More cleaning for CMakeLists

Moved ScriptPCH from game directory to scripts

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
This commit is contained in:
Shauren
2010-08-08 12:41:22 +02:00
parent 99a054bfd2
commit 0758e9f78a
5 changed files with 13 additions and 22 deletions
+4 -6
View File
@@ -90,14 +90,11 @@ set(game_STAT_SRCS
${sources_World}
)
if( MSVC )
set(sources_PrecompiledHeaders
PrecompiledHeaders/gamePCH.cpp
PrecompiledHeaders/gamePCH.h
)
if(MSVC)
set(game_STAT_SRCS
${game_STAT_SRCS}
${sources_PrecompiledHeaders}
PrecompiledHeaders/gamePCH.cpp
PrecompiledHeaders/gamePCH.h
)
endif()
@@ -190,6 +187,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Tools
${CMAKE_SOURCE_DIR}/src/server/game/Weather
${CMAKE_SOURCE_DIR}/src/server/game/World
${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders
)
add_library(game STATIC ${game_STAT_SRCS})
+9 -7
View File
@@ -40,6 +40,14 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
)
if(MSVC)
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
PrecompiledHeaders/scriptPCH.cpp
PrecompiledHeaders/scriptPCH.h
)
endif()
message("-- Added Script Library to SCRIPTS lib")
include_directories(
@@ -125,16 +133,10 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Tools
${CMAKE_SOURCE_DIR}/src/server/game/Weather
${CMAKE_SOURCE_DIR}/src/server/game/World
${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders
${MYSQL_INCLUDE_DIR}
)
# Add ScriptPCH.cpp to project on Windows
if(MSVC)
set(scripts_STAT_SRCS
../game/PrecompiledHeaders/ScriptPCH.cpp
${scripts_STAT_SRCS})
endif()
add_library(scripts STATIC ${scripts_STAT_SRCS})
# Generate precompiled header
-9
View File
@@ -39,15 +39,6 @@ set(shared_STAT_SRCS
${sources_localdir}
)
# Windows specific files
if(WIN32)
set(shared_STAT_SRCS
${shared_STAT_SRCS}
Debugging/WheatyExceptionReport.cpp
Utilities/ServiceWin32.cpp
)
endif()
include_directories(
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}