Machiavelli
8444532746
Core/Units: Second part of SMSG_MOVE_SET_COLLISION_HGT implementation: compute proper collision height according to client formulae and send this to the client when mounting up.
2011-11-22 20:28:10 +01:00
megamage
23186b24e2
Merge pull request #3421 from Chipsi/master
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Core/Items: Added case for Darkmoon Card: Madness trinket
2011-11-21 14:12:46 -08:00
Machiavelli
a14cbcaa3e
Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.
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Fixes #2642
NOTE: Still have to properly implement collision height calculation for mounting up.
2011-11-21 22:54:25 +01:00
Machiavelli
32bcee40bf
Core/Spells: Fix crash in Glyph of Rake
2011-11-20 16:05:41 +01:00
Machiavelli
cab3def3a4
Core/Units: Revert previous 3 commits about Unit::_IsValidAttackTarget and Unit::GetReactionn until some conclusive research can be done
2011-11-20 12:56:14 +01:00
Kandera
e814cd8c35
Core/Mechanic: Resurrection (fixed the issue with players ressing in place then being ported to the person who revived them.)
2011-11-18 14:57:30 -05:00
Machiavelli
28d1cc9cfe
Core/Units: Fix more issues in Unit::_IsValidAttackTarget. (Documentation on changes compared to the client function included)
2011-11-17 19:05:25 +01:00
Machiavelli
8ea8dd4f3d
Core/Units: Replace wrong usage of UNIT_FLAG_PVP_ATTACKABLE with UNIT_FLAG_PLAYER_CONTROLLED in Unit::IsValidAttackTarget, Unit::IsValidAssistTarget and Unit::GetReactionTo. Using 4.1 flags in 3.3.5 doesn't always work out like it should... Also remove now unneeded change from 70b558d
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Fixes SPELL_AURA_FORCE_REACTION amongst other things
2011-11-16 23:12:31 +01:00
Machiavelli
70b558dd39
Core/Units: Fix Unit::_IsValidAttackTarget (UNIT_FLAG_OOC_NOT_ATTACKABLE check specifically)
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Closes #3172
2011-11-16 21:02:37 +01:00
kaelima
163515341e
Core/Spells: Fix Item - Hunter T9 4P Bonus
2011-11-13 05:00:26 +01:00
kaelima
9b7e9a1ee3
Core/Movement:
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- Lower movement radius and speed when confused/disoriented.
- Force attackstop when confused or feared. Should fix issue with creatures "teleporting" after fear.
Close #2689
Close #466
Close #3743
2011-11-13 02:36:51 +01:00
megamage
07cf71fdd4
Some cleanup of add/remove to/from map.
2011-11-11 17:50:26 -05:00
tobmaps
3569f01adc
Core/Spells: Fixed resist calculations for spells with multiple schools. Thx to Shauren for tips
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Closes #3875
2011-11-12 04:40:44 +07:00
tobmaps
c5e316164f
Core/Vehicles: Fix some movable turrets
2011-11-12 04:04:22 +07:00
megamage
9e3b4fe409
Cleanup before deleting objects when unloading grid. Fix #3922 .
2011-11-11 14:11:58 -05:00
megamage
360c9dd635
Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap.
2011-11-11 11:29:59 -05:00
tobmaps
4c44085dfa
Core/Spells: Fix typo in 922a174683 and drop wrong check that breaks Judgements of the Just talent. Thx to Greymane for pointing out problem
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Closes #2377
2011-11-11 19:05:12 +07:00
megamage
31a88d4fe5
Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded.
2011-11-10 17:31:45 -05:00
Shocker
c2a2a4f713
Merge pull request #3872 from Bootz/master
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Codestyle clean-up
2011-11-09 02:31:18 -08:00
kaelima
8ba790ef35
Core/Creature: Prevent Spirit Guides (bg spirit healers) to be seen by alive players.
2011-11-07 18:18:59 +01:00
Bootz
d1334624da
Core: Codestyle clean-up
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"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Bootz
f75ec5ba2b
Core: Codestyle clean-up
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"plr"->player
Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
kaelima
b5cb41b4ea
Core/Player: Make chat tag (last byte in SMSG_MESSAGECHAT) a bitmask.
2011-11-07 07:16:31 +01:00
tobmaps
8fd7720318
Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything
2011-11-05 05:33:52 +07:00
tobmaps
935527eebe
Core/Spells: Use dbc flag to check if channeled spell can be interrupted
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Closes #2292
2011-11-05 05:21:37 +07:00
tobmaps
68601bb286
Core/Spells: Use correct dbc flag to check if spell can be interrupted
2011-11-03 16:53:29 +07:00
tobmaps
c0c6000a44
Core/Misc: Fix spelling typo
2011-11-02 19:13:51 +07:00
megamage
1b8d9ec7b4
Clean up summon/remove gameobject code.
2011-10-31 10:46:39 -04:00
kaelima
e16e18da23
Core/Spells: Added safe-checks for places where caster/victim can be null.
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And some random cleanup
2011-10-31 01:54:44 +01:00
kaelima
d5ece59acd
Core/Spells: Fixed possible crash for Decimation
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Closes #3750
2011-10-30 23:52:38 +01:00
kaelima
526ada47e1
BG/Isle of Conquest:
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- Fix seaforium bombs.
- Add flag pole for Refinery
- Some cleanup
Also correct a typo in 0083290322
2011-10-29 15:16:13 +01:00
kaelima
0083290322
Core/Player: Fix gaining fishing skill of wielding fishing pole in offhand
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Closes #3717
2011-10-29 15:07:08 +01:00
kaelima
f2000f3fb5
Core/Misc: Some minor cleanups
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Fixed SQL added in prev commit.
2011-10-24 23:33:17 +01:00
megamage
0ac431f52d
Fix a crash caused by spell 49065. Close #3646 .
2011-10-24 16:54:52 -04:00
Shocker
10bca6c268
Merge pull request #3596 from ille/master
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use effectMask to calculate mechanicMask in ModSpellDuration
Closes #1599
2011-10-24 10:43:47 -07:00
Machiavelli
70c2f9e796
Merge pull request #3575 from bytewarrior/master
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Core/Mechanic: Fixed wrong target level at resist chance calculation.
2011-10-23 04:22:18 -07:00
ille
5514523a7c
use effectMask to calculate mechanicMask in ModSpellDuration
2011-10-20 18:28:37 +02:00
Liberate
1431a5d15c
Core/Spells: Revert d7e0190726 and solve it differently.
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All totems have TARGET_UNIT_CASTER as implicit target except from Wrath of Air and Flametongue.
To make Glyph of Totem of Wrath work again modified these 2 totems to be the same as the other totems.
This still makes the 2 totems not stackable.
Fixes #3293
2011-10-19 18:35:21 +02:00
kaelima
be0b2fcf97
Core/Grid:
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- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
Liberate
d7e0190726
Core/Spells: Check to see if a totem has a passive aura. If so: Add the aura directly, if not: Cast the spell.
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Fixes #3264
Fixes #3294
2011-10-19 14:00:59 +02:00
Liberate
b268b51d0e
Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
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Fixes #599
Fixes #2119
2011-10-19 13:00:22 +02:00
Liberate
6d12deb5b5
And a forgotten change. Sorry for this, I guess it's a welcome back present for me... Thanks tobmaps for pointing this out.
2011-10-18 23:49:46 +02:00
Liberate
8cc13ff838
And I forgot to turn on tabs to spaces. Also fixed...
2011-10-18 23:38:55 +02:00
Liberate
89bae3b51c
Core/Spells: Add a new stack rule for spellgroups: SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
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This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable.
a spell should be in only 1 group with this stack rule.
Fixes #2243
2011-10-18 23:27:39 +02:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
b5e8a192b1
Core/Calendar: Send map raid reset only once
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Also some minor changes here and there
2011-10-18 14:23:08 +02:00
Spp
bc023c6dfb
Core: Fix some warnings
2011-10-18 12:39:01 +02:00
Spp
e5fb7f093f
Minor cleanups here and there
2011-10-18 11:13:56 +02:00
Spp
ee69fc940e
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
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Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
bytewarrior
496c2da6f3
Core/Mechanic: Fixed wrong caster level at resist chance calculation.
2011-10-18 10:52:33 +03:00