*Hg missed a file in last commit -_-
--HG-- branch : trunk
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+10
-3
@@ -3761,7 +3761,7 @@ bool Player::resetTalents(bool no_cost)
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continue;
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// Re-use pre-dual talent way of resetting talents, to ensure talents aren't being stored in spell storage.
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for(uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
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for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
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{
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for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();)
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{
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@@ -14790,7 +14790,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetDifficulty(fields[39].GetUInt32()); // may be changed in _LoadGroup
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std::string taxi_nodes = fields[38].GetCppString();
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#define RelocateToHomebind() mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ)
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#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
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_LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP));
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@@ -14853,7 +14853,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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// Do not look for instance if bg not found
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const WorldLocation& _loc = GetBattleGroundEntryPoint();
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mapId = _loc.GetMapId(); instanceId = 0;
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Relocate(&_loc);
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if(mapId == 4294967295/*UINT32_MAX*/) // Battleground Entry Point not found (???)
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{
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sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
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RelocateToHomebind();
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} else {
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Relocate(&_loc);
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}
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// We are not in BG anymore
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m_bgData.bgInstanceID = 0;
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