Core: Fix non-PCH build and remove a few warnings.

This commit is contained in:
click
2012-01-24 00:24:39 +01:00
parent 40c6e7bcdb
commit e6d5b21778
11 changed files with 15 additions and 7 deletions
+1 -1
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@@ -50,7 +50,7 @@ class GameObjectAI
virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
virtual void OnStateChanged(uint32 state, Unit* unit) { }
virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) { }
};
class NullGameObjectAI : public GameObjectAI
+1 -1
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@@ -305,7 +305,7 @@ bool TradeData::HasItem(uint64 itemGuid) const
return false;
}
TradeSlots const TradeData::GetTradeSlotForItem(uint64 itemGuid)
TradeSlots TradeData::GetTradeSlotForItem(uint64 itemGuid) const
{
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
if (m_items[i] == itemGuid)
+1 -1
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@@ -1003,7 +1003,7 @@ class TradeData
Item* GetItem(TradeSlots slot) const;
bool HasItem(uint64 itemGuid) const;
TradeSlots const GetTradeSlotForItem(uint64 itemGuid);
TradeSlots GetTradeSlotForItem(uint64 itemGuid) const;
void SetItem(TradeSlots slot, Item* item);
uint32 GetSpell() const { return m_spell; }
@@ -22,6 +22,7 @@
#include "VMapFactory.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "Player.h"
#ifdef MAP_BASED_RAND_GEN
#define rand_norm() unit.rand_norm()
@@ -23,6 +23,7 @@
#include "World.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "Player.h"
//----- Point Movement Generator
template<class T>
@@ -24,6 +24,7 @@
#include "World.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "Player.h"
#include <cmath>
@@ -22,6 +22,7 @@
#include "MovementGenerator.h"
#include "FollowerReference.h"
#include "Timer.h"
#include "Unit.h"
class TargetedMovementGeneratorBase
{
+1 -1
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@@ -992,7 +992,7 @@ public:
return true;
}
static bool HandleReloadWpCommand(ChatHandler* handler, const char* args)
static bool HandleReloadWpCommand(ChatHandler* /*handler*/, const char* args)
{
if (*args != 'a')
sLog->outString("Re-Loading Waypoints data from 'waypoints_data'");
@@ -276,7 +276,7 @@ public:
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
summons.DespawnAll();
@@ -285,8 +285,8 @@ public:
Talk(SAY_DEATH);
}
void SpellHitTarget(Unit* target, const SpellInfo* spell)
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_RITUAL_STRIKE_EFF_1 && Phase != NORMAL && Phase != SVALADEAD)
{
@@ -17,6 +17,9 @@
//! TODO - Boss not scripted, just ported required spellscript from core
#include "ScriptMgr.h"
#include "SpellScript.h"
enum Spells
{
SPELL_POSITIVE_CHARGE = 39090,
@@ -18,6 +18,7 @@
#include "HMACSHA1.h"
#include "BigNumber.h"
#include "Common.h"
HmacHash::HmacHash(uint32 len, uint8 *seed)
{