Shauren
0059e2e21b
Scripts/Icecrown Citadel: Sindragosa will now mark 2 players for frost tombs on 10 man heroic mode
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Closes #2233
2011-07-05 19:51:15 +02:00
Shauren
07f3da9426
Core/EventAI: Added a db error log to EventAI loading when AIName is not set properly (we don't like stealth changes to loaded data)
2011-07-04 18:58:52 +02:00
Shauren
40b17fd862
Core/Objects: Send proper values with UPDATEFLAG_HIGHGUID
2011-07-04 13:47:23 +02:00
Shauren
5df24441d1
Scripts/Achievements: Fixed mass replace mistake
2011-07-03 13:35:36 +02:00
Shauren
f3dfa8066a
Scripts/Icecrown Citadel
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* Fixed combat logs for Essence of the Blood Queen healing
* Added missing initialization for weekly quest status Blood Quickening
* Build fix for previous revision
2011-07-02 14:05:40 +02:00
Shauren
7ebb16a3f2
Scripts/Icecrown Citadel: Fixed room check for Blood Prince Council
2011-07-02 13:38:49 +02:00
Shauren
65a40a5437
Scripts/Icecrown Citadel: Teleporting to the Frozen Throne should now happen as on retail (with an areatrigger, not gossip), also added missing spawns to Frozen Throne and Tirion's gossip
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NOTE: This does NOT mean The Lich King script is coming soon
2011-07-02 12:38:07 +02:00
Shauren
f5102b6e6b
Core/Scripts: Commented EventMap and added GetNextEventTime to know when will next event with given id run
2011-06-30 22:56:32 +02:00
Shauren
52f60df6a3
Scripts/Icecrown Citadel: Boiling Blood will not attempt to find a target if there isnt any
2011-06-30 09:31:46 +02:00
Shauren
1eff27f57c
Core/Quests: Fixed adding autoaccept quests many times to log when started from items
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Closes #2106
2011-06-28 20:16:15 +02:00
Shauren
c1df981f0c
SQL: Fixed line endings
2011-06-26 14:09:32 +02:00
Shauren
bcd62b8d29
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter should start when she is healed and fixed achievement credit
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Closes #2117
Closes #2058
2011-06-26 12:47:34 +02:00
Shauren
2b1039d0e1
Scripts/Icecrown Citadel
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* Removed spellmgr hacks for Boiling Blood
* Removed obsolete effect from Resistant Skin causing them to lose the aura when hit by shadow spell
2011-06-26 11:45:29 +02:00
Shauren
c9a5aef061
Scripts/Icecrown Citadel
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* Fixed Mark of the Fallen Champion
* Allow attacking Lady Deathwhisper during intro
Closes #2088
2011-06-26 01:12:49 +02:00
Shauren
9a5f8dc844
Scripts/The Nexus: Fixed compile warning
2011-06-25 23:40:36 +02:00
Shauren
7bdc090681
Core/GameObject: Removed useless typecast
2011-06-25 15:39:43 +02:00
Shauren
0bdbd771ce
Core/Creatures: Reverted quest requirement for vendors, this has to be done differently
2011-06-24 15:11:29 +02:00
Shauren
0ae926e28e
Core/Creatures: Items out of stock or items which are required for quests will no longer be displayed in vendor list
2011-06-23 21:24:16 +02:00
Shauren
65233f8e66
Scripts/Ulduar:
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* Removed achievement hacks from Ignis the Furnace Master's script and scripted them properly
* Code style cleanups
2011-06-21 19:26:12 +02:00
Shauren
fcea869353
SQL: Added missed changes to script fulls
2011-06-21 19:23:22 +02:00
Shauren
f4047ff7dc
Core/Alcohol: Drunk players will now properly see drunk-visible units.
2011-06-21 16:09:07 +02:00
Shauren
011e5a9003
Core/Achievements: Removed some hardcoded quest ids for achievement_criteria_data checks
2011-06-19 14:07:07 +02:00
Shauren
d3971b4944
Core/Achievements: Allow attaching criteria scripts to any criteria type
2011-06-19 13:51:14 +02:00
Shauren
5a18ee0e66
Core/Quests: Fixed autoaccept quests for quest chains
2011-06-18 17:15:52 +02:00
Shauren
50dbb8c8a5
Core/Spells: Fixed spell effect quest complete when quest was already in target's quest log
2011-06-15 20:46:49 +02:00
Shauren
fb44a609ff
Core/Gossip: Fixed incorrect gossip menu texts introduced after dropping npc_gossip table
2011-06-15 18:53:55 +02:00
Shauren
a6708fd595
Core/SAI: Fixed possible crashes in many SAI actions
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Closes #1144
2011-06-15 17:33:06 +02:00
Shauren
1df876c3ec
Core/SAI: Fixed crashes in AttackStart related to movement
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Closes #1670
2011-06-15 17:32:31 +02:00
Shauren
58135913e3
SQL: Changed update by name to entry list
2011-06-14 16:29:09 +02:00
Shauren
2a46f97b72
Scripts/Icecrown Citadel: Removed unneccessary PreventDefaultAction call
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Closes #1943
2011-06-12 16:11:14 +02:00
Shauren
ce8977d1ce
Added missed changes for previous revision
2011-06-11 13:08:23 +02:00
Shauren
9b79df7074
Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells
2011-06-11 13:02:54 +02:00
Shauren
252ac95e1b
Core/AI: Removed crappy and unused AOEAI
2011-06-11 12:17:01 +02:00
Shauren
14689c2748
Core/Spells: Removed unneeded hack
2011-06-11 10:16:25 +02:00
Shauren
1c550cba94
Scripts/Violet Hold: Changed one message to be blizzlike
2011-06-10 22:43:13 +02:00
Shauren
411deceb2a
Core/ObjectMgr: Removed obsolete code
2011-06-10 22:42:44 +02:00
Shauren
e1483329e0
Core/Mailsystem: Optimized returning and deleting old mails, will no longer take minutes when starting using old character db
2011-06-08 18:55:21 +02:00
Shauren
009aff2cc9
Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
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Closes #1776
2011-06-04 12:13:27 +02:00
Shauren
665dbfd9ae
Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading"
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This reverts commit 592ad10866 .
2011-06-04 11:00:53 +02:00
Shauren
92af66e0a6
Scripts/Spells: Scripted Magic Rooster mount
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Closes #1704
Closes #1733
2011-06-03 22:09:55 +02:00
Shauren
702424c287
DB/Templates: Fixed health for Sindragosa and Ice Tomb, thanks vcrx6 and Studioworks
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Closes #1800
2011-06-03 21:36:29 +02:00
Shauren
97a5db68c2
Core/Auras:
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* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell
Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
Shauren
d9acafc2cc
Scripts/Icecrown Citadel: Apply percent heal immunities to Valithria, not LK trigger, thanks HUNTERok for pointing it out
2011-05-31 18:23:24 +02:00
Shauren
5256b5abfe
Core/Defines: Added missing custom errors to spell cast results, thanks Kaelima
2011-05-30 22:12:17 +02:00
Shauren
91b572d669
Tabs to spaces
2011-05-30 19:48:22 +02:00
Shauren
6eaf407616
Scripts/Icecrown Citadel: Valithria Dreamwalker should be immune to percent heals (or max heals like Lay on Hands)
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Closes #1748
2011-05-30 19:33:43 +02:00
Shauren
675de592b2
Scripts/Icecrown Citadel: Added missing check in Valithria Dreamwalker's combat trigger update, this fixes constant respawning
2011-05-29 22:08:34 +02:00
Shauren
7fb8043b38
Scripts/Icecrown Citadel: Fixed Swarming Shadows on 25 man difficulties
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Closes #1737
2011-05-29 18:53:35 +02:00
Shauren
1d8b298d8e
Scripts/Gundrak: Bridge fix
2011-05-29 14:08:54 +02:00
Shauren
27246db7d5
Core/Auras: Replaced false with NULL since we are dealing with pointers
2011-05-29 14:01:20 +02:00
Shauren
b2096c711e
Scripts/Icecrown Citadel: Properly remove Uncontrollable Frenzy linked auras when entering evade more
2011-05-29 12:38:10 +02:00
Shauren
0bde74eff6
Core/Gossip: Removed hardcoded costs for dual spec and fixed handling of gossip menus with box_money
2011-05-29 12:06:16 +02:00
Shauren
60f00e4015
DB/Instances: Completing Valithria Dreamwalker encounter will now correctly bind players
2011-05-27 19:43:57 +02:00
Shauren
65fc7f7a28
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter will now be ended if there is no player on combat trigger's threat list
2011-05-27 17:25:30 +02:00
Shauren
5851ec3e4f
Scripts/Icecrown Citadel: Valithria Dreamwalker will now properly respawn after wiping
2011-05-27 17:15:45 +02:00
Shauren
d07f6bb58f
Core/Tickets: Fixed crashes in ticket unassign and comment commands
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Closes #1714
2011-05-27 17:05:01 +02:00
Shauren
889cdda614
Core/Gossip: Fixed remaining issues with gossip menu items
2011-05-27 14:22:36 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
f91136b949
Core/Vehicles: Corrected vehicle spell bar packet, now empty slots will remain empty and spells will not be "packed" together anymore
2011-05-26 23:51:34 +02:00
Shauren
00f6164a68
Core/OutdoorPvP: Pass GossipMenuItems to CanTalkTo hook by reference
2011-05-26 23:33:05 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
7abb302d8f
Core/Conditions: Prevent unneccessary copying condition list on every check
2011-05-26 23:27:43 +02:00
Shauren
0f7b73c141
Compile fixes
2011-05-26 23:12:53 +02:00
Shauren
bafa57618c
Core/Spells: Documented 2 spell attributes
2011-05-26 22:11:44 +02:00
Shauren
824e0356a8
Scripts/Icecrown Citadel: Fixed gossip text on teleporters
2011-05-26 10:49:30 +02:00
Shauren
51e7b92487
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-05-25 23:39:51 +02:00
Shauren
3d8e4300b7
Core/Achievements: Achievement criteria type 39 should check player's personal rating, not team rating
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Closes #803
2011-05-25 23:39:17 +02:00
Shauren
b378c146dc
Scripts/Spells: Moved stack change checks for spell_gen_turkey_marker into new AfterEffectApply hook
2011-05-25 18:54:25 +02:00
Shauren
c8f71c00a1
Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code which would otherwise be in while (uint32 eventId = events.ExecuteEvent()) switch blocks. This allows to define a base class sharing spells with other scripts
2011-05-25 18:50:44 +02:00
Shauren
5f5af1e95d
Core/Spells: Implemented SPELL_ATTR3_IGNORE_HIT_RESULT. Spells with this attribute will only be subject to own spell modifiers, ignoring enemy avoidance auras such as Cloak of Shadows or Deterrence
2011-05-25 18:31:10 +02:00
Shauren
9cc7f25b9a
Scripts: Removed CAST_PET and CAST_INST
2011-05-25 16:22:13 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
Shauren
cb608283b2
Core/WaypointMgr: Fixed crashes when loading data with waypoint_data.id=0 and fixed memory leaks in .wp reload command
2011-05-24 23:13:47 +02:00
Shauren
d9390bdd09
Scripts/Icecrown Citadel: Restored Sindragosa check for previously killed bosses (re-enabled Valithria Dreamwalker requirement) and fixed Valithria Dreamwalker encounter ending multiple times
2011-05-24 22:00:04 +02:00
Shauren
171065fc4b
Scripts/Spells: Fixed crash in Druid T10 4P Restoration set bonus
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Closes #1399
Closes #1507
2011-05-23 23:43:05 +02:00
Shauren
023595e644
Compile fix
2011-05-23 17:54:23 +02:00
Shauren
1542ff7722
Scripts/Icecrown Citadel: Fixed typo in Sindragosa spawning condition
2011-05-23 17:53:46 +02:00
Shauren
f7ce41c4af
Core/Spells: Fixed Anti-Magic Zone visual
2011-05-23 12:35:23 +02:00
Shauren
57177c86c3
DB/Text: Corrected text types
2011-05-22 18:38:27 +02:00
Shauren
78ea0075e1
Core/Spells: Allow overriding aura stack amount from CastCustomSpell
2011-05-21 21:36:37 +02:00
Shauren
33a8171f49
Fixed typo in file name, thx Kapoeira
2011-05-21 18:37:42 +02:00
Shauren
9368ef8a5c
Scripts/Icecrown Citadel: Added text and sound for Deathbound Wards
2011-05-21 18:35:55 +02:00
Shauren
84ab669119
Scripts/Icecrown Citadel: Fixed Deathbound wards & their trap linking
2011-05-21 18:25:12 +02:00
Shauren
a82a5c51dc
Scripts/Icecrown Citadel: Summons during Valithria Dreamwalker encounter should enter combat when spawning
2011-05-21 16:32:34 +02:00
Shauren
c3778487f0
Core/Spells: Fixed totem summoning behavior (summoning new totem while old is still active will not prevent new one from spawning) and fixed totem cooldowns
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Closes #1609
Closes #1615
2011-05-21 10:58:32 +02:00
Shauren
0ab5cdef2e
Scripts/Icecrown Citadel:
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* Added Valithria Dreamwalker script
* Fixed Mutated Abomination on heroic mode at Professor Putricide
* Fixed saving heroic attempts to db
2011-05-20 22:20:11 +02:00
Shauren
3d620db0c1
DB/Conditions: Added target requirements for item 23417 to prevent exploits
2011-05-20 19:10:10 +02:00
Shauren
5303238744
Core/Auras: Fixed infinite mana stacking exploit
2011-05-20 17:11:53 +02:00
Shauren
ac4ed1efdf
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class
2011-05-19 22:27:18 +02:00
Shauren
49a81557fa
Core/Units: Fixed totem timer UI
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Closes #298
Closes #1595
2011-05-19 18:50:57 +02:00
Shauren
69376d0e1c
Core/Units: Removed calculating complete mechanic mask when checking if unit has aura with such mechanic, instead return result immediately (immunities don't need to be checked, unit won't have such aura if immune)
2011-05-19 17:46:36 +02:00
Shauren
b8a7eace3e
Core/Scripts: Print error when attempting to retrieve aura application target in script hook which does not have one
2011-05-19 13:22:17 +02:00
Shauren
c3e1f41bc2
Scripts/Spells: Use more appropriate hook for Lifeblood calculations
2011-05-19 13:21:12 +02:00
Shauren
37145b6203
Core/Spells: Fixed spell modifiers losing charges on cancelled casts
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Closes #247
Closes #640
Closes #1353
2011-05-17 13:33:24 +02:00
Shauren
63f7a6d3d9
Core/Spells: Use SpellDifficulty.dbc to check casterAuraSpell, excludeCasterAuraSpell, targetAuraSpell and excludeTargetAuraSpell
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Scripts/Icecrown Citadel: Fixed Mutated Abomination not being able to eat ooze on heroic mode
Scripts/Icecrown Citadel: Removed some obsolete code
Closes #523 , #1447
2011-05-17 13:17:42 +02:00
Shauren
a290443738
Core/Creatures: Allow triggers to move and made all current triggers not move in db
2011-05-16 23:39:01 +02:00
Shauren
65cdf604f1
Core/CreatureTextMgr: Fixed creature yell range
2011-05-16 21:19:32 +02:00
Shauren
a28da3582e
Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning
2011-05-16 15:36:02 +02:00
Shauren
9650ba678b
Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script DoorData, marking doors that are only open if encounter is in progress, typically used with spawning points
2011-05-16 13:24:08 +02:00
Shauren
753718a7b0
Core/Units: Added method to check if health after heal will exceed given percentage
2011-05-16 13:23:00 +02:00