Commit Graph
344 Commits
Author SHA1 Message Date
n0n4m3 bb7222c376 Fixed data loss at player save.
--HG--
branch : trunk
2010-02-06 19:07:28 +03:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
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branch : trunk
2010-02-05 00:31:28 +01:00
XTZGZoReX c3ae3b88aa * Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS.

--HG--
branch : trunk
2010-01-29 22:24:18 +01:00
Anubisss d9cb070215 Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
QAston 216d32e8a7 *Prevent assertion fail in Unit::_AddAura after creature add to remove list.
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branch : trunk
2010-01-22 20:03:47 +01:00
win32 178a881d17 Implement minimal arena team size for some items arena rating requirements.
Autor LordJZ.

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branch : trunk
2010-01-21 11:29:22 +02:00
Xanadu 01bb79cc7d Fix SPELLMOD_PCT spell mods to stack in a truly multiplicative way
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branch : trunk
2010-01-21 02:02:35 +01:00
silver1ce cfca61b176 Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup
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branch : trunk
2010-01-18 21:51:45 +02:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
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branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 e031df23fc Propertly update combat ratings fields, by VladimirMangos.
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branch : trunk
2010-01-16 19:05:27 +03:00
XTZGZoReX 5a9ef604e2 * Fix CRLF.
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branch : trunk
2010-01-13 18:22:31 +01:00
thenecromancer e00fd0791b Send SMSG_TIME_SYNC_REQ periodicly (period guessed though)
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branch : trunk
2010-01-13 11:19:16 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
n0n4m3 947b258479 Fixed Mana Gems, implement SPELL_EFFECT_CREATE_MANA_GEM and revert prev. commit...
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branch : trunk
2009-12-26 18:25:49 +01:00
n0n4m3 066efa09e3 Fixed items Mysterious Egg, Disgusting Jar (need db support).
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branch : trunk
2009-12-26 17:52:33 +01:00
n0n4m3 2fa14abf42 Move some grid object functions into one parent class
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branch : trunk
2009-12-26 11:38:30 +01:00
n0n4m3 250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
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branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3 3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Brian c4ac6323b0 * Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite
* faction) IE: need to LOSE reputation with that faction.
* Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS!

--HG--
branch : trunk
2009-12-20 16:51:41 -07:00
n0n4m3 9f40c92fb4 Restore patch: No Fly Zone using Spell
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branch : trunk
2009-12-20 18:02:57 +01:00
Rat 6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
win32 7c9f6b4bc3 Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required
* Closes #859

--HG--
branch : trunk
2009-12-20 13:35:08 +02:00
n0n4m3 1d79bc51ea Implement player's pet resilience, also fix DoT case. by VladimirMangos and thx tali
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branch : trunk
2009-12-19 18:46:51 +01:00
n0n4m3 e1e11ed43e Add basic support for QUEST_FLAGS_PARTY_ACCEPT (2). by NoFantasy
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branch : trunk
2009-12-19 18:08:07 +01:00
n0n4m3 243f33b5ea Implement new visibility system, based on Silverice patch for mangos
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branch : trunk
2009-12-19 10:12:40 +01:00
n0n4m3 e91d18c1f5 Update Player for 322a
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branch : trunk
2009-12-17 12:06:19 +01:00
n0n4m3 1ae1171f95 Removed unneeded function UpdateArenaFields
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branch : trunk
2009-12-17 07:10:39 +01:00
win32 bf2c3fd8cf MaNGOS merge: Mail System.
* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.

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branch : trunk
2009-12-16 18:58:36 +02:00
Kudlaty 379cbb72af Mangos merge: [8874] Extract player skills from data blob. #526
Converted by Azazel.

--HG--
branch : trunk
2009-12-14 20:47:43 +01:00
tartalo d7262a6298 Implement No Fly Zone using Spell, by Spp. Needs db support. Closes #494
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branch : trunk
2009-12-01 11:43:57 +01:00
Kudlaty 5a27028d2b Fix some typos about questlevel -1.
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branch : trunk
2009-11-26 23:44:33 +01:00
maximius 0134b7fee8 *Rewritten method for Dalaran Mageguards to determine if they should teleport you.
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branch : trunk
2009-11-18 16:24:30 -08:00
Kudlaty cbd9709d23 QuestLevel can be -1. Quest with this level are allways show yellow ? above quest giver
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branch : trunk
2009-11-13 17:15:59 +01:00
maximius b257a28fa9 *Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)

--HG--
branch : trunk
2009-11-01 17:53:07 -08:00
maximius 037d69cc04 *Cleanup, and beda0979614d redux
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branch : trunk
2009-10-31 21:33:26 -07:00
Kudlaty 425597d522 Fix exploit that Titan's Grip allow to use with it staff/polearm
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branch : trunk
2009-11-01 03:51:09 +01:00
maximius 52bab5854f *Fix a crash in Object.h
*Fix action button saving
*Fix a crash on item swap in guild bank
*Fix exploit moving after death in Unit.cpp
*Fix assert fail at grid load in Creature.cpp
Thanks Sisif for these! :)

--HG--
branch : trunk
2009-10-31 02:14:25 -07:00
tartalo 7a0bb775f0 * Disable m_pad in Player as it always uses initialization value, by Spp
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branch : trunk
2009-10-21 11:25:47 +02:00
maximius 3f338cc1c3 *Massive cleanup redux.
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branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
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branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
Machiavelli fe5a3e3c43 * Backout a part of the latest Mangos merge, armor penetration related. Please first check whether or not we need the code, then test it, then push to repo, one change per commit.
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branch : trunk
2009-10-10 18:19:34 +02:00
maximius b4c7a2514d *Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
    Volkhan fixes + Achievement
    Ionar Fix - without this he resets each time he is invisible, spamming sparks
    Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok

--HG--
branch : trunk
2009-10-09 20:48:55 -07:00
Machiavelli b059ff3839 * Do not make nonphysical damage spells that use EffectWeaponDmg (like Seal of Command) receive total damage mod % auras twice - based on nos4r2zod's patch for MaNGOS
--HG--
branch : trunk
2009-10-07 19:34:20 +02:00
Muhaha f162303eae * Implement Spell 6962 by Muhaha & Nevan , based on http://bitbucket.org/panaut0lordv/tc2-patches/src/tip/bgpetressurect
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branch : trunk
2009-10-06 22:41:37 +02:00
maximius ff9a2f6ba1 *Extend and comment the Player::FallGround function, it can now cause damage if required.
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branch : trunk
2009-09-26 12:26:02 -07:00
maximius 2853aa1cd1 *Grobbulus - in Inject event, tank is not a target for this spell, by Gyullo
*Gundrak - AI for the boss Moorabi, by Manuel
*Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way.

--HG--
branch : trunk
2009-09-25 19:20:04 -07:00
maximius 906b00465a *add 11 new event hooks to the OnEvents system, by Hawthorne
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branch : trunk
2009-09-23 20:19:21 -07:00
maximius 9e5c8db01f *[8508] Not assign boolean value to integer variable, expecting to always be 0. Also renaming member variables. Author: NoFantasy
*[8516] Implement spell 53271. Author: Shendor
*[8519] Use RuneType enum where appropriate and more explicit data for rune init. Author: VladimirMangos
Thanks to: Stryker
*[8520] Limit telent 49182 and ranks triggering expected:wq runes cooldown case. Author: Shendor
*Fix Herald Volazj wrongly targeting himself on Shadow Bolt Volley instead of randomly targeting on Shiver, by tlexii.

--HG--
branch : trunk
2009-09-21 12:31:36 -07:00
maximius 3e7c851aae *[FIX] New characters are flagged on non-PvP servers by XTElite1
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branch : trunk
2009-09-16 12:53:53 -07:00