*Better check for achievement criteria ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING. By Opterman.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-08-31 23:59:43 +02:00
parent 9fdca970c6
commit 83dbfec80e
+1 -1
View File
@@ -21099,7 +21099,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
EnvironmentalDamage(DAMAGE_FALL, damage);
// recheck alive, might have died of EnvironmentalDamage
if (isAlive())
if (damage < GetHealth())
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
}