click
780ed1b01c
Buildsystem: Clean up build-process on all platforms
...
- Windows: Use CMAKE_INSTALL_PREFIX as a 'final install' directory (thanks to paradox for the preload-handling)
(New target INSTALL, -not- included as part of ALL_BUILD (must be specifically run for installation to start)
- All: Build libmpq library (used for tools)
- All: Build extractiontools with hardlinked mpq-library (no need to install it anymore)
- All: Move jemalloc from being harddefined to using a CMake string (fixes issue 3378) (thanks to tru.bazoozoo for the idea, alternative added)
--HG--
branch : trunk
2010-08-11 20:55:14 +02:00
click
fab120c87c
externals/libmpq: sync with upstram provider (r308)
...
--HG--
branch : trunk
2010-08-11 17:07:56 +02:00
Shauren
24031cd6b9
Buildsystem: Removed unused MemoryLeaks files
...
Buildsystem/Windows: WheatyExceptionReport is now build in worldserver and authserver instead of shared (fixes crash reports not being generated)
--HG--
branch : trunk
2010-08-11 16:59:36 +02:00
click
3002300e71
Backed out changeset 2f79fd19c2c5 - needs some more thought, sorry - I promise it will work better once I got it sorted properly!
...
--HG--
branch : trunk
2010-08-10 23:11:40 +02:00
click
29e152f42b
Buildsystem/Windows: Use CMAKE_INSTALL_PREFIX as result-dir for output (Thanks to Paradox)
...
(Suggested change for genrevisions default path retained to avoid breaking earlier builds, and it's not really a "server binary")
Fixes issue 3366
--HG--
branch : trunk
2010-08-10 22:40:34 +02:00
Shauren
fc45c6db07
Added internal cooldown for the following (both heroic and normal versions):
...
Althor's Abacus
Corpse Tongue Coin
Dislodged Foreign Object
Phylactery of the Nameless Lich
Whispering Fanged Skull
Ashen Verdict rings
--HG--
branch : trunk
2010-08-10 20:40:37 +02:00
Shauren
36d1405b52
Fixed bug allowing players to enter instance even if selected difficulty was disabled
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Added map id to log when player tries to enter disabled map
--HG--
branch : trunk
2010-08-10 19:40:35 +02:00
click
4f9ec558f4
Buildsystem/Linux: Remove -DCENTOS flag and enforce linking with ncurses in case of older revisions of CentOS (thanks to QAston and vaska94/kingwee)
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Closes issue 2908
--HG--
branch : trunk
2010-08-10 19:15:50 +02:00
Shauren
b29e64bd1f
BuildSystem: Removed old, unused option
...
--HG--
branch : trunk
2010-08-10 15:25:50 +02:00
Shauren
88965d9419
Fixed honor points and arena points displaying in currency tab
...
Currencies lost (spent all in vendor) are not removed from known currencies tab, they now display 0 count
--HG--
branch : trunk
2010-08-10 13:26:07 +02:00
John Holiver
231a1bfe45
Small fix for the Flame Tsunami DoT debuff.
...
It isnt perfect yet, correct factions for Lava Blaze and Flame Tsunami NPCs are needed to remove hack.
* SQL needed
--HG--
branch : trunk
2010-08-09 19:05:53 -03:00
Shauren
58a219b4b6
BuildSystem/Windows: "compress" setting compiler flags into one statement
...
--HG--
branch : trunk
2010-08-09 23:54:22 +02:00
click
a8303b38e6
Merge
...
--HG--
branch : trunk
2010-08-09 23:17:02 +02:00
click
816acb11a4
BuilSystem: Clean up some small but annoying things from my earlier commits:
...
- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel
Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later)
- change it so that genrev creates revision.h properly (after genrev has been compiled successfully)
- split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren)
--HG--
branch : trunk
2010-08-09 23:14:16 +02:00
XTZGZoReX
cecb8117d5
Aaand, finally, scripting is working. Thanks to Derex for helping with debugging/suggestions.
...
--HG--
branch : trunk
2010-08-09 16:07:03 -05:00
Shauren
5709c8be0d
achievement_criteria_data data type 11 is now handled by core team (as its purpose is scriptname only)
...
Reimporting of SQL is not needed
--HG--
branch : trunk
2010-08-09 22:08:03 +02:00
click
4b5c9552cb
BuildSystem/Windows: Add RelWithDebInfo configuration-type (reverts previous commit for fixups with RelWithDebInfo buildtype)
...
+ Stuff revision.h in under genrev project (yay, another project removed from projectlist)
--HG--
branch : trunk
2010-08-09 21:36:03 +02:00
Shauren
79dcd5859a
BuildSystem/Windows: Force creating debug information in Release build if DEBUG is selected in cmake
...
--HG--
branch : trunk
2010-08-09 19:19:02 +02:00
Shauren
c132b5d08d
Fixed script name for announcer in Trial of the Champion
...
--HG--
branch : trunk
2010-08-09 20:56:40 +02:00
click
3d48c480ce
Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) - Thanks to StormByte for the heads up
...
Fixes issue 3343
--HG--
branch : trunk
2010-08-09 20:20:55 +02:00
click
8c49f2bc0d
Buildsystem: Copy configuration-file over to binaries-directory on MSVC after successfully compiling authserver/worldserver).
...
(Default .dist extensions for the filenames are used to not overwrite possible changes from earlier runs or compilations).
--HG--
branch : trunk
2010-08-09 20:18:31 +02:00
XTZGZoReX
70fc93da7b
* Get rid of virtual function calls completely, seeing as they weren't necessary. Thanks to Ge0rG and Derex for enlightening me about this.....
...
* Also add map ID for EoE instance script (thanks Silinoron).
--HG--
branch : trunk
2010-08-09 19:53:21 +02:00
silinoron
a094d3e281
Properly initialize instance scripts with the appropriate map id to avoid loadup errors.
...
--HG--
branch : trunk
2010-08-09 10:37:28 -07:00
azazel
f5399618d9
Implement reputation rates and aura effects for Spell::EffectReputation() (thanks Lynx3d)
...
--HG--
branch : trunk
2010-08-09 23:22:31 +06:00
azazel
5643dee52f
Avoid explicit client max level use for selction of bg/arena bracket.
...
This allows to use brackets like 85-89 existing for some maps
(if server allows levels more than 80) (thanks VladimirMangos)
--HG--
branch : trunk
2010-08-09 23:09:36 +06:00
azazel
464c0c1611
* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks NoFantasy)
...
* Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL (thanks NoFantasy)
--HG--
branch : trunk
2010-08-09 22:50:30 +06:00
click
72d27a34fd
Clean up some doubledefined ScriptPCH.h includes
...
--HG--
branch : trunk
2010-08-09 16:24:13 +02:00
XTZGZoReX
099b66a899
* Fixed issue in OutdoorPvPMgr::LoadTemplates. (Note to self: don't take the address of a temporary, damnit)
...
--HG--
branch : trunk
2010-08-09 14:58:50 +02:00
XTZGZoReX
a038772b3e
* Remove Player::SetSession (obsolete and dangerous function).
...
* Speed up map script searches (avoid redundant loops).
* Fix linking errors for ScriptObject::RegisterSelf.
--HG--
branch : trunk
extra : rebase_source : 2ba48fdab4e119c6de7fe64e47c5b8115fdac1b5
2010-08-09 11:07:23 +02:00
Shauren
4392b95703
Fixed scriptName check in achievement_criteria_data loader
...
--HG--
branch : trunk
2010-08-09 10:56:59 +02:00
click
6729518dbb
Buildsytem/All: Clean up main CMakeLists.txt a tad bit
...
- Move genrevision subproject into own folder to avoid clutter (less junk)
- Make options a bit more understandable (for CMake GUI)
- Arrange CMakeLists.txt actions into subsections so it's easier to understand
--HG--
branch : trunk
2010-08-09 05:22:58 +02:00
QAston
fa8a826656
*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
...
--HG--
branch : trunk
2010-08-09 02:31:42 +02:00
click
abd261b1a1
Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
...
- should fix the "linking scripts" failure (not tested)
--HG--
branch : trunk
2010-08-09 01:52:26 +02:00
QAston
910864c856
*Missing ScriptName column in achievement_criteria_data loader.
...
--HG--
branch : trunk
2010-08-09 00:12:54 +02:00
Shauren
ede953500b
Fixed line endings in 9237_world_outdoorpvp_template.sql
...
Remove no longer existing scripts from ScriptLoader
--HG--
branch : trunk
2010-08-08 22:57:07 +02:00
Supabad
ebc0821e88
set correct script in class instance the eye,
...
remove line endings in g3dlite\g3d\ray.h
--HG--
branch : trunk
2010-08-08 22:49:20 +02:00
XTZGZoReX
d75011c4a8
* Fix SQL errors, again thanks to Machiavelli.
...
--HG--
branch : trunk
2010-08-08 22:05:28 +02:00
XTZGZoReX
93bca275aa
* Fix possible crash, thanks to Machiavelli for spotting it.
...
--HG--
branch : trunk
2010-08-08 22:02:11 +02:00
XTZGZoReX
936e641b84
Fix.
...
--HG--
branch : trunk
2010-08-08 14:37:58 -05:00
Shauren
db75157d74
Fixed icons for windows
...
--HG--
branch : trunk
2010-08-08 21:04:56 +02:00
click
e15d1c37f4
Add a compileflag for authserver/worldserver/scripts that allows GCC-users to
...
catch (if any) a few bugs that are otherwise (normally) optimized away.
+ Adjust .hgignore slightly (remove lock on MSVC-projects, we have none)
+ Properly upload the corrected version of the whitespace-script (sigh...)
--HG--
branch : trunk
2010-08-08 21:02:56 +02:00
azazel
e5c797cef6
* Fix remaining errors in scripts project
...
* Remove now obsolete ScriptedInstance.h file
--HG--
branch : trunk
2010-08-09 00:56:10 +06:00
John Holiver
b3b7ffdfeb
[FIX] Intravenous Healing Potion. Thanks Gyullo.
...
--HG--
branch : trunk
2010-08-08 15:59:17 -03:00
QAston
617a56ba29
*Implement spell casting on transports (no more out of range error, etc)
...
*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.
--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
XTZGZoReX
48c4d4551c
Fix.
...
--HG--
branch : trunk
2010-08-08 13:06:17 -05:00
azazel
39ab39f6cb
Source code for the scripts converter.
...
NOTE: It is pretty straighforward and ugly, so make sure you check all the changes it does. :P
--HG--
branch : trunk
2010-08-09 00:01:35 +06:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
...
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
click
31160bcfce
Buildsystem/Windows: Minor adjustment to use the correct "environment"-variable in both VS2008 and VS2010
...
--HG--
branch : trunk
2010-08-08 19:11:57 +02:00
azazel
590199d8e1
* Rename InstanceData to InstanceScript
...
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
click
8a69e50d6a
Buildsystem/Windows: Put all finished products (compiled executables and external DLLs) in BUILDDIR/bin/<builddtype>/
...
(Some cleanups will be done to this later, this is just POC for developers)
--HG--
branch : trunk
2010-08-08 18:34:35 +02:00
XTZGZoReX
39c61157c5
Fixed *nix build.
...
--HG--
branch : trunk
2010-08-08 09:36:45 -05:00
Shauren
bd926de31c
Correct include dirs in scripts and achievement_scripts build errors (because of Battleground renames)
...
--HG--
branch : trunk
2010-08-08 15:37:42 +02:00
Shauren
2ea64ea173
Added #ifdef _WIN32 to Windows-specific files
...
--HG--
branch : trunk
2010-08-08 15:17:27 +02:00
Shauren
68d24581aa
PCH for scripts is now fixed
...
--HG--
branch : trunk
2010-08-08 15:07:35 +02:00
Shauren
03a7683ef2
Fix PCH for scripts
...
--HG--
branch : trunk
2010-08-08 14:12:11 +02:00
XTZGZoReX
eddeef5431
* Convert Ashenvale scripts.
...
--HG--
branch : trunk
2010-08-08 14:03:22 +02:00
XTZGZoReX
02121a026e
* Convert npc_professor_phizzlethorpe.
...
--HG--
branch : trunk
extra : rebase_source : 55c18bea7f25634a86c028cff3bbf2a2c10420d3
2010-08-08 13:48:01 +02:00
Shauren
0758e9f78a
More cleaning for CMakeLists
...
Moved ScriptPCH from game directory to scripts
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
2010-08-08 12:41:22 +02:00
John Holiver
99a054bfd2
Converting EasternKingdoms/ZulAman and EasternKingdoms/ZulGurub.
...
Need to recheck tomorrow. :)
--HG--
branch : trunk
2010-08-08 05:01:17 -03:00
John Holiver
0ce01cdb63
Missed a new file from EasternKingdoms/Uldaman
...
--HG--
branch : trunk
2010-08-08 03:41:36 -03:00
XTZGZoReX
2974727ad4
* Useless declaration.
...
--HG--
branch : trunk
2010-08-08 05:39:59 +02:00
XTZGZoReX
87965e764e
* Remove empty ScriptedSmartAI files.
...
--HG--
branch : trunk
2010-08-08 05:36:51 +02:00
XTZGZoReX
9083271a2f
* Some singleton renames for consistency:
...
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
93fc24ece9
* Remove lame ScriptedInstance define.
...
--HG--
branch : trunk
2010-08-08 05:09:27 +02:00
XTZGZoReX
e03c873bcf
* Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
...
--HG--
branch : trunk
2010-08-08 05:06:13 +02:00
XTZGZoReX
18dce8897f
* Rename: Sha1Hash -> SHA1Hash.
...
--HG--
branch : trunk
2010-08-08 04:49:04 +02:00
XTZGZoReX
909e332579
* Rename: BattleGround -> Battleground.
...
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click
3d1efa6ed7
Renaming a little bit more - this IS war!
...
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/BattleGroundQueue.cpp => src/server/game/Battlegrounds/BattlegroundQueue.cpp
rename : src/server/game/BattleGrounds/BattleGroundQueue.h => src/server/game/Battlegrounds/BattlegroundQueue.h
2010-08-08 04:27:32 +02:00
click
4cb0f25b94
Some consistency-cleanups on the TC battleground (This means war?)
...
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/ArenaTeam.cpp => src/server/game/Battlegrounds/ArenaTeam.cpp
rename : src/server/game/BattleGrounds/ArenaTeam.h => src/server/game/Battlegrounds/ArenaTeam.h
rename : src/server/game/BattleGrounds/BattleGround.cpp => src/server/game/Battlegrounds/Battleground.cpp
rename : src/server/game/BattleGrounds/BattleGround.h => src/server/game/Battlegrounds/Battleground.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.h => src/server/game/Battlegrounds/Zones/BattlegroundAA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.h => src/server/game/Battlegrounds/Zones/BattlegroundAB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.h => src/server/game/Battlegrounds/Zones/BattlegroundAV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp => src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.h => src/server/game/Battlegrounds/Zones/BattlegroundBE.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.h => src/server/game/Battlegrounds/Zones/BattlegroundDS.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp => src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.h => src/server/game/Battlegrounds/Zones/BattlegroundEY.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp => src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.h => src/server/game/Battlegrounds/Zones/BattlegroundIC.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.h => src/server/game/Battlegrounds/Zones/BattlegroundNA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.h => src/server/game/Battlegrounds/Zones/BattlegroundRB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.h => src/server/game/Battlegrounds/Zones/BattlegroundRL.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.h => src/server/game/Battlegrounds/Zones/BattlegroundRV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.h => src/server/game/Battlegrounds/Zones/BattlegroundSA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.h => src/server/game/Battlegrounds/Zones/BattlegroundWS.h
2010-08-08 04:12:18 +02:00
XTZGZoReX
bee3e7c681
* Some cleanups and fixes in cmakes.
...
--HG--
branch : trunk
2010-08-08 04:08:18 +02:00
XTZGZoReX
66f1ac04d5
* Rename SARC4 to ARC4.
...
--HG--
branch : trunk
2010-08-08 03:55:24 +02:00
XTZGZoReX
d15556589d
* Move BattleGroundQueue to its own cpp/h.
...
--HG--
branch : trunk
2010-08-08 03:41:46 +02:00
click
9a8342abb7
Buildsystem: Make core buildable under Windows again
...
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows
--HG--
branch : trunk
2010-08-08 03:33:21 +02:00
silinoron
8082363fc1
merge
...
--HG--
branch : trunk
2010-08-07 16:41:27 -07:00
John Holiver
af15ba29d1
Converting EasternKingdoms/Uldaman
...
--HG--
branch : trunk
2010-08-07 20:42:50 -03:00
silinoron
36fffd9550
Properly fix problems with applying/removing mods on disarmed items.
...
--HG--
branch : trunk
2010-08-07 16:40:33 -07:00
silinoron
5aa6bb2169
Fix an exploit allowing druids to gain substantial stat increases.
...
Fixes issue #3316
--HG--
branch : trunk
2010-08-07 16:19:52 -07:00
silinoron
1bc8730b33
Convert Ahnkahet, Azjol-Nerub, Drak'tharon Keep, and Forge of Souls to the new format.
...
--HG--
branch : trunk
2010-08-07 16:03:37 -07:00
Supabad
c260b3f778
convert Magtheridons Lair and Shattered Halls to new format
...
--HG--
branch : trunk
2010-08-08 00:49:40 +02:00
Shauren
d3712984c1
Fixed build errors in AchievementMgr
...
--HG--
branch : trunk
2010-08-07 23:46:00 +02:00
Supabad
7ce0a6cf69
convert Blood Furnace to new format
...
--HG--
branch : trunk
2010-08-07 23:17:11 +02:00
Supabad
79b0567a74
convert Hellfire Ramparts to new format
...
--HG--
branch : trunk
2010-08-07 22:45:09 +02:00
silinoron
9e1695a9c5
Convert outdoors northrend scripts to the new format.
...
--HG--
branch : trunk
2010-08-07 13:11:55 -07:00
Supabad
c787f11de1
convert Botanica to new format
...
--HG--
branch : trunk
2010-08-07 22:06:31 +02:00
click
6baf3f9a59
Buildsystem/CMake: Adjust headerlocations on Windows so that they are correctly detected.
...
- Remove caching of OpenSSL info (for you, zor!)
- Adjust MySQL header-location in a DB-file (haha to Machiavelli, more work for you!)
- Add OpenSSL-header location to the shared-library (Fixes build)
--HG--
branch : trunk
2010-08-07 21:48:20 +02:00
Supabad
f8fe880982
convert Tempest Keep The Eye to new format
...
--HG--
branch : trunk
2010-08-07 21:12:35 +02:00
Shauren
b3e6a6c5ab
Remove useless hack for Leeeeeeeeeeeeeroy! achievement
...
--HG--
branch : trunk
2010-08-07 20:28:23 +02:00
XTZGZoReX
40db22ead0
* Update PackageList.txt.
...
--HG--
branch : trunk
2010-08-07 19:06:43 +02:00
click
ce435f6d4f
BuildSystem/VS: Remove now defunct an unmaintained buildfiles - use CMake for generating solutionfiles
...
--HG--
branch : trunk
2010-08-07 19:01:57 +02:00
Shauren
3cc24e0971
Moved OutdoorPvP scripts from game to scripts in VS projects
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--HG--
branch : trunk
2010-08-07 18:40:17 +02:00
Shauren
481c0cef3f
Use proper WHERE query in 9240_world_achievement_criteria_data.sql
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--HG--
branch : trunk
2010-08-07 18:37:20 +02:00
Shauren
8ada64e337
Missed this file
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--HG--
branch : trunk
2010-08-07 18:32:41 +02:00
Shauren
b56cfe03d5
Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
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Added support for "in single battleground" and "without dying" requirement to battleground achievements
Add examples of scripting achievement (School of Hard Knocks, Storm Glory)
--HG--
branch : trunk
2010-08-07 18:31:06 +02:00
XTZGZoReX
9794e99d8a
* Some fixes and cleanups.
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--HG--
branch : trunk
2010-08-07 17:58:45 +02:00
XTZGZoReX
aff24e3598
* Some cleanups in world_scripts_full.sql.
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* SQL updates for `battleground_template`.`Comment` (by Click), and `outdoorpvp_template` content.
--HG--
branch : trunk
2010-08-07 17:30:14 +02:00
Shauren
431301c1b2
Added support for scripting achievement criteria checks using ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
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--HG--
branch : trunk
2010-08-07 16:48:34 +02:00
XTZGZoReX
ed4e49a4e7
* OutdoorPvP implementations now reside in the script library.
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--HG--
branch : trunk
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
2010-08-07 16:38:22 +02:00
click
b0890c32fc
Add #ifdef SCRIPTS to ScriptLoader-functions when using with -DSCRIPTS=0
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--HG--
branch : trunk
2010-08-07 15:49:28 +02:00
XTZGZoReX
14aeb09945
* This should help with the Linux build; thanks to Machiavelli/click.
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* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles.
--HG--
branch : trunk
2010-08-07 15:26:24 +02:00
click
f296addc47
Correction on previous commit: use uint32 and not simple ints
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--HG--
branch : trunk
2010-08-07 15:04:28 +02:00