Implement No Fly Zone using Spell, by Spp. Needs db support. Closes #494

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-12-01 11:43:57 +01:00
parent b7934fc245
commit d7262a6298
12 changed files with 68 additions and 81 deletions
-2
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@@ -187,8 +187,6 @@ SET(game_STAT_SRCS
OutdoorPvPMgr.h
OutdoorPvPNA.cpp
OutdoorPvPNA.h
OutdoorPvPNR.cpp
OutdoorPvPNR.h
OutdoorPvPSI.cpp
OutdoorPvPSI.h
OutdoorPvPTF.cpp
-14
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@@ -19,7 +19,6 @@
#include "OutdoorPvPMgr.h"
#include "OutdoorPvPHP.h"
#include "OutdoorPvPNA.h"
#include "OutdoorPvPNR.h"
#include "OutdoorPvPTF.h"
#include "OutdoorPvPZM.h"
#include "OutdoorPvPSI.h"
@@ -138,19 +137,6 @@ void OutdoorPvPMgr::InitOutdoorPvP()
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : Wintergrasp successfully initiated.");
}
pOP = new OutdoorPvPNR;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : NR init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : NR successfully initiated.");
}
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
+2 -2
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@@ -6762,7 +6762,7 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->AttackStop();
}
break;
case DUEL_WON:
case DUEL_WON:
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
if (duel->opponent)
{
@@ -21177,7 +21177,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
RemoveAura(61243); // No fly zone - Parachute
RemoveAura(44795); // No fly zone - Parachute
}
void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
+1
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@@ -968,6 +968,7 @@ class MANGOS_DLL_SPEC Player : public Unit
bool IsInWater() const { return m_isInWater; }
bool IsUnderWater() const;
bool IsFalling() { return GetPositionZ() < m_lastFallZ; }
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
+9
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@@ -5094,6 +5094,15 @@ SpellCastResult Spell::CheckCast(bool strict)
break;
}
case 44795: // Parachute
{
float x, y, z;
m_caster->GetPosition(x, y, z);
float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z, true);
if (fabs(ground_Z - z) < 0.1f)
return SPELL_FAILED_DONT_REPORT;
break;
}
default:
break;
}
+43 -33
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@@ -3347,30 +3347,7 @@ void AuraEffect::HandleAuraFeatherFall(bool apply, bool Real, bool /*changeAmoun
WorldPacket data;
if (apply)
{
Unit* caster = GetCaster();
if (!caster)
return;
if (caster->GetGUID() == m_target->GetGUID())
{
m_target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
m_target->RemoveAurasByType(SPELL_AURA_FLY);
}
if (GetId() == 61243) // No fly zone - Parachute
{
float x, y, z;
caster->GetPosition(x, y, z);
float ground_Z = caster->GetMap()->GetVmapHeight(x, y, z, true);
if (fabs(ground_Z - z) < 0.1f)
{
m_target->RemoveAura(GetId());
return;
}
}
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
}
else
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
data.append(m_target->GetPackGUID());
@@ -4633,6 +4610,16 @@ void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*change
void AuraEffect::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool /*changeAmount*/)
{
m_isPeriodic = apply;
SpellEntry const* spell = GetSpellProto();
switch (spell->Id)
{
case 58730: // No fly zone - Wintergrasp (3.1.3 only 3.2.2 Does not call this aura)
if (apply)
if (Player *plr = (Player*)m_target)
plr->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
break;
}
}
void AuraEffect::HandlePeriodicEnergize(bool apply, bool Real, bool changeAmount)
@@ -4654,22 +4641,36 @@ void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmoun
Unit* caster = GetCaster();
SpellEntry const*spell = GetSpellProto();
switch( spell->SpellFamilyName)
switch(spell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
if(spell->Id == 62399) // Overload Circuit
switch(spell->Id)
{
if(m_target->GetMap()->IsDungeon())
if(m_target->GetAuras().count(62399) >= (m_target->GetMap()->IsHeroic() ? 4 : 2))
{
m_target->CastSpell(m_target, 62475, true); // System Shutdown
if(Unit *veh = m_target->GetVehicleBase())
veh->CastSpell(m_target, 62475, true);
}
case 62399: // Overload Circuit
if(m_target->GetMap()->IsDungeon() && m_target->GetAuras().count(62399) >= (m_target->GetMap()->IsHeroic() ? 4 : 2))
{
m_target->CastSpell(m_target, 62475, true); // System Shutdown
if(Unit *veh = m_target->GetVehicleBase())
veh->CastSpell(m_target, 62475, true);
}
break;
case 58600: // No fly zone - Dalaran
if (Player *plr = (Player*)m_target)
if (apply)
plr->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
else
{
plr->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
plr->RemoveAurasByType(SPELL_AURA_FLY);
}
break;
default:
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
{
switch (spell->Id)
@@ -4682,11 +4683,12 @@ void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmoun
// to prevent remove GO added by new spell
// old one is already removed
if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK)
m_target->RemoveGameObject(spell->Id,true);
m_target->RemoveGameObject(spell->Id, true);
m_target->RemoveAura(62388);
}
break;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
@@ -6538,6 +6540,14 @@ void AuraEffect::PeriodicDummyTick()
// 7053 Forsaken Skill: Shadow
return;
}
case 45472: // Parachute
if (Player *plr = (Player*)m_target)
if (plr->IsFalling())
{
plr->RemoveAurasDueToSpell(45472);
plr->CastSpell(plr, 44795, true);
}
break;
case 58549: // Tenacity
case 59911: // Tenacity (vehicle)
GetParentAura()->RefreshAura();
+7
View File
@@ -1338,6 +1338,13 @@ void Spell::EffectDummy(uint32 i)
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
case 58601:
if (Player *plr = (Player*)unitTarget)
{
plr->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
plr->RemoveAurasByType(SPELL_AURA_FLY);
}
break;
case 59640: // Underbelly Elixir
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
+6
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@@ -3045,6 +3045,12 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
if (!player || player->GetTeamId() != sWorld.getState(WORLDSTATE_WINTERGRASP_CONTROLING_FACTION))
return false;
break;
case 58600: // No fly Zone - Dalaran
case 58730: // No fly Zone - Wintergrasp
if (!player || !player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)
|| player->HasAura(45472) || player->HasAura(44795))
return false;
break;
}
return true;
-10
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@@ -1052,15 +1052,6 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return;
// No fly zone or parachute
if (!plr->HasAura(SPELL_NOFLYZONE_WG) && !plr->HasAura(SPELL_PARACHUTE_WG) &&
(plr->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || plr->HasAuraType(SPELL_AURA_FLY)))
{
plr->CastSpell(plr, SPELL_NOFLYZONE_WG, true);
ChatHandler(plr).PSendSysMessage(LANG_ZONE_NOFLYZONE);
plr->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
}
if (isWarTime())
{
if (plr->getLevel() > 69)
@@ -1139,7 +1130,6 @@ void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
plr->RemoveAurasDueToSpell(SPELL_TENACITY);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
UpdateTenacityStack();
plr->RemoveAura(SPELL_NOFLYZONE_WG);
}
void OPvPWintergrasp::PromotePlayer(Player *killer) const
-4
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@@ -50,10 +50,6 @@ enum WintergraspSpell
SPELL_DAMAGED_BUILDING = 59201,
SPELL_INTACT_BUILDING = 59203,
// other
SPELL_NOFLYZONE_WG = 58730,
SPELL_PARACHUTE_WG = 61243,
// SPELL_TELEPORT_DALARAN = 53360,
// SPELL_VICTORY_AURA = 60044,
};
-8
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@@ -1673,14 +1673,6 @@
RelativePath="..\..\src\game\OutdoorPvPNA.h"
>
</File>
<File
RelativePath="..\..\src\game\OutdoorPvPNR.cpp"
>
</File>
<File
RelativePath="..\..\src\game\OutdoorPvPNR.h"
>
</File>
<File
RelativePath="..\..\src\game\OutdoorPvPSI.cpp"
>
-8
View File
@@ -1674,14 +1674,6 @@
RelativePath="..\..\src\game\OutdoorPvPNA.h"
>
</File>
<File
RelativePath="..\..\src\game\OutdoorPvPNR.cpp"
>
</File>
<File
RelativePath="..\..\src\game\OutdoorPvPNR.h"
>
</File>
<File
RelativePath="..\..\src\game\OutdoorPvPSI.cpp"
>