(&data,(float)sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
|
||||
}
|
||||
|
||||
void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
|
||||
@@ -19154,7 +19154,7 @@ void Player::SetRestBonus (float rest_bonus_new)
|
||||
if (rest_bonus_new < 0)
|
||||
rest_bonus_new = 0;
|
||||
|
||||
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5/2;
|
||||
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5f/2;
|
||||
|
||||
if (rest_bonus_new > rest_bonus_max)
|
||||
m_rest_bonus = rest_bonus_max;
|
||||
|
||||
@@ -657,20 +657,20 @@ void Player::UpdateArmorPenetration(int32 amount)
|
||||
|
||||
void Player::UpdateMeleeHitChances()
|
||||
{
|
||||
m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
|
||||
m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE);
|
||||
m_modMeleeHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
|
||||
m_modMeleeHitChance += GetRatingBonusValue(CR_HIT_MELEE);
|
||||
}
|
||||
|
||||
void Player::UpdateRangedHitChances()
|
||||
{
|
||||
m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
|
||||
m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED);
|
||||
m_modRangedHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
|
||||
m_modRangedHitChance += GetRatingBonusValue(CR_HIT_RANGED);
|
||||
}
|
||||
|
||||
void Player::UpdateSpellHitChances()
|
||||
{
|
||||
m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
|
||||
m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL);
|
||||
m_modSpellHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
|
||||
m_modSpellHitChance += GetRatingBonusValue(CR_HIT_SPELL);
|
||||
}
|
||||
|
||||
void Player::UpdateAllSpellCritChances()
|
||||
@@ -1249,16 +1249,16 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
|
||||
{
|
||||
case HAPPY:
|
||||
// 125% of normal damage
|
||||
mindamage = mindamage * 1.25;
|
||||
maxdamage = maxdamage * 1.25;
|
||||
mindamage = mindamage * 1.25f;
|
||||
maxdamage = maxdamage * 1.25f;
|
||||
break;
|
||||
case CONTENT:
|
||||
// 100% of normal damage, nothing to modify
|
||||
break;
|
||||
case UNHAPPY:
|
||||
// 75% of normal damage
|
||||
mindamage = mindamage * 0.75;
|
||||
maxdamage = maxdamage * 0.75;
|
||||
mindamage = mindamage * 0.75f;
|
||||
maxdamage = maxdamage * 0.75f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -508,8 +508,8 @@ void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z,
|
||||
uint32 attacker_number = getAttackers().size();
|
||||
if (attacker_number > 0)
|
||||
--attacker_number;
|
||||
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
|
||||
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0));
|
||||
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*(float)rand_norm()
|
||||
, GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI/2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
|
||||
}
|
||||
|
||||
void Unit::UpdateInterruptMask()
|
||||
@@ -590,7 +590,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
||||
continue;
|
||||
SpellEntry const * spell = (*i)->GetSpellProto();
|
||||
|
||||
uint32 share = damage * (float((*i)->GetAmount()) / 100.0f);
|
||||
uint32 share = uint32(damage * (float((*i)->GetAmount()) / 100.0f));
|
||||
// TODO: check packets if damage is done by pVictim, or by attacker of pVicitm
|
||||
DealDamageMods(shareDamageTarget, share, NULL);
|
||||
DealDamage(shareDamageTarget, share, NULL, NODAMAGE, GetSpellSchoolMask(spell), spell, false);
|
||||
@@ -771,9 +771,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
||||
if (pVictim->GetTypeId() != TYPEID_PLAYER)
|
||||
{
|
||||
if (spellProto && IsDamageToThreatSpell(spellProto))
|
||||
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
|
||||
pVictim->AddThreat(this, damage*2.0f, damageSchoolMask, spellProto);
|
||||
else
|
||||
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
|
||||
pVictim->AddThreat(this, (float)damage, damageSchoolMask, spellProto);
|
||||
}
|
||||
else // victim is a player
|
||||
{
|
||||
@@ -1471,7 +1471,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
|
||||
}
|
||||
else
|
||||
{
|
||||
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
|
||||
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20f;
|
||||
float percent60 = 3.0f * percent20;
|
||||
if (basetime > percent20 && basetime <= percent60)
|
||||
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
|
||||
@@ -1589,7 +1589,7 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellEntry const *
|
||||
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType /*attackType*/)
|
||||
{
|
||||
uint32 newdamage = 0;
|
||||
float armor = pVictim->GetArmor();
|
||||
float armor = float(pVictim->GetArmor());
|
||||
|
||||
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
||||
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
||||
@@ -1603,14 +1603,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
|
||||
{
|
||||
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
|
||||
&& (*j)->IsAffectedOnSpell(spellInfo))
|
||||
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
|
||||
armor = floor(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
|
||||
}
|
||||
|
||||
AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
|
||||
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
|
||||
{
|
||||
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
|
||||
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
|
||||
armor = floor(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
|
||||
}
|
||||
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -1621,7 +1621,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
|
||||
// item neutral spell
|
||||
if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
|
||||
{
|
||||
armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
|
||||
armor = floor(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1632,7 +1632,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
|
||||
|
||||
if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
|
||||
{
|
||||
armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
|
||||
armor = floor(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1644,9 +1644,9 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
|
||||
{
|
||||
float maxArmorPen=0;
|
||||
if (getLevel()<60)
|
||||
maxArmorPen=400+85*pVictim->getLevel();
|
||||
maxArmorPen=(float)(400+85*pVictim->getLevel());
|
||||
else
|
||||
maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
|
||||
maxArmorPen=400+85*pVictim->getLevel()+4.5f*85*(pVictim->getLevel()-59);
|
||||
// Cap armor penetration to this number
|
||||
maxArmorPen = std::min(((armor+maxArmorPen)/3),armor);
|
||||
// Figure out how much armor do we ignore
|
||||
@@ -1721,7 +1721,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
|
||||
discreteResistProbability[2] = 2.5f * averageResist;
|
||||
}
|
||||
|
||||
float r = rand_norm();
|
||||
float r = (float)rand_norm();
|
||||
int i = 0;
|
||||
float probabilitySum = discreteResistProbability[0];
|
||||
while (r >= probabilitySum && i < 10)
|
||||
@@ -1921,7 +1921,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
|
||||
if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
int32 remainingHealth = pVictim->GetHealth() - RemainingDamage;
|
||||
uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f;
|
||||
uint32 allowedHealth = uint32(pVictim->GetMaxHealth() * 0.35f);
|
||||
// If damage kills us
|
||||
if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235))
|
||||
{
|
||||
@@ -1936,7 +1936,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
|
||||
? 1.0f
|
||||
: float(defenseSkillValue) / float(reqDefForMaxHeal);
|
||||
|
||||
int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense;
|
||||
int32 healAmount = int32(pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense);
|
||||
pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true);
|
||||
pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120);
|
||||
}
|
||||
@@ -1991,7 +1991,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
|
||||
uint32 rank = sSpellMgr.GetSpellRank(spellProto->Id);
|
||||
SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr.GetSpellWithRank(49189, rank));
|
||||
|
||||
int32 minHp = (float)pVictim->GetMaxHealth() * (float)SpellMgr::CalculateSpellEffectAmount(talentProto, 0, (*i)->GetCaster()) / 100.0f;
|
||||
int32 minHp = int32((float)pVictim->GetMaxHealth() * (float)SpellMgr::CalculateSpellEffectAmount(talentProto, 0, (*i)->GetCaster()) / 100.0f);
|
||||
// Damage that would take you below [effect0] health or taken while you are at [effect0]
|
||||
if (remainingHp < minHp)
|
||||
{
|
||||
@@ -7321,7 +7321,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
{
|
||||
if (this->GetDistance(target) < 15.0f)
|
||||
return false;
|
||||
float chance = triggerAmount;
|
||||
float chance = (float)triggerAmount;
|
||||
if (!roll_chance_f(chance))
|
||||
return false;
|
||||
|
||||
@@ -7335,7 +7335,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
if (procSpell->Id != 2484)
|
||||
return false;
|
||||
|
||||
float chance = triggerAmount;
|
||||
float chance = (float)triggerAmount;
|
||||
if (!roll_chance_f(chance))
|
||||
return false;
|
||||
|
||||
@@ -7374,18 +7374,18 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
return false;
|
||||
|
||||
// firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
|
||||
float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
|
||||
float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0f;
|
||||
|
||||
float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
|
||||
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
|
||||
float add_spellpower = (float)(SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
|
||||
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim));
|
||||
|
||||
// 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
|
||||
add_spellpower= add_spellpower / 100.0 * 3.84;
|
||||
add_spellpower= add_spellpower / 100.0f * 3.84f;
|
||||
|
||||
// Enchant on Off-Hand and ready?
|
||||
if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
|
||||
{
|
||||
float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
|
||||
float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0f;
|
||||
|
||||
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
|
||||
basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
|
||||
@@ -7395,7 +7395,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
// Enchant on Main-Hand and ready?
|
||||
else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
|
||||
{
|
||||
float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
|
||||
float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0f;
|
||||
|
||||
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
|
||||
basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
|
||||
@@ -7413,7 +7413,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
if (dummySpell->SpellIconID == 2287)
|
||||
{
|
||||
// Default chance for Healing Wave and Riptide
|
||||
float chance = triggeredByAura->GetAmount();
|
||||
float chance = (float)triggeredByAura->GetAmount();
|
||||
|
||||
if (procSpell->SpellFamilyFlags[0] & 0x80)
|
||||
// Lesser Healing Wave - 0.6 of default
|
||||
@@ -7748,7 +7748,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
|
||||
else
|
||||
continue;
|
||||
|
||||
basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f;
|
||||
basepoints0 = int32(CalculateSpellDamage(this, procSpell,i) * 0.4f);
|
||||
CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
|
||||
}
|
||||
return true;
|
||||
@@ -7837,7 +7837,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffe
|
||||
if (dummySpell->SpellFamilyFlags[1] & 0x40000)
|
||||
{
|
||||
uint32 maxmana = GetMaxPower(POWER_MANA);
|
||||
basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
|
||||
basepoints0 = uint32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
|
||||
target = this;
|
||||
triggered_spell_id = 34075;
|
||||
break;
|
||||
@@ -10408,8 +10408,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
|
||||
continue;
|
||||
float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
||||
if (mod < (*i)->GetAmount())
|
||||
mod = (*i)->GetAmount();
|
||||
sumNegativeMod += mod;
|
||||
mod = (float)(*i)->GetAmount();
|
||||
sumNegativeMod += int32(mod);
|
||||
}
|
||||
break;
|
||||
// Ebon Plague
|
||||
@@ -10457,15 +10457,15 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
|
||||
{
|
||||
coeff = bonus->dot_damage;
|
||||
if (bonus->ap_dot_bonus > 0)
|
||||
DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
|
||||
DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
|
||||
}
|
||||
else
|
||||
{
|
||||
coeff = bonus->direct_damage;
|
||||
if (bonus->ap_bonus > 0)
|
||||
DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
|
||||
DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK));
|
||||
}
|
||||
}
|
||||
// Default calculation
|
||||
@@ -10529,14 +10529,14 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
|
||||
|
||||
float coeff2 = CalculateLevelPenalty(spellProto) * stack;
|
||||
if (spellProto->SpellFamilyName) //TODO: fix this
|
||||
TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
|
||||
TakenTotal+= int32(TakenAdvertisedBenefit * coeff * coeff2);
|
||||
if (Player* modOwner = GetSpellModOwner())
|
||||
{
|
||||
coeff *= 100.0f;
|
||||
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
|
||||
coeff /= 100.0f;
|
||||
}
|
||||
DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
|
||||
DoneTotal += int32(DoneAdvertisedBenefit * coeff * coeff2);
|
||||
}
|
||||
|
||||
// Some spells don't benefit from done mods
|
||||
@@ -10641,7 +10641,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
|
||||
crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
|
||||
else
|
||||
{
|
||||
crit_chance = m_baseSpellCritChance;
|
||||
crit_chance = (float)m_baseSpellCritChance;
|
||||
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
||||
}
|
||||
// taken
|
||||
@@ -10669,9 +10669,9 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
|
||||
switch((*i)->GetMiscValue())
|
||||
{
|
||||
// Shatter
|
||||
case 911: modChance+= 16.0f;
|
||||
case 910: modChance+= 17.0f;
|
||||
case 849: modChance+= 17.0f;
|
||||
case 911: modChance+= 16;
|
||||
case 910: modChance+= 17;
|
||||
case 849: modChance+= 17;
|
||||
if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
|
||||
break;
|
||||
crit_chance+=modChance;
|
||||
@@ -10967,15 +10967,15 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
|
||||
{
|
||||
coeff = bonus->dot_damage;
|
||||
if (bonus->ap_dot_bonus > 0)
|
||||
DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
|
||||
DoneTotal += int32(bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK));
|
||||
}
|
||||
else
|
||||
{
|
||||
coeff = bonus->direct_damage;
|
||||
if (bonus->ap_bonus > 0)
|
||||
DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
|
||||
DoneTotal += int32(bonus->ap_bonus * stack * GetTotalAttackPowerValue(
|
||||
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK));
|
||||
}
|
||||
}
|
||||
else // scripted bonus
|
||||
@@ -10984,10 +10984,10 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
|
||||
if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329)
|
||||
{
|
||||
scripted = true;
|
||||
int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK));
|
||||
int32 apBonus = int32(std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK)));
|
||||
if (apBonus > DoneAdvertisedBenefit)
|
||||
{
|
||||
DoneTotal += apBonus * 0.2f;
|
||||
DoneTotal += int32(apBonus * 0.2f);
|
||||
coeff = 0.0f;
|
||||
}
|
||||
else
|
||||
@@ -11060,14 +11060,14 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
|
||||
}
|
||||
|
||||
factorMod *= CalculateLevelPenalty(spellProto)* stack;
|
||||
TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
|
||||
TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
|
||||
if (Player* modOwner = GetSpellModOwner())
|
||||
{
|
||||
coeff *= 100.0f;
|
||||
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
|
||||
coeff /= 100.0f;
|
||||
}
|
||||
DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
|
||||
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
|
||||
}
|
||||
|
||||
// use float as more appropriate for negative values and percent applying
|
||||
@@ -11101,22 +11101,22 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
|
||||
|
||||
|
||||
// Healing taken percent
|
||||
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
float minval = (float)pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
if (minval)
|
||||
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
||||
|
||||
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
float maxval = (float)pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
if (maxval)
|
||||
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
||||
|
||||
if (damagetype == DOT)
|
||||
{
|
||||
// Healing over time taken percent
|
||||
float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
float minval_hot = (float)pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
if (minval_hot)
|
||||
TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
|
||||
|
||||
float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
float maxval_hot = (float)pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
if (maxval_hot)
|
||||
TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
|
||||
}
|
||||
@@ -11513,7 +11513,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
|
||||
continue;
|
||||
float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
||||
if (mod < (*i)->GetAmount())
|
||||
mod = (*i)->GetAmount();
|
||||
mod = (float)(*i)->GetAmount();
|
||||
TakenTotalMod *= (mod+100.0f)/100.0f;
|
||||
}
|
||||
break;
|
||||
@@ -11662,7 +11662,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s
|
||||
if (Player* modOwner = GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
|
||||
|
||||
return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
|
||||
return floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
|
||||
}
|
||||
|
||||
void Unit::Mount(uint32 mount, uint32 VehicleId)
|
||||
@@ -12180,7 +12180,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
|
||||
else // Use not mount (shapeshift for example) auras (should stack)
|
||||
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
|
||||
|
||||
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
|
||||
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
|
||||
|
||||
// Update speed for vehicle if available
|
||||
if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
|
||||
@@ -12234,7 +12234,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
|
||||
if (slow)
|
||||
{
|
||||
speed *=(100.0f + slow)/100.0f;
|
||||
if (float minSpeedMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
|
||||
if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
|
||||
{
|
||||
float min_speed = minSpeedMod / 100.0f;
|
||||
if (speed < min_speed)
|
||||
@@ -12945,30 +12945,30 @@ uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rang
|
||||
if (!rangeEntry)
|
||||
return 0;
|
||||
if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
|
||||
return rangeEntry->maxRangeFriend;
|
||||
return uint32(rangeEntry->maxRangeFriend);
|
||||
if (IsHostileTo(target))
|
||||
return rangeEntry->maxRangeHostile;
|
||||
return rangeEntry->maxRangeFriend;
|
||||
return uint32(rangeEntry->maxRangeHostile);
|
||||
return uint32(rangeEntry->maxRangeFriend);
|
||||
};
|
||||
uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
|
||||
{
|
||||
if (!rangeEntry)
|
||||
return 0;
|
||||
if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
|
||||
return rangeEntry->minRangeFriend;
|
||||
return uint32(rangeEntry->minRangeFriend);
|
||||
if (IsHostileTo(target))
|
||||
return rangeEntry->minRangeHostile;
|
||||
return rangeEntry->minRangeFriend;
|
||||
return uint32(rangeEntry->minRangeHostile);
|
||||
return uint32(rangeEntry->minRangeFriend);
|
||||
};
|
||||
uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
|
||||
{
|
||||
if (!radiusEntry)
|
||||
return 0;
|
||||
if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
|
||||
return radiusEntry->radiusFriend;
|
||||
return uint32(radiusEntry->radiusFriend);
|
||||
if (IsHostileTo(target))
|
||||
return radiusEntry->radiusHostile;
|
||||
return radiusEntry->radiusFriend;
|
||||
return uint32(radiusEntry->radiusHostile);
|
||||
return uint32(radiusEntry->radiusFriend);
|
||||
};
|
||||
|
||||
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
|
||||
@@ -14869,9 +14869,9 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
|
||||
{
|
||||
float radius;
|
||||
if (spellProto->EffectRadiusIndex[effIdx])
|
||||
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
||||
radius = (float)GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
||||
else
|
||||
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
||||
radius = (float)GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
||||
|
||||
if (Unit * caster = triggeredByAura->GetCaster())
|
||||
{
|
||||
@@ -14930,9 +14930,9 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
|
||||
{
|
||||
float radius;
|
||||
if (spellProto->EffectRadiusIndex[effIdx])
|
||||
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
||||
radius = (float)GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
||||
else
|
||||
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
||||
radius = (float)GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
||||
|
||||
if (Unit * caster = triggeredByAura->GetCaster())
|
||||
{
|
||||
@@ -15905,9 +15905,9 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
|
||||
else
|
||||
HitChance = 93 - (leveldif - 2) * lchance;*/
|
||||
if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
|
||||
HitChance = 95.0f;
|
||||
HitChance = 95;
|
||||
else
|
||||
HitChance = 76.0f;
|
||||
HitChance = 76;
|
||||
|
||||
// Hit chance depends from victim auras
|
||||
if (attType == RANGED_ATTACK)
|
||||
@@ -15935,9 +15935,9 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
|
||||
//miss_chance -= skillDiff * 0.04f;
|
||||
int32 diff = -skillDiff;
|
||||
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
||||
miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
|
||||
miss_chance += diff > 0 ? diff * 0.04f : diff * 0.02f;
|
||||
else
|
||||
miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
|
||||
miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4f : diff * 0.1f;
|
||||
|
||||
// Limit miss chance from 0 to 60%
|
||||
if (miss_chance < 0.0f)
|
||||
@@ -16694,7 +16694,7 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
|
||||
{
|
||||
float addRage;
|
||||
|
||||
float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
|
||||
float rageconversion = ((0.0091107836f * getLevel()*getLevel())+3.225598133f*getLevel())+4.2652911f;
|
||||
|
||||
// Unknown if correct, but lineary adjust rage conversion above level 70
|
||||
if (getLevel() > 70)
|
||||
@@ -16702,18 +16702,18 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
|
||||
|
||||
if (attacker)
|
||||
{
|
||||
addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
|
||||
addRage = ((damage/rageconversion*7.5f + weaponSpeedHitFactor)/2);
|
||||
|
||||
// talent who gave more rage on attack
|
||||
addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
addRage = damage/rageconversion*2.5;
|
||||
addRage = damage/rageconversion*2.5f;
|
||||
|
||||
// Berserker Rage effect
|
||||
if (HasAura(18499))
|
||||
addRage *= 2.0;
|
||||
addRage *= 2.0f;
|
||||
}
|
||||
|
||||
addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
|
||||
|
||||
@@ -1976,7 +1976,7 @@ class Unit : public WorldObject
|
||||
|
||||
void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker);
|
||||
|
||||
virtual float GetFollowAngle() const { return M_PI/2; }
|
||||
virtual float GetFollowAngle() const { return static_cast<float>(M_PI/2); }
|
||||
|
||||
void OutDebugInfo() const;
|
||||
virtual bool isBeingLoaded() const { return false;}
|
||||
|
||||
@@ -614,7 +614,7 @@ namespace Trinity
|
||||
if (go->GetGOInfo()->spellFocus.focusId != i_focusId)
|
||||
return false;
|
||||
|
||||
float dist = (go->GetGOInfo()->spellFocus.dist)/2;
|
||||
float dist = (float)((go->GetGOInfo()->spellFocus.dist)/2);
|
||||
|
||||
return go->IsWithinDistInMap(i_unit, dist);
|
||||
}
|
||||
@@ -630,7 +630,7 @@ namespace Trinity
|
||||
NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {}
|
||||
bool operator()(GameObject* go)
|
||||
{
|
||||
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius))
|
||||
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, (float)go->GetGOInfo()->fishinghole.radius))
|
||||
{
|
||||
i_range = i_obj.GetDistance(go);
|
||||
return true;
|
||||
|
||||
@@ -653,7 +653,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
|
||||
continue;
|
||||
if (i->AllowedForPlayer(member))
|
||||
{
|
||||
if (member->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (member->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
{
|
||||
r->totalPlayersRolling++;
|
||||
|
||||
@@ -744,7 +744,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
|
||||
|
||||
if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && i->AllowedForPlayer(playerToRoll))
|
||||
{
|
||||
if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (playerToRoll->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
{
|
||||
r->totalPlayersRolling++;
|
||||
|
||||
@@ -823,7 +823,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
|
||||
if (!looter->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (looter->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
{
|
||||
data << uint64(looter->GetGUID());
|
||||
++real_count;
|
||||
@@ -835,7 +835,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
|
||||
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *looter = itr->getSource();
|
||||
if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (looter->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
looter->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
@@ -1545,7 +1545,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
||||
{
|
||||
// not update if only update if need and ok
|
||||
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
|
||||
if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (looter && looter->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
return;
|
||||
}
|
||||
++guid_itr;
|
||||
@@ -1556,7 +1556,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
||||
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
|
||||
{
|
||||
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
|
||||
if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (pl->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
{
|
||||
pNewLooter = pl;
|
||||
break;
|
||||
@@ -1569,7 +1569,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
||||
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
|
||||
{
|
||||
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
|
||||
if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (pl->IsWithinDistInMap(pLootedObject,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
{
|
||||
pNewLooter = pl;
|
||||
break;
|
||||
|
||||
@@ -491,7 +491,7 @@ void InstanceSaveManager::LoadResetTimes()
|
||||
continue;
|
||||
|
||||
// the reset_delay must be at least one day
|
||||
uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
|
||||
uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
@@ -657,7 +657,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
|
||||
// calculate the next reset time
|
||||
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
|
||||
|
||||
uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
|
||||
uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
|
||||
@@ -936,7 +936,7 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const
|
||||
{
|
||||
if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked
|
||||
{
|
||||
float Roll = rand_chance();
|
||||
float Roll = (float)rand_chance();
|
||||
|
||||
for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i) // check each explicitly chanced entry in the template and modify its chance based on quality.
|
||||
{
|
||||
@@ -1013,7 +1013,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
|
||||
if (!ExplicitPossibleDrops.empty()) // First explicitly chanced entries are checked
|
||||
{
|
||||
itemSource = 1;
|
||||
float Roll = rand_chance();
|
||||
float Roll = (float)rand_chance();
|
||||
// check each explicitly chanced entry in the template and modify its chance based on quality
|
||||
for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); itr = ExplicitPossibleDrops.erase(itr))
|
||||
{
|
||||
|
||||
@@ -117,7 +117,7 @@ class MapManager
|
||||
{
|
||||
float mod = o *-1;
|
||||
mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
|
||||
mod = -mod + 2.0f * M_PI;
|
||||
mod = -mod + 2.0f * static_cast<float>(M_PI);
|
||||
return mod;
|
||||
}
|
||||
return fmod(o, 2.0f * static_cast<float>(M_PI));
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Trinity
|
||||
|
||||
inline uint32 hk_honor_at_level(uint8 level, uint32 count = 1)
|
||||
{
|
||||
uint32 honor = ceil(hk_honor_at_level_f(level, count));
|
||||
uint32 honor = uint32(ceil(hk_honor_at_level_f(level, count)));
|
||||
sScriptMgr.OnHonorCalculation(honor, level, count);
|
||||
return honor;
|
||||
}
|
||||
@@ -176,13 +176,13 @@ namespace Trinity
|
||||
{
|
||||
// Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
|
||||
if (u->GetMap() && u->GetMap()->IsDungeon())
|
||||
gain *= 2.75;
|
||||
gain = uint32(gain * 2.75);
|
||||
else
|
||||
gain *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
gain *= sWorld.getRate(RATE_XP_KILL);
|
||||
gain = uint32(gain * sWorld.getRate(RATE_XP_KILL));
|
||||
sScriptMgr.OnGainCalculation(gain, pl, u);
|
||||
return gain;
|
||||
}
|
||||
|
||||
@@ -156,9 +156,9 @@ DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y
|
||||
else if (HasDestination())
|
||||
{
|
||||
double percent_passed = (double)i_timeElapsed / (double)i_totalTravelTime;
|
||||
const float distanceX = ((i_destX - i_fromX) * percent_passed);
|
||||
const float distanceY = ((i_destY - i_fromY) * percent_passed);
|
||||
const float distanceZ = ((i_destZ - i_fromZ) * percent_passed);
|
||||
const float distanceX = (float)((i_destX - i_fromX) * percent_passed);
|
||||
const float distanceY = (float)((i_destY - i_fromY) * percent_passed);
|
||||
const float distanceZ = (float)((i_destZ - i_fromZ) * percent_passed);
|
||||
x = i_fromX + distanceX;
|
||||
y = i_fromY + distanceY;
|
||||
float z2 = i_fromZ + distanceZ;
|
||||
@@ -207,9 +207,9 @@ DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y,
|
||||
else
|
||||
{
|
||||
double percent_passed = (double)i_timeElapsed / (double)i_totalTravelTime;
|
||||
x = i_fromX + ((i_destX - i_fromX) * percent_passed);
|
||||
y = i_fromY + ((i_destY - i_fromY) * percent_passed);
|
||||
z = i_fromZ + ((i_destZ - i_fromZ) * percent_passed);
|
||||
x = (float)(i_fromX + ((i_destX - i_fromX) * percent_passed));
|
||||
y = (float)(i_fromY + ((i_destY - i_fromY) * percent_passed));
|
||||
z = (float)(i_fromZ + ((i_destZ - i_fromZ) * percent_passed));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -325,7 +325,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
|
||||
void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ)
|
||||
{
|
||||
uint32 moveFlag = SPLINEFLAG_TRAJECTORY | SPLINEFLAG_WALKING;
|
||||
uint32 time = speedZ * 100;
|
||||
uint32 time = uint32(speedZ * 100);
|
||||
|
||||
i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
|
||||
i_owner->m_TempSpeed = speedXY;
|
||||
|
||||
@@ -49,8 +49,8 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
|
||||
|
||||
for (uint8 idx = 0; idx <= MAX_CONF_WAYPOINTS; ++idx)
|
||||
{
|
||||
float wanderX = x + wander_distance*rand_norm() - wander_distance/2;
|
||||
float wanderY = y + wander_distance*rand_norm() - wander_distance/2;
|
||||
float wanderX = x + wander_distance*(float)rand_norm() - wander_distance/2;
|
||||
float wanderY = y + wander_distance*(float)rand_norm() - wander_distance/2;
|
||||
Trinity::NormalizeMapCoord(wanderX);
|
||||
Trinity::NormalizeMapCoord(wanderY);
|
||||
|
||||
|
||||
@@ -101,59 +101,59 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
|
||||
distance /= 4;
|
||||
break;
|
||||
case 3:
|
||||
angle = i_cur_angle + M_PI/4.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI/4);
|
||||
break;
|
||||
case 4:
|
||||
angle = i_cur_angle - M_PI/4.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI/4);
|
||||
break;
|
||||
case 5:
|
||||
angle = i_cur_angle + M_PI/4.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI/4);
|
||||
distance /= 2;
|
||||
break;
|
||||
case 6:
|
||||
angle = i_cur_angle - M_PI/4.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI/4);
|
||||
distance /= 2;
|
||||
break;
|
||||
case 7:
|
||||
angle = i_cur_angle + M_PI/2.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI/2);
|
||||
break;
|
||||
case 8:
|
||||
angle = i_cur_angle - M_PI/2.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI/2);
|
||||
break;
|
||||
case 9:
|
||||
angle = i_cur_angle + M_PI/2.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI/2);
|
||||
distance /= 2;
|
||||
break;
|
||||
case 10:
|
||||
angle = i_cur_angle - M_PI/2.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI/2);
|
||||
distance /= 2;
|
||||
break;
|
||||
case 11:
|
||||
angle = i_cur_angle + M_PI/4.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI/4);
|
||||
distance /= 4;
|
||||
break;
|
||||
case 12:
|
||||
angle = i_cur_angle - M_PI/4.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI/4);
|
||||
distance /= 4;
|
||||
break;
|
||||
case 13:
|
||||
angle = i_cur_angle + M_PI/2.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI/2);
|
||||
distance /= 4;
|
||||
break;
|
||||
case 14:
|
||||
angle = i_cur_angle - M_PI/2.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI/2);
|
||||
distance /= 4;
|
||||
break;
|
||||
case 15:
|
||||
angle = i_cur_angle + M_PI*3/4.0f;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI*3/4.0f);
|
||||
distance /= 2;
|
||||
break;
|
||||
case 16:
|
||||
angle = i_cur_angle - M_PI*3/4.0f;
|
||||
angle = i_cur_angle - static_cast<float>(M_PI*3/4.0f);
|
||||
distance /= 2;
|
||||
break;
|
||||
case 17:
|
||||
angle = i_cur_angle + M_PI;
|
||||
angle = i_cur_angle + static_cast<float>(M_PI);
|
||||
distance /= 2;
|
||||
break;
|
||||
}
|
||||
@@ -183,8 +183,8 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
|
||||
|
||||
if (!(new_z - z) || distance / fabs(new_z - z) > 1.0f)
|
||||
{
|
||||
float new_z_left = _map->GetHeight(temp_x + 1.0f*cos(angle+M_PI/2),temp_y + 1.0f*sin(angle+M_PI/2),z,true);
|
||||
float new_z_right = _map->GetHeight(temp_x + 1.0f*cos(angle-M_PI/2),temp_y + 1.0f*sin(angle-M_PI/2),z,true);
|
||||
float new_z_left = _map->GetHeight(temp_x + (float)(cos(angle+M_PI/2)),temp_y + (float)(sin(angle+M_PI/2)),z,true);
|
||||
float new_z_right = _map->GetHeight(temp_x + (float)(cos(angle-M_PI/2)),temp_y + (float)(sin(angle-M_PI/2)),z,true);
|
||||
if (fabs(new_z_left - new_z) < 1.2f && fabs(new_z_right - new_z) < 1.2f)
|
||||
{
|
||||
x = temp_x;
|
||||
@@ -249,13 +249,13 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
|
||||
else
|
||||
{
|
||||
cur_dist = cur_dist_xyz;
|
||||
angle_to_caster = owner.GetAngle(i_caster_x, i_caster_y) + M_PI;
|
||||
angle_to_caster = owner.GetAngle(i_caster_x, i_caster_y) + static_cast<float>(M_PI);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cur_dist = cur_dist_xyz;
|
||||
angle_to_caster = owner.GetAngle(i_caster_x, i_caster_y) + M_PI;
|
||||
angle_to_caster = owner.GetAngle(i_caster_x, i_caster_y) + static_cast<float>(M_PI);
|
||||
}
|
||||
|
||||
// if we too close may use 'path-finding' else just stop
|
||||
@@ -266,24 +266,24 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
|
||||
|
||||
if (i_cur_angle == 0.0f && i_last_distance_from_caster == 0.0f) //just started, first time
|
||||
{
|
||||
angle = rand_norm()*(1.0f - cur_dist/MIN_QUIET_DISTANCE) * M_PI/3 + rand_norm()*M_PI*2/3;
|
||||
angle = (float)rand_norm()*(1.0f - cur_dist/MIN_QUIET_DISTANCE) * static_cast<float>(M_PI/3) + (float)rand_norm()*static_cast<float>(M_PI*2/3);
|
||||
i_to_distance_from_caster = MIN_QUIET_DISTANCE;
|
||||
i_only_forward = true;
|
||||
}
|
||||
else if (cur_dist < MIN_QUIET_DISTANCE)
|
||||
{
|
||||
angle = M_PI/6 + rand_norm()*M_PI*2/3;
|
||||
i_to_distance_from_caster = cur_dist*2/3 + rand_norm()*(MIN_QUIET_DISTANCE - cur_dist*2/3);
|
||||
angle = static_cast<float>(M_PI/6) + (float)rand_norm()*static_cast<float>(M_PI*2/3);
|
||||
i_to_distance_from_caster = cur_dist*2/3 + (float)rand_norm()*(MIN_QUIET_DISTANCE - cur_dist*2/3);
|
||||
}
|
||||
else if (cur_dist > MAX_QUIET_DISTANCE)
|
||||
{
|
||||
angle = rand_norm()*M_PI/3 + M_PI*2/3;
|
||||
i_to_distance_from_caster = MIN_QUIET_DISTANCE + 2.5f + rand_norm()*(MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE - 2.5f);
|
||||
angle = (float)rand_norm()*static_cast<float>(M_PI/3) + static_cast<float>(M_PI*2/3);
|
||||
i_to_distance_from_caster = MIN_QUIET_DISTANCE + 2.5f + (float)rand_norm()*(MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE - 2.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = rand_norm()*M_PI;
|
||||
i_to_distance_from_caster = MIN_QUIET_DISTANCE + 2.5f + rand_norm()*(MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE - 2.5f);
|
||||
angle = (float)rand_norm()*static_cast<float>(M_PI);
|
||||
i_to_distance_from_caster = MIN_QUIET_DISTANCE + 2.5f + (float)rand_norm()*(MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE - 2.5f);
|
||||
}
|
||||
|
||||
int8 sign = rand_norm() > 0.5f ? 1 : -1;
|
||||
|
||||
@@ -57,13 +57,13 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
|
||||
float angle = owner.GetOrientation();
|
||||
if (m_direction == ROTATE_DIRECTION_LEFT)
|
||||
{
|
||||
angle += (float)diff * M_PI * 2 / m_maxDuration;
|
||||
while (angle >= M_PI * 2) angle -= M_PI * 2;
|
||||
angle += (float)diff * static_cast<float>(M_PI * 2) / m_maxDuration;
|
||||
while (angle >= static_cast<float>(M_PI * 2)) angle -= static_cast<float>(M_PI * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
angle -= (float)diff * M_PI * 2 / m_maxDuration;
|
||||
while (angle < 0) angle += M_PI * 2;
|
||||
angle -= (float)diff * static_cast<float>(M_PI * 2) / m_maxDuration;
|
||||
while (angle < 0) angle += static_cast<float>(M_PI * 2);
|
||||
}
|
||||
owner.SetOrientation(angle);
|
||||
owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning
|
||||
|
||||
@@ -63,57 +63,55 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
||||
|
||||
for (uint32 i = 0; ; ++i)
|
||||
{
|
||||
const float angle = (float)rand_norm()*static_cast<float>(M_PI*2);
|
||||
const float range = (float)rand_norm()*wander_distance;
|
||||
const float distanceX = range * cos(angle);
|
||||
const float distanceY = range * sin(angle);
|
||||
|
||||
const float angle = rand_norm()*(M_PI*2);
|
||||
const float range = rand_norm()*wander_distance;
|
||||
const float distanceX = range * cos(angle);
|
||||
const float distanceY = range * sin(angle);
|
||||
nx = X + distanceX;
|
||||
ny = Y + distanceY;
|
||||
|
||||
nx = X + distanceX;
|
||||
ny = Y + distanceY;
|
||||
// prevent invalid coordinates generation
|
||||
Trinity::NormalizeMapCoord(nx);
|
||||
Trinity::NormalizeMapCoord(ny);
|
||||
|
||||
// prevent invalid coordinates generation
|
||||
Trinity::NormalizeMapCoord(nx);
|
||||
Trinity::NormalizeMapCoord(ny);
|
||||
dist = (nx - X)*(nx - X) + (ny - Y)*(ny - Y);
|
||||
|
||||
dist = (nx - X)*(nx - X) + (ny - Y)*(ny - Y);
|
||||
|
||||
if (i == 5)
|
||||
{
|
||||
nz = Z;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_air_ok) // 3D system above ground and above water (flying mode)
|
||||
{
|
||||
const float distanceZ = rand_norm() * sqrtf(dist)/2; // Limit height change
|
||||
nz = Z + distanceZ;
|
||||
float tz = map->GetHeight(nx, ny, nz-2.0f, false); // Map check only, vmap needed here but need to alter vmaps checks for height.
|
||||
float wz = map->GetWaterLevel(nx, ny);
|
||||
if (tz >= nz || wz >= nz)
|
||||
continue; // Problem here, we must fly above the ground and water, not under. Let's try on next tick
|
||||
}
|
||||
//else if (is_water_ok) // 3D system under water and above ground (swimming mode)
|
||||
else // 2D only
|
||||
{
|
||||
dist = dist >= 100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE)
|
||||
|
||||
// The fastest way to get an accurate result 90% of the time.
|
||||
// Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long.
|
||||
nz = map->GetHeight(nx,ny,Z+dist-2.0f,false); // Map check
|
||||
if (fabs(nz-Z)>dist)
|
||||
if (i == 5)
|
||||
{
|
||||
nz = map->GetHeight(nx,ny,Z-2.0f,true); // Vmap Horizontal or above
|
||||
nz = Z;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_air_ok) // 3D system above ground and above water (flying mode)
|
||||
{
|
||||
const float distanceZ = (float)(rand_norm()) * sqrtf(dist)/2; // Limit height change
|
||||
nz = Z + distanceZ;
|
||||
float tz = map->GetHeight(nx, ny, nz-2.0f, false); // Map check only, vmap needed here but need to alter vmaps checks for height.
|
||||
float wz = map->GetWaterLevel(nx, ny);
|
||||
if (tz >= nz || wz >= nz)
|
||||
continue; // Problem here, we must fly above the ground and water, not under. Let's try on next tick
|
||||
}
|
||||
//else if (is_water_ok) // 3D system under water and above ground (swimming mode)
|
||||
else // 2D only
|
||||
{
|
||||
dist = dist >= 100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE)
|
||||
|
||||
// The fastest way to get an accurate result 90% of the time.
|
||||
// Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long.
|
||||
nz = map->GetHeight(nx,ny,Z+dist-2.0f,false); // Map check
|
||||
if (fabs(nz-Z)>dist)
|
||||
{
|
||||
nz = map->GetHeight(nx,ny,Z+dist-2.0f,true); // Vmap Higher
|
||||
nz = map->GetHeight(nx,ny,Z-2.0f,true); // Vmap Horizontal or above
|
||||
if (fabs(nz-Z)>dist)
|
||||
continue; // let's forget this bad coords where a z cannot be find and retry at next tick
|
||||
{
|
||||
nz = map->GetHeight(nx,ny,Z+dist-2.0f,true); // Vmap Higher
|
||||
if (fabs(nz-Z)>dist)
|
||||
continue; // let's forget this bad coords where a z cannot be find and retry at next tick
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
Traveller<Creature> traveller(creature);
|
||||
|
||||
@@ -133,7 +133,7 @@ bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, fl
|
||||
return false;
|
||||
|
||||
// get the needed values from goinfo
|
||||
m_maxValue = goinfo->capturePoint.maxTime;
|
||||
m_maxValue = (float)goinfo->capturePoint.maxTime;
|
||||
m_maxSpeed = m_maxValue / (goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60);
|
||||
m_neutralValuePct = goinfo->capturePoint.neutralPercent;
|
||||
m_minValue = m_maxValue * goinfo->capturePoint.neutralPercent / 100;
|
||||
@@ -274,7 +274,7 @@ bool OPvPCapturePoint::Update(uint32 diff)
|
||||
if (!m_capturePoint)
|
||||
return false;
|
||||
|
||||
float radius = m_capturePoint->GetGOInfo()->capturePoint.radius;
|
||||
float radius = (float)m_capturePoint->GetGOInfo()->capturePoint.radius;
|
||||
|
||||
for (uint32 team = 0; team < 2; ++team)
|
||||
{
|
||||
|
||||
@@ -291,7 +291,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
|
||||
if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))
|
||||
{
|
||||
// bonuses are already given, so just modify standing by rate
|
||||
int32 spilloverRep = standing * repTemplate->faction_rate[i];
|
||||
int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]);
|
||||
SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental);
|
||||
}
|
||||
}
|
||||
@@ -318,7 +318,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
|
||||
if (incremental)
|
||||
{
|
||||
// int32 *= float cause one point loss?
|
||||
standing = floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5);
|
||||
standing = int32(floor((float)standing * sWorld.getRate(RATE_REPUTATION_GAIN) + 0.5));
|
||||
standing += itr->second.Standing + BaseRep;
|
||||
}
|
||||
|
||||
|
||||
@@ -671,9 +671,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
|
||||
|
||||
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
|
||||
Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
|
||||
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
|
||||
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), (float)sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
|
||||
|
||||
|
||||
@@ -223,7 +223,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
|
||||
Player* playerGroup = itr->getSource();
|
||||
if (!playerGroup)
|
||||
continue;
|
||||
if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
if (player->IsWithinDistInMap(playerGroup,(float)sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
||||
playersNear.push_back(playerGroup);
|
||||
}
|
||||
|
||||
@@ -333,7 +333,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
|
||||
ReqValue = lockInfo->Skill[0];
|
||||
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
|
||||
double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
|
||||
if (roll_chance_f(100*chance+skill))
|
||||
if (roll_chance_f((float)(100*chance+skill)))
|
||||
{
|
||||
go->SetLootState(GO_READY);
|
||||
}
|
||||
|
||||
@@ -859,8 +859,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
float playerBoxDistX = pl->GetPositionX() - atEntry->x;
|
||||
float playerBoxDistY = pl->GetPositionY() - atEntry->y;
|
||||
|
||||
float rotPlayerX = atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal;
|
||||
float rotPlayerY = atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal;
|
||||
float rotPlayerX = (float)(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
|
||||
float rotPlayerY = (float)(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
|
||||
|
||||
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
|
||||
float dz = pl->GetPositionZ() - atEntry->z;
|
||||
|
||||
@@ -176,7 +176,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
|
||||
full_chance += item_iter->chance;
|
||||
|
||||
float rate = full_chance / 100.0f;
|
||||
float roll = rand_chance() * rate; // roll now in range 0..full_chance
|
||||
float roll = (float)rand_chance() * rate; // roll now in range 0..full_chance
|
||||
|
||||
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
{
|
||||
|
||||
@@ -451,7 +451,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
|
||||
m_canBeRecalculated = false;
|
||||
if (!m_spellProto->procFlags)
|
||||
break;
|
||||
amount = GetBase()->GetUnitOwner()->GetMaxHealth()*0.10f;
|
||||
amount = int32(GetBase()->GetUnitOwner()->GetMaxHealth()*0.10f);
|
||||
if (caster)
|
||||
{
|
||||
// Glyphs increasing damage cap
|
||||
@@ -630,7 +630,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
|
||||
{
|
||||
m_canBeRecalculated = false;
|
||||
// we're getting total damage on aura apply, change it to be damage per tick
|
||||
amount = (float)amount / GetTotalTicks();
|
||||
amount = int32((float)amount / GetTotalTicks());
|
||||
}
|
||||
break;
|
||||
case SPELL_AURA_PERIODIC_ENERGIZE:
|
||||
@@ -643,7 +643,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
|
||||
}
|
||||
// Innervate
|
||||
else if (m_spellProto->Id == 29166)
|
||||
amount = GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / (GetTotalTicks() * 100.0f);
|
||||
amount = int32(GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / (GetTotalTicks() * 100.0f));
|
||||
// Owlkin Frenzy
|
||||
else if (m_spellProto->Id == 48391)
|
||||
amount = GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / 100;
|
||||
@@ -657,7 +657,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER)
|
||||
// Bonus from Glyph of Lightwell
|
||||
if (AuraEffect* modHealing = caster->GetAuraEffect(55673, 0))
|
||||
amount *= (100.0f + modHealing->GetAmount()) / 100.0f;
|
||||
amount = int32(amount * (100.0f + modHealing->GetAmount()) / 100.0f);
|
||||
}
|
||||
break;
|
||||
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
|
||||
@@ -711,7 +711,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
|
||||
break;
|
||||
}
|
||||
if (level_diff > 0)
|
||||
amount += multiplier * level_diff;
|
||||
amount += int32(multiplier * level_diff);
|
||||
break;
|
||||
}
|
||||
case SPELL_AURA_MOD_INCREASE_HEALTH:
|
||||
@@ -806,7 +806,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
|
||||
caster->ModSpellCastTime(m_spellProto, m_amplitude);
|
||||
// and periodic time of auras affected by SPELL_AURA_PERIODIC_HASTE
|
||||
if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellProto))
|
||||
m_amplitude *= caster->GetFloatValue(UNIT_MOD_CAST_SPEED);
|
||||
m_amplitude = int32(m_amplitude * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1491,7 +1491,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
|
||||
if (Player *modOwner = caster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(GetSpellProto()->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
|
||||
|
||||
damage *= multiplier;
|
||||
damage = int32(damage * multiplier);
|
||||
|
||||
caster->DealHeal(target, damage, GetSpellProto());
|
||||
break;
|
||||
@@ -1522,20 +1522,20 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
|
||||
TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
|
||||
|
||||
// Healing taken percent
|
||||
float minval = target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
float minval = (float)target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
if (minval)
|
||||
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
||||
|
||||
float maxval = target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
float maxval = (float)target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
||||
if (maxval)
|
||||
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
||||
|
||||
// Healing over time taken percent
|
||||
float minval_hot = target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
float minval_hot = (float)target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
if (minval_hot)
|
||||
TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
|
||||
|
||||
float maxval_hot = target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
float maxval_hot = (float)target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
||||
if (maxval_hot)
|
||||
TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
|
||||
|
||||
@@ -1549,7 +1549,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
|
||||
// Wild Growth = amount + (6 - 2*doneTicks) * ticks* amount / 100
|
||||
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
|
||||
{
|
||||
damage += float(damage * GetTotalTicks()) * ((6-float(2*(GetTickNumber()-1)))/100);
|
||||
damage += int32(float(damage * GetTotalTicks()) * ((6-float(2*(GetTickNumber()-1)))/100));
|
||||
}
|
||||
|
||||
damage = caster->SpellHealingBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
|
||||
@@ -1680,7 +1680,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
|
||||
break;
|
||||
|
||||
case 32960: // Mark of Kazzak
|
||||
int32 modifier = (target->GetPower(power) * 0.05f);
|
||||
int32 modifier = int32(target->GetPower(power) * 0.05f);
|
||||
target->ModifyPower(power, -modifier);
|
||||
|
||||
if (target->GetPower(power) == 0)
|
||||
@@ -2159,7 +2159,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
|
||||
return;
|
||||
// Frost Blast
|
||||
case 27808:
|
||||
caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, (float)target->GetMaxHealth()*0.21f, target, true, NULL, this);
|
||||
caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, int32((float)target->GetMaxHealth()*0.21f), target, true, NULL, this);
|
||||
return;
|
||||
// Detonate Mana
|
||||
case 27819:
|
||||
@@ -2363,21 +2363,20 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
|
||||
case 65923:
|
||||
if (caster->HasAura(66193))
|
||||
{
|
||||
if (Unit* permafrostCaster = caster->GetAura(66193)->GetCaster())
|
||||
if (permafrostCaster->ToCreature())
|
||||
permafrostCaster->ToCreature()->ForcedDespawn(3000);
|
||||
caster->CastSpell(caster,66181,false);
|
||||
if (Unit *permafrostCaster = caster->GetAura(66193)->GetCaster())
|
||||
if (Creature *permafrostCasterAsCreature = permafrostCaster->ToCreature())
|
||||
permafrostCasterAsCreature->ForcedDespawn(3000);
|
||||
|
||||
caster->CastSpell(caster, 66181, false);
|
||||
caster->RemoveAllAuras();
|
||||
if (caster->ToCreature())
|
||||
caster->ToCreature()->DisappearAndDie();
|
||||
if (Creature *casterAsCreature = caster->ToCreature())
|
||||
casterAsCreature->DisappearAndDie();
|
||||
}
|
||||
break;
|
||||
// Mana Tide
|
||||
case 16191:
|
||||
{
|
||||
target->CastCustomSpell(triggerTarget, triggerSpellId, &m_amount, NULL, NULL, true, NULL, this);
|
||||
return;
|
||||
}
|
||||
// Negative Energy Periodic
|
||||
case 46284:
|
||||
caster->CastCustomSpell(triggerSpellId, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this);
|
||||
@@ -3272,7 +3271,7 @@ void AuraEffect::HandleAuraModScale(AuraApplication const * aurApp, uint8 mode,
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,GetAmount(),apply);
|
||||
target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,(float)GetAmount(),apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -3875,7 +3874,7 @@ void AuraEffect::HandleModThreat(AuraApplication const * aurApp, uint8 mode, boo
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
|
||||
if (GetMiscValue() & int32(1<<x))
|
||||
ApplyPercentModFloatVar(target->m_threatModifier[x], GetAmount(), apply);
|
||||
ApplyPercentModFloatVar(target->m_threatModifier[x], (float)GetAmount(), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -3892,7 +3891,7 @@ void AuraEffect::HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8
|
||||
if (!caster || !caster->isAlive())
|
||||
return;
|
||||
|
||||
target->getHostileRefManager().addTempThreat(GetAmount(), apply);
|
||||
target->getHostileRefManager().addTempThreat((float)GetAmount(), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModTaunt(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -4449,7 +4448,7 @@ void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const * aurApp
|
||||
{
|
||||
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(GetAmount()), apply);
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
target->ApplyResistanceBuffModsMod(SpellSchools(x),aurApp->IsPositive(),GetAmount(), apply);
|
||||
target->ApplyResistanceBuffModsMod(SpellSchools(x),aurApp->IsPositive(),(float)GetAmount(), apply);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4467,7 +4466,7 @@ void AuraEffect::HandleAuraModResistance(AuraApplication const * aurApp, uint8 m
|
||||
{
|
||||
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
|
||||
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
|
||||
target->ApplyResistanceBuffModsMod(SpellSchools(x),GetAmount() > 0,GetAmount(), apply);
|
||||
target->ApplyResistanceBuffModsMod(SpellSchools(x),GetAmount() > 0,(float)GetAmount(), apply);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4510,8 +4509,8 @@ void AuraEffect::HandleModResistancePercent(AuraApplication const * aurApp, uint
|
||||
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetAmount()), apply);
|
||||
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
|
||||
{
|
||||
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,GetAmount(), apply);
|
||||
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,GetAmount(), apply);
|
||||
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,(float)GetAmount(), apply);
|
||||
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,(float)GetAmount(), apply);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4582,7 +4581,7 @@ void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, b
|
||||
//target->ApplyStatMod(Stats(i), m_amount,apply);
|
||||
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
|
||||
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
|
||||
target->ApplyStatBuffMod(Stats(i),GetAmount(),apply);
|
||||
target->ApplyStatBuffMod(Stats(i),(float)GetAmount(),apply);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4708,13 +4707,14 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
|
||||
{
|
||||
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply);
|
||||
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
|
||||
target->ApplyStatPercentBuffMod(Stats(i), GetAmount(), apply);
|
||||
target->ApplyStatPercentBuffMod(Stats(i), (float)GetAmount(), apply);
|
||||
}
|
||||
}
|
||||
|
||||
//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
|
||||
if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
|
||||
{
|
||||
// hmm... why is newHPValue a uint64 here?
|
||||
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
|
||||
uint64 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
|
||||
target->SetHealth(newHPValue);
|
||||
@@ -5098,7 +5098,7 @@ void AuraEffect::HandleModCastingSpeed(AuraApplication const * aurApp, uint8 mod
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyCastTimePercentMod(GetAmount(),apply);
|
||||
target->ApplyCastTimePercentMod((float)GetAmount(),apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -5108,9 +5108,9 @@ void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, ui
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(OFF_ATTACK,GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK,(float)GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(OFF_ATTACK,(float)GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -5120,10 +5120,10 @@ void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 m
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyCastTimePercentMod(m_amount,apply);
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(OFF_ATTACK,GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
|
||||
target->ApplyCastTimePercentMod(float(m_amount),apply);
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK,float(GetAmount()),apply);
|
||||
target->ApplyAttackTimePercentMod(OFF_ATTACK,float(GetAmount()),apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(GetAmount()), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -5133,7 +5133,7 @@ void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
|
||||
target->UpdateDamagePhysical(BASE_ATTACK);
|
||||
}
|
||||
|
||||
@@ -5144,9 +5144,9 @@ void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool ap
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK, GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(OFF_ATTACK, GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetAmount(),apply);
|
||||
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
|
||||
target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -5156,7 +5156,7 @@ void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8
|
||||
|
||||
Unit * target = aurApp->GetTarget();
|
||||
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||
@@ -5169,7 +5169,7 @@ void AuraEffect::HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mod
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
|
||||
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
|
||||
}
|
||||
|
||||
/********************************/
|
||||
|
||||
@@ -1226,13 +1226,13 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
|
||||
// effect on caster
|
||||
if (AuraEffect const * aurEff = aura->GetEffect(0))
|
||||
{
|
||||
float multiplier = aurEff->GetAmount();
|
||||
float multiplier = (float)aurEff->GetAmount();
|
||||
if (aurEff->GetId() == 47535)
|
||||
multiplier -= 0.5f;
|
||||
else if (aurEff->GetId() == 47537)
|
||||
multiplier += 0.5f;
|
||||
|
||||
int32 basepoints0 = (multiplier * caster->GetMaxPower(POWER_MANA) / 100);
|
||||
int32 basepoints0 = int32(multiplier * caster->GetMaxPower(POWER_MANA) / 100);
|
||||
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
|
||||
}
|
||||
// effect on aura target
|
||||
|
||||
@@ -1546,7 +1546,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
|
||||
|
||||
// and duration of auras affected by SPELL_AURA_PERIODIC_HASTE
|
||||
if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo))
|
||||
duration *= m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED);
|
||||
duration = int32(duration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
||||
|
||||
if (duration != m_spellAura->GetMaxDuration())
|
||||
{
|
||||
@@ -2028,7 +2028,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
|
||||
{
|
||||
float min_dis = GetSpellMinRange(m_spellInfo, true);
|
||||
float max_dis = GetSpellMaxRange(m_spellInfo, true);
|
||||
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
|
||||
float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
|
||||
float x, y, z;
|
||||
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
|
||||
m_targets.setDst(x, y, z, m_caster->GetOrientation());
|
||||
@@ -2192,21 +2192,21 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
|
||||
if (dist < objSize)
|
||||
dist = objSize;
|
||||
else if (cur == TARGET_DEST_CASTER_RANDOM)
|
||||
dist = objSize + (dist - objSize) * rand_norm();
|
||||
dist = objSize + (dist - objSize) * (float)rand_norm();
|
||||
|
||||
switch(cur)
|
||||
{
|
||||
case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
|
||||
case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
|
||||
case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
|
||||
case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
|
||||
case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
|
||||
case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
|
||||
case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
|
||||
case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
|
||||
case TARGET_MINION:
|
||||
case TARGET_DEST_CASTER_FRONT_LEAP:
|
||||
case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
|
||||
case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
|
||||
case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
|
||||
default: angle = rand_norm()*2*M_PI; break;
|
||||
case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break;
|
||||
case TARGET_DEST_CASTER_RIGHT: angle = static_cast<float>(M_PI/2); break;
|
||||
case TARGET_DEST_CASTER_LEFT: angle = static_cast<float>(-M_PI/2); break;
|
||||
default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
|
||||
}
|
||||
|
||||
Position pos;
|
||||
@@ -2237,23 +2237,23 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
|
||||
float angle, dist;
|
||||
|
||||
float objSize = target->GetObjectSize();
|
||||
dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
dist = (float)target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
if (dist < objSize)
|
||||
dist = objSize;
|
||||
else if (cur == TARGET_DEST_CASTER_RANDOM)
|
||||
dist = objSize + (dist - objSize) * rand_norm();
|
||||
dist = objSize + (dist - objSize) * (float)rand_norm();
|
||||
|
||||
switch(cur)
|
||||
{
|
||||
case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
|
||||
case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
|
||||
case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
|
||||
case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
|
||||
case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
|
||||
case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
|
||||
case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
|
||||
default: angle = rand_norm()*2*M_PI; break;
|
||||
case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break;
|
||||
case TARGET_DEST_TARGET_RIGHT: angle = static_cast<float>(M_PI/2); break;
|
||||
case TARGET_DEST_TARGET_LEFT: angle = static_cast<float>(-M_PI/2); break;
|
||||
case TARGET_DEST_TARGET_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
|
||||
case TARGET_DEST_TARGET_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
|
||||
case TARGET_DEST_TARGET_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
|
||||
case TARGET_DEST_TARGET_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
|
||||
default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
|
||||
}
|
||||
|
||||
Position pos;
|
||||
@@ -2282,21 +2282,21 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
|
||||
case TARGET_DEST_TRAJ:
|
||||
SelectTrajTargets();
|
||||
return;
|
||||
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_DEST_BACK: angle = M_PI; break;
|
||||
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
|
||||
case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
|
||||
case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
|
||||
case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
|
||||
case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
|
||||
case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
|
||||
default: angle = rand_norm()*2*M_PI; break;
|
||||
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_DEST_BACK: angle = static_cast<float>(M_PI); break;
|
||||
case TARGET_DEST_DEST_RIGHT: angle = static_cast<float>(M_PI/2); break;
|
||||
case TARGET_DEST_DEST_LEFT: angle = static_cast<float>(-M_PI/2); break;
|
||||
case TARGET_DEST_DEST_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
|
||||
case TARGET_DEST_DEST_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
|
||||
case TARGET_DEST_DEST_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
|
||||
case TARGET_DEST_DEST_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
|
||||
default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
|
||||
}
|
||||
|
||||
float dist;
|
||||
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST)
|
||||
dist *= rand_norm();
|
||||
dist *= (float)rand_norm();
|
||||
|
||||
// must has dst, no need to set flag
|
||||
Position pos = m_targets.m_dstPos;
|
||||
@@ -4592,7 +4592,7 @@ void Spell::TakeRunePower()
|
||||
}
|
||||
|
||||
// you can gain some runic power when use runes
|
||||
float rp = src->runePowerGain;
|
||||
float rp = (float)src->runePowerGain;
|
||||
rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
|
||||
plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
|
||||
}
|
||||
@@ -4956,7 +4956,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
|
||||
//Must be behind the target.
|
||||
if (m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
|
||||
if (m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(static_cast<float>(M_PI), m_caster)
|
||||
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
|
||||
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
|
||||
//Mutilate no longer requires you be behind the target as of patch 3.0.3
|
||||
@@ -4969,7 +4969,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
}
|
||||
|
||||
//Target must be facing you.
|
||||
if ((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster))
|
||||
if ((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
|
||||
{
|
||||
SendInterrupted(2);
|
||||
return SPELL_FAILED_NOT_INFRONT;
|
||||
@@ -5190,7 +5190,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
{
|
||||
// spell different for friends and enemies
|
||||
// hurt version required facing
|
||||
if (m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc(M_PI, m_targets.getUnitTarget()))
|
||||
if (m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc(static_cast<float>(M_PI), m_targets.getUnitTarget()))
|
||||
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
||||
}
|
||||
else if (m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA)
|
||||
@@ -5932,8 +5932,8 @@ SpellCastResult Spell::CheckRange(bool strict)
|
||||
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
|
||||
|
||||
Unit *target = m_targets.getUnitTarget();
|
||||
float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange);
|
||||
float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
|
||||
float max_range = (float)m_caster->GetSpellMaxRangeForTarget(target, srange);
|
||||
float min_range = (float)m_caster->GetSpellMinRangeForTarget(target, srange);
|
||||
uint32 range_type = GetSpellRangeType(srange);
|
||||
|
||||
if (Player* modOwner = m_caster->GetSpellModOwner())
|
||||
@@ -5959,7 +5959,7 @@ SpellCastResult Spell::CheckRange(bool strict)
|
||||
return SPELL_FAILED_TOO_CLOSE;
|
||||
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER &&
|
||||
(m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(M_PI, target))
|
||||
(m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target))
|
||||
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
||||
}
|
||||
|
||||
@@ -7030,9 +7030,9 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
|
||||
{
|
||||
if (IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
|
||||
{
|
||||
m_damage = float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask);
|
||||
m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask));
|
||||
if (m_caster->GetTypeId() == TYPEID_UNIT)
|
||||
m_damage = float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask);
|
||||
m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask));
|
||||
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
@@ -7044,7 +7044,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
|
||||
}
|
||||
if (m_applyMultiplierMask & (1 << i))
|
||||
{
|
||||
m_damage *= m_damageMultipliers[i];
|
||||
m_damage = int32(m_damage * m_damageMultipliers[i]);
|
||||
m_damageMultipliers[i] *= multiplier[i];
|
||||
}
|
||||
|
||||
|
||||
@@ -784,11 +784,11 @@ namespace Trinity
|
||||
i_data->push_back(target);
|
||||
break;
|
||||
case PUSH_IN_FRONT:
|
||||
if (i_source->isInFront(target, i_radius, M_PI/2))
|
||||
if (i_source->isInFront(target, i_radius, static_cast<float>(M_PI/2)))
|
||||
i_data->push_back(target);
|
||||
break;
|
||||
case PUSH_IN_BACK:
|
||||
if (i_source->isInBack(target, i_radius, M_PI/2))
|
||||
if (i_source->isInBack(target, i_radius, static_cast<float>(M_PI/2)))
|
||||
i_data->push_back(target);
|
||||
break;
|
||||
case PUSH_IN_LINE:
|
||||
|
||||
@@ -712,7 +712,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
|
||||
damage += int32(dmg_min);
|
||||
else
|
||||
damage += irand(int32(dmg_min), int32(dmg_max));
|
||||
damage += m_caster->ToPlayer()->GetAmmoDPS()*item->GetProto()->Delay*0.001f;
|
||||
damage += int32(m_caster->ToPlayer()->GetAmmoDPS()*item->GetProto()->Delay*0.001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -737,14 +737,14 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
|
||||
else if (m_spellInfo->Id == 20187)
|
||||
{
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
||||
float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
|
||||
float sp = (float)m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
|
||||
damage += int32(0.2f*ap + 0.32f*sp);
|
||||
}
|
||||
// Judgement of Wisdom, Light, Justice
|
||||
else if (m_spellInfo->Id == 54158)
|
||||
{
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
||||
float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
|
||||
float sp = (float)m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo));
|
||||
damage += int32(0.14f*ap + 0.22f*sp);
|
||||
}
|
||||
break;
|
||||
@@ -1281,7 +1281,7 @@ void Spell::EffectDummy(uint32 i)
|
||||
if (!unitTarget && unitTarget->GetEntry() != 26452 && ((unitTarget->GetHealth() / unitTarget->GetMaxHealth()) * 100.0f) > 95.0f)
|
||||
return;
|
||||
|
||||
m_caster->DealDamage(unitTarget, unitTarget->GetMaxHealth()*0.93f);
|
||||
m_caster->DealDamage(unitTarget, uint32(unitTarget->GetMaxHealth()*0.93f));
|
||||
return;
|
||||
}
|
||||
case 49357: // Brewfest Mount Transformation
|
||||
@@ -1556,8 +1556,8 @@ void Spell::EffectDummy(uint32 i)
|
||||
case 27222:
|
||||
case 57946: spFactor = 0.5f; break;
|
||||
}
|
||||
int32 damage = m_spellInfo->EffectBasePoints[0] + (6.3875 * m_spellInfo->baseLevel);
|
||||
int32 mana = damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor);
|
||||
int32 damage = int32(m_spellInfo->EffectBasePoints[0] + (6.3875 * m_spellInfo->baseLevel));
|
||||
int32 mana = int32(damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor));
|
||||
|
||||
if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
|
||||
{
|
||||
@@ -1693,10 +1693,10 @@ void Spell::EffectDummy(uint32 i)
|
||||
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
|
||||
{
|
||||
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
|
||||
int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100;
|
||||
int32 bp = int32(count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100);
|
||||
// Improved Death Strike
|
||||
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
|
||||
bp = bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f;
|
||||
bp = int32(bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f);
|
||||
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
|
||||
return;
|
||||
}
|
||||
@@ -1705,7 +1705,7 @@ void Spell::EffectDummy(uint32 i)
|
||||
{
|
||||
if (m_caster->IsFriendlyTo(unitTarget))
|
||||
{
|
||||
int32 bp = damage * 1.5f;
|
||||
int32 bp = int32(damage * 1.5f);
|
||||
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
|
||||
}
|
||||
else
|
||||
@@ -2564,7 +2564,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
|
||||
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
|
||||
if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
|
||||
{
|
||||
addhealth *= 1.25f;
|
||||
addhealth = int32(addhealth * 1.25f);
|
||||
// consume aura
|
||||
unitTarget->RemoveAura(aurEff->GetBase());
|
||||
}
|
||||
@@ -2598,7 +2598,7 @@ void Spell::EffectHealPct(uint32 /*i*/)
|
||||
if (m_spellInfo->Id == 59754 && unitTarget == m_caster)
|
||||
return;
|
||||
|
||||
uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, unitTarget->GetMaxHealth() * damage / 100.0f, HEAL);
|
||||
uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(unitTarget->GetMaxHealth() * damage / 100.0f), HEAL);
|
||||
//if (Player *modOwner = m_caster->GetSpellModOwner())
|
||||
// modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this);
|
||||
|
||||
@@ -3665,7 +3665,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
|
||||
if (unitTarget->isInFlight())
|
||||
return;
|
||||
|
||||
float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
float dis = (float)m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
|
||||
float fx,fy,fz;
|
||||
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
|
||||
@@ -4137,7 +4137,7 @@ void Spell::EffectTaunt(uint32 /*i*/)
|
||||
|
||||
if (m_spellInfo->Id == 62124)
|
||||
{
|
||||
int32 damageDone = 1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f;
|
||||
int32 damageDone = int32(1 + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
|
||||
m_caster->DealDamage(unitTarget, damageDone, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_HOLY, m_spellInfo, false);
|
||||
m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damageDone, SPELL_SCHOOL_MASK_HOLY, 0, 0, false, false, false);
|
||||
}
|
||||
@@ -4776,7 +4776,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
||||
case 54426:
|
||||
if (unitTarget)
|
||||
{
|
||||
int32 damage = (int32)unitTarget->GetHealth() - (int32)unitTarget->GetMaxHealth() * 0.05f;
|
||||
int32 damage = int32((int32)unitTarget->GetHealth() - (int32)unitTarget->GetMaxHealth() * 0.05f);
|
||||
if (damage > 0)
|
||||
m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
|
||||
}
|
||||
@@ -6175,7 +6175,7 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/)
|
||||
|
||||
// attack prevented
|
||||
// fixme, some attacks may not target current victim, this is right now not handled
|
||||
if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc(2*M_PI/3, victim))
|
||||
if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc(static_cast<float>(2*M_PI/3), victim))
|
||||
return;
|
||||
|
||||
// Only for proc/log informations
|
||||
@@ -6228,7 +6228,7 @@ void Spell::EffectReputation(uint32 i)
|
||||
|
||||
if (RepRewardRate const * repData = sObjectMgr.GetRepRewardRate(faction_id))
|
||||
{
|
||||
rep_change = (float)rep_change * repData->spell_rate;
|
||||
rep_change = int32((float)rep_change * repData->spell_rate);
|
||||
}
|
||||
|
||||
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
|
||||
@@ -6468,8 +6468,8 @@ void Spell::EffectPullTowards(uint32 i)
|
||||
if (!unitTarget)
|
||||
return;
|
||||
|
||||
float speedZ = m_spellInfo->EffectBasePoints[i]/10;
|
||||
float speedXY = m_spellInfo->EffectMiscValue[i]/10;
|
||||
float speedZ = (float)(m_spellInfo->EffectBasePoints[i]/10);
|
||||
float speedXY = (float)(m_spellInfo->EffectMiscValue[i]/10);
|
||||
Position pos;
|
||||
if (m_spellInfo->Effect[i] == SPELL_EFFECT_PULL_TOWARDS_DEST)
|
||||
{
|
||||
@@ -6652,7 +6652,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
|
||||
//GO is always friendly to it's creator, get range for friends
|
||||
float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
||||
float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
||||
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
|
||||
float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
|
||||
|
||||
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
|
||||
}
|
||||
@@ -7195,7 +7195,7 @@ void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 coun
|
||||
{
|
||||
case TARGET_MINION:
|
||||
case TARGET_DEST_CASTER_RANDOM:
|
||||
m_caster->GetNearPosition(pos, radius * rand_norm(), rand_norm()*2*M_PI);
|
||||
m_caster->GetNearPosition(pos, radius * (float)rand_norm(), (float)rand_norm()*static_cast<float>(2*M_PI));
|
||||
break;
|
||||
case TARGET_DEST_DEST_RANDOM:
|
||||
case TARGET_DEST_TARGET_RANDOM:
|
||||
|
||||
@@ -175,16 +175,16 @@ bool Weather::ReGenerate()
|
||||
}
|
||||
else if (u < 90)
|
||||
{
|
||||
m_grade = rand_norm() * 0.3333f;
|
||||
m_grade = (float)rand_norm() * 0.3333f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Severe change, but how severe?
|
||||
rnd = urand(0, 99);
|
||||
if (rnd < 50)
|
||||
m_grade = rand_norm() * 0.3333f + 0.3334f;
|
||||
m_grade = (float)rand_norm() * 0.3333f + 0.3334f;
|
||||
else
|
||||
m_grade = rand_norm() * 0.3333f + 0.6667f;
|
||||
m_grade = (float)rand_norm() * 0.3333f + 0.6667f;
|
||||
}
|
||||
|
||||
// return true only in case weather changes
|
||||
|
||||
@@ -287,7 +287,7 @@ World::AddSession_ (WorldSession* s)
|
||||
// Updates the population
|
||||
if (pLimit > 0)
|
||||
{
|
||||
float popu = GetActiveSessionCount (); // updated number of users on the server
|
||||
float popu = (float)GetActiveSessionCount(); // updated number of users on the server
|
||||
popu /= pLimit;
|
||||
popu *= 2;
|
||||
sLog.outDetail ("Server Population (%f).", popu);
|
||||
|
||||
Reference in New Issue
Block a user