*Fix Acherus Flightmaster for Alliance, by MrSmite
*Fix The Party's Over achievement (Prince Taldaram) & Implement Good Grief achievement (Maiden of Grief), by Tartalo
*Fix certaint things entering the threat list and never leaving, bugging mob's HP regeneration (ie: Priest's Lightwell).. again. Thanks Gyullo.
--HG--
branch : trunk
*Add a safety check to prevent knocking players off of transports, just in case they die while on one.
*Fix a couple incorrect spell defines.
--HG--
branch : trunk
*Gundrak - AI for the boss Moorabi, by Manuel
*Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way.
--HG--
branch : trunk
*[8516] Implement spell 53271. Author: Shendor
*[8519] Use RuneType enum where appropriate and more explicit data for rune init. Author: VladimirMangos
Thanks to: Stryker
*[8520] Limit telent 49182 and ranks triggering expected:wq runes cooldown case. Author: Shendor
*Fix Herald Volazj wrongly targeting himself on Shadow Bolt Volley instead of randomly targeting on Shiver, by tlexii.
--HG--
branch : trunk
* Added proper checking of faction based on seller for items with RequiredReputaionFaction=0
* This will allow 100% proper WDB data to be used
Thx to Malcrom and Brian
--HG--
branch : trunk
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <[email protected]>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
--HG--
branch : trunk
This fix problem with temporary "alive" cases for prist talent for example.
Signed-off-by: VladimirMangos <[email protected]>
* Use final damage for check
* Also fix CMSG_REPOP_REQUEST read warning spam.
--HG--
branch : trunk
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
--HG--
branch : trunk