Scripts/Icecrown Citadel: Added text and sound for Deathbound Wards
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@@ -0,0 +1,5 @@
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DELETE FROM `creature_text` WHERE `entry`=37007;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
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(37007,0,0, 'The master''s sanctum has been disturbed!',1,0,0,0,0,16865, 'Deathbound Ward - SAY_TRAP_ACTIVATE'),
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(37007,0,1, 'I... awaken!',1,0,0,0,0,16866, 'Deathbound Ward - SAY_TRAP_ACTIVATE'),
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(37007,0,2, 'Who... goes there...?',1,0,0,0,0,16867, 'Deathbound Ward - SAY_TRAP_ACTIVATE');
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@@ -65,6 +65,9 @@ enum Texts
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SAY_MURADIN_INTRO_2 = 14,
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SAY_MURADIN_INTRO_3 = 15,
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// Deathbound Ward
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SAY_TRAP_ACTIVATE = 0,
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// Rotting Frost Giant
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EMOTE_DEATH_PLAGUE_WARNING = 0,
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@@ -1742,6 +1745,7 @@ class spell_icc_sprit_alarm : public SpellScriptLoader
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{
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if ((*itr)->isAlive() && (*itr)->HasAura(SPELL_STONEFORM))
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{
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(*itr)->AI()->Talk(SAY_TRAP_ACTIVATE);
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(*itr)->RemoveAurasDueToSpell(SPELL_STONEFORM);
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if (Unit* target = (*itr)->SelectNearestTarget(150.0f))
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(*itr)->AI()->AttackStart(target);
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