Commit Graph
100 Commits
Author SHA1 Message Date
Machiavelli 5a2b6cc0fb This is why we need to be consistent in the code, so we can find and replace globally without having to check out every individual file.
Fixes build.

--HG--
branch : trunk
2010-08-11 22:07:01 +02:00
Machiavelli d5270f9e0d Globally find & replace InstanceScript* GetInstanceData_InstanceMapScript(Map* pMap) -> InstanceScript* GetInstanceScript(InstanceMap* pMap) const, this makes sure instance scripts get initialized properly and prevents crashes in scripts.
NOTE: this either breaks or fixes crlf, have no time to check now.

--HG--
branch : trunk
2010-08-11 21:52:44 +02:00
click f630c5ad71 Buildsystem/Windows: Make VS9.0 shut up when compiling libmpq under windows (Why can't MS include standard headers in reasonable locations!)
--HG--
branch : trunk
2010-08-11 21:39:19 +02:00
click 79cf28383e Add missing file from previous commit
--HG--
branch : trunk
2010-08-11 21:06:21 +02:00
click 780ed1b01c Buildsystem: Clean up build-process on all platforms
- Windows: Use CMAKE_INSTALL_PREFIX as a 'final install' directory (thanks to paradox for the preload-handling)
  (New target INSTALL, -not- included as part of ALL_BUILD (must be specifically run for installation to start)
- All: Build libmpq library (used for tools)
- All: Build extractiontools with hardlinked mpq-library (no need to install it anymore)
- All: Move jemalloc from being harddefined to using a CMake string (fixes issue 3378) (thanks to tru.bazoozoo for the idea, alternative added)

--HG--
branch : trunk
2010-08-11 20:55:14 +02:00
click fab120c87c externals/libmpq: sync with upstram provider (r308)
--HG--
branch : trunk
2010-08-11 17:07:56 +02:00
Shauren 24031cd6b9 Buildsystem: Removed unused MemoryLeaks files
Buildsystem/Windows: WheatyExceptionReport is now build in worldserver and authserver instead of shared (fixes crash reports not being generated)

--HG--
branch : trunk
2010-08-11 16:59:36 +02:00
click 3002300e71 Backed out changeset 2f79fd19c2c5 - needs some more thought, sorry - I promise it will work better once I got it sorted properly!
--HG--
branch : trunk
2010-08-10 23:11:40 +02:00
click 29e152f42b Buildsystem/Windows: Use CMAKE_INSTALL_PREFIX as result-dir for output (Thanks to Paradox)
(Suggested change for genrevisions default path retained to avoid breaking earlier builds, and it's not really a "server binary")
Fixes issue 3366

--HG--
branch : trunk
2010-08-10 22:40:34 +02:00
Shauren fc45c6db07 Added internal cooldown for the following (both heroic and normal versions):
Althor's Abacus
Corpse Tongue Coin
Dislodged Foreign Object
Phylactery of the Nameless Lich
Whispering Fanged Skull
Ashen Verdict rings

--HG--
branch : trunk
2010-08-10 20:40:37 +02:00
Shauren 36d1405b52 Fixed bug allowing players to enter instance even if selected difficulty was disabled
Added map id to log when player tries to enter disabled map

--HG--
branch : trunk
2010-08-10 19:40:35 +02:00
click 4f9ec558f4 Buildsystem/Linux: Remove -DCENTOS flag and enforce linking with ncurses in case of older revisions of CentOS (thanks to QAston and vaska94/kingwee)
Closes issue 2908

--HG--
branch : trunk
2010-08-10 19:15:50 +02:00
Shauren b29e64bd1f BuildSystem: Removed old, unused option
--HG--
branch : trunk
2010-08-10 15:25:50 +02:00
Shauren 88965d9419 Fixed honor points and arena points displaying in currency tab
Currencies lost (spent all in vendor) are not removed from known currencies tab, they now display 0 count

--HG--
branch : trunk
2010-08-10 13:26:07 +02:00
John Holiver 231a1bfe45 Small fix for the Flame Tsunami DoT debuff.
It isnt perfect yet, correct factions for Lava Blaze and Flame Tsunami NPCs are needed to remove hack.
* SQL needed

--HG--
branch : trunk
2010-08-09 19:05:53 -03:00
Shauren 58a219b4b6 BuildSystem/Windows: "compress" setting compiler flags into one statement
--HG--
branch : trunk
2010-08-09 23:54:22 +02:00
click a8303b38e6 Merge
--HG--
branch : trunk
2010-08-09 23:17:02 +02:00
click 816acb11a4 BuilSystem: Clean up some small but annoying things from my earlier commits:
- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel
  Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later)
- change it so that genrev creates revision.h properly (after genrev has been compiled successfully)
- split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren)

--HG--
branch : trunk
2010-08-09 23:14:16 +02:00
XTZGZoReX cecb8117d5 Aaand, finally, scripting is working. Thanks to Derex for helping with debugging/suggestions.
--HG--
branch : trunk
2010-08-09 16:07:03 -05:00
Shauren 5709c8be0d achievement_criteria_data data type 11 is now handled by core team (as its purpose is scriptname only)
Reimporting of SQL is not needed

--HG--
branch : trunk
2010-08-09 22:08:03 +02:00
click 4b5c9552cb BuildSystem/Windows: Add RelWithDebInfo configuration-type (reverts previous commit for fixups with RelWithDebInfo buildtype)
+ Stuff revision.h in under genrev project (yay, another project removed from projectlist)

--HG--
branch : trunk
2010-08-09 21:36:03 +02:00
Shauren 79dcd5859a BuildSystem/Windows: Force creating debug information in Release build if DEBUG is selected in cmake
--HG--
branch : trunk
2010-08-09 19:19:02 +02:00
Shauren c132b5d08d Fixed script name for announcer in Trial of the Champion
--HG--
branch : trunk
2010-08-09 20:56:40 +02:00
click 3d48c480ce Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) - Thanks to StormByte for the heads up
Fixes issue 3343

--HG--
branch : trunk
2010-08-09 20:20:55 +02:00
click 8c49f2bc0d Buildsystem: Copy configuration-file over to binaries-directory on MSVC after successfully compiling authserver/worldserver).
(Default .dist extensions for the filenames are used to not overwrite possible changes from earlier runs or compilations).

--HG--
branch : trunk
2010-08-09 20:18:31 +02:00
XTZGZoReX 70fc93da7b * Get rid of virtual function calls completely, seeing as they weren't necessary. Thanks to Ge0rG and Derex for enlightening me about this.....
* Also add map ID for EoE instance script (thanks Silinoron).

--HG--
branch : trunk
2010-08-09 19:53:21 +02:00
silinoron a094d3e281 Properly initialize instance scripts with the appropriate map id to avoid loadup errors.
--HG--
branch : trunk
2010-08-09 10:37:28 -07:00
azazel f5399618d9 Implement reputation rates and aura effects for Spell::EffectReputation() (thanks Lynx3d)
--HG--
branch : trunk
2010-08-09 23:22:31 +06:00
azazel 5643dee52f Avoid explicit client max level use for selction of bg/arena bracket.
This allows to use brackets like 85-89 existing for some maps
(if server allows levels more than 80) (thanks VladimirMangos)

--HG--
branch : trunk
2010-08-09 23:09:36 +06:00
azazel 464c0c1611 * Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks NoFantasy)
* Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL (thanks NoFantasy)

--HG--
branch : trunk
2010-08-09 22:50:30 +06:00
click 72d27a34fd Clean up some doubledefined ScriptPCH.h includes
--HG--
branch : trunk
2010-08-09 16:24:13 +02:00
XTZGZoReX 099b66a899 * Fixed issue in OutdoorPvPMgr::LoadTemplates. (Note to self: don't take the address of a temporary, damnit)
--HG--
branch : trunk
2010-08-09 14:58:50 +02:00
XTZGZoReX a038772b3e * Remove Player::SetSession (obsolete and dangerous function).
* Speed up map script searches (avoid redundant loops).
* Fix linking errors for ScriptObject::RegisterSelf.

--HG--
branch : trunk
extra : rebase_source : 2ba48fdab4e119c6de7fe64e47c5b8115fdac1b5
2010-08-09 11:07:23 +02:00
Shauren 4392b95703 Fixed scriptName check in achievement_criteria_data loader
--HG--
branch : trunk
2010-08-09 10:56:59 +02:00
click 6729518dbb Buildsytem/All: Clean up main CMakeLists.txt a tad bit
- Move genrevision subproject into own folder to avoid clutter (less junk)
- Make options a bit more understandable (for CMake GUI)
- Arrange CMakeLists.txt actions into subsections so it's easier to understand

--HG--
branch : trunk
2010-08-09 05:22:58 +02:00
QAston fa8a826656 *(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
--HG--
branch : trunk
2010-08-09 02:31:42 +02:00
click abd261b1a1 Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested)

--HG--
branch : trunk
2010-08-09 01:52:26 +02:00
QAston 910864c856 *Missing ScriptName column in achievement_criteria_data loader.
--HG--
branch : trunk
2010-08-09 00:12:54 +02:00
Shauren ede953500b Fixed line endings in 9237_world_outdoorpvp_template.sql
Remove no longer existing scripts from ScriptLoader

--HG--
branch : trunk
2010-08-08 22:57:07 +02:00
Supabad ebc0821e88 set correct script in class instance the eye,
remove line endings in g3dlite\g3d\ray.h

--HG--
branch : trunk
2010-08-08 22:49:20 +02:00
XTZGZoReX d75011c4a8 * Fix SQL errors, again thanks to Machiavelli.
--HG--
branch : trunk
2010-08-08 22:05:28 +02:00
XTZGZoReX 93bca275aa * Fix possible crash, thanks to Machiavelli for spotting it.
--HG--
branch : trunk
2010-08-08 22:02:11 +02:00
XTZGZoReX 936e641b84 Fix.
--HG--
branch : trunk
2010-08-08 14:37:58 -05:00
Shauren db75157d74 Fixed icons for windows
--HG--
branch : trunk
2010-08-08 21:04:56 +02:00
click e15d1c37f4 Add a compileflag for authserver/worldserver/scripts that allows GCC-users to
catch (if any) a few bugs that are otherwise (normally) optimized away.
+ Adjust .hgignore slightly (remove lock on MSVC-projects, we have none)
+ Properly upload the corrected version of the whitespace-script (sigh...)

--HG--
branch : trunk
2010-08-08 21:02:56 +02:00
azazel e5c797cef6 * Fix remaining errors in scripts project
* Remove now obsolete ScriptedInstance.h file

--HG--
branch : trunk
2010-08-09 00:56:10 +06:00
John Holiver b3b7ffdfeb [FIX] Intravenous Healing Potion. Thanks Gyullo.
--HG--
branch : trunk
2010-08-08 15:59:17 -03:00
QAston 617a56ba29 *Implement spell casting on transports (no more out of range error, etc)
*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.

--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
XTZGZoReX 48c4d4551c Fix.
--HG--
branch : trunk
2010-08-08 13:06:17 -05:00
azazel 39ab39f6cb Source code for the scripts converter.
NOTE: It is pretty straighforward and ugly, so make sure you check all the changes it does. :P

--HG--
branch : trunk
2010-08-09 00:01:35 +06:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
click 31160bcfce Buildsystem/Windows: Minor adjustment to use the correct "environment"-variable in both VS2008 and VS2010
--HG--
branch : trunk
2010-08-08 19:11:57 +02:00
azazel 590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
click 8a69e50d6a Buildsystem/Windows: Put all finished products (compiled executables and external DLLs) in BUILDDIR/bin/<builddtype>/
(Some cleanups will be done to this later, this is just POC for developers)

--HG--
branch : trunk
2010-08-08 18:34:35 +02:00
XTZGZoReX 39c61157c5 Fixed *nix build.
--HG--
branch : trunk
2010-08-08 09:36:45 -05:00
Shauren bd926de31c Correct include dirs in scripts and achievement_scripts build errors (because of Battleground renames)
--HG--
branch : trunk
2010-08-08 15:37:42 +02:00
Shauren 2ea64ea173 Added #ifdef _WIN32 to Windows-specific files
--HG--
branch : trunk
2010-08-08 15:17:27 +02:00
Shauren 68d24581aa PCH for scripts is now fixed
--HG--
branch : trunk
2010-08-08 15:07:35 +02:00
Shauren 03a7683ef2 Fix PCH for scripts
--HG--
branch : trunk
2010-08-08 14:12:11 +02:00
XTZGZoReX eddeef5431 * Convert Ashenvale scripts.
--HG--
branch : trunk
2010-08-08 14:03:22 +02:00
XTZGZoReX 02121a026e * Convert npc_professor_phizzlethorpe.
--HG--
branch : trunk
extra : rebase_source : 55c18bea7f25634a86c028cff3bbf2a2c10420d3
2010-08-08 13:48:01 +02:00
Shauren 0758e9f78a More cleaning for CMakeLists
Moved ScriptPCH from game directory to scripts

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
2010-08-08 12:41:22 +02:00
John Holiver 99a054bfd2 Converting EasternKingdoms/ZulAman and EasternKingdoms/ZulGurub.
Need to recheck tomorrow. :)

--HG--
branch : trunk
2010-08-08 05:01:17 -03:00
John Holiver 0ce01cdb63 Missed a new file from EasternKingdoms/Uldaman
--HG--
branch : trunk
2010-08-08 03:41:36 -03:00
XTZGZoReX 2974727ad4 * Useless declaration.
--HG--
branch : trunk
2010-08-08 05:39:59 +02:00
XTZGZoReX 87965e764e * Remove empty ScriptedSmartAI files.
--HG--
branch : trunk
2010-08-08 05:36:51 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX 93fc24ece9 * Remove lame ScriptedInstance define.
--HG--
branch : trunk
2010-08-08 05:09:27 +02:00
XTZGZoReX e03c873bcf * Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
--HG--
branch : trunk
2010-08-08 05:06:13 +02:00
XTZGZoReX 18dce8897f * Rename: Sha1Hash -> SHA1Hash.
--HG--
branch : trunk
2010-08-08 04:49:04 +02:00
XTZGZoReX 909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click 3d1efa6ed7 Renaming a little bit more - this IS war!
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/BattleGroundQueue.cpp => src/server/game/Battlegrounds/BattlegroundQueue.cpp
rename : src/server/game/BattleGrounds/BattleGroundQueue.h => src/server/game/Battlegrounds/BattlegroundQueue.h
2010-08-08 04:27:32 +02:00
click 4cb0f25b94 Some consistency-cleanups on the TC battleground (This means war?)
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/ArenaTeam.cpp => src/server/game/Battlegrounds/ArenaTeam.cpp
rename : src/server/game/BattleGrounds/ArenaTeam.h => src/server/game/Battlegrounds/ArenaTeam.h
rename : src/server/game/BattleGrounds/BattleGround.cpp => src/server/game/Battlegrounds/Battleground.cpp
rename : src/server/game/BattleGrounds/BattleGround.h => src/server/game/Battlegrounds/Battleground.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.h => src/server/game/Battlegrounds/Zones/BattlegroundAA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.h => src/server/game/Battlegrounds/Zones/BattlegroundAB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.h => src/server/game/Battlegrounds/Zones/BattlegroundAV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp => src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.h => src/server/game/Battlegrounds/Zones/BattlegroundBE.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.h => src/server/game/Battlegrounds/Zones/BattlegroundDS.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp => src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.h => src/server/game/Battlegrounds/Zones/BattlegroundEY.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp => src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.h => src/server/game/Battlegrounds/Zones/BattlegroundIC.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.h => src/server/game/Battlegrounds/Zones/BattlegroundNA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.h => src/server/game/Battlegrounds/Zones/BattlegroundRB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.h => src/server/game/Battlegrounds/Zones/BattlegroundRL.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.h => src/server/game/Battlegrounds/Zones/BattlegroundRV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.h => src/server/game/Battlegrounds/Zones/BattlegroundSA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.h => src/server/game/Battlegrounds/Zones/BattlegroundWS.h
2010-08-08 04:12:18 +02:00
XTZGZoReX bee3e7c681 * Some cleanups and fixes in cmakes.
--HG--
branch : trunk
2010-08-08 04:08:18 +02:00
XTZGZoReX 66f1ac04d5 * Rename SARC4 to ARC4.
--HG--
branch : trunk
2010-08-08 03:55:24 +02:00
XTZGZoReX d15556589d * Move BattleGroundQueue to its own cpp/h.
--HG--
branch : trunk
2010-08-08 03:41:46 +02:00
click 9a8342abb7 Buildsystem: Make core buildable under Windows again
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows

--HG--
branch : trunk
2010-08-08 03:33:21 +02:00
silinoron 8082363fc1 merge
--HG--
branch : trunk
2010-08-07 16:41:27 -07:00
John Holiver af15ba29d1 Converting EasternKingdoms/Uldaman
--HG--
branch : trunk
2010-08-07 20:42:50 -03:00
silinoron 36fffd9550 Properly fix problems with applying/removing mods on disarmed items.
--HG--
branch : trunk
2010-08-07 16:40:33 -07:00
silinoron 5aa6bb2169 Fix an exploit allowing druids to gain substantial stat increases.
Fixes issue #3316

--HG--
branch : trunk
2010-08-07 16:19:52 -07:00
silinoron 1bc8730b33 Convert Ahnkahet, Azjol-Nerub, Drak'tharon Keep, and Forge of Souls to the new format.
--HG--
branch : trunk
2010-08-07 16:03:37 -07:00
Supabad c260b3f778 convert Magtheridons Lair and Shattered Halls to new format
--HG--
branch : trunk
2010-08-08 00:49:40 +02:00
Shauren d3712984c1 Fixed build errors in AchievementMgr
--HG--
branch : trunk
2010-08-07 23:46:00 +02:00
Supabad 7ce0a6cf69 convert Blood Furnace to new format
--HG--
branch : trunk
2010-08-07 23:17:11 +02:00
Supabad 79b0567a74 convert Hellfire Ramparts to new format
--HG--
branch : trunk
2010-08-07 22:45:09 +02:00
silinoron 9e1695a9c5 Convert outdoors northrend scripts to the new format.
--HG--
branch : trunk
2010-08-07 13:11:55 -07:00
Supabad c787f11de1 convert Botanica to new format
--HG--
branch : trunk
2010-08-07 22:06:31 +02:00
click 6baf3f9a59 Buildsystem/CMake: Adjust headerlocations on Windows so that they are correctly detected.
- Remove caching of OpenSSL info (for you, zor!)
- Adjust MySQL header-location in a DB-file (haha to Machiavelli, more work for you!)
- Add OpenSSL-header location to the shared-library (Fixes build)

--HG--
branch : trunk
2010-08-07 21:48:20 +02:00
Supabad f8fe880982 convert Tempest Keep The Eye to new format
--HG--
branch : trunk
2010-08-07 21:12:35 +02:00
Shauren b3e6a6c5ab Remove useless hack for Leeeeeeeeeeeeeroy! achievement
--HG--
branch : trunk
2010-08-07 20:28:23 +02:00
XTZGZoReX 40db22ead0 * Update PackageList.txt.
--HG--
branch : trunk
2010-08-07 19:06:43 +02:00
click ce435f6d4f BuildSystem/VS: Remove now defunct an unmaintained buildfiles - use CMake for generating solutionfiles
--HG--
branch : trunk
2010-08-07 19:01:57 +02:00
Shauren 3cc24e0971 Moved OutdoorPvP scripts from game to scripts in VS projects
--HG--
branch : trunk
2010-08-07 18:40:17 +02:00
Shauren 481c0cef3f Use proper WHERE query in 9240_world_achievement_criteria_data.sql
--HG--
branch : trunk
2010-08-07 18:37:20 +02:00
Shauren 8ada64e337 Missed this file
--HG--
branch : trunk
2010-08-07 18:32:41 +02:00
Shauren b56cfe03d5 Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Added support for "in single battleground" and "without dying" requirement to battleground achievements
Add examples of scripting achievement (School of Hard Knocks, Storm Glory)

--HG--
branch : trunk
2010-08-07 18:31:06 +02:00
XTZGZoReX 9794e99d8a * Some fixes and cleanups.
--HG--
branch : trunk
2010-08-07 17:58:45 +02:00
XTZGZoReX aff24e3598 * Some cleanups in world_scripts_full.sql.
* SQL updates for `battleground_template`.`Comment` (by Click), and `outdoorpvp_template` content.

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branch : trunk
2010-08-07 17:30:14 +02:00
Shauren 431301c1b2 Added support for scripting achievement criteria checks using ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
--HG--
branch : trunk
2010-08-07 16:48:34 +02:00