Convert a bunch of World scripts to the new system.
--HG-- branch : trunk
This commit is contained in:
@@ -33,114 +33,104 @@ enum eEnums
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SPELL_SLEEP = 24777,
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SPELL_NOXIOUSBREATH = 24818,
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SPELL_TAILSWEEP = 15847,
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//SPELL_MARKOFNATURE = 25040, // Not working
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SPELL_VOLATILEINFECTION = 24928,
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SPELL_CORRUPTIONOFEARTH = 24910
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};
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struct boss_emerissAI : public ScriptedAI
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class boss_emeriss : public CreatureScript
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{
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boss_emerissAI(Creature *c) : ScriptedAI(c) {}
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public:
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boss_emeriss() : CreatureScript("boss_emeriss") { }
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uint32 m_uiSleep_Timer;
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uint32 m_uiNoxiousBreath_Timer;
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uint32 m_uiTailSweep_Timer;
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//uint32 m_uiMarkOfNature_Timer;
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uint32 m_uiVolatileInfection_Timer;
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uint32 m_uiCorruptionsCasted;
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void Reset()
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struct boss_emerissAI : public ScriptedAI
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{
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m_uiSleep_Timer = 15000 + rand()%5000;
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m_uiNoxiousBreath_Timer = 8000;
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m_uiTailSweep_Timer = 4000;
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//m_uiMarkOfNature_Timer = 45000;
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m_uiVolatileInfection_Timer = 12000;
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m_uiCorruptionsCasted = 0;
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}
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boss_emerissAI(Creature *c) : ScriptedAI(c) {}
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void EnterCombat(Unit* /*pWho*/)
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uint32 m_uiSleep_Timer;
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uint32 m_uiNoxiousBreath_Timer;
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uint32 m_uiTailSweep_Timer;
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uint32 m_uiVolatileInfection_Timer;
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uint32 m_uiCorruptionsCasted;
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void Reset()
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{
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m_uiSleep_Timer = 15000 + rand()%5000;
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m_uiNoxiousBreath_Timer = 8000;
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m_uiTailSweep_Timer = 4000;
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m_uiVolatileInfection_Timer = 12000;
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m_uiCorruptionsCasted = 0;
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}
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void EnterCombat(Unit* /*pWho*/)
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{
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DoScriptText(SAY_AGGRO, me);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%8000;
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}
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else
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m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
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m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
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}
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else
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m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
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{
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DoCast(me, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
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}
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else
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m_uiTailSweep_Timer -= uiDiff;
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//VolatileInfection_Timer
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if (m_uiVolatileInfection_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_VOLATILEINFECTION);
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m_uiVolatileInfection_Timer = 7000 + rand()%5000;
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}
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else
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m_uiVolatileInfection_Timer -= uiDiff;
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//CorruptionofEarth_Timer
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//CorruptionofEarth at 75%, 50% and 25%
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if ((me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiCorruptionsCasted)))
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{
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++m_uiCorruptionsCasted; // prevent casting twice on same hp
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DoScriptText(SAY_CASTCORRUPTION, me);
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DoCast(me->getVictim(), SPELL_CORRUPTIONOFEARTH);
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI *OnGetAI(Creature *creature) const
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{
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DoScriptText(SAY_AGGRO, me);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%8000;
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}
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else
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m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
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m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
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}
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else
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m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
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{
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DoCast(me, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
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}
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else
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m_uiTailSweep_Timer -= uiDiff;
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//MarkOfNature_Timer
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//if (m_uiMarkOfNature_Timer <= uiDiff)
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//{
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// DoCast(me->getVictim(), SPELL_MARKOFNATURE);
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// m_uiMarkOfNature_Timer = 45000;
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//}
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//else
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// m_uiMarkOfNature_Timer -= uiDiff;
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//VolatileInfection_Timer
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if (m_uiVolatileInfection_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_VOLATILEINFECTION);
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m_uiVolatileInfection_Timer = 7000 + rand()%5000;
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}
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else
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m_uiVolatileInfection_Timer -= uiDiff;
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//CorruptionofEarth_Timer
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//CorruptionofEarth at 75%, 50% and 25%
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if ((me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiCorruptionsCasted)))
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{
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++m_uiCorruptionsCasted; // prevent casting twice on same hp
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DoScriptText(SAY_CASTCORRUPTION, me);
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DoCast(me->getVictim(), SPELL_CORRUPTIONOFEARTH);
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}
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DoMeleeAttackIfReady();
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return new boss_emerissAI(creature);
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}
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};
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CreatureAI* GetAI_boss_emeriss(Creature* pCreature)
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{
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return new boss_emerissAI (pCreature);
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}
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void AddSC_boss_emeriss()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_emeriss";
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newscript->GetAI = &GetAI_boss_emeriss;
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newscript->RegisterSelf();
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new boss_emeriss;
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}
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@@ -34,7 +34,6 @@ enum eEnums
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SPELL_SLEEP = 24777,
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SPELL_NOXIOUSBREATH = 24818,
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SPELL_TAILSWEEP = 15847,
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// SPELL_MARKOFNATURE = 25040, // Not working
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SPELL_ARCANEBLAST = 24857,
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SPELL_BELLOWINGROAR = 22686,
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@@ -47,219 +46,210 @@ enum eEnums
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SPELL_POSIONBREATH = 20667
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};
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uint32 m_auiSpellSummonShade[]=
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uint32 m_auiSpellSummonShade[] =
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{
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SPELL_SUMMONSHADE_1, SPELL_SUMMONSHADE_2, SPELL_SUMMONSHADE_3
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};
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struct boss_taerarAI : public ScriptedAI
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class boss_taerar : public CreatureScript
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{
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boss_taerarAI(Creature *c) : ScriptedAI(c) {}
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public:
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boss_taerar() : CreatureScript("boss_taerar") { }
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uint32 m_uiSleep_Timer;
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uint32 m_uiNoxiousBreath_Timer;
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uint32 m_uiTailSweep_Timer;
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//uint32 m_uiMarkOfNature_Timer;
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uint32 m_uiArcaneBlast_Timer;
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uint32 m_uiBellowingRoar_Timer;
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uint32 m_uiShades_Timer;
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uint32 m_uiShadesSummoned;
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bool m_bShades;
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void Reset()
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struct boss_taerarAI : public ScriptedAI
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{
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m_uiSleep_Timer = 15000 + rand()%5000;
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m_uiNoxiousBreath_Timer = 8000;
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m_uiTailSweep_Timer = 4000;
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//m_uiMarkOfNature_Timer = 45000;
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m_uiArcaneBlast_Timer = 12000;
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m_uiBellowingRoar_Timer = 30000;
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m_uiShades_Timer = 60000; //The time that Taerar is banished
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m_uiShadesSummoned = 0;
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boss_taerarAI(Creature *c) : ScriptedAI(c) {}
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m_bShades = false;
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}
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uint32 m_uiSleep_Timer;
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uint32 m_uiNoxiousBreath_Timer;
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uint32 m_uiTailSweep_Timer;
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uint32 m_uiArcaneBlast_Timer;
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uint32 m_uiBellowingRoar_Timer;
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uint32 m_uiShades_Timer;
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uint32 m_uiShadesSummoned;
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void EnterCombat(Unit* /*pWho*/)
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{
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DoScriptText(SAY_AGGRO, me);
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}
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bool m_bShades;
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void JustSummoned(Creature* pSummoned)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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pSummoned->AI()->AttackStart(pTarget);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (m_bShades && m_uiShades_Timer <= uiDiff)
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void Reset()
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{
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//Become unbanished again
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me->setFaction(14);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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m_uiSleep_Timer = 15000 + rand()%5000;
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m_uiNoxiousBreath_Timer = 8000;
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m_uiTailSweep_Timer = 4000;
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m_uiArcaneBlast_Timer = 12000;
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m_uiBellowingRoar_Timer = 30000;
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m_uiShades_Timer = 60000; //The time that Taerar is banished
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m_uiShadesSummoned = 0;
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m_bShades = false;
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}
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else if (m_bShades)
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void EnterCombat(Unit* /*pWho*/)
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{
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m_uiShades_Timer -= uiDiff;
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//Do nothing while banished
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return;
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DoScriptText(SAY_AGGRO, me);
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
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void JustSummoned(Creature* pSummoned)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%7000;
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pSummoned->AI()->AttackStart(pTarget);
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}
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else
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m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
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void UpdateAI(const uint32 uiDiff)
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{
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DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
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m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
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}
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else
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m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
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{
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DoCast(me, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
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}
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else
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m_uiTailSweep_Timer -= uiDiff;
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//MarkOfNature_Timer
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//if (m_uiMarkOfNature_Timer <= uiDiff)
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//{
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// DoCast(me->getVictim(), SPELL_MARKOFNATURE);
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// m_uiMarkOfNature_Timer = 45000;
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//}
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//else
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// m_uiMarkOfNature_Timer -= uiDiff;
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//ArcaneBlast_Timer
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if (m_uiArcaneBlast_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_ARCANEBLAST);
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m_uiArcaneBlast_Timer = 7000 + rand()%5000;
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}
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else
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m_uiArcaneBlast_Timer -= uiDiff;
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//BellowingRoar_Timer
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if (m_uiBellowingRoar_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_BELLOWINGROAR);
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m_uiBellowingRoar_Timer = 20000 + rand()%10000;
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}
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else
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m_uiBellowingRoar_Timer -= uiDiff;
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//Summon 3 Shades at 75%, 50% and 25% (if bShades is true we already left in line 117, no need to check here again)
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if (!m_bShades && (me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiShadesSummoned)))
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (m_bShades && m_uiShades_Timer <= uiDiff)
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{
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//Interrupt any spell casting
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me->InterruptNonMeleeSpells(false);
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//horrible workaround, need to fix
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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DoScriptText(SAY_SUMMONSHADE, me);
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int iSize = sizeof(m_auiSpellSummonShade) / sizeof(uint32);
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for (int i = 0; i < iSize; ++i)
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DoCast(pTarget, m_auiSpellSummonShade[i], true);
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++m_uiShadesSummoned; // prevent casting twice at same health
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m_bShades = true;
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//Become unbanished again
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me->setFaction(14);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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m_bShades = false;
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}
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else if (m_bShades)
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{
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m_uiShades_Timer -= uiDiff;
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//Do nothing while banished
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return;
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}
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m_uiShades_Timer = 60000;
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}
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DoMeleeAttackIfReady();
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%7000;
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}
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else
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m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
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m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
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}
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else
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m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
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{
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DoCast(me, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
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}
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else
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m_uiTailSweep_Timer -= uiDiff;
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//ArcaneBlast_Timer
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if (m_uiArcaneBlast_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_ARCANEBLAST);
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m_uiArcaneBlast_Timer = 7000 + rand()%5000;
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}
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else
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m_uiArcaneBlast_Timer -= uiDiff;
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//BellowingRoar_Timer
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if (m_uiBellowingRoar_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_BELLOWINGROAR);
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m_uiBellowingRoar_Timer = 20000 + rand()%10000;
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}
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else
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m_uiBellowingRoar_Timer -= uiDiff;
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//Summon 3 Shades at 75%, 50% and 25% (if bShades is true we already left in line 117, no need to check here again)
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if (!m_bShades && (me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiShadesSummoned)))
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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{
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//Interrupt any spell casting
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me->InterruptNonMeleeSpells(false);
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//horrible workaround, need to fix
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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DoScriptText(SAY_SUMMONSHADE, me);
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int iSize = sizeof(m_auiSpellSummonShade) / sizeof(uint32);
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for (int i = 0; i < iSize; ++i)
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DoCast(pTarget, m_auiSpellSummonShade[i], true);
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++m_uiShadesSummoned; // prevent casting twice at same health
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m_bShades = true;
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}
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m_uiShades_Timer = 60000;
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}
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||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new boss_taerarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// Shades of Taerar Script
|
||||
struct boss_shadeoftaerarAI : public ScriptedAI
|
||||
class boss_shadeoftaerar : public CreatureScript
|
||||
{
|
||||
boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {}
|
||||
public:
|
||||
boss_shadeoftaerar() : CreatureScript("boss_shade_of_taerar") { }
|
||||
|
||||
uint32 m_uiPoisonCloud_Timer;
|
||||
uint32 m_uiPosionBreath_Timer;
|
||||
|
||||
void Reset()
|
||||
struct boss_shadeoftaerarAI : public ScriptedAI
|
||||
{
|
||||
m_uiPoisonCloud_Timer = 8000;
|
||||
m_uiPosionBreath_Timer = 12000;
|
||||
}
|
||||
boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
uint32 m_uiPoisonCloud_Timer;
|
||||
uint32 m_uiPosionBreath_Timer;
|
||||
|
||||
//PoisonCloud_Timer
|
||||
if (m_uiPoisonCloud_Timer <= uiDiff)
|
||||
void Reset()
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POSIONCLOUD);
|
||||
m_uiPoisonCloud_Timer = 30000;
|
||||
}
|
||||
else
|
||||
m_uiPoisonCloud_Timer -= uiDiff;
|
||||
|
||||
//PosionBreath_Timer
|
||||
if (m_uiPosionBreath_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POSIONBREATH);
|
||||
m_uiPoisonCloud_Timer = 8000;
|
||||
m_uiPosionBreath_Timer = 12000;
|
||||
}
|
||||
else
|
||||
m_uiPosionBreath_Timer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//PoisonCloud_Timer
|
||||
if (m_uiPoisonCloud_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POSIONCLOUD);
|
||||
m_uiPoisonCloud_Timer = 30000;
|
||||
}
|
||||
else
|
||||
m_uiPoisonCloud_Timer -= uiDiff;
|
||||
|
||||
//PosionBreath_Timer
|
||||
if (m_uiPosionBreath_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POSIONBREATH);
|
||||
m_uiPosionBreath_Timer = 12000;
|
||||
}
|
||||
else
|
||||
m_uiPosionBreath_Timer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new boss_shadeoftaerarAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_taerar(Creature* pCreature)
|
||||
{
|
||||
return new boss_taerarAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_boss_shadeoftaerar(Creature* pCreature)
|
||||
{
|
||||
return new boss_shadeoftaerarAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_taerar()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_taerar";
|
||||
newscript->GetAI = &GetAI_boss_taerar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_shade_of_taerar";
|
||||
newscript->GetAI = &GetAI_boss_shadeoftaerar;
|
||||
newscript->RegisterSelf();
|
||||
new boss_taerar;
|
||||
new boss_shadeoftaerar;
|
||||
}
|
||||
|
||||
|
||||
@@ -44,162 +44,154 @@ enum eEnums
|
||||
};
|
||||
|
||||
// Ysondre script
|
||||
struct boss_ysondreAI : public ScriptedAI
|
||||
class boss_ysondre : public CreatureScript
|
||||
{
|
||||
boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
public:
|
||||
boss_ysondre() : CreatureScript("boss_ysondre") { }
|
||||
|
||||
uint32 m_uiSleep_Timer;
|
||||
uint32 m_uiNoxiousBreath_Timer;
|
||||
uint32 m_uiTailSweep_Timer;
|
||||
//uint32 m_uiMarkOfNature_Timer;
|
||||
uint32 m_uiLightningWave_Timer;
|
||||
uint32 m_uiSummonDruidModifier;
|
||||
|
||||
void Reset()
|
||||
struct boss_ysondreAI : public ScriptedAI
|
||||
{
|
||||
m_uiSleep_Timer = 15000 + rand()%5000;
|
||||
m_uiNoxiousBreath_Timer = 8000;
|
||||
m_uiTailSweep_Timer = 4000;
|
||||
//m_uiMarkOfNature_Timer = 45000;
|
||||
m_uiLightningWave_Timer = 12000;
|
||||
m_uiSummonDruidModifier = 0;
|
||||
}
|
||||
boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
uint32 m_uiSleep_Timer;
|
||||
uint32 m_uiNoxiousBreath_Timer;
|
||||
uint32 m_uiTailSweep_Timer;
|
||||
uint32 m_uiLightningWave_Timer;
|
||||
uint32 m_uiSummonDruidModifier;
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
pSummoned->AI()->AttackStart(pTarget);
|
||||
}
|
||||
void Reset()
|
||||
{
|
||||
m_uiSleep_Timer = 15000 + rand()%5000;
|
||||
m_uiNoxiousBreath_Timer = 8000;
|
||||
m_uiTailSweep_Timer = 4000;
|
||||
m_uiLightningWave_Timer = 12000;
|
||||
m_uiSummonDruidModifier = 0;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
|
||||
//Sleep_Timer
|
||||
if (m_uiSleep_Timer <= uiDiff)
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_SLEEP);
|
||||
|
||||
m_uiSleep_Timer = 8000 + rand()%7000;
|
||||
pSummoned->AI()->AttackStart(pTarget);
|
||||
}
|
||||
else
|
||||
m_uiSleep_Timer -= uiDiff;
|
||||
|
||||
//NoxiousBreath_Timer
|
||||
if (m_uiNoxiousBreath_Timer <= uiDiff)
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
|
||||
m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Sleep_Timer
|
||||
if (m_uiSleep_Timer <= uiDiff)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_SLEEP);
|
||||
|
||||
m_uiSleep_Timer = 8000 + rand()%7000;
|
||||
}
|
||||
else
|
||||
m_uiSleep_Timer -= uiDiff;
|
||||
|
||||
//NoxiousBreath_Timer
|
||||
if (m_uiNoxiousBreath_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
|
||||
m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
|
||||
}
|
||||
else
|
||||
m_uiNoxiousBreath_Timer -= uiDiff;
|
||||
|
||||
//Tailsweep every 2 seconds
|
||||
if (m_uiTailSweep_Timer <= uiDiff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_TAILSWEEP);
|
||||
|
||||
m_uiTailSweep_Timer = 2000;
|
||||
}
|
||||
else
|
||||
m_uiTailSweep_Timer -= uiDiff;
|
||||
|
||||
//LightningWave_Timer
|
||||
if (m_uiLightningWave_Timer <= uiDiff)
|
||||
{
|
||||
//Cast LIGHTNINGWAVE on a Random target
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_LIGHTNINGWAVE);
|
||||
|
||||
m_uiLightningWave_Timer = 7000 + rand()%5000;
|
||||
}
|
||||
else
|
||||
m_uiLightningWave_Timer -= uiDiff;
|
||||
|
||||
//Summon Druids
|
||||
if ((me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiSummonDruidModifier)))
|
||||
{
|
||||
DoScriptText(SAY_SUMMONDRUIDS, me);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
DoCast(me, SPELL_SUMMONDRUIDS, true);
|
||||
|
||||
++m_uiSummonDruidModifier;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
else
|
||||
m_uiNoxiousBreath_Timer -= uiDiff;
|
||||
};
|
||||
|
||||
//Tailsweep every 2 seconds
|
||||
if (m_uiTailSweep_Timer <= uiDiff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_TAILSWEEP);
|
||||
|
||||
m_uiTailSweep_Timer = 2000;
|
||||
}
|
||||
else
|
||||
m_uiTailSweep_Timer -= uiDiff;
|
||||
|
||||
//MarkOfNature_Timer
|
||||
//if (m_uiMarkOfNature_Timer <= uiDiff)
|
||||
//{
|
||||
// DoCast(me->getVictim(), SPELL_MARKOFNATURE);
|
||||
// m_uiMarkOfNature_Timer = 45000;
|
||||
//}
|
||||
//else
|
||||
// m_uiMarkOfNature_Timer -= uiDiff;
|
||||
|
||||
//LightningWave_Timer
|
||||
if (m_uiLightningWave_Timer <= uiDiff)
|
||||
{
|
||||
//Cast LIGHTNINGWAVE on a Random target
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_LIGHTNINGWAVE);
|
||||
|
||||
m_uiLightningWave_Timer = 7000 + rand()%5000;
|
||||
}
|
||||
else
|
||||
m_uiLightningWave_Timer -= uiDiff;
|
||||
|
||||
//Summon Druids
|
||||
if ((me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiSummonDruidModifier)))
|
||||
{
|
||||
DoScriptText(SAY_SUMMONDRUIDS, me);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
DoCast(me, SPELL_SUMMONDRUIDS, true);
|
||||
|
||||
++m_uiSummonDruidModifier;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new boss_ysondreAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// Summoned druid script
|
||||
struct mob_dementeddruidsAI : public ScriptedAI
|
||||
class mob_dementeddruids : public CreatureScript
|
||||
{
|
||||
mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {}
|
||||
public:
|
||||
mob_dementeddruids() : CreatureScript("mob_dementeddruids") { }
|
||||
|
||||
uint32 m_uiMoonFire_Timer;
|
||||
|
||||
void Reset()
|
||||
struct mob_dementeddruidsAI : public ScriptedAI
|
||||
{
|
||||
m_uiMoonFire_Timer = 3000;
|
||||
}
|
||||
mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
uint32 m_uiMoonFire_Timer;
|
||||
|
||||
//MoonFire_Timer
|
||||
if (m_uiMoonFire_Timer <= uiDiff)
|
||||
void Reset()
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MOONFIRE);
|
||||
m_uiMoonFire_Timer = 5000;
|
||||
m_uiMoonFire_Timer = 3000;
|
||||
}
|
||||
else
|
||||
m_uiMoonFire_Timer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//MoonFire_Timer
|
||||
if (m_uiMoonFire_Timer <= uiDiff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MOONFIRE);
|
||||
m_uiMoonFire_Timer = 5000;
|
||||
}
|
||||
else
|
||||
m_uiMoonFire_Timer -= uiDiff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new mob_dementeddruidsAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_ysondre(Creature* pCreature)
|
||||
{
|
||||
return new boss_ysondreAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_mob_dementeddruids(Creature* pCreature)
|
||||
{
|
||||
return new mob_dementeddruidsAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_ysondre()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_ysondre";
|
||||
newscript->GetAI = &GetAI_boss_ysondre;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_dementeddruids";
|
||||
newscript->GetAI = &GetAI_mob_dementeddruids;
|
||||
newscript->RegisterSelf();
|
||||
new boss_ysondre;
|
||||
new mob_dementeddruids;
|
||||
}
|
||||
|
||||
|
||||
+142
-133
@@ -38,19 +38,31 @@ EndContentData */
|
||||
* guard_generic
|
||||
*******************************************************/
|
||||
|
||||
CreatureAI* GetAI_guard_generic(Creature* pCreature)
|
||||
class guard_generic : public CreatureScript
|
||||
{
|
||||
return new guardAI (pCreature);
|
||||
}
|
||||
public:
|
||||
guard_generic() : CreatureScript("guard_generic") { }
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new guardAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*******************************************************
|
||||
* guard_orgrimmar
|
||||
*******************************************************/
|
||||
|
||||
CreatureAI* GetAI_guard_orgrimmar(Creature* pCreature)
|
||||
class guard_orgrimmar : public CreatureScript
|
||||
{
|
||||
return new guardAI_orgrimmar (pCreature);
|
||||
}
|
||||
public:
|
||||
guard_orgrimmar() : CreatureScript("guard_orgrimmar") { }
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new guardAI_orgrimmar(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*******************************************************
|
||||
* guard_shattrath_aldor
|
||||
@@ -61,138 +73,156 @@ CreatureAI* GetAI_guard_orgrimmar(Creature* pCreature)
|
||||
#define SPELL_BANISH_TELEPORT 36643
|
||||
#define SPELL_EXILE 39533
|
||||
|
||||
struct guard_shattrath_aldorAI : public guardAI
|
||||
class guard_shattrath_aldor : public CreatureScript
|
||||
{
|
||||
guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
|
||||
public:
|
||||
guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
|
||||
|
||||
uint32 Exile_Timer;
|
||||
uint32 Banish_Timer;
|
||||
uint64 PlayerGUID;
|
||||
bool CanTeleport;
|
||||
|
||||
void Reset()
|
||||
struct guard_shattrath_aldorAI : public guardAI
|
||||
{
|
||||
Banish_Timer = 5000;
|
||||
Exile_Timer = 8500;
|
||||
PlayerGUID = 0;
|
||||
CanTeleport = false;
|
||||
}
|
||||
guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
|
||||
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
uint32 Exile_Timer;
|
||||
uint32 Banish_Timer;
|
||||
uint64 PlayerGUID;
|
||||
bool CanTeleport;
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (CanTeleport)
|
||||
void Reset()
|
||||
{
|
||||
if (Exile_Timer <= diff)
|
||||
{
|
||||
if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
|
||||
{
|
||||
temp->CastSpell(temp,SPELL_EXILE,true);
|
||||
temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
|
||||
}
|
||||
PlayerGUID = 0;
|
||||
Exile_Timer = 8500;
|
||||
CanTeleport = false;
|
||||
} else Exile_Timer -= diff;
|
||||
Banish_Timer = 5000;
|
||||
Exile_Timer = 8500;
|
||||
PlayerGUID = 0;
|
||||
CanTeleport = false;
|
||||
}
|
||||
else if (Banish_Timer <= diff)
|
||||
{
|
||||
Unit* temp = me->getVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
|
||||
Banish_Timer = 9000;
|
||||
PlayerGUID = temp->GetGUID();
|
||||
if (PlayerGUID)
|
||||
CanTeleport = true;
|
||||
}
|
||||
} else Banish_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (CanTeleport)
|
||||
{
|
||||
if (Exile_Timer <= diff)
|
||||
{
|
||||
if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
|
||||
{
|
||||
temp->CastSpell(temp,SPELL_EXILE,true);
|
||||
temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
|
||||
}
|
||||
PlayerGUID = 0;
|
||||
Exile_Timer = 8500;
|
||||
CanTeleport = false;
|
||||
} else Exile_Timer -= diff;
|
||||
}
|
||||
else if (Banish_Timer <= diff)
|
||||
{
|
||||
Unit* temp = me->getVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
|
||||
Banish_Timer = 9000;
|
||||
PlayerGUID = temp->GetGUID();
|
||||
if (PlayerGUID)
|
||||
CanTeleport = true;
|
||||
}
|
||||
} else Banish_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new guard_shattrath_aldorAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_guard_shattrath_aldor(Creature* pCreature)
|
||||
{
|
||||
return new guard_shattrath_aldorAI (pCreature);
|
||||
}
|
||||
|
||||
/*******************************************************
|
||||
* guard_shattrath_scryer
|
||||
*******************************************************/
|
||||
|
||||
struct guard_shattrath_scryerAI : public guardAI
|
||||
class guard_shattrath_scryer : public CreatureScript
|
||||
{
|
||||
guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
|
||||
public:
|
||||
guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
|
||||
|
||||
uint32 Exile_Timer;
|
||||
uint32 Banish_Timer;
|
||||
uint64 PlayerGUID;
|
||||
bool CanTeleport;
|
||||
|
||||
void Reset()
|
||||
struct guard_shattrath_scryerAI : public guardAI
|
||||
{
|
||||
Banish_Timer = 5000;
|
||||
Exile_Timer = 8500;
|
||||
PlayerGUID = 0;
|
||||
CanTeleport = false;
|
||||
}
|
||||
guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
|
||||
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
uint32 Exile_Timer;
|
||||
uint32 Banish_Timer;
|
||||
uint64 PlayerGUID;
|
||||
bool CanTeleport;
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (CanTeleport)
|
||||
void Reset()
|
||||
{
|
||||
if (Exile_Timer <= diff)
|
||||
{
|
||||
if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
|
||||
{
|
||||
temp->CastSpell(temp,SPELL_EXILE,true);
|
||||
temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
|
||||
}
|
||||
PlayerGUID = 0;
|
||||
Exile_Timer = 8500;
|
||||
CanTeleport = false;
|
||||
} else Exile_Timer -= diff;
|
||||
Banish_Timer = 5000;
|
||||
Exile_Timer = 8500;
|
||||
PlayerGUID = 0;
|
||||
CanTeleport = false;
|
||||
}
|
||||
else if (Banish_Timer <= diff)
|
||||
{
|
||||
Unit* temp = me->getVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
|
||||
Banish_Timer = 9000;
|
||||
PlayerGUID = temp->GetGUID();
|
||||
if (PlayerGUID)
|
||||
CanTeleport = true;
|
||||
}
|
||||
} else Banish_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (CanTeleport)
|
||||
{
|
||||
if (Exile_Timer <= diff)
|
||||
{
|
||||
if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
|
||||
{
|
||||
temp->CastSpell(temp,SPELL_EXILE,true);
|
||||
temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
|
||||
}
|
||||
PlayerGUID = 0;
|
||||
Exile_Timer = 8500;
|
||||
CanTeleport = false;
|
||||
} else Exile_Timer -= diff;
|
||||
}
|
||||
else if (Banish_Timer <= diff)
|
||||
{
|
||||
Unit* temp = me->getVictim();
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
|
||||
Banish_Timer = 9000;
|
||||
PlayerGUID = temp->GetGUID();
|
||||
if (PlayerGUID)
|
||||
CanTeleport = true;
|
||||
}
|
||||
} else Banish_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new guard_shattrath_scryerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_guard_shattrath_scryer(Creature* pCreature)
|
||||
{
|
||||
return new guard_shattrath_scryerAI (pCreature);
|
||||
}
|
||||
|
||||
/*******************************************************
|
||||
* guard_stormwind
|
||||
*******************************************************/
|
||||
|
||||
CreatureAI* GetAI_guard_stormwind(Creature* pCreature)
|
||||
class guard_stormwind : public CreatureScript
|
||||
{
|
||||
return new guardAI_stormwind (pCreature);
|
||||
}
|
||||
public:
|
||||
guard_stormwind() : CreatureScript("guard_stormwind") { }
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new guardAI_stormwind(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*******************************************************
|
||||
* AddSC
|
||||
@@ -200,30 +230,9 @@ CreatureAI* GetAI_guard_stormwind(Creature* pCreature)
|
||||
|
||||
void AddSC_guards()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "guard_generic";
|
||||
newscript->GetAI = &GetAI_guard_generic;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "guard_orgrimmar";
|
||||
newscript->GetAI = &GetAI_guard_orgrimmar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "guard_shattrath_aldor";
|
||||
newscript->GetAI = &GetAI_guard_shattrath_aldor;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "guard_shattrath_scryer";
|
||||
newscript->GetAI = &GetAI_guard_shattrath_scryer;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "guard_stormwind";
|
||||
newscript->GetAI = &GetAI_guard_stormwind;
|
||||
newscript->RegisterSelf();
|
||||
new guard_generic;
|
||||
new guard_orgrimmar;
|
||||
new guard_shattrath_aldor;
|
||||
new guard_shattrath_scryer;
|
||||
new guard_stormwind;
|
||||
}
|
||||
|
||||
@@ -43,194 +43,244 @@ enum eOnlyForFlight
|
||||
SPELL_ARCANE_CHARGES = 45072
|
||||
};
|
||||
|
||||
bool ItemUse_item_only_for_flight(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
|
||||
class item_only_for_flight : public ItemScript
|
||||
{
|
||||
uint32 itemId = pItem->GetEntry();
|
||||
bool disabled = false;
|
||||
public:
|
||||
item_only_for_flight() : ItemScript("item_only_for_flight") { }
|
||||
|
||||
//for special scripts
|
||||
switch(itemId)
|
||||
bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
|
||||
{
|
||||
case 24538:
|
||||
if (pPlayer->GetAreaId() != 3628)
|
||||
disabled = true;
|
||||
break;
|
||||
case 34489:
|
||||
if (pPlayer->GetZoneId() != 4080)
|
||||
disabled = true;
|
||||
break;
|
||||
case 34475:
|
||||
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_ARCANE_CHARGES))
|
||||
Spell::SendCastResult(pPlayer, pSpellInfo, 1, SPELL_FAILED_NOT_ON_GROUND);
|
||||
break;
|
||||
uint32 itemId = pItem->GetEntry();
|
||||
bool disabled = false;
|
||||
|
||||
//for special scripts
|
||||
switch(itemId)
|
||||
{
|
||||
case 24538:
|
||||
if (pPlayer->GetAreaId() != 3628)
|
||||
disabled = true;
|
||||
break;
|
||||
case 34489:
|
||||
if (pPlayer->GetZoneId() != 4080)
|
||||
disabled = true;
|
||||
break;
|
||||
case 34475:
|
||||
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_ARCANE_CHARGES))
|
||||
Spell::SendCastResult(pPlayer, pSpellInfo, 1, SPELL_FAILED_NOT_ON_GROUND);
|
||||
break;
|
||||
}
|
||||
|
||||
// allow use in flight only
|
||||
if (pPlayer->isInFlight() && !disabled)
|
||||
return false;
|
||||
|
||||
// error
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
|
||||
// allow use in flight only
|
||||
if (pPlayer->isInFlight() && !disabled)
|
||||
return false;
|
||||
|
||||
// error
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_draenei_fishing_net
|
||||
#####*/
|
||||
|
||||
//This is just a hack and should be removed from here.
|
||||
//Creature/Item are in fact created before spell are sucessfully casted, without any checks at all to ensure proper/expected behavior.
|
||||
bool ItemUse_item_draenei_fishing_net(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
|
||||
class item_draenei_fishing_net : public ItemScript
|
||||
{
|
||||
//if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT &&
|
||||
//targets.getGOTarget()->GetGOInfo()->type == GAMEOBJECT_TYPE_SPELL_FOCUS && targets.getGOTarget()->GetEntry() == 181616)
|
||||
//{
|
||||
if (pPlayer->GetQuestStatus(9452) == QUEST_STATUS_INCOMPLETE)
|
||||
public:
|
||||
item_draenei_fishing_net() : ItemScript("item_draenei_fishing_net") { }
|
||||
|
||||
//This is just a hack and should be removed from here.
|
||||
//Creature/Item are in fact created before spell are sucessfully casted, without any checks at all to ensure proper/expected behavior.
|
||||
bool OnUse(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
|
||||
{
|
||||
if (urand(0,99) < 35)
|
||||
if (pPlayer->GetQuestStatus(9452) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
Creature *Murloc = pPlayer->SummonCreature(17102, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
if (Murloc)
|
||||
Murloc->AI()->AttackStart(pPlayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint32 itemId = 23614;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
if (urand(0,99) < 35)
|
||||
{
|
||||
if (Item* item = pPlayer->StoreNewItem(dest, itemId, true))
|
||||
pPlayer->SendNewItem(item, 1, false, true);
|
||||
} else
|
||||
pPlayer->SendEquipError(msg, NULL, NULL, itemId);
|
||||
Creature *Murloc = pPlayer->SummonCreature(17102, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
if (Murloc)
|
||||
Murloc->AI()->AttackStart(pPlayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint32 itemId = 23614;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
if (Item* item = pPlayer->StoreNewItem(dest, itemId, true))
|
||||
pPlayer->SendNewItem(item, 1, false, true);
|
||||
} else
|
||||
pPlayer->SendEquipError(msg, NULL, NULL, itemId);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_nether_wraith_beacon
|
||||
#####*/
|
||||
|
||||
bool ItemUse_item_nether_wraith_beacon(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
|
||||
class item_nether_wraith_beacon : public ItemScript
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(10832) == QUEST_STATUS_INCOMPLETE)
|
||||
public:
|
||||
item_nether_wraith_beacon() : ItemScript("item_nether_wraith_beacon") { }
|
||||
|
||||
bool OnUse(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
|
||||
{
|
||||
Creature *Nether;
|
||||
Nether = pPlayer->SummonCreature(22408, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000);
|
||||
Nether = pPlayer->SummonCreature(22408, pPlayer->GetPositionX(), pPlayer->GetPositionY()-20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000);
|
||||
if (Nether)
|
||||
Nether->AI()->AttackStart(pPlayer);
|
||||
if (pPlayer->GetQuestStatus(10832) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
Creature *Nether;
|
||||
Nether = pPlayer->SummonCreature(22408, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000);
|
||||
Nether = pPlayer->SummonCreature(22408, pPlayer->GetPositionX(), pPlayer->GetPositionY()-20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000);
|
||||
if (Nether)
|
||||
Nether->AI()->AttackStart(pPlayer);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_flying_machine
|
||||
#####*/
|
||||
|
||||
bool ItemUse_item_flying_machine(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
|
||||
class item_flying_machine : public ItemScript
|
||||
{
|
||||
uint32 itemId = pItem->GetEntry();
|
||||
if (itemId == 34060)
|
||||
if (pPlayer->GetBaseSkillValue(SKILL_RIDING) >= 225)
|
||||
return false;
|
||||
public:
|
||||
item_flying_machine() : ItemScript("item_flying_machine") { }
|
||||
|
||||
if (itemId == 34061)
|
||||
if (pPlayer->GetBaseSkillValue(SKILL_RIDING) == 300)
|
||||
return false;
|
||||
bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& /*targets*/)
|
||||
{
|
||||
uint32 itemId = pItem->GetEntry();
|
||||
if (itemId == 34060)
|
||||
if (pPlayer->GetBaseSkillValue(SKILL_RIDING) >= 225)
|
||||
return false;
|
||||
|
||||
sLog.outDebug("TSCR: Player attempt to use item %u, but did not meet riding requirement",itemId);
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_EQUIP_SKILL,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
if (itemId == 34061)
|
||||
if (pPlayer->GetBaseSkillValue(SKILL_RIDING) == 300)
|
||||
return false;
|
||||
|
||||
sLog.outDebug("TSCR: Player attempt to use item %u, but did not meet riding requirement",itemId);
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_EQUIP_SKILL,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_gor_dreks_ointment
|
||||
#####*/
|
||||
|
||||
bool ItemUse_item_gor_dreks_ointment(Player *pPlayer, Item *pItem, SpellCastTargets const& targets)
|
||||
class item_gor_dreks_ointment : public ItemScript
|
||||
{
|
||||
if (targets.getUnitTarget() && targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT &&
|
||||
targets.getUnitTarget()->GetEntry() == 20748 && !targets.getUnitTarget()->HasAura(32578))
|
||||
return false;
|
||||
public:
|
||||
item_gor_dreks_ointment() : ItemScript("item_gor_dreks_ointment") { }
|
||||
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
bool OnUse(Player *pPlayer, Item *pItem, SpellCastTargets const& targets)
|
||||
{
|
||||
if (targets.getUnitTarget() && targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT &&
|
||||
targets.getUnitTarget()->GetEntry() == 20748 && !targets.getUnitTarget()->HasAura(32578))
|
||||
return false;
|
||||
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_incendiary_explosives
|
||||
#####*/
|
||||
|
||||
bool ItemUse_item_incendiary_explosives(Player *pPlayer, Item *pItem, SpellCastTargets const & /*targets*/)
|
||||
class item_incendiary_explosives : public ItemScript
|
||||
{
|
||||
if (pPlayer->FindNearestCreature(26248,15) || pPlayer->FindNearestCreature(26249,15))
|
||||
return false;
|
||||
else
|
||||
public:
|
||||
item_incendiary_explosives() : ItemScript("item_incendiary_explosives") { }
|
||||
|
||||
bool OnUse(Player *pPlayer, Item *pItem, SpellCastTargets const & /*targets*/)
|
||||
{
|
||||
pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE,pItem,NULL);
|
||||
return true;
|
||||
if (pPlayer->FindNearestCreature(26248,15) || pPlayer->FindNearestCreature(26249,15))
|
||||
return false;
|
||||
else
|
||||
{
|
||||
pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE,pItem,NULL);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_mysterious_egg
|
||||
#####*/
|
||||
|
||||
bool ItemExpire_item_mysterious_egg(Player *pPlayer, ItemPrototype const * /*pItemProto*/)
|
||||
class item_mysterious_egg : public ItemScript
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, 39883, true, Item::GenerateItemRandomPropertyId(39883));
|
||||
public:
|
||||
item_mysterious_egg() : ItemScript("item_mysterious_egg") { }
|
||||
bool OnExpire(Player *pPlayer, ItemPrototype const * /*pItemProto*/)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, 39883, true, Item::GenerateItemRandomPropertyId(39883));
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_disgusting_jar
|
||||
#####*/
|
||||
|
||||
bool ItemExpire_item_disgusting_jar(Player *pPlayer, ItemPrototype const * /*pItemProto*/)
|
||||
class item_disgusting_jar : public ItemScript
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, 44718, true, Item::GenerateItemRandomPropertyId(44718));
|
||||
public:
|
||||
item_disgusting_jar() : ItemScript("item_disgusting_jar") {}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool OnExpire(Player *pPlayer, ItemPrototype const * /*pItemProto*/)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, 44718, true, Item::GenerateItemRandomPropertyId(44718));
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_harvesters_gift
|
||||
#####*/
|
||||
#define GHOULS 28845
|
||||
bool ItemUse_item_harvesters_gift(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
|
||||
{
|
||||
std::list<Creature*> MinionList;
|
||||
pPlayer->GetAllMinionsByEntry(MinionList,GHOULS);
|
||||
|
||||
if (pPlayer->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
|
||||
class item_harvesters_gift : public ItemScript
|
||||
{
|
||||
public:
|
||||
item_harvesters_gift() : ItemScript("item_harvesters_gift") { }
|
||||
|
||||
bool OnUse(Player* pPlayer, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
|
||||
{
|
||||
if (!MinionList.empty())
|
||||
std::list<Creature*> MinionList;
|
||||
pPlayer->GetAllMinionsByEntry(MinionList,GHOULS);
|
||||
|
||||
if (pPlayer->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (MinionList.size() < 5)
|
||||
return false;
|
||||
else
|
||||
if (!MinionList.empty())
|
||||
{
|
||||
//This should be sent to the player as red text.
|
||||
pPlayer->Say("You have created enough ghouls. Return to Gothik the Harvester at Death's Breach.",LANG_UNIVERSAL);
|
||||
return true;
|
||||
if (MinionList.size() < 5)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
//This should be sent to the player as red text.
|
||||
pPlayer->Say("You have created enough ghouls. Return to Gothik the Harvester at Death's Breach.",LANG_UNIVERSAL);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_pile_fake_furs
|
||||
@@ -265,34 +315,39 @@ const uint32 CaribouTraps[CaribouTrapsNum] =
|
||||
GO_CARIBOU_TRAP_11, GO_CARIBOU_TRAP_12, GO_CARIBOU_TRAP_13, GO_CARIBOU_TRAP_14, GO_CARIBOU_TRAP_15,
|
||||
};
|
||||
|
||||
|
||||
bool ItemUse_item_pile_fake_furs(Player *pPlayer, Item * /*pItem*/, SpellCastTargets const & /*targets*/)
|
||||
class item_pile_fake_furs : public ItemScript
|
||||
{
|
||||
GameObject *pGo = NULL;
|
||||
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
|
||||
{
|
||||
pGo = pPlayer->FindNearestGameObject(CaribouTraps[i], 5.0f);
|
||||
if (pGo)
|
||||
break;
|
||||
}
|
||||
public:
|
||||
item_pile_fake_furs() : ItemScript("item_pile_fake_furs") { }
|
||||
|
||||
if (!pGo)
|
||||
bool OnUse(Player *pPlayer, Item * /*pItem*/, SpellCastTargets const & /*targets*/)
|
||||
{
|
||||
GameObject *pGo = NULL;
|
||||
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
|
||||
{
|
||||
pGo = pPlayer->FindNearestGameObject(CaribouTraps[i], 5.0f);
|
||||
if (pGo)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!pGo)
|
||||
return false;
|
||||
|
||||
if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
|
||||
return true;
|
||||
|
||||
float x, y, z;
|
||||
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
|
||||
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
|
||||
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
|
||||
{
|
||||
summon->SetVisibility(VISIBILITY_OFF);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
}
|
||||
return false;
|
||||
|
||||
if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
|
||||
return true;
|
||||
|
||||
float x, y, z;
|
||||
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
|
||||
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
|
||||
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
|
||||
{
|
||||
summon->SetVisibility(VISIBILITY_OFF);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# item_petrov_cluster_bombs
|
||||
@@ -305,23 +360,29 @@ enum ePetrovClusterBombs
|
||||
ZONE_ID_HOWLING = 495
|
||||
};
|
||||
|
||||
bool ItemUse_item_petrov_cluster_bombs(Player* pPlayer, Item* pItem, const SpellCastTargets & /*pTargets*/)
|
||||
class item_petrov_cluster_bombs : public ItemScript
|
||||
{
|
||||
if (pPlayer->GetZoneId() != ZONE_ID_HOWLING)
|
||||
return false;
|
||||
public:
|
||||
item_petrov_cluster_bombs() : ItemScript("item_petrov_cluster_bombs") { }
|
||||
|
||||
if (!pPlayer->GetTransport() || pPlayer->GetAreaId() != AREA_ID_SHATTERED_STRAITS)
|
||||
bool OnUse(Player* pPlayer, Item* pItem, const SpellCastTargets & /*pTargets*/)
|
||||
{
|
||||
pPlayer->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
||||
if (pPlayer->GetZoneId() != ZONE_ID_HOWLING)
|
||||
return false;
|
||||
|
||||
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_PETROV_BOMB))
|
||||
Spell::SendCastResult(pPlayer, pSpellInfo, 1, SPELL_FAILED_NOT_HERE);
|
||||
if (!pPlayer->GetTransport() || pPlayer->GetAreaId() != AREA_ID_SHATTERED_STRAITS)
|
||||
{
|
||||
pPlayer->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
||||
|
||||
return true;
|
||||
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_PETROV_BOMB))
|
||||
Spell::SendCastResult(pPlayer, pSpellInfo, 1, SPELL_FAILED_NOT_HERE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
# item_dehta_trap_smasher
|
||||
@@ -365,30 +426,36 @@ const uint32 MammothTraps[MammothTrapsNum] =
|
||||
GO_MAMMOTH_TRAP_21, GO_MAMMOTH_TRAP_22
|
||||
};
|
||||
|
||||
bool ItemUse_item_dehta_trap_smasher(Player* pPlayer, Item* /*pItem*/, const SpellCastTargets & /*pTargets*/)
|
||||
class item_dehta_trap_smasher : public ItemScript
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
public:
|
||||
item_dehta_trap_smasher() : ItemScript("item_dehta_trap_smasher") { }
|
||||
|
||||
Creature* pMammoth;
|
||||
pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF,5.0f);
|
||||
if (!pMammoth)
|
||||
return false;
|
||||
|
||||
GameObject* pTrap;
|
||||
for (uint8 i = 0; i < MammothTrapsNum; ++i)
|
||||
bool OnUse(Player* pPlayer, Item* /*pItem*/, const SpellCastTargets & /*pTargets*/)
|
||||
{
|
||||
pTrap = pPlayer->FindNearestGameObject(MammothTraps[i],11.0f);
|
||||
if (pTrap)
|
||||
if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
|
||||
Creature* pMammoth;
|
||||
pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF,5.0f);
|
||||
if (!pMammoth)
|
||||
return false;
|
||||
|
||||
GameObject* pTrap;
|
||||
for (uint8 i = 0; i < MammothTrapsNum; ++i)
|
||||
{
|
||||
pMammoth->AI()->DoAction(1);
|
||||
pTrap->SetGoState(GO_STATE_READY);
|
||||
pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF,0);
|
||||
return true;
|
||||
pTrap = pPlayer->FindNearestGameObject(MammothTraps[i],11.0f);
|
||||
if (pTrap)
|
||||
{
|
||||
pMammoth->AI()->DoAction(1);
|
||||
pTrap->SetGoState(GO_STATE_READY);
|
||||
pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF,0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
enum TheEmissary
|
||||
{
|
||||
@@ -396,87 +463,40 @@ enum TheEmissary
|
||||
NPC_LEVIROTH = 26452
|
||||
};
|
||||
|
||||
bool ItemUse_item_Trident_of_Nazjan(Player* pPlayer, Item* pItem, const SpellCastTargets & /*pTargets*/)
|
||||
class item_trident_of_nazjan : public ItemScript
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_THE_EMISSARY) == QUEST_STATUS_INCOMPLETE)
|
||||
public:
|
||||
item_trident_of_nazjan() : ItemScript("item_Trident_of_Nazjan") { }
|
||||
|
||||
bool OnUse(Player* pPlayer, Item* pItem, const SpellCastTargets & /*pTargets*/)
|
||||
{
|
||||
if (Creature* pLeviroth = pPlayer->FindNearestCreature(NPC_LEVIROTH, 10.0f)) // spell range
|
||||
if (pPlayer->GetQuestStatus(QUEST_THE_EMISSARY) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pLeviroth->AI()->AttackStart(pPlayer);
|
||||
return false;
|
||||
if (Creature* pLeviroth = pPlayer->FindNearestCreature(NPC_LEVIROTH, 10.0f)) // spell range
|
||||
{
|
||||
pLeviroth->AI()->AttackStart(pPlayer);
|
||||
return false;
|
||||
} else
|
||||
pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
|
||||
} else
|
||||
pPlayer->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, pItem, NULL);
|
||||
} else
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW ,pItem, NULL);
|
||||
return true;
|
||||
}
|
||||
pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW ,pItem, NULL);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_item_scripts()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_only_for_flight";
|
||||
newscript->pItemUse = &ItemUse_item_only_for_flight;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_draenei_fishing_net";
|
||||
newscript->pItemUse = &ItemUse_item_draenei_fishing_net;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_nether_wraith_beacon";
|
||||
newscript->pItemUse = &ItemUse_item_nether_wraith_beacon;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_flying_machine";
|
||||
newscript->pItemUse = &ItemUse_item_flying_machine;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_gor_dreks_ointment";
|
||||
newscript->pItemUse = &ItemUse_item_gor_dreks_ointment;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_incendiary_explosives";
|
||||
newscript->pItemUse = &ItemUse_item_incendiary_explosives;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_mysterious_egg";
|
||||
newscript->pItemExpire = &ItemExpire_item_mysterious_egg;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_disgusting_jar";
|
||||
newscript->pItemExpire = &ItemExpire_item_disgusting_jar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_harvesters_gift";
|
||||
newscript->pItemUse = &ItemUse_item_harvesters_gift;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_pile_fake_furs";
|
||||
newscript->pItemUse = &ItemUse_item_pile_fake_furs;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_petrov_cluster_bombs";
|
||||
newscript->pItemUse = &ItemUse_item_petrov_cluster_bombs;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_dehta_trap_smasher";
|
||||
newscript->pItemUse = &ItemUse_item_dehta_trap_smasher;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "item_Trident_of_Nazjan";
|
||||
newscript->pItemUse = &ItemUse_item_Trident_of_Nazjan;
|
||||
newscript->RegisterSelf();
|
||||
new item_only_for_flight;
|
||||
new item_draenei_fishing_net;
|
||||
new item_nether_wraith_beacon;
|
||||
new item_flying_machine;
|
||||
new item_gor_dreks_ointment;
|
||||
new item_incendiary_explosives;
|
||||
new item_mysterious_egg;
|
||||
new item_disgusting_jar;
|
||||
new item_harvesters_gift;
|
||||
new item_pile_fake_furs;
|
||||
new item_petrov_cluster_bombs;
|
||||
new item_dehta_trap_smasher;
|
||||
new item_trident_of_nazjan;
|
||||
}
|
||||
|
||||
@@ -27,203 +27,204 @@ EndScriptData */
|
||||
|
||||
#define GENERIC_CREATURE_COOLDOWN 5000
|
||||
|
||||
struct generic_creatureAI : public ScriptedAI
|
||||
class generic_creature : public CreatureScript
|
||||
{
|
||||
generic_creatureAI(Creature *c) : ScriptedAI(c) {}
|
||||
public:
|
||||
generic_creature() : CreatureScript("generic_creature") { }
|
||||
|
||||
uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds)
|
||||
uint32 BuffTimer; //This variable keeps track of buffs
|
||||
bool IsSelfRooted;
|
||||
|
||||
void Reset()
|
||||
struct generic_creatureAI : public ScriptedAI
|
||||
{
|
||||
GlobalCooldown = 0;
|
||||
BuffTimer = 0; //Rebuff as soon as we can
|
||||
IsSelfRooted = false;
|
||||
}
|
||||
generic_creatureAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
if (!me->IsWithinMeleeRange(who))
|
||||
uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds)
|
||||
uint32 BuffTimer; //This variable keeps track of buffs
|
||||
bool IsSelfRooted;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
IsSelfRooted = true;
|
||||
GlobalCooldown = 0;
|
||||
BuffTimer = 0; //Rebuff as soon as we can
|
||||
IsSelfRooted = false;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Always decrease our global cooldown first
|
||||
if (GlobalCooldown > diff)
|
||||
GlobalCooldown -= diff;
|
||||
else GlobalCooldown = 0;
|
||||
|
||||
//Buff timer (only buff when we are alive and not in combat
|
||||
if (!me->isInCombat() && me->isAlive())
|
||||
if (BuffTimer <= diff)
|
||||
{
|
||||
//Find a spell that targets friendly and applies an aura (these are generally buffs)
|
||||
SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
|
||||
|
||||
if (info && !GlobalCooldown)
|
||||
{
|
||||
//Cast the buff spell
|
||||
DoCastSpell(me, info);
|
||||
|
||||
//Set our global cooldown
|
||||
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
|
||||
//Set our timer to 10 minutes before rebuff
|
||||
BuffTimer = 600000;
|
||||
}//Try agian in 30 seconds
|
||||
else BuffTimer = 30000;
|
||||
} else BuffTimer -= diff;
|
||||
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//If we are within range melee the target
|
||||
if (me->IsWithinMeleeRange(me->getVictim()))
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
//Make sure our attack is ready and we arn't currently casting
|
||||
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
bool Healing = false;
|
||||
SpellEntry const *info = NULL;
|
||||
|
||||
//Select a healing spell if less than 30% hp
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() < 30)
|
||||
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
//No healing spell available, select a hostile spell
|
||||
if (info) Healing = true;
|
||||
else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
|
||||
|
||||
//50% chance if elite or higher, 20% chance if not, to replace our white hit with a spell
|
||||
if (info && (rand() % (me->GetCreatureInfo()->rank > 1 ? 2 : 5) == 0) && !GlobalCooldown)
|
||||
{
|
||||
//Cast the spell
|
||||
if (Healing)DoCastSpell(me, info);
|
||||
else DoCastSpell(me->getVictim(), info);
|
||||
|
||||
//Set our global cooldown
|
||||
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
}
|
||||
else me->AttackerStateUpdate(me->getVictim());
|
||||
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
if (!me->IsWithinMeleeRange(who))
|
||||
IsSelfRooted = true;
|
||||
}
|
||||
else
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Only run this code if we arn't already casting
|
||||
if (!me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
bool Healing = false;
|
||||
SpellEntry const *info = NULL;
|
||||
//Always decrease our global cooldown first
|
||||
if (GlobalCooldown > diff)
|
||||
GlobalCooldown -= diff;
|
||||
else GlobalCooldown = 0;
|
||||
|
||||
//Select a healing spell if less than 30% hp ONLY 33% of the time
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() < 30 && rand() % 3 == 0)
|
||||
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
|
||||
if (info) Healing = true;
|
||||
else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
|
||||
|
||||
//Found a spell, check if we arn't on cooldown
|
||||
if (info && !GlobalCooldown)
|
||||
//Buff timer (only buff when we are alive and not in combat
|
||||
if (!me->isInCombat() && me->isAlive())
|
||||
if (BuffTimer <= diff)
|
||||
{
|
||||
//If we are currently moving stop us and set the movement generator
|
||||
if (!IsSelfRooted)
|
||||
//Find a spell that targets friendly and applies an aura (these are generally buffs)
|
||||
SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
|
||||
|
||||
if (info && !GlobalCooldown)
|
||||
{
|
||||
IsSelfRooted = true;
|
||||
}
|
||||
//Cast the buff spell
|
||||
DoCastSpell(me, info);
|
||||
|
||||
//Cast spell
|
||||
if (Healing) DoCastSpell(me,info);
|
||||
else DoCastSpell(me->getVictim(),info);
|
||||
//Set our global cooldown
|
||||
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
|
||||
//Set our global cooldown
|
||||
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
//Set our timer to 10 minutes before rebuff
|
||||
BuffTimer = 600000;
|
||||
}//Try agian in 30 seconds
|
||||
else BuffTimer = 30000;
|
||||
} else BuffTimer -= diff;
|
||||
|
||||
}//If no spells available and we arn't moving run to target
|
||||
else if (IsSelfRooted)
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//If we are within range melee the target
|
||||
if (me->IsWithinMeleeRange(me->getVictim()))
|
||||
{
|
||||
//Make sure our attack is ready and we arn't currently casting
|
||||
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
//Cancel our current spell and then allow movement agian
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
IsSelfRooted = false;
|
||||
bool Healing = false;
|
||||
SpellEntry const *info = NULL;
|
||||
|
||||
//Select a healing spell if less than 30% hp
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() < 30)
|
||||
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
//No healing spell available, select a hostile spell
|
||||
if (info) Healing = true;
|
||||
else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
|
||||
|
||||
//50% chance if elite or higher, 20% chance if not, to replace our white hit with a spell
|
||||
if (info && (rand() % (me->GetCreatureInfo()->rank > 1 ? 2 : 5) == 0) && !GlobalCooldown)
|
||||
{
|
||||
//Cast the spell
|
||||
if (Healing)DoCastSpell(me, info);
|
||||
else DoCastSpell(me->getVictim(), info);
|
||||
|
||||
//Set our global cooldown
|
||||
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
}
|
||||
else me->AttackerStateUpdate(me->getVictim());
|
||||
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Only run this code if we arn't already casting
|
||||
if (!me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
bool Healing = false;
|
||||
SpellEntry const *info = NULL;
|
||||
|
||||
//Select a healing spell if less than 30% hp ONLY 33% of the time
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() < 30 && rand() % 3 == 0)
|
||||
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
|
||||
if (info) Healing = true;
|
||||
else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
|
||||
|
||||
//Found a spell, check if we arn't on cooldown
|
||||
if (info && !GlobalCooldown)
|
||||
{
|
||||
//If we are currently moving stop us and set the movement generator
|
||||
if (!IsSelfRooted)
|
||||
IsSelfRooted = true;
|
||||
|
||||
//Cast spell
|
||||
if (Healing) DoCastSpell(me,info);
|
||||
else DoCastSpell(me->getVictim(),info);
|
||||
|
||||
//Set our global cooldown
|
||||
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
|
||||
}//If no spells available and we arn't moving run to target
|
||||
else if (IsSelfRooted)
|
||||
{
|
||||
//Cancel our current spell and then allow movement agian
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
IsSelfRooted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new generic_creatureAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_generic_creature(Creature* pCreature)
|
||||
class trigger_periodic : public CreatureScript
|
||||
{
|
||||
return new generic_creatureAI (pCreature);
|
||||
}
|
||||
public:
|
||||
trigger_periodic() : CreatureScript("trigger_periodic") { }
|
||||
|
||||
struct trigger_periodicAI : public NullCreatureAI
|
||||
{
|
||||
trigger_periodicAI(Creature* c) : NullCreatureAI(c)
|
||||
struct trigger_periodicAI : public NullCreatureAI
|
||||
{
|
||||
spell = me->m_spells[0] ? GetSpellStore()->LookupEntry(me->m_spells[0]) : NULL;
|
||||
interval = me->GetAttackTime(BASE_ATTACK);
|
||||
timer = interval;
|
||||
}
|
||||
|
||||
uint32 timer, interval;
|
||||
const SpellEntry * spell;
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (timer <= diff)
|
||||
trigger_periodicAI(Creature* c) : NullCreatureAI(c)
|
||||
{
|
||||
if (spell)
|
||||
me->CastSpell(me, spell, true);
|
||||
spell = me->m_spells[0] ? GetSpellStore()->LookupEntry(me->m_spells[0]) : NULL;
|
||||
interval = me->GetAttackTime(BASE_ATTACK);
|
||||
timer = interval;
|
||||
}
|
||||
else
|
||||
timer -= diff;
|
||||
}
|
||||
};
|
||||
|
||||
struct trigger_deathAI : public NullCreatureAI
|
||||
{
|
||||
trigger_deathAI(Creature* c) : NullCreatureAI(c) {}
|
||||
void JustDied(Unit *killer)
|
||||
uint32 timer, interval;
|
||||
const SpellEntry * spell;
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (timer <= diff)
|
||||
{
|
||||
if (spell)
|
||||
me->CastSpell(me, spell, true);
|
||||
timer = interval;
|
||||
}
|
||||
else
|
||||
timer -= diff;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
if (me->m_spells[0])
|
||||
me->CastSpell(killer, me->m_spells[0], true);
|
||||
return new trigger_periodicAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_trigger_periodic(Creature* pCreature)
|
||||
class trigger_death : public CreatureScript
|
||||
{
|
||||
return new trigger_periodicAI (pCreature);
|
||||
}
|
||||
public:
|
||||
trigger_death() : CreatureScript("trigger_death") { }
|
||||
|
||||
CreatureAI* GetAI_trigger_death(Creature* pCreature)
|
||||
{
|
||||
return new trigger_deathAI (pCreature);
|
||||
}
|
||||
struct trigger_deathAI : public NullCreatureAI
|
||||
{
|
||||
trigger_deathAI(Creature* c) : NullCreatureAI(c) {}
|
||||
void JustDied(Unit *killer)
|
||||
{
|
||||
if (me->m_spells[0])
|
||||
me->CastSpell(killer, me->m_spells[0], true);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI *OnGetAI(Creature *creature) const
|
||||
{
|
||||
return new trigger_deathAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_generic_creature()
|
||||
{
|
||||
Script *newscript;
|
||||
/*newscript = new Script;
|
||||
newscript->Name = "generic_creature";
|
||||
newscript->GetAI = &GetAI_generic_creature;
|
||||
newscript->RegisterSelf();*/
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "trigger_periodic";
|
||||
newscript->GetAI = &GetAI_trigger_periodic;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
/*newscript = new Script;
|
||||
newscript->Name = "trigger_death";
|
||||
newscript->GetAI = &GetAI_trigger_death;
|
||||
newscript->RegisterSelf();*/
|
||||
//new generic_creature;
|
||||
new trigger_periodic;
|
||||
//new trigger_death;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,94 +37,95 @@ EndScriptData */
|
||||
#define LOCALE_INNKEEPER_0 "Make this inn my home."
|
||||
#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
|
||||
|
||||
bool GossipHello_npc_innkeeper(Player *pPlayer, Creature *pCreature)
|
||||
class npc_innkeeper : public CreatureScript
|
||||
{
|
||||
if (IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
|
||||
public:
|
||||
npc_innkeeper() : CreatureScript("npc_innkeeper") { }
|
||||
|
||||
bool OnGossipHello(Player *pPlayer, Creature *pCreature)
|
||||
{
|
||||
char* localizedEntry;
|
||||
switch (pPlayer->GetSession()->GetSessionDbcLocale())
|
||||
if (IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
|
||||
{
|
||||
case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
|
||||
case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
|
||||
case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
|
||||
case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
|
||||
}
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
|
||||
}
|
||||
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
if (pCreature->isVendor())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (pCreature->isInnkeeper())
|
||||
{
|
||||
char* localizedEntry;
|
||||
switch (pPlayer->GetSession()->GetSessionDbcLocale())
|
||||
{
|
||||
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
|
||||
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
|
||||
}
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
|
||||
}
|
||||
|
||||
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
|
||||
|
||||
if (urand(0, 1))
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TREAT, true);
|
||||
else
|
||||
{
|
||||
uint32 trickspell = 0;
|
||||
switch (urand(0, 13))
|
||||
char* localizedEntry;
|
||||
switch (pPlayer->GetSession()->GetSessionDbcLocale())
|
||||
{
|
||||
case 0: trickspell = 24753; break; // cannot cast, random 30sec
|
||||
case 1: trickspell = 24713; break; // lepper gnome costume
|
||||
case 2: trickspell = 24735; break; // male ghost costume
|
||||
case 3: trickspell = 24736; break; // female ghostcostume
|
||||
case 4: trickspell = 24710; break; // male ninja costume
|
||||
case 5: trickspell = 24711; break; // female ninja costume
|
||||
case 6: trickspell = 24708; break; // male pirate costume
|
||||
case 7: trickspell = 24709; break; // female pirate costume
|
||||
case 8: trickspell = 24723; break; // skeleton costume
|
||||
case 9: trickspell = 24753; break; // Trick
|
||||
case 10: trickspell = 24924; break; // Hallow's End Candy
|
||||
case 11: trickspell = 24925; break; // Hallow's End Candy
|
||||
case 12: trickspell = 24926; break; // Hallow's End Candy
|
||||
case 13: trickspell = 24927; break; // Hallow's End Candy
|
||||
case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
|
||||
case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
|
||||
case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
|
||||
case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
|
||||
}
|
||||
pPlayer->CastSpell(pPlayer, trickspell, true);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
|
||||
}
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
if (pCreature->isVendor())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (pCreature->isInnkeeper())
|
||||
{
|
||||
char* localizedEntry;
|
||||
switch (pPlayer->GetSession()->GetSessionDbcLocale())
|
||||
{
|
||||
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
|
||||
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
|
||||
}
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
|
||||
}
|
||||
|
||||
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
switch (uiAction)
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
|
||||
case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(pCreature->GetGUID()); break;
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
|
||||
|
||||
if (urand(0, 1))
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TREAT, true);
|
||||
else
|
||||
{
|
||||
uint32 trickspell = 0;
|
||||
switch (urand(0, 13))
|
||||
{
|
||||
case 0: trickspell = 24753; break; // cannot cast, random 30sec
|
||||
case 1: trickspell = 24713; break; // lepper gnome costume
|
||||
case 2: trickspell = 24735; break; // male ghost costume
|
||||
case 3: trickspell = 24736; break; // female ghostcostume
|
||||
case 4: trickspell = 24710; break; // male ninja costume
|
||||
case 5: trickspell = 24711; break; // female ninja costume
|
||||
case 6: trickspell = 24708; break; // male pirate costume
|
||||
case 7: trickspell = 24709; break; // female pirate costume
|
||||
case 8: trickspell = 24723; break; // skeleton costume
|
||||
case 9: trickspell = 24753; break; // Trick
|
||||
case 10: trickspell = 24924; break; // Hallow's End Candy
|
||||
case 11: trickspell = 24925; break; // Hallow's End Candy
|
||||
case 12: trickspell = 24926; break; // Hallow's End Candy
|
||||
case 13: trickspell = 24927; break; // Hallow's End Candy
|
||||
}
|
||||
pPlayer->CastSpell(pPlayer, trickspell, true);
|
||||
}
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
return true;
|
||||
}
|
||||
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
|
||||
case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(pCreature->GetGUID()); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_npc_innkeeper()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_innkeeper";
|
||||
newscript->pGossipHello = &GossipHello_npc_innkeeper;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_innkeeper;
|
||||
newscript->RegisterSelf();
|
||||
new npc_innkeeper;
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -58,271 +58,273 @@ EndScriptData
|
||||
#define GOSSIP_WILLIAMKEILAR2 "Take me to Eastwall Tower."
|
||||
#define GOSSIP_WILLIAMKEILAR3 "Take me to Crown Guard Tower."
|
||||
|
||||
bool GossipHello_npc_taxi(Player* pPlayer, Creature* pCreature)
|
||||
class npc_taxi : public CreatureScript
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
public:
|
||||
npc_taxi() : CreatureScript("npc_taxi") { }
|
||||
|
||||
switch(pCreature->GetEntry()) {
|
||||
case 17435: // Azuremyst Isle - Susurrus
|
||||
if (pPlayer->HasItemCount(23843,1,true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SUSURRUS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
break;
|
||||
case 20903: // Netherstorm - Protectorate Nether Drake
|
||||
if (pPlayer->GetQuestStatus(10438) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(29778,1))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NETHER_DRAKE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
break;
|
||||
case 18725: // Old Hillsbrad Foothills - Brazen
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRAZEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
break;
|
||||
case 29154: // Stormwind City - Thargold Ironwing
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
break;
|
||||
case 19409: // Hellfire Peninsula - Wing Commander Dabir'ee
|
||||
//Mission: The Murketh and Shaadraz Gateways
|
||||
if (pPlayer->GetQuestStatus(10146) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
//Shatter Point
|
||||
if (!pPlayer->GetQuestRewardStatus(10340))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
break;
|
||||
case 20235: // Hellfire Peninsula - Gryphoneer Windbellow
|
||||
//Mission: The Abyssal Shelf || Return to the Abyssal Shelf
|
||||
if (pPlayer->GetQuestStatus(10163) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10346) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
case 17435: // Azuremyst Isle - Susurrus
|
||||
if (pPlayer->HasItemCount(23843,1,true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SUSURRUS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
break;
|
||||
case 20903: // Netherstorm - Protectorate Nether Drake
|
||||
if (pPlayer->GetQuestStatus(10438) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(29778,1))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NETHER_DRAKE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
break;
|
||||
case 18725: // Old Hillsbrad Foothills - Brazen
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRAZEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
break;
|
||||
case 29154: // Stormwind City - Thargold Ironwing
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
break;
|
||||
case 19409: // Hellfire Peninsula - Wing Commander Dabir'ee
|
||||
//Mission: The Murketh and Shaadraz Gateways
|
||||
if (pPlayer->GetQuestStatus(10146) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
|
||||
//Go to the Front
|
||||
if (pPlayer->GetQuestStatus(10382) != QUEST_STATUS_NONE && !pPlayer->GetQuestRewardStatus(10382))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
break;
|
||||
case 19401: // Hellfire Peninsula - Wing Commander Brack
|
||||
//Mission: The Murketh and Shaadraz Gateways
|
||||
if (pPlayer->GetQuestStatus(10129) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
|
||||
//Shatter Point
|
||||
if (!pPlayer->GetQuestRewardStatus(10340))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DABIREE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
break;
|
||||
case 20235: // Hellfire Peninsula - Gryphoneer Windbellow
|
||||
//Mission: The Abyssal Shelf || Return to the Abyssal Shelf
|
||||
if (pPlayer->GetQuestStatus(10163) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10346) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
|
||||
//Mission: The Abyssal Shelf || Return to the Abyssal Shelf
|
||||
if (pPlayer->GetQuestStatus(10162) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10347) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
|
||||
//Go to the Front
|
||||
if (pPlayer->GetQuestStatus(10382) != QUEST_STATUS_NONE && !pPlayer->GetQuestRewardStatus(10382))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WINDBELLOW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
break;
|
||||
case 19401: // Hellfire Peninsula - Wing Commander Brack
|
||||
//Mission: The Murketh and Shaadraz Gateways
|
||||
if (pPlayer->GetQuestStatus(10129) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
|
||||
|
||||
//Spinebreaker Post
|
||||
if (pPlayer->GetQuestStatus(10242) == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(10242))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
|
||||
break;
|
||||
case 23413: // Blade's Edge Mountains - Skyguard Handler Irena
|
||||
if (pPlayer->GetReputationRank(1031) >= REP_HONORED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRENA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
break;
|
||||
case 25059: // Isle of Quel'Danas - Ayren Cloudbreaker
|
||||
if (pPlayer->GetQuestStatus(11532) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11533) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
|
||||
//Mission: The Abyssal Shelf || Return to the Abyssal Shelf
|
||||
if (pPlayer->GetQuestStatus(10162) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10347) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
|
||||
|
||||
if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
|
||||
break;
|
||||
case 25236: // Isle of Quel'Danas - Unrestrained Dragonhawk
|
||||
if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_COMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DRAGONHAWK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
|
||||
break;
|
||||
case 20162: // Netherstorm - Veronia
|
||||
//Behind Enemy Lines
|
||||
if (pPlayer->GetQuestStatus(10652) && !pPlayer->GetQuestRewardStatus(10652))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VERONIA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
|
||||
break;
|
||||
case 23415: // Terokkar Forest - Skyguard Handler Deesak
|
||||
if (pPlayer->GetReputationRank(1031) >= REP_HONORED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEESAK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 16);
|
||||
break;
|
||||
case 27575: // Dragonblight - Lord Afrasastrasz
|
||||
// middle -> ground
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 17);
|
||||
// middle -> top
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 18);
|
||||
break;
|
||||
case 26443: // Dragonblight - Tariolstrasz //need to check if quests are required before gossip available (12123, 12124)
|
||||
// ground -> top
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 19);
|
||||
// ground -> middle
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 20);
|
||||
break;
|
||||
case 26949: // Dragonblight - Torastrasza
|
||||
// top -> middle
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
// top -> ground
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
break;
|
||||
case 23816: // Howling Fjord - Bat Handler Camille
|
||||
if (!pPlayer->GetQuestRewardStatus(11229))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
if (pPlayer->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
break;
|
||||
case 23704: // Dustwallow Marsh - Cassa Crimsonwing
|
||||
if (pPlayer->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+25);
|
||||
break;
|
||||
case 26602:
|
||||
if (pCreature->isTaxi())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
|
||||
if (pPlayer->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_THRICESTAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 27);
|
||||
break;
|
||||
case 17209:
|
||||
pPlayer->SetTaxiCheater(true);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 28);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 29);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 30);
|
||||
break;
|
||||
}
|
||||
//Spinebreaker Post
|
||||
if (pPlayer->GetQuestStatus(10242) == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(10242))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
|
||||
break;
|
||||
case 23413: // Blade's Edge Mountains - Skyguard Handler Irena
|
||||
if (pPlayer->GetReputationRank(1031) >= REP_HONORED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_IRENA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
break;
|
||||
case 25059: // Isle of Quel'Danas - Ayren Cloudbreaker
|
||||
if (pPlayer->GetQuestStatus(11532) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11533) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_taxi(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction) {
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
//spellId is correct, however it gives flight a somewhat funny effect //TaxiPath 506.
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,32474,true);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(627); //TaxiPath 627 (possibly 627+628(152->153->154->155))
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
if (!pPlayer->HasItemCount(25853,1)) {
|
||||
pPlayer->SEND_GOSSIP_MENU(9780, pCreature->GetGUID());
|
||||
} else {
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(534); //TaxiPath 534
|
||||
if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CLOUDBREAKER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
|
||||
break;
|
||||
case 25236: // Isle of Quel'Danas - Unrestrained Dragonhawk
|
||||
if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_COMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DRAGONHAWK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
|
||||
break;
|
||||
case 20162: // Netherstorm - Veronia
|
||||
//Behind Enemy Lines
|
||||
if (pPlayer->GetQuestStatus(10652) && !pPlayer->GetQuestRewardStatus(10652))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VERONIA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
|
||||
break;
|
||||
case 23415: // Terokkar Forest - Skyguard Handler Deesak
|
||||
if (pPlayer->GetReputationRank(1031) >= REP_HONORED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEESAK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 16);
|
||||
break;
|
||||
case 27575: // Dragonblight - Lord Afrasastrasz
|
||||
// middle -> ground
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 17);
|
||||
// middle -> top
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AFRASASTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 18);
|
||||
break;
|
||||
case 26443: // Dragonblight - Tariolstrasz //need to check if quests are required before gossip available (12123, 12124)
|
||||
// ground -> top
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 19);
|
||||
// ground -> middle
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TARIOLSTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 20);
|
||||
break;
|
||||
case 26949: // Dragonblight - Torastrasza
|
||||
// top -> middle
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
// top -> ground
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
break;
|
||||
case 23816: // Howling Fjord - Bat Handler Camille
|
||||
if (!pPlayer->GetQuestRewardStatus(11229))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
if (pPlayer->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
break;
|
||||
case 23704: // Dustwallow Marsh - Cassa Crimsonwing
|
||||
if (pPlayer->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+25);
|
||||
break;
|
||||
case 26602:
|
||||
if (pCreature->isTaxi())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
|
||||
if (pPlayer->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_THRICESTAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 27);
|
||||
break;
|
||||
case 17209:
|
||||
pPlayer->SetTaxiCheater(true);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 28);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 29);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WILLIAMKEILAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 30);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,53335,true); //TaxiPath 1041 (Stormwind Harbor)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 4:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33768,true); //TaxiPath 585 (Gateways Murket and Shaadraz)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,35069,true); //TaxiPath 612 (Taxi - Hellfire Peninsula - Expedition Point to Shatter Point)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 6:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33899,true); //TaxiPath 589 (Aerial Assault Flight (Alliance))
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 7:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,35065,true); //TaxiPath 607 (Taxi - Hellfire Peninsula - Shatter Point to Beach Head)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 8:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33659,true); //TaxiPath 584 (Gateways Murket and Shaadraz)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 9:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33825,true); //TaxiPath 587 (Aerial Assault Flight (Horde))
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 10:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,34578,true); //TaxiPath 604 (Taxi - Reaver's Fall to Spinebreaker Ridge)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 11:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,41278,true); //TaxiPath 706
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 12:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,45071,true); //TaxiPath 779
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 13:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,45113,true); //TaxiPath 784
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 14:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,45353,true); //TaxiPath 788
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 15:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,34905,true); //TaxiPath 606
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 16:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,41279,true); //TaxiPath 705 (Taxi - Skettis to Skyguard Outpost)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 17:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(882);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 18:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(881);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 19:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(878);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 20:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(883);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 21:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(880);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 22:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(879);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 23:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,43074,true); //TaxiPath 736
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 24:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
//pPlayer->ActivateTaxiPathTo(738);
|
||||
pPlayer->CastSpell(pPlayer, 43136, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 25:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,42295,true);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 26:
|
||||
pPlayer->GetSession()->SendTaxiMenu(pCreature);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 27:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, 51446, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 28:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(494);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 29:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(495);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 30:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(496);
|
||||
break;
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
//spellId is correct, however it gives flight a somewhat funny effect //TaxiPath 506.
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,32474,true);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(627); //TaxiPath 627 (possibly 627+628(152->153->154->155))
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
if (!pPlayer->HasItemCount(25853,1)) {
|
||||
pPlayer->SEND_GOSSIP_MENU(9780, pCreature->GetGUID());
|
||||
} else {
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(534); //TaxiPath 534
|
||||
}
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,53335,true); //TaxiPath 1041 (Stormwind Harbor)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 4:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33768,true); //TaxiPath 585 (Gateways Murket and Shaadraz)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,35069,true); //TaxiPath 612 (Taxi - Hellfire Peninsula - Expedition Point to Shatter Point)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 6:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33899,true); //TaxiPath 589 (Aerial Assault Flight (Alliance))
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 7:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,35065,true); //TaxiPath 607 (Taxi - Hellfire Peninsula - Shatter Point to Beach Head)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 8:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33659,true); //TaxiPath 584 (Gateways Murket and Shaadraz)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 9:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,33825,true); //TaxiPath 587 (Aerial Assault Flight (Horde))
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 10:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,34578,true); //TaxiPath 604 (Taxi - Reaver's Fall to Spinebreaker Ridge)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 11:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,41278,true); //TaxiPath 706
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 12:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,45071,true); //TaxiPath 779
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 13:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,45113,true); //TaxiPath 784
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 14:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,45353,true); //TaxiPath 788
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 15:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,34905,true); //TaxiPath 606
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 16:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,41279,true); //TaxiPath 705 (Taxi - Skettis to Skyguard Outpost)
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 17:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(882);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 18:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(881);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 19:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(878);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 20:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(883);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 21:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(880);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 22:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(879);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 23:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,43074,true); //TaxiPath 736
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 24:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
//pPlayer->ActivateTaxiPathTo(738);
|
||||
pPlayer->CastSpell(pPlayer, 43136, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 25:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer,42295,true);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 26:
|
||||
pPlayer->GetSession()->SendTaxiMenu(pCreature);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 27:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, 51446, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 28:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(494);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 29:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(495);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 30:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->ActivateTaxiPathTo(496);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_npc_taxi()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_taxi";
|
||||
newscript->pGossipHello = &GossipHello_npc_taxi;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_taxi;
|
||||
newscript->RegisterSelf();
|
||||
new npc_taxi;
|
||||
}
|
||||
|
||||
+1795
-1763
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user