diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f208373701..b5d04c4074 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -21099,7 +21099,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) EnvironmentalDamage(DAMAGE_FALL, damage); // recheck alive, might have died of EnvironmentalDamage - if (isAlive()) + if (damage < GetHealth()) GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); }