Fixed Mana Gems, implement SPELL_EFFECT_CREATE_MANA_GEM and revert prev. commit...

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-26 18:25:49 +01:00
parent 066efa09e3
commit 947b258479
6 changed files with 224 additions and 65 deletions
-7
View File
@@ -285,15 +285,8 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
// variables to hold item location and entry data after item gets destroyed
uint32 itemEntry = GetEntry();
uint8 bagSlot = GetBagSlot();
uint8 slot = GetSlot();
uint16 pos = GetPos();
Script->ItemExpire(owner, GetProto());
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
owner->HandleDestroyItemReplace(itemEntry, bagSlot, slot, pos);
return;
}
+148 -53
View File
@@ -9413,10 +9413,100 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32
return false;
}
uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const
{
uint8 tempcount = 0;
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto && pProto->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto && pProto->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pBag)
continue;
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item *pItem = GetItemByPos( i, j );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
if (pItem->GetProto()->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
}
for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto && pProto->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pBag)
continue;
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item *pItem = GetItemByPos( i, j );
if(!pItem)
continue;
if(pItem == skipItem)
continue;
if(pItem->GetProto()->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
}
return tempcount;
}
uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const
{
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
if( !pProto )
if (!pProto)
{
if(no_space_count)
*no_space_count = count;
@@ -9424,18 +9514,36 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem,
}
// no maximum
if(pProto->MaxCount <= 0 || pProto->MaxCount == 2147483647)
if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647)
return EQUIP_ERR_OK;
uint32 curcount = GetItemCount(pProto->ItemId,true,pItem);
uint32 curcount;
if (pProto->ItemLimitCategory)
curcount = CountItemWithLimitCategory(pProto->ItemLimitCategory,pItem);
else
curcount = GetItemCount(pProto->ItemId,true,pItem);
if (curcount + count > uint32(pProto->MaxCount))
if ((curcount + count > uint32(pProto->MaxCount)) && !(pProto->ItemLimitCategory))
{
if(no_space_count)
if (no_space_count)
*no_space_count = count +curcount - pProto->MaxCount;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
if (pProto->ItemLimitCategory && pProto->Class!=ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?)
{
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
if (!limitEntry)
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
if (curcount + count > limitEntry->maxCount)
{
if (no_space_count)
*no_space_count = count + curcount - limitEntry->maxCount;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; // attempt add too many limit category items
}
}
return EQUIP_ERR_OK;
}
@@ -11396,54 +11504,6 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
}
}
void Player::HandleDestroyItemReplace( uint32 itemEntry, uint8 bag ,uint8 slot, uint16 pos )
{
if(!itemEntry || !slot || !bag)
return;
uint32 newItemEntry = 0;
switch(itemEntry)
{
case 39878: // Mysterious Unhatched Egg
newItemEntry = 39883;
break;
case 44717: // Disgusting Jar
newItemEntry = 44718;
break;
default:
return;
}
Item *pNewItem = Item::CreateItem( newItemEntry, 1, this);
if( !pNewItem )
return;
if( IsInventoryPos( pos ) )
{
ItemPosCountVec dest;
uint8 msg = CanStoreItem( bag, slot, dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
StoreItem( dest, pNewItem, true);
return;
}
}
else if( IsBankPos ( pos ) )
{
ItemPosCountVec dest;
uint8 msg = CanBankItem( bag, slot, dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
BankItem( dest, pNewItem, true);
return;
}
}
// fail
delete pNewItem;
}
void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check)
{
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
@@ -11630,6 +11690,41 @@ void Player::DestroyConjuredItems( bool update )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
Item* Player::GetItemByEntry(uint32 entry) const
{
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->GetEntry() == entry)
return pItem;
}
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetEntry()==entry)
return pItem;
}
}
}
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->GetEntry()==entry)
return pItem;
}
return NULL;
}
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
{
if(!pItem)
+2 -1
View File
@@ -1106,6 +1106,7 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
Item* GetItemByGuid( uint64 guid ) const;
Item* GetItemByEntry( uint32 entry ) const;
Item* GetItemByPos( uint16 pos ) const;
Item* GetItemByPos( uint8 bag, uint8 slot ) const;
inline Item* GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons
@@ -1134,6 +1135,7 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
bool CanNoReagentCast(SpellEntry const* spellInfo) const;
bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
uint8 CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
@@ -1192,7 +1194,6 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
// in trade, guild bank, mail....
void RemoveItemDependentAurasAndCasts( Item * pItem );
void HandleDestroyItemReplace( uint32 itemEntry, uint8 bag , uint8 slot , uint16 pos);
void DestroyItem( uint8 bag, uint8 slot, bool update );
void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
void DestroyItemCount( Item* item, uint32& count, bool update );
+45 -3
View File
@@ -3458,6 +3458,17 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
data << uint32(spellInfo->EquippedItemSubClassMask);
//data << uint32(spellInfo->EquippedItemInventoryTypeMask);
break;
case SPELL_FAILED_TOO_MANY_OF_ITEM:
{
uint32 item;
for(int8 x=0;x < 3;x++)
if (spellInfo->EffectItemType[x])
item = spellInfo->EffectItemType[x];
ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
if (pProto && pProto->ItemLimitCategory)
data << uint32(pProto->ItemLimitCategory);
break;
}
default:
break;
}
@@ -5770,8 +5781,22 @@ SpellCastResult Spell::CheckItems()
uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
if (msg != EQUIP_ERR_OK )
{
p_caster->SendEquipError( msg, NULL, NULL );
return SPELL_FAILED_DONT_REPORT;
ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]);
if (pProto && !(pProto->ItemLimitCategory))
{
p_caster->SendEquipError( msg, NULL, NULL );
return SPELL_FAILED_DONT_REPORT;
}
else
{
if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x40000000))))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
else
p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere
return SPELL_FAILED_DONT_REPORT;
}
}
}
break;
@@ -5973,7 +5998,24 @@ SpellCastResult Spell::CheckItems()
}
break;
}
default:break;
case SPELL_EFFECT_CREATE_MANA_GEM:
{
uint32 item_id = m_spellInfo->EffectItemType[i];
ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
if (!pProto)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
if (Item* pitem = p_caster->GetItemByEntry(item_id))
{
for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
}
break;
}
default:
break;
}
}
+1
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@@ -364,6 +364,7 @@ class Spell
void EffectSpecCount(uint32 i);
void EffectActivateSpec(uint32 i);
void EffectCastButtons(uint32 i);
void EffectRechargeManaGem(uint32 i);
typedef std::set<Aura *> UsedSpellMods;
+28 -1
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@@ -131,7 +131,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
&Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
&Spell::EffectUnused, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
&Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
@@ -7497,3 +7497,30 @@ void Spell::EffectCastButtons(uint32 i)
}
}
}
void Spell::EffectRechargeManaGem(uint32 i)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
if (!player)
return;
uint32 item_id = m_spellInfo->EffectItemType[0];
ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
if(!pProto)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if (Item* pItem = player->GetItemByEntry(item_id))
{
for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
pItem->SetSpellCharges(x,pProto->Spells[x].SpellCharges);
pItem->SetState(ITEM_CHANGED,player);
}
}