Commit Graph
1441 Commits
Author SHA1 Message Date
Shauren 806733550c Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::SetGoState for summoned objects
Closes #5166
2012-02-10 10:24:56 +01:00
QAston 5365bd25fa Core/Spells: remove some workarounds about transform spells in corpse explosion script. 2012-02-09 23:27:59 +01:00
Subv 9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112 93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
QAston 012be16796 Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
Core/GameObject: implement stealth/invisibility for traps
2012-02-09 09:38:13 -08:00
QAston dc326131a3 Core/Entities: don't save aura caster's guid for pets to db. 2012-02-09 17:19:24 +01:00
kaelima e7cd9f0b4c Core/Movement: Don't send heartbeat message only to self on movementflag update. Should solve some recent issues with vehicles. 2012-02-09 13:41:43 +01:00
QAston a27758207f Merge pull request #5096 from devilcoredev/fix_005
Core/AI: Fix a bug on some pets introdouced in commit 14bc551862
2012-02-07 23:30:41 -08:00
Matthew Goff 7a117dd429 Core/Misc:
- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
2012-02-06 01:22:45 +00:00
Giuseppe Montesanto 9a3a6c7641 Fix a bug introdouced in recent commit. 2012-02-05 21:22:01 +01:00
QAston a2494f569e Merge pull request #5013 from PKX/fix_auras
Core/Auras: Fix Pet & Totem aura stacking
2012-02-05 00:14:53 -08:00
QAston 7be73a0667 Merge pull request #5075 from devilcoredev/fix_004
Core/AI: Fix pet and other types of minion pet attack on targets with Crowd Controls.
2012-02-05 00:13:56 -08:00
Subv2112 31615bdc86 Core/Spells: Add a new parameter to Unit::SelectNearbyTarget to allow excluding a certain unit.
closes #4989
2012-02-04 21:21:51 -05:00
QAston 6b12f39b35 Merge pull request #4821 from devilcoredev/fix_001
Core/AuraScript: Add OnDispel and AfterDispel hook to AuraScript
2012-02-04 06:09:57 -08:00
Giuseppe Montesanto 14bc551862 Fix pet/guardian and other types of minion pet attack on targets with Crowd Controls. 2012-02-04 14:59:17 +01:00
Giuseppe Montesanto 271feb587f Add hook on AuraScript called when an aura is dispelled 2012-02-04 13:32:40 +01:00
Subv2112 1975291a98 Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM should only be counted once for each new item you receive
closes #5065

Signed-off-by: Subv <[email protected]>
2012-02-03 20:04:26 -05:00
Subv2112 69ab572786 Codestyle/Logs: Add more detailed information in Creature::Respawn, replacing the useless previous log
Signed-off-by: Subv <[email protected]>
2012-02-03 19:37:28 -05:00
QAston 92ad375864 Core/Entities: clarify comment added in c7ea952a47 2012-02-03 22:56:42 +01:00
QAston 7e99e5f094 Core/Spells:
- rename SpellInfo::IsAOE to SpellInfo::IsTargetingArea due to ambiguity of old name.
- add IsAffectingArea function to check whenever spell or it's effects are affecting objects in area and use new function to fix problems with hunter flares.
Closes #3310. Thanks to Kaelima and Warpten for research.
2012-02-03 22:24:03 +01:00
QAston aae833a759 Core/Spells: fix GameObject spell cast on enemies, original patch by Svannon, thanks to horn for research. 2012-02-03 20:07:57 +01:00
QAston c7ea952a47 Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do. 2012-02-03 18:46:05 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
kaelima e602619912 Core/Player: Remove spell used to unlearn talents and replace with a direct packet send. Spell is not found casted in 3.3.5a sniffs. Thanks Malcrom for the hint. 2012-02-03 14:56:29 +01:00
Subv2112 953587abdb Fixed build 2012-02-02 13:15:44 -05:00
Subv2112 8dc75e7091 Codestyle: Converted some casts to their respective ToClass() 2012-02-02 13:03:54 -05:00
Souler eef0c61bbf Script/Spells: Solve problems with argent tournament spells
- Including cleanup in spell_generic
2012-02-01 16:02:58 +01:00
Subv2112 2786ea1f5e Core/Quests: Fixed a crash caused when trying to add a quest to a player who does not have any free slot in his quest log. fixes #4572
Signed-off-by: Subv2112 <[email protected]>
2012-01-31 16:45:36 -05:00
Subv2112 bdae78ac9d Core/LFD: Fixed possible multithreading crash, thanks LihO 2012-01-31 14:38:14 -05:00
Subv2112 1bc370aaf8 Core/Achievements: Fixed achievements with ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, they were not accumulating the amount 2012-01-31 10:01:29 -05:00
Souler 75992143c1 Scripts/Spells: Fix Argent Tournament mount spells:
* Break-Shield
 * Charge
 * Defend (visual)
 * Mounted duel
 * Faction Pennants when riding argent tournament mounts
Closes #4917.
2012-01-30 00:21:42 +01:00
Subv2112 f525087538 Core/Movement: Correctly fixed flying npcs falling to ground, no more glitches with this
Signed-off-by: Subv2112 <[email protected]>
2012-01-29 15:28:19 -05:00
PKX 727133b049 Core/Auras: Fix Pet & Totem aura stacking
Fixes aura staking for Pet, Totem and other spell effects that do not use SPELL_EFFECT_APPLY_AURA

Signed-off-by: PKX <[email protected]>
2012-01-27 15:43:21 +01:00
click e6d5b21778 Core: Fix non-PCH build and remove a few warnings. 2012-01-24 00:24:39 +01:00
Subv2112 3d4f55723c Core/SAI: Linked events should be executed after the event that linked them is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target

Signed-off-by: Subv2112 <[email protected]>
2012-01-22 20:36:01 -05:00
Vlad 0f383e9cdd Core/Movement: properly set mover for possess/vehicles 2012-01-20 05:11:52 +03:00
Machiavelli e652d9043b Missing unsaved changes for previous commit... 2012-01-18 19:00:52 +01:00
Machiavelli 46dda033c8 Core/Items: Blizzlike fix for the recent trade exploit fix 2012-01-18 18:57:21 +01:00
Machiavelli abd94e324b Core/Items: Fix crash and updated documentation in SplitItem 2012-01-18 13:14:06 +01:00
SignFinder cc88681dc5 Core/Items: Really fix a trading spoof exploit.
Thanks Alexsot for fix.
2012-01-18 11:56:34 +04:00
Kaelima afc0d72761 Merge pull request #4789 from drskull/master
Spirit Hunt
2012-01-17 21:41:47 -08:00
kaelima 819da8af4d Core/Items: Attempt to fix crash in Player::SplitItem caused by 6a44399852.
And some random cleanup
2012-01-18 06:07:30 +01:00
Machiavelli 6a44399852 Core/Items: Fix a trading spoof exploit.
Closes #4713
2012-01-17 18:51:04 +01:00
Shauren 894c27af52 Core/Groups: Need restrictions in need before greed loot method should apply only to LFG dungeons 2012-01-14 18:42:23 +01:00
Subv2112 f4075f0f94 Core/LFG:
Fix priority of the player when its added to the lfg group
        Better implementation of the Dungeon Deserter debuff
        Rewrite the NeedBeforeGreed loot
        Fixed players being shown as Unknown Entity when entering the lfg group
        Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation

Signed-off-by: Machiavelli <[email protected]>
2012-01-14 17:37:28 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Machiavelli 2293d2d7df Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously 2012-01-13 16:43:49 +01:00
dr.skull 1abb447243 Fix Feral Spirit passive spell Spirit Hunt
Now will heal wolfs too.

Signed-off-by: dr.skull <[email protected]>
2012-01-12 13:16:04 +01:00
Giuseppe Montesanto 885e9fda34 Fix the 'Trueshot Aura' on pet 2012-01-11 12:15:44 +01:00
Jorge 528a9a6966 Merge pull request #4742 from Subv/gossips
Gossips
2012-01-10 03:16:06 -08:00