Commit Graph
100 Commits
Author SHA1 Message Date
azazel 590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
click 8a69e50d6a Buildsystem/Windows: Put all finished products (compiled executables and external DLLs) in BUILDDIR/bin/<builddtype>/
(Some cleanups will be done to this later, this is just POC for developers)

--HG--
branch : trunk
2010-08-08 18:34:35 +02:00
XTZGZoReX 39c61157c5 Fixed *nix build.
--HG--
branch : trunk
2010-08-08 09:36:45 -05:00
Shauren bd926de31c Correct include dirs in scripts and achievement_scripts build errors (because of Battleground renames)
--HG--
branch : trunk
2010-08-08 15:37:42 +02:00
Shauren 2ea64ea173 Added #ifdef _WIN32 to Windows-specific files
--HG--
branch : trunk
2010-08-08 15:17:27 +02:00
Shauren 68d24581aa PCH for scripts is now fixed
--HG--
branch : trunk
2010-08-08 15:07:35 +02:00
Shauren 03a7683ef2 Fix PCH for scripts
--HG--
branch : trunk
2010-08-08 14:12:11 +02:00
XTZGZoReX eddeef5431 * Convert Ashenvale scripts.
--HG--
branch : trunk
2010-08-08 14:03:22 +02:00
XTZGZoReX 02121a026e * Convert npc_professor_phizzlethorpe.
--HG--
branch : trunk
extra : rebase_source : 55c18bea7f25634a86c028cff3bbf2a2c10420d3
2010-08-08 13:48:01 +02:00
Shauren 0758e9f78a More cleaning for CMakeLists
Moved ScriptPCH from game directory to scripts

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
2010-08-08 12:41:22 +02:00
John Holiver 99a054bfd2 Converting EasternKingdoms/ZulAman and EasternKingdoms/ZulGurub.
Need to recheck tomorrow. :)

--HG--
branch : trunk
2010-08-08 05:01:17 -03:00
John Holiver 0ce01cdb63 Missed a new file from EasternKingdoms/Uldaman
--HG--
branch : trunk
2010-08-08 03:41:36 -03:00
XTZGZoReX 2974727ad4 * Useless declaration.
--HG--
branch : trunk
2010-08-08 05:39:59 +02:00
XTZGZoReX 87965e764e * Remove empty ScriptedSmartAI files.
--HG--
branch : trunk
2010-08-08 05:36:51 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX 93fc24ece9 * Remove lame ScriptedInstance define.
--HG--
branch : trunk
2010-08-08 05:09:27 +02:00
XTZGZoReX e03c873bcf * Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
--HG--
branch : trunk
2010-08-08 05:06:13 +02:00
XTZGZoReX 18dce8897f * Rename: Sha1Hash -> SHA1Hash.
--HG--
branch : trunk
2010-08-08 04:49:04 +02:00
XTZGZoReX 909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click 3d1efa6ed7 Renaming a little bit more - this IS war!
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/BattleGroundQueue.cpp => src/server/game/Battlegrounds/BattlegroundQueue.cpp
rename : src/server/game/BattleGrounds/BattleGroundQueue.h => src/server/game/Battlegrounds/BattlegroundQueue.h
2010-08-08 04:27:32 +02:00
click 4cb0f25b94 Some consistency-cleanups on the TC battleground (This means war?)
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/ArenaTeam.cpp => src/server/game/Battlegrounds/ArenaTeam.cpp
rename : src/server/game/BattleGrounds/ArenaTeam.h => src/server/game/Battlegrounds/ArenaTeam.h
rename : src/server/game/BattleGrounds/BattleGround.cpp => src/server/game/Battlegrounds/Battleground.cpp
rename : src/server/game/BattleGrounds/BattleGround.h => src/server/game/Battlegrounds/Battleground.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.h => src/server/game/Battlegrounds/Zones/BattlegroundAA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.h => src/server/game/Battlegrounds/Zones/BattlegroundAB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.h => src/server/game/Battlegrounds/Zones/BattlegroundAV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp => src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.h => src/server/game/Battlegrounds/Zones/BattlegroundBE.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.h => src/server/game/Battlegrounds/Zones/BattlegroundDS.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp => src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.h => src/server/game/Battlegrounds/Zones/BattlegroundEY.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp => src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.h => src/server/game/Battlegrounds/Zones/BattlegroundIC.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.h => src/server/game/Battlegrounds/Zones/BattlegroundNA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.h => src/server/game/Battlegrounds/Zones/BattlegroundRB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.h => src/server/game/Battlegrounds/Zones/BattlegroundRL.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.h => src/server/game/Battlegrounds/Zones/BattlegroundRV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.h => src/server/game/Battlegrounds/Zones/BattlegroundSA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.h => src/server/game/Battlegrounds/Zones/BattlegroundWS.h
2010-08-08 04:12:18 +02:00
XTZGZoReX bee3e7c681 * Some cleanups and fixes in cmakes.
--HG--
branch : trunk
2010-08-08 04:08:18 +02:00
XTZGZoReX 66f1ac04d5 * Rename SARC4 to ARC4.
--HG--
branch : trunk
2010-08-08 03:55:24 +02:00
XTZGZoReX d15556589d * Move BattleGroundQueue to its own cpp/h.
--HG--
branch : trunk
2010-08-08 03:41:46 +02:00
click 9a8342abb7 Buildsystem: Make core buildable under Windows again
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows

--HG--
branch : trunk
2010-08-08 03:33:21 +02:00
silinoron 8082363fc1 merge
--HG--
branch : trunk
2010-08-07 16:41:27 -07:00
John Holiver af15ba29d1 Converting EasternKingdoms/Uldaman
--HG--
branch : trunk
2010-08-07 20:42:50 -03:00
silinoron 36fffd9550 Properly fix problems with applying/removing mods on disarmed items.
--HG--
branch : trunk
2010-08-07 16:40:33 -07:00
silinoron 5aa6bb2169 Fix an exploit allowing druids to gain substantial stat increases.
Fixes issue #3316

--HG--
branch : trunk
2010-08-07 16:19:52 -07:00
silinoron 1bc8730b33 Convert Ahnkahet, Azjol-Nerub, Drak'tharon Keep, and Forge of Souls to the new format.
--HG--
branch : trunk
2010-08-07 16:03:37 -07:00
Supabad c260b3f778 convert Magtheridons Lair and Shattered Halls to new format
--HG--
branch : trunk
2010-08-08 00:49:40 +02:00
Shauren d3712984c1 Fixed build errors in AchievementMgr
--HG--
branch : trunk
2010-08-07 23:46:00 +02:00
Supabad 7ce0a6cf69 convert Blood Furnace to new format
--HG--
branch : trunk
2010-08-07 23:17:11 +02:00
Supabad 79b0567a74 convert Hellfire Ramparts to new format
--HG--
branch : trunk
2010-08-07 22:45:09 +02:00
silinoron 9e1695a9c5 Convert outdoors northrend scripts to the new format.
--HG--
branch : trunk
2010-08-07 13:11:55 -07:00
Supabad c787f11de1 convert Botanica to new format
--HG--
branch : trunk
2010-08-07 22:06:31 +02:00
click 6baf3f9a59 Buildsystem/CMake: Adjust headerlocations on Windows so that they are correctly detected.
- Remove caching of OpenSSL info (for you, zor!)
- Adjust MySQL header-location in a DB-file (haha to Machiavelli, more work for you!)
- Add OpenSSL-header location to the shared-library (Fixes build)

--HG--
branch : trunk
2010-08-07 21:48:20 +02:00
Supabad f8fe880982 convert Tempest Keep The Eye to new format
--HG--
branch : trunk
2010-08-07 21:12:35 +02:00
Shauren b3e6a6c5ab Remove useless hack for Leeeeeeeeeeeeeroy! achievement
--HG--
branch : trunk
2010-08-07 20:28:23 +02:00
XTZGZoReX 40db22ead0 * Update PackageList.txt.
--HG--
branch : trunk
2010-08-07 19:06:43 +02:00
click ce435f6d4f BuildSystem/VS: Remove now defunct an unmaintained buildfiles - use CMake for generating solutionfiles
--HG--
branch : trunk
2010-08-07 19:01:57 +02:00
Shauren 3cc24e0971 Moved OutdoorPvP scripts from game to scripts in VS projects
--HG--
branch : trunk
2010-08-07 18:40:17 +02:00
Shauren 481c0cef3f Use proper WHERE query in 9240_world_achievement_criteria_data.sql
--HG--
branch : trunk
2010-08-07 18:37:20 +02:00
Shauren 8ada64e337 Missed this file
--HG--
branch : trunk
2010-08-07 18:32:41 +02:00
Shauren b56cfe03d5 Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Added support for "in single battleground" and "without dying" requirement to battleground achievements
Add examples of scripting achievement (School of Hard Knocks, Storm Glory)

--HG--
branch : trunk
2010-08-07 18:31:06 +02:00
XTZGZoReX 9794e99d8a * Some fixes and cleanups.
--HG--
branch : trunk
2010-08-07 17:58:45 +02:00
XTZGZoReX aff24e3598 * Some cleanups in world_scripts_full.sql.
* SQL updates for `battleground_template`.`Comment` (by Click), and `outdoorpvp_template` content.

--HG--
branch : trunk
2010-08-07 17:30:14 +02:00
Shauren 431301c1b2 Added support for scripting achievement criteria checks using ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
--HG--
branch : trunk
2010-08-07 16:48:34 +02:00
XTZGZoReX ed4e49a4e7 * OutdoorPvP implementations now reside in the script library.
--HG--
branch : trunk
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
2010-08-07 16:38:22 +02:00
click b0890c32fc Add #ifdef SCRIPTS to ScriptLoader-functions when using with -DSCRIPTS=0
--HG--
branch : trunk
2010-08-07 15:49:28 +02:00
XTZGZoReX 14aeb09945 * This should help with the Linux build; thanks to Machiavelli/click.
* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles.

--HG--
branch : trunk
2010-08-07 15:26:24 +02:00
click f296addc47 Correction on previous commit: use uint32 and not simple ints
--HG--
branch : trunk
2010-08-07 15:04:28 +02:00
click f2ddd5d067 Force script-template to build nicely under GCC (thanks to Machiavelli and Zor)
--HG--
branch : trunk
2010-08-07 14:57:54 +02:00
Supabad 31887e6417 convert Arcatraz to new format
--HG--
branch : trunk
extra : rebase_source : 9c77e524badeccac0c2adbe68110f741b5a3549b
2010-08-07 14:17:07 +02:00
XTZGZoReX f1c571a79e * Added new World::OnStartup/OnShutdown hooks.
--HG--
branch : trunk
2010-08-07 14:30:10 +02:00
XTZGZoReX 360e028331 * Add new TransportScript::OnRelocate hook.
* TransportScript::OnUpdate is now called on every tick, not just on movement update.

--HG--
branch : trunk
2010-08-07 14:17:32 +02:00
XTZGZoReX bcfc58a72d * Script-side changes for my last commit.
--HG--
branch : trunk
2010-08-07 13:46:08 +02:00
XTZGZoReX 87483be1e7 * Rename some more functions for consistency.
* Added missing call to FormulaScript::OnZeroDifferenceCalculation.
* Pass GridMap pointer into MapScript::OnLoadGridMap/OnUnloadGridMap.
* Fire map hooks for all map types, not only instances.

--HG--
branch : trunk
2010-08-07 13:07:18 +02:00
Supabad 9a592f44af convert Mechanar to new format
--HG--
branch : trunk
2010-08-07 13:06:10 +02:00
azazel 10c4ef697c * Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting)

--HG--
branch : trunk
2010-08-07 13:04:00 +06:00
silinoron bef8372fe2 Rename ScriptMgr::OnRemoveAuction to ScriptMgr:OnAuctionRemove for consistency. Thanks Paradox for pointing it out.
--HG--
branch : trunk
2010-08-06 21:49:39 -07:00
silinoron 443226c562 Unholy Blight should prevent the dispelling of diseases.
Fixes issue #2609
Fixes issue #2982

--HG--
branch : trunk
2010-08-06 21:32:42 -07:00
silinoron 38402fa55b A couple of forgotten changes.
--HG--
branch : trunk
2010-08-06 18:51:00 -07:00
silinoron c69bb618f5 Convert Alterac Valley to new format.
--HG--
branch : trunk
2010-08-06 18:48:08 -07:00
silinoron 66ff6cda25 Convert go_scripts to the new format.
--HG--
branch : trunk
2010-08-06 18:42:35 -07:00
silinoron 5e250b1df4 Convert scripts in the Custom directory to new format
--HG--
branch : trunk
2010-08-06 17:23:01 -07:00
silinoron f73e952de3 Convert a bunch of World scripts to the new system.
--HG--
branch : trunk
2010-08-06 17:07:41 -07:00
XTZGZoReX c2ca2e1c98 * Converted example scripts to the new format.
--HG--
branch : trunk
2010-08-07 00:06:55 +02:00
XTZGZoReX 2cdd868645 * Merge.
--HG--
branch : trunk
2010-08-06 23:22:21 +02:00
XTZGZoReX 0993b1fcb5 * Fixes for Linux build.
--HG--
branch : trunk
2010-08-06 23:21:58 +02:00
azazel 1c39e1a2f5 * Made only 71-80 BGs award arena points to winners (as of 3.3 patchnotes)
* Removed on_events.cpp from VS project file

--HG--
branch : trunk
2010-08-07 01:58:23 +06:00
azazel f413d60908 * Move all movable spell effects from core to DB. Needs DB support.
* Fix some compile errors made in previous commits.

--HG--
branch : trunk
2010-08-07 01:02:09 +06:00
XTZGZoReX 485886fe71 * Merge.
--HG--
branch : trunk
2010-08-06 20:43:47 +02:00
XTZGZoReX 731eaf72cb * Example on AI script conversion (and minor correction in CreatureScript).
--HG--
branch : trunk
2010-08-06 20:42:42 +02:00
silinoron f9fdc660de convert example spell script, too.
--HG--
branch : trunk
2010-08-06 11:41:32 -07:00
silinoron 23c434cfd8 merge
--HG--
branch : trunk
2010-08-06 11:36:10 -07:00
silinoron 14459bc467 Convert spell scripts to new system.
--HG--
branch : trunk
2010-08-06 11:35:39 -07:00
XTZGZoReX 4fca015f4c * Fixed last commit; didn't mean to remove AddSC_instance_deadmines.
* Converted area trigger scripts.

--HG--
branch : trunk
2010-08-06 20:34:17 +02:00
XTZGZoReX b51630ccb6 * Example on converting instance scripts.
--HG--
branch : trunk
2010-08-06 20:22:42 +02:00
Shauren 5a345eeade Implemented Dalaran no-fly zone
--HG--
branch : trunk
2010-08-06 20:09:23 +02:00
XTZGZoReX 8a22c60150 * Err...
--HG--
branch : trunk
2010-08-06 20:07:04 +02:00
XTZGZoReX c9877c04dd * Separated script loading into multiple functions.
* Added function AddCustomScripts() - this is where all non-TC scripts should be added.

--HG--
branch : trunk
2010-08-06 19:57:33 +02:00
XTZGZoReX 7f6fe6394c * Converted hunter spell scripts to the new format (mostly for example purposes for the rest of the team).
--HG--
branch : trunk
2010-08-06 19:46:02 +02:00
XTZGZoReX 255158f535 * Fixed some CRLF that magically made its way into this file...
--HG--
branch : trunk
2010-08-06 19:34:24 +02:00
XTZGZoReX 946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
azazel 2562a4651f Moved Pain and Suffering (47948) script effect to spell script.
--HG--
branch : trunk
2010-08-06 23:03:43 +06:00
XTZGZoReX b63a31f513 * Added outdoorpvp_template table (currently unused).
* Added DISABLE_TYPE_OUTDOORPVP (5) which can disable outdoorpvp_template entries.

--HG--
branch : trunk
2010-08-06 18:03:09 +02:00
XTZGZoReX edc4c3317c * Cleanups in OutdoorPvP code (mostly formatting). Also removed useless file.
--HG--
branch : trunk
2010-08-06 17:00:39 +02:00
XTZGZoReX e4cab07f32 * Add ScriptName to conditions.
--HG--
branch : trunk
2010-08-06 16:33:31 +02:00
XTZGZoReX fd34134a45 * Add ScriptName to game_weather.
--HG--
branch : trunk
2010-08-06 16:28:17 +02:00
Shauren fda697a1e7 Implemented ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS
Fixed timed achievements timer restarting on every map change
Added missed change in instance_template format

--HG--
branch : trunk
2010-08-06 14:56:41 +02:00
Shauren 07348ff4af Added ScriptName to battleground_template for script system rewrite
--HG--
branch : trunk
2010-08-06 13:47:17 +02:00
azazel 6a202826e6 Remove obsolete files from project. Thanks [email protected] for pointing this out. Closes issue #3257
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branch : trunk
2010-08-06 17:39:18 +06:00
Shauren 9b22ad006b Removed unused access_id from instance_template table (obsolete since access_requirement rewrite)
Fixed build issues with my previous commit

--HG--
branch : trunk
2010-08-06 13:12:18 +02:00
Liberate c0df111bb0 Fixes an exploit to get 65k spell power.
Fixes issue #3212

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branch : trunk
2010-08-06 13:00:16 +02:00
Shauren 7cae47210e Added ScriptName to transports table for script system rewrite
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branch : trunk
2010-08-06 12:13:13 +02:00
XTZGZoReX 9cfef5c39f * Minor correction to world_database.sql.
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branch : trunk
2010-08-06 12:02:07 +02:00
azazel eb5fb3664b * Add NULL-pointer check to CharmInfo destructor. Closes issue #3287.
* Remove references to AuctionHouseBot files from win project.

--HG--
branch : trunk
2010-08-06 15:50:12 +06:00
azazel 4fb3098d18 * Add NULL-pointer check to CharmInfo destructor. Closes issue #3287.
* Remove references to AuctionHouseBot files from win project.

--HG--
branch : trunk
2010-08-06 12:28:37 +06:00
click 1565fe4ff4 Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint
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branch : trunk
2010-08-06 05:11:28 +02:00