Commit Graph
1212 Commits
Author SHA1 Message Date
Machiavelli b1a8570a30 Core/Spells: Fix item target selection in Spell:SelectImplicitTargetObjectTargets. Typo spotted by zwerg 2012-03-11 14:52:11 +01:00
Subv 7c42cd76e4 Core/Conditions: Prevent crash at Spell::CheckCast if Condition::Meets returned prematurely 2012-03-09 17:15:22 -05:00
click a153e0ca06 Core: Remove some whitespace and tabs 2012-03-07 00:05:34 +01:00
QAston a08fe16d69 Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets. 2012-03-03 00:19:48 +01:00
QAston e1b544d129 Core/Spells: Remove some obsolete code 2012-03-02 17:57:26 +01:00
Kandera 92af6ec647 Core/Auras: fix stacking for auras that change phase. (thx to manuel) 2012-03-01 13:39:53 -05:00
QAston 8653016bdd Merge pull request #5445 from Souler/fix_demonic_circle
Move Demonic Circle related code to spell_warlock.cpp
2012-02-27 07:15:39 -08:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Souler 05097c7fc5 Scripts/Spells: Move Demonic Circle mechanics to spell_warlock.cpp 2012-02-26 17:22:27 +01:00
QAston a0de042efe Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore. 2012-02-25 14:07:07 +01:00
QAston b7b37dca29 Core/Spells: send spell error messages on spell cast condition checks. 2012-02-25 11:54:12 +01:00
Shauren dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
QAston fb5d05c198 Core/Spells: Prevent assertion failure in Spell::SelectImplicitDestDestTargets by setting dest to caster if no dest provided. 2012-02-22 21:06:29 +01:00
Machiavelli fa546d1428 Core/Spells: Change logic in assertion in Spell::SelectImplicitTargetObjectTargets.
Not sure if this a step in the right direction for the intended design, but following the logic of the function there should be OR unit target OR gameobject target OR item target pointers available. If Item target doesn't belong there then the already present AddItemTarget call should be removed.
2012-02-22 19:16:47 +01:00
QAston 7a261ff9b8 Core/Spells: Use right function for obtaining spell target type. Fixes assertion failures. 2012-02-22 10:34:08 +01:00
QAston 2a1ffc1cd9 Core/Spells: Fix a typo in f09b5a6bea - call right function for target dest case.
Closes #5357
2012-02-22 10:21:02 +01:00
Spp 1e246cb66c Fix build (gcc) and fix warnings 2012-02-22 09:15:57 +01:00
QAston f09b5a6bea Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required

Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
click dce3bc01ac Core: Fix non-PCH building 2012-02-19 16:57:07 +01:00
QAston 9abc47736f Core/Spells: Changes in code related to spell explicit target redirection (cleanups, added target validation, prevent unexpected behaviour in some cases) 2012-02-19 00:40:55 +01:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Kandera c517806a23 Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts. 2012-02-18 12:12:49 +01:00
Subv b3f729274a Core/Spells: Fixed an error in the logic of the AuraEffect constructor, thanks @A-Metaphysical-Drama for noticing 2012-02-17 17:19:23 -05:00
QAston cd3ed111c9 Core/Spells: Fix recently broken feral spirit and force of nature. Closes #5278. 2012-02-17 11:45:21 +01:00
kaelima 7ce7853606 Core/Spells: Revert part of 65d269f6de. Solves some recent instant spell casting issues. 2012-02-16 20:38:48 +01:00
QAston 0d5ae5784c Core/Spells: Make channeled auras stackable by default with other auras. 2012-02-16 17:14:32 +01:00
Spp 03c34ee507 Fix a lot of warnings 2012-02-16 13:56:28 +01:00
leak 1b506c18ee Core/Spells: Remove pointless check 2012-02-15 17:06:31 +01:00
Shauren 65d269f6de Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (enables Raise Dead on players that have not yet released spirit)
TODO: Allow all corpses
2012-02-15 00:46:08 +01:00
Subv 7d30b061f0 More compiler error fixes 2012-02-14 14:06:31 -05:00
Subv d55126aacb Core/Spells: Revert erroneous interruption added in 5ea49613d2 - more research required 2012-02-14 13:14:51 -05:00
Subv 8a72aede16 Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <[email protected]>
2012-02-14 12:46:26 -05:00
Subv 5ea49613d2 Core/Spells: Spell casts should be interrupted if the target goes out of LoS.
Signed-off-by: Subv <[email protected]>
2012-02-12 15:30:16 -05:00
Subv ff9830c18d Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Refactored some code

Signed-off-by: Subv <[email protected]>
2012-02-11 19:23:18 -05:00
QAston ce4a4ffe50 Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
2012-02-10 23:42:08 +01:00
QAston 8713b44ee7 Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
2012-02-10 14:18:59 +01:00
Shauren 5251daf01a Core/Spells: Summoning players will now teleport them directly on summoner, not near him 2012-02-10 11:32:33 +01:00
Subv 4ba341e892 Core/Spells: Removed deprecated code, fixed duration bonus of the Glyph of Dancing Rune Weapon 2012-02-09 15:27:12 -05:00
QAston 800cf73750 Core/Spells: Fix some problems with spells summoning to many objects. 2012-02-09 20:27:26 +01:00
Subv 9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112 93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
Shocker 4623db0abe Merge pull request #5052 from devilcoredev/fix_003
Core/Spells: Check line of sight for AoE targeted spells
2012-02-09 10:29:45 -08:00
Shocker 493ff0fbb2 Merge pull request #5148 from elecyb/impharmstring
Core/Spells: Remove incorrect diminishing group check for Improved Hamstring
2012-02-09 10:26:15 -08:00
QAston b4022acdf3 Core/Spell: move conditions check to Spell::CheckCast. 2012-02-09 18:35:52 +01:00
elecyb d585c68814 Core/Spells: Removed incorrect diminishing group check for Improved Hamstring. 2012-02-08 21:35:00 -03:00
Jorge f2281f43c6 Merge pull request #5061 from Souler/fix_tournament_quests
Argent Tournament Quests: Mastery of...
2012-02-07 01:56:42 -08:00
Souler 43a74f0101 Scripts/Quests: "Mastery of Melee", "Mastery of Shield-Breaker" and "Master of Charge" 2012-02-05 13:17:10 +01:00
QAston 84fa96efc6 Once again - a typo fix in 22bd06fc57 - rush is not the best advisor. 2012-02-05 09:18:39 +01:00
QAston 22bd06fc57 Typofix. Sorry for that :( 2012-02-04 18:28:56 +01:00
QAston 9d185c5d66 Core/Spells: Fix immunity checks on apply aura - original patch by devilcoredev, changed a bit so immunity checks are grouped together instead of being spread. 2012-02-04 15:27:47 +01:00