*Better check for achievement criteria ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING. By Opterman.
--HG-- branch : trunk
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@@ -21099,7 +21099,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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EnvironmentalDamage(DAMAGE_FALL, damage);
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// recheck alive, might have died of EnvironmentalDamage
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if (isAlive())
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if (damage < GetHealth())
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
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}
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